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Hey, i replied to my email, but figured id post here as well in case it was received faster this way. Order 3716607 can be stopped (if possible), i had ordered a new book already which is on its way so the one thats about to ship can be cancelled if its not to late. Hopefully you guys get this in time :-) Thanks
Just sitting here and having some coffee, browsing the site looking for interesting tidbits to read while i caffinate myself. And i thought, because pen and paper RPGs are so imaginative, and if some of the visual obsticles like die rolling could be overcome, maybe it could be a solid source of entertainment for people who are visually impaired? Maybe it already is somehow, i have no idea. If i understand it right, people who lack one sense, will be able to make their other senses a bit stronger due to the fact that they have to rely on them a bit more. Like a person who cant see, but can hear or notice details via hearing a bit better than those of us who can see. So i would guess that people who are visually impaired may also be able to imagine things in a more detailed and rich manner. If this is true, i would think pen and paper (obvious visual obsticles overcome) would be a great source of entertainment for them. Anyone know if something like this is already being done? With technology today, ive got to think that somehow its possible. I have no fear of being flamed for bad ideas (path to success is paved by failure) so by all means, flame away :-)
on page 181 of the CR, i see example #1 of Valeros does not provoke an attack of opportunity when approaching the goblin. is this because he is right on top of the goblin? in other words, the ogre has a 10ft reach, and at the 10ft square, he would provoke an AOO, so why would he not provoke one by stepping into the 5ft square of the goblin? also, why would example #3 not provoke an AOO when she stepped away from the goblin? because she made the move first and was out of the 5ft range of the goblin? just looking for a little clarification, trying to understand the example/rules. thanks for any help
are there any books out there which include things like this? getting some kind of temporary buff for having intercourse, which may last a day or half a day? getting an actual benefit for the PC and a reason for him to seek intercourse, which in turn will open the door to STD's having an STD which would cause something along the lines of the PCs movement being hampered more and more after so many rounds due to swelled genitalia or some other part of the body with a corresponding detrimental effect. maybe the GM Slips a secret note the infected player informing him he notices his genitalia beginning to rot, then inform the PCs that they smell a hint of a fowl odor. also secretly inform the infected PC that in X rounds, the other PCs are going to notice the smell is coming from him. maybe the X amount of rounds could be a longer duration to introduce the possibility that the infected PC has a chance to leave the group, or convince them they need to "resupply" which would provide him an opportunity to have it cleared up in a town before the other PCs notice the funny smell coming from him. maybe add a curve ball for the group by now having a PC secretly trying to force or convince the group to get sidetracked? basically I'm wondering if there are any published rules or things like the above around. i figure that creating a reason why PCs would want to have sex could introduce an optional buff should they desire it and have the effects of any STD's carried out in a manner that would initially be only known to that PC, then migrate to being an embarrassment to that PC, then onto some type of impairment for that PC, and if bad enough, onto death. i dont know anything about the 3P rules regarding sex for rpg's and am hesitant to buy anything because i dont really know how they approach the subject. is it anything like the above? even a little? thanks for the info, not trying to focus on the subject in the games, but i like to have rules for anything that the PCs might come up with. im still very new, and still learning.
How many chessex mats would you pick up to give yourself more than enough surface to use during any possible game session you would run? and also, how many of which size? 1 megamat and 2 battlemats? more? less? im just getting into the game (slowly) and may have an opportunity to pick up a number of these mats in either size, and am thinking about picking up enough to run anything i might do in the future including some of the larger sandbox type games (Slumbering Tsar, Rappan Athuk) in case those might change the variables a bit. what would be really nice to have on hand, without really over doing it. just trying to think ahead and take advantage of some cash ill have soon. im undecided if i would want to use them for everything, or just for dungeons where i would draw them out as the PCs progress. i have regular paper with 1" squares i could use for towns and stuff, but im not sure if i want to keep it all on battlemats or use both. advice is appreciated. so how many of which size should i see about picking up? thanks in advance
First let me just put this out there, Im brand new to Pathfinder and aside from screwing around with the old "red box" set by TSR back in the day, i have no formal experience playing the game. But am self teaching myself at the moment. On to my question, i was reading about how GM's can do things like add music, coins, etc to the game to enhance play. so one of the first things that pops into my head (as a total newb to this game) is this: (I understand this isnt the most practical idea, but just wondering if there is any reason why this wouldnt work, AND it might really mess things up for those who want to actually roleplay their characters. im just thinking outside the box, to me at least) *** Could you put the GM in his own room (like a small closet with plenty of space for all materials. hook up some speakers around the room and play them in 5 or 7 channel stereo for the eerie music. use a mic and run the GM's voice over another set of speakers (so no interruption on music). maybe connect some multi colored lights that would focus in on each area, and give the GM a board with color coordinated buttons to shine on a single player to get his attention, or for some other purpose in the game, maybe even a strobe focused on a player? maybe dum, dunno. essentially i just had an image in my head that the GMs voice could seem a bit more "godly" over speakers and a small system that was dialed in to sound good. players wouldnt even see the GM, maybe be in another room behind some mirror glass so he can see everything, but they cant see him. would any of this even work? anyone ever try this? do any of the experienced players think this could somehow help the expereice if you wernt playing the game to "roleplay" so to speak? just storytell? any input would be appreciated, just trying to think of other ways to make the experience better, but being a newb, i have no idea how this would actually affect the gameplay. thanks in advance. *Edit to change title of post* |