[Fires of Creation] Hardness 10. Really? [SPOILERS!]


Iron Gods

51 to 67 of 67 << first < prev | 1 | 2 | next > last >>
The Exchange

I like that it's tough to be honest. Might not be something new players will enjoy, but group are old hands at this, and a challenge of this type will be great for them.

Plus I think the Bleindheim in the first set of caves is far more dangerous. That blinding gaze can potentially take out an entire party!

Silver Crusade Contributor

One of my players plans to play a whip-wielding android, and was worried about hardness and such. I told him not to worry...

Looks like, depending on party composition, I might have to find a workaround. ^_^


I was worried about hardness, then the Android in our party decided (or rather the dice decided) she would only deliver critical hits to robots... every Damn time she hits them :-)

I don't worry so much anymore, especially since the other Android has a weakness for electricity spells :-)

Liberty's Edge

Kalindlara wrote:

One of my players plans to play a whip-wielding android, and was worried about hardness and such. I told him not to worry...

Looks like, depending on party composition, I might have to find a workaround. ^_^

Playing as a whip-wielding android myself, I did a lot of tripping. It helped, but we still needed a heavy-hitter to take advantage of the prone baddies.

Grand Lodge

My players had very little trouble with the creature. My gun wielding arcane gun/magus put a couple shocking bullets into it, while my warpriest of Brigh used his artifice blessing to ignore hardness and it was down in less than 2 rounds.

I think by level 3 the players should have more than enough resources to take out this robotic menace, but if not as it was said earlier, you can bypass the fight and shut down all of the robots later in the scenario and then go back.

RPG Superstar 2009 Top 32

Tormad wrote:

My players had very little trouble with the creature. My gun wielding arcane gun/magus put a couple shocking bullets into it, while my warpriest of Brigh used his artifice blessing to ignore hardness and it was down in less than 2 rounds.

I think by level 3 the players should have more than enough resources to take out this robotic menace, but if not as it was said earlier, you can bypass the fight and shut down all of the robots later in the scenario and then go back.

Umm ... the shocking bullets wouldn't have helped.

Hardness counts as both Electricity Resistance and damage reduction.

  • The shocking part of the bullet only does a maximum of 9 points of damage. (1d6 x 1.5 for vulerability) and 9 - 10 = no damage gets through.
  • Now, a Musket could get through Hardness on a high roll (doing 1d12 damage), but even so, he would be blocked by the Hardness 5/6 of the time.

    Also, I am not familiar with the Arcane Gun magus archetype. I do know the Spellslinger Wizard Archetype, is that what you mean?


  • 1 person marked this as a favorite.

    Well it obviously worked for them:-D

    Grand Lodge

    Lord Fyre wrote:
    Tormad wrote:

    My players had very little trouble with the creature. My gun wielding arcane gun/magus put a couple shocking bullets into it, while my warpriest of Brigh used his artifice blessing to ignore hardness and it was down in less than 2 rounds.

    I think by level 3 the players should have more than enough resources to take out this robotic menace, but if not as it was said earlier, you can bypass the fight and shut down all of the robots later in the scenario and then go back.

    Umm ... the shocking bullets wouldn't have helped.

    Hardness counts as both Electricity Resistance and damage reduction.

  • The shocking part of the bullet only does a maximum of 9 points of damage. (1d6 x 1.5 for vulerability) and 9 - 10 = no damage gets through.
  • Now, a Musket could get through Hardness on a high roll (doing 1d12 damage), but even so, he would be blocked by the Hardness 5/6 of the time.

    Also, I am not familiar with the Arcane Gun magus archetype. I do know the Spellslinger Wizard Archetype, is that what you mean?

  • Perhaps I ran it wrong but I figured the bullet and the electrical damage would be added together. Throw in some various bonuses like bard buff, point-blank, etc and decent rolls put his hit at 15. The more I know.

    RPG Superstar 2009 Top 32

    1 person marked this as a favorite.
    Tormad wrote:
    Lord Fyre wrote:
    Tormad wrote:

    My players had very little trouble with the creature. My gun wielding arcane gun/magus put a couple shocking bullets into it, while my warpriest of Brigh used his artifice blessing to ignore hardness and it was down in less than 2 rounds.

    I think by level 3 the players should have more than enough resources to take out this robotic menace, but if not as it was said earlier, you can bypass the fight and shut down all of the robots later in the scenario and then go back.

    Umm ... the shocking bullets wouldn't have helped.

    Hardness counts as both Electricity Resistance and damage reduction.

  • The shocking part of the bullet only does a maximum of 9 points of damage. (1d6 x 1.5 for vulerability) and 9 - 10 = no damage gets through.
  • Now, a Musket could get through Hardness on a high roll (doing 1d12 damage), but even so, he would be blocked by the Hardness 5/6 of the time.

    Also, I am not familiar with the Arcane Gun magus archetype. I do know the Spellslinger Wizard Archetype, is that what you mean?

  • Perhaps I ran it wrong but I figured the bullet and the electrical damage would be added together. Throw in some various bonuses like bard buff, point-blank, etc and decent rolls put his hit at 15. The more I know.

    True. And given that I was criticizing this encounter as overpowered for its CR, I can't fault you.


    Lord Fyre wrote:
    Tormad wrote:
    Lord Fyre wrote:
    Tormad wrote:

    My players had very little trouble with the creature. My gun wielding arcane gun/magus put a couple shocking bullets into it, while my warpriest of Brigh used his artifice blessing to ignore hardness and it was down in less than 2 rounds.

    I think by level 3 the players should have more than enough resources to take out this robotic menace, but if not as it was said earlier, you can bypass the fight and shut down all of the robots later in the scenario and then go back.

    Umm ... the shocking bullets wouldn't have helped.

    Hardness counts as both Electricity Resistance and damage reduction.

  • The shocking part of the bullet only does a maximum of 9 points of damage. (1d6 x 1.5 for vulerability) and 9 - 10 = no damage gets through.
  • Now, a Musket could get through Hardness on a high roll (doing 1d12 damage), but even so, he would be blocked by the Hardness 5/6 of the time.

    Also, I am not familiar with the Arcane Gun magus archetype. I do know the Spellslinger Wizard Archetype, is that what you mean?

  • Perhaps I ran it wrong but I figured the bullet and the electrical damage would be added together. Throw in some various bonuses like bard buff, point-blank, etc and decent rolls put his hit at 15. The more I know.

    True. And given that I was criticizing this encounter as overpowered for its CR, I can't fault you.

    Tormad may have ran the encounter correctly based on this post on the Mummy's Mask.

    http://paizo.com/threads/rzs2rbw0?Help-with-creatures-in-Half-Dead-City

    If the construct has a vulnerability to an energy type you ignore the hardness when dealing with that energy type.


    Lord Tobies wrote:
    If the construct has a vulnerability to an energy type you ignore the hardness when dealing with that energy type.

    I don't think so, this discussion came up very early, when the first part of the AP was released, as many people were unsure about the rules. Here is a relevant quote from Rob McCreary:

    Rob McCreary wrote:
    Devastation Bob wrote:
    So I have a question regarding the animated dolls in the first dungeon. Do they take energy damage as objects, (1/2 after hardness) or regularly because they're animated?

    Here's my answer from another thread:

    The animated objects are constructs, so they are now creatures, not objects. As creatures, energy damage is not halved against them (in effect, becoming a creature trumps the normal object rules). So they take full damage from energy attacks (150% if they are vulnerable to that energy type), then hardness is applied. However, page 174 of the Core Rulebook states (under "Vulnerability to Certain Attacks") that "Certain attacks are especially successful against some objects.In such cases, attacks deal double their normal damage and my ignore the object's hardness."

    Even though the animated objects are no longer "objects," I would still apply this rule about overcoming hardness to them in this adventure (but the 150% creature vulnerability trumps the double damage to an object part of the rule), as hardness can be quite difficult to overcome for low-level PCs. So if the PCs use fire against the warrior dolls, for example, it would deal 150% the normal damage, and ignore the hardness. Other energy damage would deal full damage which would ten be reduced by hardness, the same as for any other attack against it.

    Shadow Lodge

    Gratz wrote:
    Lord Tobies wrote:
    If the construct has a vulnerability to an energy type you ignore the hardness when dealing with that energy type.

    I don't think so, this discussion came up very early, when the first part of the AP was released, as many people were unsure about the rules. Here is a relevant quote from Rob McCreary:

    Rob McCreary wrote:
    Devastation Bob wrote:
    So I have a question regarding the animated dolls in the first dungeon. Do they take energy damage as objects, (1/2 after hardness) or regularly because they're animated?

    Here's my answer from another thread:

    The animated objects are constructs, so they are now creatures, not objects. As creatures, energy damage is not halved against them (in effect, becoming a creature trumps the normal object rules). So they take full damage from energy attacks (150% if they are vulnerable to that energy type), then hardness is applied. However, page 174 of the Core Rulebook states (under "Vulnerability to Certain Attacks") that "Certain attacks are especially successful against some objects.In such cases, attacks deal double their normal damage and my ignore the object's hardness."

    Even though the animated objects are no longer "objects," I would still apply this rule about overcoming hardness to them in this adventure (but the 150% creature vulnerability trumps the double damage to an object part of the rule), as hardness can be quite difficult to overcome for low-level PCs. So if the PCs use fire against the warrior dolls, for example, it would deal 150% the normal damage, and ignore the hardness. Other energy damage would deal full damage which would ten be reduced by hardness, the same as for any other attack against it.

    You might want to read what you quoted. It contridicts what you're saying.


    Eric Clingenpeel wrote:
    Gratz wrote:
    Lord Tobies wrote:
    If the construct has a vulnerability to an energy type you ignore the hardness when dealing with that energy type.

    I don't think so, this discussion came up very early, when the first part of the AP was released, as many people were unsure about the rules. Here is a relevant quote from Rob McCreary:

    Rob McCreary wrote:
    Devastation Bob wrote:
    So I have a question regarding the animated dolls in the first dungeon. Do they take energy damage as objects, (1/2 after hardness) or regularly because they're animated?

    Here's my answer from another thread:

    The animated objects are constructs, so they are now creatures, not objects. As creatures, energy damage is not halved against them (in effect, becoming a creature trumps the normal object rules). So they take full damage from energy attacks (150% if they are vulnerable to that energy type), then hardness is applied. However, page 174 of the Core Rulebook states (under "Vulnerability to Certain Attacks") that "Certain attacks are especially successful against some objects.In such cases, attacks deal double their normal damage and my ignore the object's hardness."

    Even though the animated objects are no longer "objects," I would still apply this rule about overcoming hardness to them in this adventure (but the 150% creature vulnerability trumps the double damage to an object part of the rule), as hardness can be quite difficult to overcome for low-level PCs. So if the PCs use fire against the warrior dolls, for example, it would deal 150% the normal damage, and ignore the hardness. Other energy damage would deal full damage which would ten be reduced by hardness, the same as for any other attack against it.

    You might want to read what you quoted. It contridicts what you're saying.

    Ah, yes the good old brainfart! First remembering stuff wrongly and not reading quotes... Well either way I think I provided an answer. :P


    Lord Fyre wrote:
    HNNNNNNG wrote:
    A well placed crit will wreck it, and so will any PC that can hit pretty decently (most anyone with a 2hander or powerattacking).
    So Greatswords are now the "default" assumption?

    You can also wield your longsword 2 handed , especially if you are facing something with hardiness. That and power attack should be enough to pierce the hardiness 10. Add some electricity and other stuff, and it's a doable encounter


    Energy and hardness, emphasis mine wrote:
    Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects

    If you don't ignore that piece of text wouldn't it make more sense to assume that hardness doesn't apply at all when dealing electricity?


    Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

    As James has pointed out, robots are creatures, not objects, and as such, the passge you quoted does not apply.


    Zaister wrote:
    As James has pointed out, robots are creatures, not objects, and as such, the passge you quoted does not apply.

    In that case Hardness does nothing on creatures since

    CRB wrote:

    When an object is

    damaged, subtract its hardness from the damage. Only
    damage in excess of its hardness is deducted from the
    object’s hit points

    51 to 67 of 67 << first < prev | 1 | 2 | next > last >>
    Community / Forums / Pathfinder / Pathfinder Adventure Path / Iron Gods / [Fires of Creation] Hardness 10. Really? [SPOILERS!] All Messageboards

    Want to post a reply? Sign in.
    Recent threads in Iron Gods