overall, first two fights had some good back and forth, last was a big disappointment.
Boggard fight, was the most engaging because of the terrain. The use of obscuring mists form the swampseeres helped to coax ranged closer. overall not super challenging.
Second fight against the Air elementals was where a couple players realized they should have packed some ranged weapons, but it didn't affect the fight because of the ranged were easily able to hit the ac of the cr 3 Zephyr Hawks and nuke the health pools. the cr 4 living whirlwind was a much more interesting opponent and I wish the scaling added more of those.
The last fight was severely underwhelming. In my experience, simply throwing more low level monsters at PCs doesn't make things more challenging, its far more effective to scale up the creatures. The high tier "sever encounter" using cr 3 enemies with 17ac is a joke with flanking most PCS will have around a 50% chance to crit, and +12 to hit from the monsters' is not much against level 6 pcs making the +1d4 negative damage from the corruption useless. All the enemies were easily swept up in 2 rounds.
I looked at the 3-4 range to see how that scaled, and that would be a far more difficult fight for players in that range. I don't know if there was an error that eh elite Wight was supposed to be in the 5-6 tier or if I missed an errata to the scenario.