King Ezelgar

Lord Pel's page

Organized Play Member. 191 posts. 2 reviews. No lists. No wishlists. 3 Organized Play characters. 1 alias.


1/5

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I can't seem to find anything about how/where to get the scenarios.


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F. Wesley Schneider wrote:
Thus, a lot about them - including this - are left purposefully vague. It's more fun that way.

Not for the rules lawyers they aren't. :-D


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I keep threatening my players to bring out one of these so I thought I would stat him up for the fun/exercise of it.

Paragon Pugwampi CR 14
Always NE Tiny fey
Init +13; Senses darkvision 60 ft., low-light vision; Perception +13 (+9 listen)
Aura unluck (20-ft. radius)

DEFENSE
AC 40, touch 40, flat-footed 31(+9 dex, +2 size, +5 natural armour, +12 inherent, +12 luck)
hp 25 (1d6+19)
Fort +17, Ref +21, Will +19
DR 10/epic; SR 32
Fast Healing 20; Fire 10; Cold 10

OFFENSE
Spd 90 ft.
Melee dagger +28 (1d2+24)
Ranged shortbow +28 (1d3+20/×3)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 16)
At will—prestidigitation, speak with animals
1/day—shatter (DC 17)
3/day—Greater Dispel Magic, Haste, See Invisibility

STATISTICS
Str 18, Dex 28, Con 25, Int 25, Wis 29, Cha 21
Base Atk +0; CMB: 4
Feats Improved Initiative, Weapon Finesse
Skills Bluff +14, Craft (trapmaking) +11, Disable Device +13, Hide +26, Ride +9, Perception +13
Languages Gnoll, Terran
Gear dagger, shortbow with 20 arrows


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Bram van den Hazelkamp wrote:

Hello All,

Spoiler alert, some questions might not be suited for players of this adventure path, hence the actual questions being in a spoiler tab.

I got a few small questions about the Pactmasters of Katapesh that play a role in the Legacy of Fire adventure path. For information, I am starting this adventure path next week with a group of five players all of them experienced roleplayers.

** spoiler omitted **

My take on it is...

Spoiler:

+ Average populace know that they are the leaders and every now and then a Pactmaster is seen in the marketplace. Surrounded by guards of course. Day-to-day interaction is done through their agents.

+ She makes no secret of it...after all she has bodyguards dressed in the livery of the Pactmaster guards.

+ They are the mysterious rulers. Their orders are obeyed without question. The Pactmasters motives are known only to themselves and so there is a certain level of nervousness about what they want, but as long as trade continues to line merchants pockets with money then no one seems to mind.


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This is the random table(*) that was used:

01-07 Cat, Big (Tiger)
08-14 Camel
15-21 Monitor Lizard
22-28 Bat, Dire
29-35 Roc
36-42 DM's Choice
43-49 Cat, Big (Lion)
50-56 Hyena
57-65 Roll Again, Apply Fire Template
66-72 Cat, Small (Leopard)
73-79 Cat, Small (Cheetah)
80-86 Ram
87-93 Rat, Dire
94-100 Snake, Viper

The player rolled twice on the table, and I rolled once. The player was then given the choice from among the 3 results. In this way I hoped to keep it fun for the player by giving them some choice in the matter so they were not forced to have an animal companion that they truly did not want. The player rolled a Monitor Lizard and the cheetah with the fire template, while my result was a repeat of the monitor lizard.

The player also had the choice of expending a hero point to change the result of their roll by d6 in a chosen direction (without knowing the table in advance).

(*)The table was created by collecting all the animal companions that came from temperate/hot climates, filtering out ones that did not make sense from an AP theme perspective (ie dinosaurs), and randomizing the positions on the table.


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Kolokotroni wrote:
Lord Pel wrote:
RtrnofdMax wrote:
Is this kosher? It's not unreasonable for someone to be reunited with a family heirloom after they have started their adventuring career, but the trait heavily implies that you only can take it at character creation.

I would tend to agree with Seeker on the no Additional Traits feat after level 1. I think it goes against the intent of the feat.

Incorrect.

From page 3 of the traits pdf.

"Remember also that traits are intended to model events
that were formative in your character’s development,
either before he became an adventurer, or (in the case
of additional traits gained via the Additional Traits feat)
events that happened while adventuring
."

Traits were intended to be an option for during your adventuring career. Certainly I would still plant it under dm discretion, as allowing traits in the first place is a dm choice. But to say it goes against the intent of the feat to take it at levels after 1 seems incorrect to me.

See, this is why I hate posting. I offer my opinion and my thoughts, and I get told that I am 'incorrect'. I get enough of that from my wife, I certainly DON'T need it from here.