Harsk

Lord Fyre's page

RPG Superstar 2009 Top 32. Organized Play Member. 9,732 posts (10,157 including aliases). 4 reviews. No lists. 1 wishlist. 2 Organized Play characters. 4 aliases.


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RPG Superstar 2009 Top 32

1 person marked this as a favorite.
zimmerwald1915 wrote:
Scarablob wrote:
Lord Fyre wrote:
From an "in world" perspective, either side actually winning would make the victorious country a threat to their other neighbors.

Would it? Beyond their rivalry, neither country seems expansionist in the least, they both seems quite content in their position. I would expect that if one side "won" and absorbed the other, they would then spend decades if not century "integrating" it into their territory to secure an absolute victory with no possibility of rebellion, but that they would afterward remain mostly isolationist, trading with the rest of the world but not bothering trying to invade or conquer them.

After all, the reason of the conflict don't seems to be a power or land grab, but a mere ego war. They both could invade much "easier" neighbor to deal with if they actually wanted to expand, instead of focussing on the one neighboring country with a mastery of magic that rival theirs.

Geb's behavior as a state might be well-modeled as an extension of Geb's (the man's) personality (though even that isn't a sure thing; he's more active recently than he has been in past centuries), but Nex's government isn't headed by an eternal and unchanging leader and must be modeled by its neighbors as if it was a rational actor. That rational actor is kept from turning on its weaker neighbors not out of any policy of forbearance, but out of fear that if it was to turn its attention north or east its rival would plunge a dagger into its back from the south. But if that rational actor was to achieve hegemony by neutralizing its rival, it would be an unconscionable threat to its neighbors even if individual leaders might momentarily forbear to act on that threat. And Nex's neighbors are quite weak in comparison and have reason to fear Nex: Jalmeray is former Nexian territory and is currently a colonial holding of a distant power which may or may not be able or willing to defend it against Nexian irredentism. Katapesh is having internal troubles and is not in...

Katapesh and, especially, Jalmeray have resources that could be quite useful to Nex, if freed from the need to constantly defend against Geb.

RPG Superstar 2009 Top 32

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Scarablob wrote:
I feel like, from a worldbuilding perspective, either side actually winning in a geb vs nex war would end up making golarion "worse" because the existence of the two country feels more interesting than either of the two winning over the other (or crumbling onto itself).

From an "in world" perspective, either side actually winning would make the victorious country a threat to their other neighbors.

RPG Superstar 2009 Top 32

The Raven Black wrote:
An AP where PCs explore some of the alternate Golarions depicted in the Godsrain Prophecies.

Or, … just an AP with a theme of exploring the "unknown." (Why I am sad that Serpent's Skull didn't quite work out.)

RPG Superstar 2009 Top 32

CastleDour wrote:

I'm noticing this pattern.

Book 1 introduces NPC side character allies
Book 2 never references them again, and introduces new allies
Book 3 never references them again, and introduces new allies

You usually only have the main NPC questgiver that stays around.

Would it be difficult to have follow through on these characters without them being GMPCs following you everywhere (like the hated Sakuachi in Gatewalkers)?

That is a logical consequence of the three books being written concurrently, not sequentially. Though in fairness, the early PF1 Adventure Paths did a better job with continuing NPC.

RPG Superstar 2009 Top 32

Scarablob wrote:
I think that's more true for some region than for others. Cheliax have an incredibly strong hook with the infernal rule, it being an overt evil empire, etc, having an AP happen here that isn't centered around these elements feels weird, because it ignore the blatant "adventure hook" that's present here. Likewise for mendev before the worldwound was closed, it would have felt really weird to have an AP here that's not directly about the worldwound when it was still open, because any other plothook would have to compete with the armies of demons the player know are knocking next door.

I think you just described the core problem with Council Of Thieves (not that it didn't have a few others).

RPG Superstar 2009 Top 32

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Dragonchess Player wrote:
UnArcaneElection wrote:
Dragonchess Player wrote:
No, it's just a different story that has no connection with Xotani, Nefeshti, or the fallen warshard; and adding mythic to a "protacted people's war" is like cracking an egg with a sledgehammer.

Actually, other than Paizo's reluctance to do any more 6 part APs(*), why not have the 2 plot threads interact? It would be highly likely to happen spontaneously, given the events happening simultaneously in roughly the same region.

(*)Maybe the way to do this would be as 2 3 part APs that are fairly linked together, but have room for different or partially overlapping PC groups to be in each -- after all, it's not as if that doesn't happen spontaneouly to some extent in the PbPs I used to follow on these boards in considerable numbers.

Because trying to tell two stories (unless they are very closely related) in a single AP runs the risk of a "bait and switch" like Second Darkness (start running a gambling operation in Riddleport, but then have to save the elves, who treat the PCs poorly, and the rest of world) or a "disappearing circus" like Extinction Curse (where the PCs basically have to abandon what was their primary focus to deal with the "real" story). Many PCs created for a "protracted people's war" will end up asking why they should care about some genies or a volcano far from the "important" parts of Katapesh.

Even if the stories are closely intertwined in an AP, it can still have problems - Council of Thieves for instance.

RPG Superstar 2009 Top 32

[Not to get too political]

Why do I have a sudden desire for Post-Apocalyptic games?

RPG Superstar 2009 Top 32

2 people marked this as a favorite.

It depends,
Is it a large staff
… or just a publicist and a girl-friday.

RPG Superstar 2009 Top 32

Belabras wrote:

This week we take a look at making monsters for Starfinder 2e, starting with the ubiquitous space goblin!

https://solorunstudio.com/2024/11/03/starfinder-2e-space-goblin/

That's the easy part.

For the real challenge, make a Space Goblin Heritage for Starfinder 2E, with supporting racial feats.

RPG Superstar 2009 Top 32

Bjørn Røyrvik wrote:
If you want her to be so, I don't see why not.

So, if she survives, I have a player likely to be interested.

RPG Superstar 2009 Top 32

Question: is the lovely half-elf (The Half-Dead City, p54) a suitable romance target for a young hero?

RPG Superstar 2009 Top 32

3 people marked this as a favorite.
DAOFS wrote:
Nostalgia?! I just got here! Really though, I won't be done with this game for a long time. I'm in a round-robin scenario where every few months we switch campaigns and GMs and it's awesome. Also, yeah I'm glad I came here after most of the trolls and such left. Now it's just a chill place where I can talk about my favorite thing ever, PF1e. And occasionally add mediocre additions to fun lists.

I'm still here.

RPG Superstar 2009 Top 32

2 people marked this as a favorite.
Rysky wrote:
Master Pugwampi wrote:
Rysky wrote:
Thank you Wumpums *glomps and cuddles*

Nut bunnies.

*sigh*

Missed you boss.

Missed you too, Wumpums ^w^

Aim better!

RPG Superstar 2009 Top 32

Dragon78 wrote:
Now that you say that, there might be even less people on this site when you take multiple accounts into....account.

Actually, isn't this all "sock puppets" of one person?

RPG Superstar 2009 Top 32

3 people marked this as a favorite.
Ravingdork wrote:

I'm quite familiar with PF2 and how it plays. If my GM regularly pitted our party against multiple (!) level +2 or higher "boss" creatures or characters, then we'd all be dejected hamburger meat as well.

It's not you or your tactics. It's not the game system or its math. It's the GM appearing to not understand the basic fundamentals of the game.

A big question becomes "does the GM realize the problem?"

RPG Superstar 2009 Top 32

2 people marked this as a favorite.
NerdOver9000 wrote:
Yakman wrote:
UnArcaneElection wrote:
Earlier, I wrote:

^The Runelords Strike Again!? The Infernal Empire Strikes Back? Heist of the Crown?

Here's a Runelord idea: A new generation of Runelords has arisen, but rather than staying secreted away in demiplanes or castles, these brazenly move among the public, actively moving the levers of political power and swaying the masses with crude yet glitzy demagoguery, as they seek World Domination through Political Action.

A Runelord striking north into the Linnorm Kings would be a fun Viking-based AP.
Oh I like that. A Viking AP would be a fun redux to Skulls and Shackles... instead of being a morally gray pirate AP run a morally gray Viking AP, striking south at Varisia or even further south into Ravounel or Cheliax. Scratches a very similar itch in my mind.

Actually, not even "morally gray." Within Norse culture of the time, Vikings were upstanding heroes.

RPG Superstar 2009 Top 32

arcady wrote:
Radu the Wanderer wrote:
Funnily enough, I came to the table ready to play a team game and to look for chances to buff/debuff/strategize alongside my party. I was excited to use Dirty Trick, Bon Mot, and Demoralize to debuff and use Devise a Strategem, Recall Knowledge, Known Weaknesses, Strategic Assessment, and Shared Strategem to assist the party and hone in our targeting. I built an Investigator specifically because I like playing a party support/force multiplier type, but didn't want to deal with spells.

I've been in those shoes before. Bring a team build to a game where everyone else is playing lone wolf action hero.

This puts you in a bind. If folks don't want to play team comp style, they might not be playing the right game. If they want to keep playing PF2E, but not adapt to playing it, you both won't have the most enjoyable nor the most successful game.

Now... I'd personally argue other games are at fault for not forcing a team comp style. But that's me coming at this as a veteran. You go out there into a real life danger situation and try to be an 80's action hero and people on your side are going to unnecessarily die. You don't approach it like an MMO of course, the whole MMO comp is designed just for that kind of gameplay. But you do work as a team and everyone slides into a role and backs each other up.

I don't care for tRPGs that let people get away with not doing that. But some people just want to be lone hero. I'm not sure why they're sitting down to a group game - but they are. And other tRPGs reward them more for that.

Pathfinder won't.

Pathfinder 2nd Edition won't. That's actually workable in Pathfinder 1st (though not optimal) and D&D 5E.

It's also why Age of Ashes ports back to PF 1E quite well.

RPG Superstar 2009 Top 32

keftiu wrote:
I'd very much enjoy a Mythic Arcadian adventure.

I'd rather have a 10-20 Arcadian three part AP.

RPG Superstar 2009 Top 32

1 person marked this as a favorite.
BigNorseWolf wrote:

Starfinder 2 seems to maintain if not increase Starfinders melee supremecy.

If something has hardness 10 not being able to damage it on a crit with a d6 or d4 laser pistol feels terrible.

Not being able to afford enough bullets at level 1 feels terrible.

Having to reload after 3 shots feels terrible.

Melee is still double the damage of ranged and reloading has gotten more annoying.

I'm getting flashbacks to that version of startrek where the crossbow was a better weapon than a phaser...

saving an action walking isn't an incentive to shoot if my third action is a shot at -10 for no damage. Or if i need to reload about as often as Bitey needs to walk in between things to chew on.

I don't know if lasers need super agile with only a -2 MAP or something but as is I'm looking at another edition of bringing rocks to laser fights.
Being in the monsters face isn't that much of a drawback. If the monster WANTS to bite someone, it will come up and bite someone.

Yes, the "Ranged Meta" mentioned on Field Test 5 p4, does quite work out.

RPG Superstar 2009 Top 32

TOZ wrote:
If you are smelling something while browsing, I recommend inspecting and cleaning your device.

:)

RPG Superstar 2009 Top 32

Is it me, or does this thread "smell" like Edition Warfare?

RPG Superstar 2009 Top 32

In an unrelated note…

Orikkro wrote:
And for me this issue just adds to the reality that SF2e is becoming a campaign skin for Pathfinder 2e and dropping what made it stand apart. All the people I GM for and play under don't care about crossplay. If we ever wanted to cross play stuff from PF2e and SF2e we look as that being on the GM and players to make it work.

There is conversion info on Pages 498 to 528 of the Starfinder 1e Core.

RPG Superstar 2009 Top 32

2 people marked this as a favorite.

A much bigger problem with firearms in Starfinder 2E is magazine sizes (it has been mentioned before).

B.T.W., larger Ammo Clips can actually help with "bad rolls" as it will allow more attacks.

RPG Superstar 2009 Top 32

1 person marked this as a favorite.
James Jacobs wrote:

Do you prefer:

Not Sequels
High level Adventure Paths that are stand-alone stories of their own. A GM would potentially have to work hard to link this one's plot and themes to a previous low-level Adventure Path, and it might just be best to make new high-level characters. This is the easiest type of high level Adventure Path for us to produce, because the developer...

This is the best of both worlds.

* - By making the adventure path's "modular" they become more useful for the widest possible audience.
* - But, with some work by the game master (but less than one might think), it would allow a player to continue with a beloved character.

RPG Superstar 2009 Top 32

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Thomas Seitz wrote:

I just love that line "Let's give the violent little psychopath and his kill-o-saur some space"

That was awesomely funny. :)

"I'm assuming the murder kitty can stay."

RPG Superstar 2009 Top 32

Now that I can't do any damage …

The PCs need to make a team of all female magical child vigilante team!

RPG Superstar 2009 Top 32

They could use The Matrix. All they would need is a spoon …

oh wait.

RPG Superstar 2009 Top 32

Any word on what (& when) will be the first Starfinder 2e Adventure Path is going to be?

RPG Superstar 2009 Top 32

Finoan wrote:

You might want to be a bit more specific. I'm not finding the Genie Summoner mentioned. The closest I can find is the Shaitan Binder, but that is from Advanced Race Guide, not Elemental Master's Handbook.

So, specifically, what is close, and what is missing that needs tweaks?

Currently, the Elemental Eidolon, grants Nature & Survival.

Genies are more sophisticated, so should grant Diplomacy rather then Survival.

Likewise, is the Primal spell list the correct one?

As to the Eidolon itself, it is mostly flavor.

RPG Superstar 2009 Top 32

25speedforseaweedleshy wrote:

wizard are the only class become significantly weaker instead of stronger in pc1 and 2

flexible caster archetype couldn't save them

expect paizo to produce some miracle new runelord archetype to save wizard seem overly optimistic

A "spiritual successor" to Pathfinder Unchained?

RPG Superstar 2009 Top 32

Heroes,

I know we have several Eidolon types missing from the current rules. So ...

How would you go about homebrewing a Genie Summoner (PF 1E Elemental Master's Handbook, p27) in PF 2e?

A Summoner with an Elemental Eidolon is very close, but IMHO would just need a few tweaks.

(I will be the GM for this.)

RPG Superstar 2009 Top 32

Belabras wrote:
Lord Fyre wrote:
Belabras wrote:

This week we convert Narrative Starship Combat for the Starfinder 2E play test. Come get your space battle on!

https://solorunstudio.com/2024/09/15/starfinder-2e-narrative-starship-comba t/

Is there a way to get this in a more printable format?
Sure, added a plain PDF version to the post, and you can get it here

Thank You!!

Thank You!!
Thank You!!

RPG Superstar 2009 Top 32

Belabras wrote:

This week we convert Narrative Starship Combat for the Starfinder 2E play test. Come get your space battle on!

https://solorunstudio.com/2024/09/15/starfinder-2e-narrative-starship-comba t/

Is there a way to get this in a more printable format?

RPG Superstar 2009 Top 32

1 person marked this as a favorite.
Selene Spires wrote:
Storyteller Shadow wrote:
Selene Spires wrote:
Right now...64%
What's the percentage of character completion? :-)

Almost done....like 90%.

I created the alias

How did I not know that you had reappeared????

RPG Superstar 2009 Top 32

Do we have a date when Starfinder 2e goes "live"?

Do we know when we'll get the first Starfinder 2e Adventure Path?

RPG Superstar 2009 Top 32

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ElementalofCuteness wrote:
Multiple times stated but yes...Yes please Paizo upgradable Projectile Magazines please!

Worth beating the drum. :)

RPG Superstar 2009 Top 32

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One thing that is missing from Weapon Upgrades are larger clip sizes.

Currently the Magazines in most Starfinder 2E weapons are quite small. This really pinches Soldiers, but it is a problem for most characters.

One fix for this would be to make increasing magazine sizes increase upgrades at the Weapon Improvement table (Starfinder 2E Playtest Playtest Rulebook, p182) This would make the upgrade from Commercial to Tactical more worth it.

RPG Superstar 2009 Top 32

exequiel759 wrote:
Doesn't the current playtest end in December 31? We know mechanic and technomancer are going to be playtestede in early next year, so I think its easy to assume that once this playtest ends we will get that one next. If that means we will get the playtest for starships in that same batch or if we aren't going to get a playtest at all I don't know, but I would find really weird if we had to wait a full year to have something so basic like starships in the system.

Unless, space combat won't be part of the Starfinder 2E core rules.

RPG Superstar 2009 Top 32

I'm a bit surprised that there hasn't been a review yet.

RPG Superstar 2009 Top 32

My sense is that if Paizo doesn't include space combat in the CORE, some 3rd party will happily step in.

RPG Superstar 2009 Top 32

keftiu wrote:
ElementalofCuteness wrote:
But we know hardly anything about Numeria...
Is that true? We got a Numeria setting book and People of the Stars in 1e, along with a six-volume Numerian adventure path, and have had a few glimpses at setting advancements in 2e Lost Omens stuff since.

It might be better to say that we don't know Enough about Numeria.

RPG Superstar 2009 Top 32

Does the Remaster cause problems for this Adventure Path?

RPG Superstar 2009 Top 32

I haven't seen the level of "hatred" that you're talking about.

But, I am getting the impression that an imported Pathfinder Fighter would actually be better at the Soldier's job then the Soldier Class.

Here's what I'm seeing:
* - Key Attribute of Strength or Dexterity is more useful then Constitution - Despite "Walking Arsenal."
* - Expert with Simple, Martial and Unarmed, but also Trained with Advanced weapons. (Not a small advantage)
* - Expert in Perception! (A big advantage.)
* - With the number of AoE weapons in Starfinder, Expert in Reflex saves is a good thing.
* - Because of the cost of ammunition, lots of AoE attacks aren't worth while anyway.

While it is true, that the Fighter never gets Legendary with Armor, he/she/they does with Weapons. And, downed enemies tend to stop shooting anyway.

RPG Superstar 2009 Top 32

There's a lot here.

Since you're already looking that the search for Casandalee doesn't happen, how do you plan to replace six levels of experience/treasure? (Lords of Rust ends at 7th, but Palace of Fallen Stars begins at 13th.)

With Unity summoning the party to Starfall upon Hellion's defeat that will become an issue.

RPG Superstar 2009 Top 32

Did anything come up at GenCon about ships?

RPG Superstar 2009 Top 32

DMurnett wrote:
Most people assume ammo price is misprinted and it's supposed to be 10 per credit for cartridge weapons. It would line up with PF2e ammo pricing where ammo is 10/silver, but who knows.

Hopefully, we get an errata soon.

RPG Superstar 2009 Top 32

Arutema wrote:
It appears to be live here.

Appears to be crashed already.

RPG Superstar 2009 Top 32

1 person marked this as a favorite.

Eight Hours

RPG Superstar 2009 Top 32

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Perses13 wrote:

Quest for the Frozen Flame so far has been my favorite Pathfinder 2e AP and what got me into running PF2 APs. Exploring northern tundra is one of my favorite campaign premises and Quest definitely delivers.

It certainly isn't without flaws, the main example being that the AP doesn't really give you a place to buy things until pretty late in the adventure, but that's an issue that I found pretty easy to solve.

I'll also second Fists of the Ruby Phoenix. And like Seven Dooms you can also get it in one volume.

Though technically this thread has accomplished its mission (Rusthenge + Seven Dooms For Sandpoint), I do hope there is some value in keeping it going for a bit. :)

RPG Superstar 2009 Top 32

1 person marked this as a favorite.
sanwah68 wrote:
According to the blog 10am EST Thursday 1 August

Yes, 7am PST.

I still expect Paizo.com to crash.

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