Conwrest Muralt

Lolygert " Lolly " Endeferr's page

323 posts. Alias of Spazmodeus.


Race

Lolygert 'Lolly' Endeferr

Classes/Levels

Human Barbarian 7/Cleric 1 HP:88/88 AC:22 CMB:+11 CMD: 25/22ff Fort +12 Ref +7 Will +7 Rage:16/21

About Lolygert " Lolly " Endeferr

Lolygert
Human (Shoanti) barbarian 7/cleric of Cayden Cailean 1
CG Medium humanoid (human)
Init +6, +5 Fatigued; Senses Perception +12
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Defense
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AC Normal 22, touch 14, flat-footed 19 (+8 armor, +2 Dex, +1 dodge)
AC Raging 20, touch 12, flat-footed 17 (+8 armor, +2 Dex, +1 dodge, -2 rage)
AC Fatigued 21, touch 13, flat-footed 19 (+6 armor, +1 Dex, +1 dodge)
hp 88 (8 HD; 1d8+7d12+12) Raging:96
Saves
Normal
Fort +12, Ref +7, Will +7; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Raging
Fort +13, Ref +9, Will +8; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Fatigued
Fort +11, Ref +6, Will +7; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Resist fortified drinker
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Offense
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Speed 50 ft. (35 ft. in armor)
Melee Normal
dagger +11/+6 (+11/+11/+6 Hasted) (1d4+4/19-20) or
+1 furious greatsword +12/+7 (+12/+12/+7 Hasted) (2d6+8/19-20)
unarmed +12/+7 (+12/+12/+7 Hasted) 1d3+6 nonlethal)
Melee Raging
dagger +13/+8 (+13/+13/+9 Hasted) (1d4+7/19-20) or
+1 furious greatsword +16/+11 (+17/+17/+12 Hasted)(2d6+13/19-20) or
Unarmed +13/+8 (+14/+14/+9 Hasted)(1d3+7 nonlethal)
Melee Fatigued
dagger +10/+5 (+11/+11/+6 Hasted) (1d4+3/19-20) or
+1 furious greatsword +11/+16 (+12/+12/+7 Hasted) (2d6+5/19-20)
unarmed +11/+6 (+11/+11/+6 Hasted) 1d3+4 nonlethal)

Melee Raging
Ranged composite longbow +10/+5 (+10/+10/+5 Hasted)(1d8+7/×3)
Special Attacks channel positive energy 2/day (DC 9, 1d6), ferocious strike, rage (17 rounds/day)
Cleric Spells Prepared (CL 1st; concentration +2)
. . 1st—bless, longstrider[D], protection from evil
. . 0 (at will)—create alcohol (ale or wine), light, mending
. . D Domain spell; Domains Strength (Ferocity[APG] subdomain), Travel
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Statistics
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Normal
Str 19, Dex 15, Con 16, Int 9, Wis 13, Cha 9
Raging
Str 22, Dex 15, Con 20, Int 9, Wis 13, Cha 9
Fatigued
Str 16, Dex 13, Con 16, Int 9, Wis 13, Cha 9

Base Atk +7;
Normal
CMB +11; CMD 25 /22 FF
Raging
CMB +13; CMD 25
Fatigued
CMB +10; CMD 23

Feats
Dodge
Totem Spirit (shadde-quah)[ISWG]
Improved Intiative
Extra Rage Power (Surprise Accuracy)
Extra Rage Power (Scent)
Extra Rage Power ( elemental Blood, lesser )

Traits
deft dodger,
fortified drinker

Skills
Acrobatics +2
Appraise -1
Bluff -1
Climb +10
Diplomacy -1
Disguise -1
Escape Artist -2
Fly -2
Intimidate +1
Knowledge (history) +10
Knowledge (nature) +8
Perception +12
Profession (woodcutter) +12
Ride -2
Sense Motive +1
Survival +12
Swim +0

Languages
Common
Shoanti

SQ
agile feet (4/day)
fast movement

Combat Gear
potion of barkskin +2 (2)
potion of cure serious wounds (3)
potion of enlarge person
potion of mage armor (2)
barbarian chew (4)

Other Gear
breastplate +2
arrows (20)
composite longbow adaptive(+2 Str)
dagger
greatsword
backpack
bandolier[UE]
bedroll
belt pouch
candle (10)
flint and steel
hemp rope (50 ft.)
hip flask[UE]
holy text[UE]
mess kit[UE]
pot
soap
spell component pouch
torch (10)
trail rations (5)
waterskin

cloak of resistance +2
ioun stone, dusty rose prism (cracked)

Ring of Double or Nothing

A gift from the gambling god! This ring allows the wearer to exchange a bad situation for a potentially much better, or much worse one. Once a day upon rolling a miss in melee, the wearer may, as a free action, activate the Ring of Double or Nothing. The wearer rerolls their attack. If they score a critical threat, it automatically confirms. If they roll a normal hit, they miss. If they roll a miss, they provoke an attack of opportunity from the target of the attack. If they are not threatened by their targeted foe when they roll a miss, they fall prone.

wooden holy symbol of Cayden Cailen

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Special Abilities
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Agile Feet (4/day) (Su) For 1 rd, you ignore difficult terrain.
Auspisious Mark] 1/rage spend 2 rage round to add 1d6 to any d20 roll
[b]Cleric Channel Positive Energy 1d6 (2/day, DC 9) (Su)
Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Ferocity)
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Elemental Blood, Lesser (Electric) 3/day while raging add 1d6 electrical damage
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ferocious Strike (+1, 4/day) (Su) +1 damage for a melee attack.
Knockdown (1/rage) (Ex) 1/rage, make a Trip maneuver without AoO
Rage (19 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Totem Spirit (Shadde-Quah) Rage lasts 1r longer +2 Intimidate
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Scent While Raging, can find unseen enemies
Surprise Accuracy (rage) +2 to one attack per rage
Trap Sense +2 Refles to avoid trap, +2 AC to trap attacks,

Appearance
Lolly is a towering specimen of a man, standing 6'5'', over 220 pounds of sinew and muscle. His dark brown hair flies all around,
unkempt but generally clean. His tools and other possessions are well kept, if a little banged up.

Personality
Lolly personifies the teachings of Cayden Cailean, free spirited, embracing the joys of life to the fullest.
He brooks no fetters to his many freedoms, fighting with fists and, if needed, blades. His potent anger does sometimes embarrass him,
but like all things, he merely shrugs and accepts. Blunt and undiplomatic, Lolly's joie de vivre nonetheless serves to charm those
that really get to know him. Living life large, with friends and drink, is Lolly's simple goal in life.

Background
Lolygert was born in a wood shack far from Zelkor's Ferry, to a woods man and his wife, Tam, a stalwart follower of the teachings of Cayden Cailean.
The woodsman, Nerif, was of firm stock, stolid and stoic...as hard as the iron oak he harvested.

Just how these two came to be together, Lolygert never really got a clear idea, but they loved each other and both taught the young Loligert
all they knew of their respective life's work.

Tam's aim was to enroll Loligert into the clergy of Cayden Cailean, and sent him off to Zelkor's Ferry to matriculate under the tutelage of Hanmer Tored,
a cleric of Cayden Cailean who had actually managed to stay in one place for some duration.

Lolygert was an indifferent student, but excellent at the real-life administration of Cayden Cailean's teachings during many rowdy evenings and nights, both
with his teacher and without. Hanmer could only grin at Loligert's exploits, shrugging during his communions with his diety. Both could not but
approve of the boy.

An so it was, Lolygert , exemplifying the tenets of Cayden Cailean, did actually become one of His flock without really trying.

In his seventeenth year, Logygert woke, late as usual, and found a note from Hanmer. He'd gone off to Mangimar...something about a woman.

Crumpling up the note and tossing it into the corner, Loligert gathered his possessions and made the long trip back to his parents, following in his
mentor's footsteps and leaving Zelkor's Ferry for a time.

For the next few years, Lolygert helped his father in the woodlands, felling trees and hauling them down to Zelkor's Ferry for the tradesmen. The
backbreaking work honed Lolygert's body, but his love of the drink never left him. Nor did his slumbering anger.

Then , within a span of two years, both of his parents were taken from him. His father felled by a rotten tree, kicking the wrong way as he cut it down,
his mother...wasting away before his eyes.

Shocked sober for a few months, Loligert slowly came back to his love of life, embracing the fact that life ends in death, but the life lived is
the most important.

Logygert continued bringing wood down from the highlands to the tradesmen in Zelkor's Ferry, carousing mightily in its taverns.

Something, however,kept him from venturing further out into the world...

statlines:

Normal
Human Barbarian 7/Cleric 1 HP:88/88 AC:22 CMB:+11 CMD: 25/22ff Fort +12 Ref +7 Will +7 Rage:21/21

Raging
Human Barbarian 7/Cleric 1 HP:104/104 AC:19 CMB:+13 CMD: 5/22 Fort +14 Ref +7 Will +9 Rage:21/21
Hasted Human Barbarian 7/Cleric 1 HP:96/96 AC:19 CMB:+14 CMD: 26/22FF Fort +13 Ref +8 Will +9 Rage:21/21

Fatigued
Human Barbarian 7/Cleric 1 HP:80/80 AC:21 CMB:+10 CMD: 23/21ff Fort +12 Ref +6 Will +7 Rage:21/21

Enlarged
Str +2, +1 to hit/damage, Ref: Dex -2 : -1 AC, Ref +5, greatsword damage: 3d6, AC-1, to hit -1