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Okay, that went faster than expected. Here's the sixth letter. If the party successfully rescues the Count at Renchurch, it's found (sealed) among the Grey Friar's effects, with a note instructing the Friar to leave it behind when he departs with Galdana. If they don't succeed, for whatever reason, he's already done so, and they find it waiting for them in the Necrotic Sanctum. Sixth Letter, in the Necrotic Sanctum:
You, You should be proud of yourselves. The fact that you're alive to read this means you've managed to overcome the defenses of Renchurch, undoubtedly slaying vast numbers of my most useful allies in the process. You might expect me to find this terribly vexing, and indeed there is a part of me that does. The forces arrayed in Renchurch were neither quick nor easy to gather, and replacing them will take time and effort I would prefer not to expend. And yet, I know that ultimately their deaths are for the best, as their failure to stop you is evidence that they were unworthy of their roles. As such, expending their lives in my service is a reward commensurate with their abilities. You, on the other hand, have proven yourselves as worthy adversaries, a resource far more valuable to me than any number of minions. For after all, true greatness is achieved not through the support of one's allies, but through testing oneself against great opposition. You are the trial by which my greatness shall be proven.
A. At this point, A is getting very worried about the party, but he's doing his best not to show it. The resolution I came up with to the dilemma I mentioned is that he's not (consciously) considering the possibility of them successfully rescuing Galdana, assuming that his minions can at least slow the party down long enough to let the Grey Friar finish prepping the Count and leave with him for Gallowspire. This (along with the fact that he would honestly prefer not to face the party himself) is why he doesn't stay at Renchurch to help defend it. But since he subconsciously knows they could succeed, he deliberately phrases the letter to imply that he doesn't need Galdana physically present at the ritual site (which may even be true, at the GM's option), thus incentivizing the party to come after him there even if they succeed in their rescue at Renchurch. He would prefer not to risk his neck by fighting them at all, but if it's inevitable, he's pretty sure he has the best odds if he can force the fight at Gallowspire.
A
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Just was prompted to come back to these posts by a PM (I don't frequent the boards much anymore) and am extremely flattered that this thread is still of interest to people, over eight years later.
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Given that multiple people have stated that they're not experiencing problems with any other websites, it's highly probable that the culprit for this issue is somewhere on Paizo's end. Even if it's not affecting everyone, it's happening for a large enough number of users to make it a serious problem. I understand that problems like this can be difficult to suss out, but even if they don't have a solution right away, they could at least say "we're not sure what's going on, we'll continue to look into it". That would still be better than complete silence.
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I was going to post and say that the only place I'd be surprised to see is the Mana Wastes, because of how drastically that would affect arcane PCs, but then I got thinking, and I'm pretty sure with the right support, even that's not impossible. Never underestimate Paizo's creativity.
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Kalindlara wrote:
None taken, I know what you mean. I just think that if the Samurai and Ninja can get official iconics, the Antipaladin deserves one too. :-)
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Very nice. I'm consistently impressed by the cool backstories of Paizo's iconics. It occurs to me that the Meet the Iconics series is still incomplete, though-- we've never gotten a story for the iconic Antipaladin! What dark events drove him onto the path of wickedness? What nefarious goals does he seek to accomplish? And most of all, what's the story behind the illustration on page 248 of the Advanced Class Guide? That poor pig's family deserve some answers!
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@ scadgrad: I just sent you the PM. For everyone: My campaign has been slowed down lately due to player absences, but it is progressing. My group is just now heading down to the lower levels of Renchurch, and I intend the next letter to show up somewhere in there. It'll probably be before the 'rescue' encounter, as opposed to what I thought previously. Expect it soon. Sorry for the delays, and as always, thanks for all the kind words. A
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Honestly, the werewolves are fairly inconsequential to A. He could care less about the power dynamics of the Shudderwood-- the lycans are only important because he needs the Packlord's Heart to achieve his goals. He might find the resulting turmoil among the tribes (and the PCs' entanglement in the mess) to be a source of mild amusement, but that's about the extent of it. Ultimately, A has bigger fish to fry.
A
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Thanks for all the kind words, folks; they're very much appreciated. Sorry it's been taking so long, my group's had to miss a couple of sessions due to various thing (and we only play this campaign every other week to begin with). But, the fifth letter is here, intended for the end of Book 5. I recommend the PCs find it in a certain nobleman's chambers when they find him missing. Fifth Letter, end of Book 5:
You know who you are,
I find myself bemused at your actions in Caliphas. I realize that you seem to have fixated yourselves on exterminating my agents wherever you find them, but... you do realize that they were destroying vampires, do you not? I would never have thought that ridding the city of such abominations would draw any protest from you. But what's done is done. To be honest, the entirety of the operation in Caliphas was little more than a diversion, a way for me to occupy my mind while waiting for my other plans to bear fruit. If I have to wait a little longer to exterminate the traitorous vampires, it's of little consequence.
A Note that this assumes that the PCs either cooperated with the vampires, or at least failed to destroy them all. If the PCs went to the trouble of tracking down and finishing the vamps, a slight revision is in order: Fifth letter, alternate version:
You know who you are,
I find myself bemused at your actions in Caliphas. While you did succeed in exterminating my agents, you also finished most of their job for them by destroying the vampires. The few survivors will be easily dealt with in due time. To be honest, the entirety of the operation in Caliphas was little more than a diversion, a way for me to occupy my mind while waiting for my other plans to bear fruit. If I have to wait a little longer to exterminate the traitorous vampires, it's of little consequence.
A Note that whether they left the vamps alive or destroyed them, A is going to mock them for it. There may be a final letter at some point in Book 6, probably at some point after the rescue at Renchurch. I'll also post about what happens when the PCs and A finally come face to face. Until then. A
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Ambrosia Slaad wrote:
Touche. I said myself recently that I worry less about whether I'm insane, and more about whether I'm insane *enough*. So I can relate. :-)
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Okay people, just over 24 hours remain until the top 32 get revealed. If it's anything like in previous years, here's what's going to happen:
Thanks, A
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Yeah, there are spells that can work (and even if A can't cast them himself, he has minions who can). I don't stress the details, because my players are fairly tolerant of that sort of hand-waving. If you want more detail, charmed messengers (or disguised, unintelligent undead) can easily explain direct deliveries.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
As I was printing off the latest letter to hand to my players, I noticed a couple minor details that were less than perfect. Obviously, this was unacceptable :-) , so here's a revised version of the fourth letter: Letter four, version 2: To my pursuers,
I apologize for not being in touch sooner. The conditions in Illmarsh made monitoring the situation there problematic, and I was unable to be certain where you might be contacted. Indeed, I almost dared hope that you would fail to survive the events transpiring in that town-- I would have considered that more than a fair trade for failing to obtain the Raven's Head. Yet, when the figurative smoke cleared, I was disappointed to discover that you had not only emerged from the chaos intact, but were bearing the very relic I had sought for myself. Your subsequent victory over my dullahan and discovery of the Caliphas safehouse I greeted less with anger than with resignation-- at this point I'm well past being surprised by your resourcefulness. Since you seem determined to pursue me, we have two issues to be resolved.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
...and here it is, the letter from near the start of book 5. Fourth Letter, start of Book 5: To my pursuers,
I apologize for not being in touch sooner. The conditions in Illmarsh made monitoring the situation there problematic, and I was unable to be certain where you might be contacted. Indeed, I almost dared hope that you would fail to survive the events transpiring in that town-- I would have considered that more than a fair trade for failing to obtain the Raven's Head. Yet, when the figurative smoke cleared, I was disappointed to discover that you had not only emerged from the chaos intact, but were bearing the very relic I had sought for myself. Your subsequent victory over my dullahan and discovery of the Caliphas safehouse I greeted less with anger than with resignation-- at this point I'm well past being surprised by your resourcefulness. Since you seem determined to pursue me, we have two issues to be resolved.
A
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Reports of my death have been greatly exaggerated. ;-) My players just started Book 5, and I should have an appropriate letter done fairly shortly. My intent is for them to find it...
Early Book 5 spoiler: Look for it in a few days, unless I get struck by a meteor or something.
...in the abandoned Whispering Way safehouse early in the adventure. A
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Something else I forgot to mention that is highly relevant to A's attempted recruitment of the party Sorcerer-- it's possible it might succeed. Under normal circumstances I wouldn't treat this as a realistic possibility, but as it happens, life circumstances may result in the sorcerer's player moving away in the semi-near future. If he ends up having to leave before the campaign is over, I may work with him to see if he's up for having his character exit the party by switching sides. It would certainly be more interesting than having his character retire after taking an arrow to the knee.
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Thanks for all the kind words. Still going to be a while until the next letter (my group is heading into Undiomede House tonight), but A hasn't been idle.
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Right. Using all 25 allowed words without sounding awkward is just a minor way of showing off. If the PCs' reply had gotten cut off by the word limit, or sounded 'off' due to it, A would have lowered his opinion of them somewhat. Conversely, had they elegantly used all 25 words, his evaluation of them would have improved. As is, their answer met neither criteria, but still scored the PCs points with A for cheekiness. (I'm paying attention to what kind of impression the PCs make on him with the intention that it might affect things later in the Adventure Path. For one thing, A may make some subtle overtures to the Sanguine Sorcerer, who clearly doesn't object to undead as a matter of principle.)
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At the session last night, I mixed it up a bit. After the assassination attempt, as the PCs were searching the stable, they got a sending from "A". Sending, Start of Book 4:
"Pardon me. Could you comment on the assassin's effectiveness? I'm considering reanimating him, and I'd like to know if it would be worth the expense." This was the villain's attempt to reassert his superiority over the PCs-- his last letter kind of admitted that they could be a problem for him, and he doesn't want them to feel too confident. I also made sure that the sending used exactly 25 words, without sounding awkward, since A is quite intelligent. The funniest thing about the situation is that, when the sending triggered, one of the PCs (a Sanguine-bloodline Sorcerer) was already in the process of raising the assassin as a skeleton of his own. As a result, their response back was basically, "Too late". (They have no way of knowing right now, but A found this quite amusing.) They may not hear from A again until the end of book 4 (due to circumstances, it's hard for A to monitor what's going on with the PCs during that book), but when they do, I'll update you!
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Good point. Also, it's worth noting that one of the notes the PCs can find in Book 3 mentions the name 'Adivion Adrissant'. If you've been signing the letters A.A., the PCs are very likely to assume this is the same person. With just A, it's less clear cut.
A
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Okay, finally got the third letter written up! Third Letter, End of Book 3:
To Vrood's slayers;
I congratulate you on your success. You've made it through the Shudderwood, to Feldgrau, and dispatched my lieutenant, Auren Vrood. The man behind the defilement of Harrowstone, the invasion of Schloss Caromarc, and the stirring up of the werewolves is no more. You might expect me to be angry at the loss of Vrood, and to a certain extent, I am-- he was a talented servant, and the undead army he was seeking to raise in Feldgrau would have been of great utility to me. However, any anger I might feel regarding his loss is tempered by the fact that I, quite frankly, anticipated that loss from the start. Given the disruptions he had to cause as part of his tasks, the involvement of adventurers was a foreseeable consequence. Indeed, part of the reason I instructed him to remain in Feldgrau was so that his confrontation with you would occur there, to prevent you from simply dogging his steps all the way back to me. So, while I'm disappointed to lose Vrood as a servant, you need not fear my seeking you out to exact vengeance on his behalf.
Sincerely, A (Incidentally, he's pretty sure the PCs aren't going to take his suggestion to retire and leave him alone, but if they did, he'd send assassins after them anyway. They know too much to be allowed to live.) Next letter may happen during Book 4, rather than waiting until the end. I'll post it when my group gets to it.
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I like just going with A. I mostly did A.A. so the players could have the "Aha!" moment when they first heard the name, but that might actually have been too much of a giveaway. Oh well.
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So, in the intro to book 6, F. Wes Schneider suggests amping up the main bad guy's presence throughout the campaign. When I started running Carrion Crown, I decided to run with this idea, and had the villain correspond with the PCs via magically delivered letters. When I mentioned this on Twitter, Mr. Schneider himself expressed interest in them, so I'm posting them here for him, and anyone else who's interested. First Letter, End of Book 1:
To whom it may concern,
If you are reading this, then congratulations. The ghosts of Harrowstone have been banished, and you are in all likelihood the ones responsible. I am impressed by your victory; enough so to nearly eclipse the fact that I would much have preferred your quest to fail. Please don't be offended by this; I have nothing against you personally, but I was rather looking forward to observing the unleashing of Harrowstone's spirits, and the resulting effects on Ravengro.
Best wishes, A.A. Second Letter, End of Book 2:
My old acquaintences:
How unexpectedly delightful to see you again! In the aftermath of my servants' visit to Lepidstadt, I fully expected that some band of adventurers would seek to penetrate the Schloss, but I wouldn't have dared hope that the band would be the same one from Ravengro. I must apologize for the difficulties you faced within the castle; the leader of my servants, one Auren Vrood, became incensed when his lover fell to one of Caromarc's defenses, and took it upon himself, after concluding his business here, to augment those defenses in hopes of inflicting similar tragedy on those who would surely come later. Still, you overcame both Caromarc's and Vrood's safeguards in marvelous fashion, and your triumph over the Aberrant Promethean was truly impressive. For a second time I find myself congratulating you for your efficiency in dealing with the aftermath of a visitation from Vrood.
AA I'll add the one from the end of Book 3 soon (I had it written once, but my word processor ate it), and additional ones whenever the campaign gets to appropriate points. Let me know what you think! |