Abadar

Logan Firewolf's page

6 posts. Organized Play character for Twowlves.




Thanks


My order was cancelled, as the item was deemed unavailable. However my store credit used for this order was not reinstated for use on something else.

If I can't buy what I wanted, I'd like to have my store credit back to apply towards a different product.


I recieved an email stating that I have a $15 credit, but when I placed the above order at no time did it have anywhere for me to USE this credit. The order has been moved to my sidecart to be shipped with my next subscription, but if I cannot get the $15 credit applied to this order I'd rather cancel the order entirely.

Thank you


Please cancel my Starfinder Adventure Path subscription


Our group stared the Rise of the Runelords in September of 2009. We are all adult (chronologically, anyway) professionals with careers and families, so we only got to play a few times per year, so it took us until January of 2017 to complete this epic journey.

Here are the photos of my version of the Eye of Avarice, in which I replaced the floors with permanent Walls of Force, and a customized Karzoug.

TwoWolves' Den

There are also some pics from their final assault on the Pinnacle of Avarice as well. This was done with some custom made terrain and a whole lot of Dwarven Forge tiles.

Enjoy!


I had placed this order over a month ago to be shipped with my next subscription. Well, my subscription arrived today (wet, thanks to the mail carrier not putting it behind the screen door in the rain) but this order was not with it.


I haven't been reading all of the threads in this forum, but after having backed a current Kickstarter from Mantic Games, it occurred to me that many of their science fiction line of minis could very well work for Starfinder. They have orcs, dwarves, ratmen, an elf-like race, and many stranger alien races for their Warpath, Deadzone, Dreadball and soon Star Saga games. The Star Saga game will also come with 3D furnishings (crates, weapons lockers, terminals, etc.) and doors, while their Deadzone line has walls and towers and such.

Not to mention all of the other lines from GW to Reaper, or the terrain from Armorcast and Hirst Arts. I can see some nice tabletops in Starfinder's future!


Please cancel this order.

Thank you!


6 people marked this as FAQ candidate.

Simply put, when a curative spell (such as Cure Light Wounds or Breath of Life) is modified by the Reach Spell metamagic feat (increasing the range from "Touch" to "Close (25' + 5'per 2 levels)", becoming a ranged touch spell in the process), and used in such a way as to target an ally (not offensively vs creatures harmed by positive energy), is a roll to hit required?

Reach Spell wrote:


Reach Spell (Metamagic)

Your spells go farther than normal.

Benefit: You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long.

Level Increase: Special. A reach spell uses up a spell slot one level higher than the spell’s actual level for each increase in range category. For example, a spell with a range of touch increased to long range uses up a spell slot three levels higher.

Spells modified by this feat that require melee touch attacks instead require ranged touch attacks.

Spells that do not have a range of touch, close, or medium do not benefit from this feat.

Core Rulebook wrote:


Touch Spells in Combat

Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.

Touch Attacks: Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. The act of casting a spell, however, does provoke an attack of opportunity. Touch attacks come in two types: melee touch attacks and ranged touch attacks. You can score critical hits with either type of attack as long as the spell deals damage. Your opponent's AC against a touch attack does not include any armor bonus, shield bonus, or natural armor bonus. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally.

Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.

Ranged Touch Spells in Combat: Some spells allow you to make a ranged touch attack as part of the casting of the spell. These attacks are made as part of the spell and do not require a separate action. Ranged touch attacks provoke an attack of opportunity, even if the spell that causes the attacks was cast defensively. Unless otherwise noted, ranged touch attacks cannot be held until a later turn.


Can I get some sort of update on this order? It was submitted on Sept 16 (10 days ago) and just seems to be in limbo.

Thanks!


Sorry if this is covered elsewhere, I tried a search first I swear.

Which of the Season 5 scenarios being offered at this year's Gen Con give the best storyline for this season's metaplot/story arc? I essentially only get to play PFS at Gen Con, and I have not played my 8th level Cleric of Iomedae in any scenarios from this season. I can only fit so many slots in before the big season 5 conclusion special on Friday night, so I want to know which ones to play in before Friday night.

Thanks!


So I have been able to find tobacco for sale in a PFS legal source, but no means of smoking it. Is there a legal way to own a pipe, or better yet, a cigar?


1 person marked this as a favorite.

Howdy folks! I just got around to posting some pics of our first session of Fortress of the Stone Giants:

Raid on Sandpoint

Hope you all like it!


This was supposed to ship out on Jan 20th, with 4-8 business days delivery time. I've since ordered other things from you guys and had them ship and be delivered already. The tracking number given in my email doesn't seem valid (said it's going to another state).

help?

Thanks,
JB


3 people marked this as a favorite.

Here's a link to my flickr photostream:

TwoWolves' Fort Rannik Photos

In it you will see Calous Jack's paper minis, some official Reaper minis, some Fat Dragon Games cardstock buildings, some Dave Graffam's buildings, some Armorcast stuff, some homemade stuff, some painted minis, some unpainted minis, and some prepainted minis, including a river by Pegasus Hobbies. Whew!

What do you think?


HA! Busted! Me and my entire gaming group are all at least partially in this pic. Photographic evidence indeed!


How much damage would a 4th level wizard do with an Intensified Burning Hands spell, provided he took Spell Specialization: Burning Hands? 5d4 or 6d4?


Greetings, fellow Pathfinders! I tried posting this in the Advice forum, but I thought I'd try it here as well, since it is for one of my PFS characters.

I need some help picking some future feats for my PFS character. First I'll summarize his stats, then explain the dilemma.

Human (ulfen) male Fighter 1/Bard 2 (no archetypes)
S:17
D:10
C:16
I:8
W:10
Chr:14

Feats: Weapon Focus: Battleaxe, Power Attack, Cleave, Arcane Strike

Spells:
1st: Expeditious Retreat, Cause Fear, Comprehend Languages

As you can probably tell, he was meant to be a skirmisher/skald northman. His 4th level ability bump will be in Str, and his 2nd level spells will include Heroism (perpetual self-buff, along with Expeditious Retreat and Feather Step) and eventually Versatile Weapon, Gallant Inspiration and Alter Self.

I had originally designed him to be an Intimidation machine, stacking the Shaken effect with Cause Fear/Scare/Fear/Dirge of Doom (yes, I know DoD isn't supposed to stack, it was worded oddly). Now that Intimidate/Demoralize doesn't stack with anything, not just itself, my plan is derailed somewhat. I was going to pick up Dazzling Display at 5th level, but now I'm not sure it's worth it. He does have the Taldan trait that lets him instill a non-Intimidate Shaken effect for 1 round, but that takes a full round action, lasts only 1 round, and is usable only 1/day.

Right now, the short list of feats include Hamatula Strike (free Intimidate/Demoralize when Power Attacking), Vital Strike, Bloody Assault, and ?? I don't qualify for those until 7th/9th level, and those with a BAB requirement of +6 will have to be my last two options, so what do I take at 5th level? Should I just wait on Ultimate Magic/Ultimate Combat and then reevaluate my options? He's going to hit 4th level next month, but I won't play him again until GenCon in August, so waiting is a viable option.

What say you all?


Hello all! I need some help picking some future feats for my PFS character. First I'll summarize his stats, then explain the dilemma.

Human (ulfen) male Fighter 1/Bard 2 (no archetypes)
S:17
D:10
C:16
I:8
W:10
Chr:14

Feats: Weapon Focus: Battleaxe, Power Attack, Cleave, Arcane Strike

Spells:
1st: Expeditious Retreat, Cause Fear, Comprehend Languages

As you can probably tell, he was meant to be a skirmisher/skald northman. His 4th level ability bump will be in Str, and his 2nd level spells will include Heroism (perpetual self-buff, along with Expeditious Retreat and Feather Step) and eventually Versatile Weapon, Gallant Inspiration and Alter Self.

I had originally designed him to be an Intimidation machine, stacking the Shaken effect with Cause Fear/Scare/Fear/Dirge of Doom (yes, I know DoD isn't supposed to stack, it was worded oddly). Now that Intimidate/Demoralize doesn't stack with anything, not just itself, my plan is derailed somewhat. I was going to pick up Dazzling Display at 5th level, but now I'm not sure it's worth it. He does have the Taldan trait that lets him instill a non-Intimidate Shaken effect for 1 round, but that takes a full round action, lasts only 1 round, and is usable only 1/day.

Right now, the short list of feats include Hamatula Strike (free Intimidate/Demoralize when Power Attacking), Vital Strike, Bloody Assault, and ?? I don't qualify for those until 7th/9th level, and those with a BAB requirement of +6 will have to be my last two options, so what do I take at 5th level? Should I just wait on Ultimate Magic/Ultimate Combat and then reevaluate my options? He's going to hit 4th level next month, but I won't play him again until GenCon in August, so waiting is a viable option.

What say you all?


Since they hit Intimidate to Demoralize with the big nerf bat, is there any real use in spending a feat slot on either of these feats? Is there a way to reliably stack fear effects outside of spells anymore?


Is it possible to get an existing weapon "upgraded" to Consecrated Weapon status, or must it be purchased as a consecrated weapon from the start. Ditto for the Sanctified Shield.


Not a druid or ranger animal companion, not a paladin or cavalier mount, just a plain old cleric of Iomedae wanting a trained heavy warhorse.

So now what? I find it hard to believe that something as simple as "heavy warhorse" is SO borked in Pathfinder! The Guide says if you buy a Core Rulebook "combat trained heavy horse", all it does is "come trained to bear a rider into combat", which itself is vague. Does my 300gp buy all 6 tricks listed under "combat trained" in the Handle Animal entry or not? How many attacks does it get, and at what to hit and damage (I'm assuming bite/hoof/hoof are all primary attacks for +5 to hit and 1d4+5/1d6+5/1d6+5 damage)? Does my combat trained heavy horse have Armor Proficiencies or not? How can it gain any if not? I assume that if I armor the horse up without the feat, it'll just take the armor check penalty to hit as well as skill checks, so who cares?

Since it's only got 2HD (and 19hp) and is not any kind of special critter, it'll never gain HD and therefore feats, so I can't see any way the clasical "heavy warhorse in plate barding" can be possible without it belonging to a cavalier, ranger, druid or paladin. The Mounted Combat feat seems pretty useless for people with bog-standard mounts.

Sovereign Court

So Hero Lab is now an "official" partner of Paizo. Does this mean that someone with a laptop or tablet running HeroLab is table-legal even without a hardcopy of a book that their character is drawing upon? Say, someone has a trait from the "Races of" series for their character, but doesn't own the book, just the HL dataset. Is that legal, or do they need both?

Likewise, do players need hardcopies of their character, or can they use an electronic HL copy in play, on a tablet or laptop?

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So what's on the back?

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2 people marked this as FAQ candidate.
PRPG Core Rulebook wrote:


Caster ’s Shield
Aura moderate abjuration; CL 6th
Slot shield; Price 3,153 gp (plus the value of the scroll spell if one is currently scribed); Weight 5 lbs.
Description
This +1 light wooden shield has a leather strip on the back on which a
spellcaster can scribe a single spell as on a scroll. A spell so scribed requires half the normal cost in raw materials. The strip cannot accommodate spells of higher than 3rd level. The strip is reusable.
A random caster’s shield has a 50% chance of having a single
medium scroll spell on it. The spell is divine (01–80 on d%) or arcane
(81–100). A caster’s shield has a 5% arcane spell failure chance.
Construction
Requirements Craft Magic Arms and Armor, Scribe Scroll, creator
must be at least 6th level; Cost 1,653 gp

Since Scribe Scroll isn't available to PFS characters, does that mean any Caster's Shields found are one-use only (for the scroll part, obviously)? Or should it be treated like a Spell Storing weapon, somewhat?

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Does anyone else want to run a human "archery"-style ranger with Exotic WP: Firearms and a coon-skin cap for this AP?

They even have a mini for those of us who feel this way...

My Kingmaker PC

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Is there any way this can be held to ship with my monthly AP subscription instalment (#1360872)?

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This order from January was bumped to ship with my AP subscription (Order #1331442). Unfortunately, one item didn't arrive, namely, the Ghost King miniature from Reaper Miniatures. The packing slip listed it as shipped, but no mini in the box. Help?

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Cardstock character sheets, that is. Does anyone else out there print their character sheets on cardstock? Our group stumbled upon this little gem accidently, when friends printed out a character on my home printer while I was in the middle of a combat mapping experiment, and they love it! They comment on how much they love it nearly every session we play now. This combined with HeroLab (and the ability to add a character portrait) has been a major upgrade to how we handle our characters.

Anyone else?

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I have a question regarding the Weapon Master ability of the War Domain. Does this ability require an action to activate? The wording under the section describing how Domains work seems to indicate it requires a standard action to initiate, but that would make several of the potential feats next to worthless.

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I tried doing a forum search before posting, but didn't find this question addressed.

Does the Evocation Specialist ability Intense Spells also add to scrolls read/wands activated that contain Evocation spells? Going by the ruling regarding Augment Summoning and such magic items, I'd say "yes" but more explicit guidance is welcome.

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What, nuthin'??

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The thread title says it all. I've purchased and read all 6 installments, have the Map Folio (what? no Catacombs of Wrath? And they go in there at least twice?), have read nearly every thread in this forum over the past year. Now it's gametime (or wil be in about 28 hours), so if any of you veterans of this AP have any friendly advice to throw my way, I'll gladly take it and give credit where it's due.

So, fire away! We (and by we, I mean "I") are on the clock!

Sovereign Court

The 3.5 book "Gods and Magic" has a lot of minor changes, mainly to spell lists, for each deity listed. Most of which involve adding a wiz/sor/bard spell to a cleric list, or lowering the level of a given cleric spell for clerics of a given deity.

My question is, how should this work with the new PRPG rules, specifically? I know backwards compatability was paramount in forming the new rules, so I suppose the default answer would be "use it as-is", but has anyone tried this and found it to be a problem? Without digging through every single entry, are there any changes in G&M that are made moot by the PRPG Core Rulebook? What about Pathfinder Society Organized Play, are these changes legal there too?

Likewise, the new spells in G&M: are they good to go as written? Any hidden snares waiting for the unprepared in that aspect either?

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Long time, no read!

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Hello all!

I am the DM of our group of players, and have never ran nor played in Pathfinder Organized Play scenarios. I have read the guide and have a couple of the adventures, just never gotten everyone else on board. This year, I and most of my regular group will be attending our first Gen Con (their first con of any kind, my first Gen Con) and I have several questions.

First of all, are scenario numbers 23, 24, 29 and 30 using the D&D 3.5ed or Pathfinder RPG rules? I've signed up for the Thursday morning PRPG Conversion and Creation seminar, will I be able to make my Society character there that morning and then use him in the 1PM slot immediately after? Or should I make and register the character online before then Con and try to "update" him to Pathfinder?

Since I've signed up for 4 events, would a new character be updated fast enough to level up between my morning session (3rd xp point gained) and an afternoon game?

Thirdly, can one play a neutral cleric of an evil deity, so long as they are only one spot away in alignment? For example, could you play a Lawful Neutral cleric of Asmodeus? What about channel energy? Can neutral clerics of evil deities (if they are allowed) channel negative energy?

I had more questions as I drifted off to sleep last night, if my morning coffee returns them to my waking mind, I'll be sure to come back to this thread and ask them anew. Thanks!

Twowolves

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Is there any reason why Color Spray no longer has a limit on the number of targets it can affect now? I am running the CotCT AP and half a dozen mooks were taken out on Eel's End by this spell, making a Big Fight (tm) a joke. Is this intentional?

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Is there a reason why the Negotiator feat (+2 Diplomacy and Sense Motive) isn't in Beta? Other +2/+2 feats made it, and this isn't a game breaking combo IMO. What gives?

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I had hoped they would take this opportunity to put the carrying capacity of bags, sacks, pouches and backpacks into the equipment rules.

Any hope of this making next year's final cut?

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Am I missing something here? Where does the genuine meat come from? AM I to assume House Arkona, since they have a rep for helping out the commoner? If so, is this a publicized pact, or a secret?

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I already posted to the Think Tank on spells, so I'll throw this out here instead.

Please please please revert Speak With Dead to it's previous seance-like version and ditch the "chatty-skull" version it is now.

Pretty please?

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While I don't think this feat has been expressly addressed in any of the alpha releases to date, I'd like to suggest a change. Instead of a flat 2x duration, a better alternative would be to bump the duration up a sliding scale os durations. Ranges for spells already do this (Touch-Close-Medium-Long-Sight). Perhaps go from rounds to minutes, minutes to tens of minutes (or hours), tens of minutes to hours, hours to days, days to weeks, etc etc. So instead of a spell lasting 1 round per level going to 2 rounds per level when extended, it would be 1 minute per level. Perhaps the Extend feat could stack with itself once or twice, pushing the duration further up the scale.

What say you all?

Sovereign Court

So, I see the new version of Mind Blank no longer gives flat immunity to mind affecting effects, but indtead a flat +8 to saves. I can see why some felt the need to make this change, but as it stands now, this spell is just a beefed up Nondetection spell. If the designers absolutely must remove total immunity, at least please add in a line to the effect that Mind Blank allows a save against mind affecting and illusion spells (with +8 to save) even if the spell doesn't normally allow one. What do you think?