Shalelu Andosana

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Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Liberty's Edge

Going through the rules again, it doesn't make sense to take Giant at first unless it was for RP reasons.

Liberty's Edge

Rise of the Runelords got harder and harder towards the end of the game, and even with the special Magic weapons we got we won the last battle by a thread.

Liberty's Edge

Definitely pick giant as one of your favorite enemies, ideally your first one. You will encounter them frequently in the campaign, not at first, but around the halfway mark and all the way to the end.

Also, the AP has a nice balance between close quarters fighting and more open maps, so feel free to pick between Melee and ranged types, but consider picking up at least some ranged weapon of some kind early on. Granted, that is sound advice for any game.

Liberty's Edge

Actully, if I was going to play a Hunter with a horse I would drop the heavy armor and instead play as a horseback archer. That is a very cool idea.

However, I can't pass up the opertunity to take advantage of the Cavalier's bonuses while mounted in a campaign where I have more opertunites to be mounted, as well as filling the role of a general / tactician / mounted knight.

I guess the real question is how to balance the character. Str is important, but so is cha. Also, with fey I am going to need a good will save, so the Iron will trait will come in handy along with at least some Wis.

Liberty's Edge

Hey guys, in my quest to try out every class and every adventure path, I come to the Kingmaker adventure path. Now, I know most adventure paths revolve the normal castle / ruin / cave crawl from 1 x 2 square room to 1 x 2 square room, but it seems like this AP will be different with more open areas where I can fit a mount as well as preform more ranged combat than in other games.

So, for those who have played this, is their enough room for a mount for a human cavalier in at least a significant part of the combat areas? Surprisingly, it is the only class that I struggle to find a reason to take if only because unless you go for a smaller race, you can't fit a horse into most situations in pathfinder unless you get creative, and one of the two big advantages to the cavalier class is the mount related perks. I don't need the mount all of the time, just quite a bit more than in say Runelords or Council of Theaves where a lot of combat is indoors.

Otherwise, the new hunter class looks like fun. I am playing a druid in society and the Hunter looks like a more combat geared druid.

Liberty's Edge

I'm working on a swashbuckling Kitsune for Socity play and so far, I got most of the character figured out, but I'm haveimg a bit of difficulty with a few of the options.

First, is their a feat / trait / something that makes you deal extra damage based off of Dex? I got a high Dex stat, but because I am a Kitsune, an average str..

Second, would poetry be considered oratory and thus Preform or craft? I get the feeling that craft deals with physical objects while preform does more of the performance side of things. Poetry fits with my concept of the character, as she worships Shelyn.

Lastly, how do natural attacks work for a Player character? Does one of the Monster or the race book cover that? I know it's counted as a separate attack for monsters, but what about PC's?

Liberty's Edge

The Shaman wrote:
Well, I imagine that character would be pretty bad in combat (outside of casting and healing, of course, though I find cleric casting a bit boring at first), and pretty decent in social roles. If that is what you want, go for it :)

This is the first time playing as a true spell caster, so I wanted to boost spell casting power and number of spells to be able to try out different spells. That's the main attraction to spell casting to me, having a selection of spells that provide vastly different effects and then trying to find different and unexpected ways to use them.

Liberty's Edge

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Okay, I see what you mean with the point buy then. Wasn't quite sure why I was convinced I got to keep that 1 extra point for use later. Well, I guess one more point into Dex would help, as then at Lvl 4 I could add a one more point to dex to increase my AC and to hit for touch attacks on spells as well as the Fire domain ability.

Okay, for the revised cha sheet:

Race: Aasimar

Alignment: CG

Class: Cleric of Sarenrae (Healing and Fire domains.)

STR: 10

Dex: 11

Con: 12

Int: 14

Wis: 18

Cha: 14

HP: 10

AC: 16 (+6 From Chain mail.)

Fort: 3

Ref: 0

Will: 6

Base Attack: 0

Weapon: Battle Aspergillum 1d6 dam. (From Ultimate Equipment.)

Diplomacy: 8

Knowledge (Planes and Religion): 6

Perception: 10

Sense Motive: 8

Feat: Selective channeling

Traits: Birthmark & Conspiracy Hunter (Perception Bonus)

Liberty's Edge

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I think I took the conspiracy hunter trait and selected perception as the class skill. That was a big help in getting my perception to such a large number early on.

Now, I didn't see a point cost with the Aasimar in the Advanced Race guide. I'll have to go dig it up in the book. Thanks for pointing it out.

As for my equipment, I'll definitely be on the lookout for a scimitar as my deity is Sarenrae, and thankfully we don't count encumbrance, but I'll still be upgrading to mythrill as soon as I can. I figured the battle aspergillum with it's ability to finflict extra holy water damage would cause more damage than using a scimitar with a o str bonus.

Liberty's Edge

We are going to be starting the Council of Thieves campaign this Sunday. While I got the majority of my character figured out, I figured I might as well ask for some advice and wisdom from people more experienced with this AP and Pathfinder in general. This is only my second AP and my first time playing a cleric, so I know there are going to be some flaws in this design.

Race: Aasimar

Alignment: CG

Class: Cleric (Healing and Fire domains.)

STR: 10

Dex: 10

Con: 12

Int: 14

Wis: 18

Cha: 14

HP: 10

AC: 16 (+6 From Chain mail.)

Fort: 3

Ref: 0

Will: 6

Base Attack: 0

Weapon: Battle Aspergillum 1d6 dam. (From Ultimate Equipment.)

Diplomacy: 8

Knowledge (Planes and Religion): 6

Perception: 10

Sense Motive: 8

Feat: Selective channeling

Traits: Birthmark & Westcrown Firebrand

I know this setup is going to make for some... interesting RP'ing, being a CG celestial in a city of devil lovers, but that's the point. And before anyone asks, I did get GM permission.

My main concern with this build is in the skills selection. I know that acting is seemingly made out to be a large part of this AP, but if it's only for one mission I don't want to invest points and then never use the skill again. The other skill I was thinking about switching out would be Religion with Nobility, as it seems like we are going to be dealing with them on a regular basis.

Also, will my fire domain be useful later on? I know Devils are mostly resistant to fire attacks, but the fire resistance I gain should compliment the other resistances I get. Hopefully I won't need them, but with my luck, I will. I was thinking about taking the Theologian class option in fire to boost my fire attacks, but if we keep running into foes that are fire resistant then it becomes pointless.