Shalelu Andosana

Lock-Os's page

Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



Liberty's Edge

Hey guys, in my quest to try out every class and every adventure path, I come to the Kingmaker adventure path. Now, I know most adventure paths revolve the normal castle / ruin / cave crawl from 1 x 2 square room to 1 x 2 square room, but it seems like this AP will be different with more open areas where I can fit a mount as well as preform more ranged combat than in other games.

So, for those who have played this, is their enough room for a mount for a human cavalier in at least a significant part of the combat areas? Surprisingly, it is the only class that I struggle to find a reason to take if only because unless you go for a smaller race, you can't fit a horse into most situations in pathfinder unless you get creative, and one of the two big advantages to the cavalier class is the mount related perks. I don't need the mount all of the time, just quite a bit more than in say Runelords or Council of Theaves where a lot of combat is indoors.

Otherwise, the new hunter class looks like fun. I am playing a druid in society and the Hunter looks like a more combat geared druid.

Liberty's Edge

I'm working on a swashbuckling Kitsune for Socity play and so far, I got most of the character figured out, but I'm haveimg a bit of difficulty with a few of the options.

First, is their a feat / trait / something that makes you deal extra damage based off of Dex? I got a high Dex stat, but because I am a Kitsune, an average str..

Second, would poetry be considered oratory and thus Preform or craft? I get the feeling that craft deals with physical objects while preform does more of the performance side of things. Poetry fits with my concept of the character, as she worships Shelyn.

Lastly, how do natural attacks work for a Player character? Does one of the Monster or the race book cover that? I know it's counted as a separate attack for monsters, but what about PC's?

Liberty's Edge

We are going to be starting the Council of Thieves campaign this Sunday. While I got the majority of my character figured out, I figured I might as well ask for some advice and wisdom from people more experienced with this AP and Pathfinder in general. This is only my second AP and my first time playing a cleric, so I know there are going to be some flaws in this design.

Race: Aasimar

Alignment: CG

Class: Cleric (Healing and Fire domains.)

STR: 10

Dex: 10

Con: 12

Int: 14

Wis: 18

Cha: 14

HP: 10

AC: 16 (+6 From Chain mail.)

Fort: 3

Ref: 0

Will: 6

Base Attack: 0

Weapon: Battle Aspergillum 1d6 dam. (From Ultimate Equipment.)

Diplomacy: 8

Knowledge (Planes and Religion): 6

Perception: 10

Sense Motive: 8

Feat: Selective channeling

Traits: Birthmark & Westcrown Firebrand

I know this setup is going to make for some... interesting RP'ing, being a CG celestial in a city of devil lovers, but that's the point. And before anyone asks, I did get GM permission.

My main concern with this build is in the skills selection. I know that acting is seemingly made out to be a large part of this AP, but if it's only for one mission I don't want to invest points and then never use the skill again. The other skill I was thinking about switching out would be Religion with Nobility, as it seems like we are going to be dealing with them on a regular basis.

Also, will my fire domain be useful later on? I know Devils are mostly resistant to fire attacks, but the fire resistance I gain should compliment the other resistances I get. Hopefully I won't need them, but with my luck, I will. I was thinking about taking the Theologian class option in fire to boost my fire attacks, but if we keep running into foes that are fire resistant then it becomes pointless.