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Lobriathus Berwell's page
74 posts. Organized Play character for Arazyr.
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"I have fire and a hooked hammer. That should cover the first few. I can probably brew the antiplague. The last couple are no problem.
Good to have somebody in the group I can see eye-to-eye with, if just literally."
"Yeah! Evil Burn... I mean Evil Slay!"
Boy, I take a nap in somebody's backpack, and everybody goes jock...
"And where are these 'Cunning Mountains'?"
Still running. Feels like it's taking weeks for me to catch up to the rest of the party and join the fight. 8^)
When I get there, I'll swing at the first opponent I can get to.
Gnome Hooked Hammer: 1d20 + 3 ⇒ (2) + 3 = 5whap: 1d6 + 3 ⇒ (6) + 3 = 9
Edit: ninja'd by the GM! I'll threaten the survivor as menacingly as I can with the hook end instead of whapping him.
Lemme know when I get there. (Short legs, y'know. At least I'm not encumbered while beefed up.)
Hmmm, might not have thought that all the way through. Not in bomb range here, now there are allies in melee. And they've proven useful so far, so no frying them.
Cinders.
Time to Hulk up, I guess. drinks mutagen (+4 Str, -2 Int, +2 natural armor).
"I say, chaps, let's dispatch these ruffians!", and I move up 20 ft.
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Who's gonna volunteer to charge them? NOT IT!
Are we in bomb range? I can kill the enemies and make breakfast at the same time! 8^)
. o O (Hmm, bathtubs hold water, which puts out fires. What do I care about that. On the other hand, pigs + fire = bacon.)
"Which way did they go?!? Let's get 'em!"
Looks like Lord Shotgun is out of town. We got a mutant elf, a catman, and a mute girl. When did I become the normal one?!?
"Don't worry, miss/mister. We're the good guys. Is there anything we can help out with?"
Metagaming Check: 1d20 + 5 ⇒ (17) + 5 = 22
Okay folks, I think that's our plot hook. Get your stuff. We're going...
[SUNGLASSES]
Thataway!
"I've heard of some goblins keeping those at their warcamps. Do Orcultists do that too?"
I ask the guy who mentioned it where this Poorly Locked Chest is located.
*PANT PANT*
C'mon, guys, you know I have short legs!
GM: Are there any targets I can bomb without hitting friendlies? If so:
Lob: 1d20 + 4 ⇒ (8) + 4 = 12
Boom: 1d6 + 3 ⇒ (1) + 3 = 4 fire, 4 splash
Don't suppose they have anything stronger? 8^)
Yeah, something tells me that it's about that time, but I'm keeping a bomb at the ready in case armor boy shows up again.
Metagame check: 1d100 + 30 ⇒ (50) + 30 = 80
I pop my extract of true strike. When he shows up again, he's getting a bomb in the face.
I cast flare (DC 11) on him. (I don't have anything else ranged that won't also hit Arcee, and I'm NOT getting in reach of that thing! RC, hope you're fire resistant next round! 8^)
Lovely, a choice between Pee & Pachyderms. (New game system?) Who designed this dungeon?
Ehhhhh, let's try the door.
Will: 1d20 - 1 + 2 ⇒ (10) - 1 + 2 = 11
Will: 1d20 - 1 ⇒ (15) - 1 = 14
I'm with Lord Shotgun. I ready an action to lob one at the elephant if it acts hostile.
Banzai!
Acrobatics (jump): 1d20 - 9 ⇒ (2) - 9 = -7
AAAAAAAAAAAHHHHHHHH!!!
*waiting on the stairs above the illusory steps*
Hey, some help here? Short legs, can't jump far.
And fire saves the day again! 8^)
I light another torch (hehehehehe) and toss it down to the bottom of the stairs. What happens?
And I'll be right next to Ol' Boomstick.
I light a torch, giggling in delight as I do, and pass it to the new guy.
"Can you see anything in there?"
Aaah, they're summoning creatures to help them! I lob a big, fat, juicy one at the thing.
Lob: 1d20 + 4 ⇒ (9) + 4 = 13
Boom: 1d6 + 3 ⇒ (5) + 3 = 8, splash 4
Eep. Big boomer. I dive for cover too, and chug my extract of bomber's eye. Next round, FLAMING DEATH!.
Uh, yeah, my bombs aren't gonna get through that much stone. Yet. Give me some time to figure out a better bomb formula. (I.E. Level up. 8^)
We gotta have a door-kicker in the party. Who's strongest. NOT IT!!
Yay, candy! 8^)
"Hey guys, I hear something laughing in there."
Oh, are we going through the door?
Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Oh, just the candles I got from the cultists.
Hey, new guy! Hmm, for some reason I thought he'd look just like somebody we used to know here, but I'm not sure why...
Okay, this is getting icky. I'll be over here lighting candles...
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"Transmute Cultist to Orc"? When would I ever use that? *toss*
Oh, hey, good point. What's in the books I found? Any new alchemist formulas? (hint, hint)
I'll page through them, and any that don't have new formulas, I'll hand to stitchmouth.
Can we rest? I'm outta bombs. </whine>
"Hey, everybody, there's a door here!"
Is the meat-shie... er, Paladin still around to see if it's evil? Can anybody see if it's enchanted?
Daggers: crap. *tosses over shoulder*
Books: flammable, but unwieldy. *toss*
I'll take the torches and candles. Then I'm gonna go over to the cat and see if I can see what they were excavating. Knowledge (engineering): 1d20 + 9 ⇒ (4) + 9 = 13
I search the bodies and take their stuff. Especially, y'know, any Alchemist's Fire or the like they're carrying. They have lots of that, right??
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Can I use prestidigitation to pull up his drawers? Because, DAMN. And I ain't touching it by hand!
Edit: Correct punctuation, more emphasis, etc.
Eh, I get more bombs tomorrow, and a wasted bomb is a wasted opportunity to BURN SOMETHING!
Ooh, they're attacking again! I lob a...
Scald it, I'm out of bombs.
Oooh, I cast produce flame! (I'm THAT kind of gnome. 8^)
Toss: 1d20 + 3 ⇒ (18) + 3 = 21, ranged touch attack
Burn: 1d6 + 1 ⇒ (5) + 1 = 6 fire
lucky7 wrote: LB: They already surrendered. So what? They're still flammable, right?
"Burn 'em all, let Pharasma sort 'em out!!!"
Another lob at the fleeing orcs.
Lob: 1d20 + 4 ⇒ (6) + 4 = 10
Boom: 1d6 + 3 ⇒ (4) + 3 = 7, splash 4
"Die in a fire, d'orcs!!"
Another lob, in the middle of the near-dead ones.
Lob: 1d20 + 4 ⇒ (9) + 4 = 13
Boom: 1d6 + 3 ⇒ (4) + 3 = 7, splash 5
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