Unnamed Hero
Human (Mwangi) Monk (Tetori) 10
LN Medium Humanoid (human)
Init +3; Senses Perception +20
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Defense
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AC 26, touch 23, flat-footed 23 (+3 armor, +3 Dex)
hp 72 (10d8+10)
Fort +8, Ref +10, Will +14; +2 vs. enchantment
Defensive Abilities Evasion; Immune disease
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Offense
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Speed 60 ft.
Melee Unarmed strike +13/+8 (2d6+6/x2)
Special Attacks Ki Strike, Lawful, Ki Strike, Magic
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Statistics
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Str 20/22, Dex 16, Con 12, Int 11, Wis 19/25, Cha 9
Base Atk +7; CMB +16 (+20 Grappling); CMD 36 (41 vs. Grapple)
Feats Greater Grapple, Improved Grapple, Improved Unarmed Strike, Monk Weapon Proficiencies, Pinning Knockout, Pinning Rend, Rapid Grappler, Snapping Turtle Clutch, Snapping Turtle Shell, Snapping Turtle Style +2, Stunning Fist (11/day) (DC 22), Stunning Pin
Traits Sacred Touch, World Traveler (Sense Motive)
Skills Acrobatics +16, Escape Artist +16, Perception +20, Sense Motive +21
Languages Common, Polyglot
SQ AC Bonus +10, Break Free +10, Counter-Grapple, Fast Movement (+30'), Graceful Grappler, Inescapable Grasp, Ki Defense, Ki Pool, Maneuver Training, Purity of Body, Still Mind, Stunning Fist (Stun, Fatigue, Sicken), Unarmed Strike (2d6), Wholeness of Body (10 HP/use)
Other Gear Belt of giant strength +2, Bracers of armor +3, Headband of inspired wisdom +6, Monk's robe
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Special Abilities
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AC Bonus +10 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Break Free +10 (Ex) At 5th level, a tetori adds his monk level on combat maneuver or Escape Artist checks made to escape a grapple. If a tetori fails a save against an effect that causes him to become entangled, paralyzed, slowed, or staggered, he may spend 1 point from
Counter-Grapple (Ex) At 4th level, a tetori wrestler may make an attack of opportunity against a creature attempting to grapple him. This ability does not allow the tetori to make an attack of opportunity against a creature with the Greater Grapple feat. At 6th level, he
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+30') The Monk adds 10 or more feet to his base speed.
Graceful Grappler (Ex) A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when
Greater Grapple +2 to grapple, maintaining a grapple is a move action.
Immunity to Disease You are immune to diseases.
Improved Grapple You grapple at +2, with no attacks of opportunity allowed.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Inescapable Grasp (Su) At 9th level, a tetori can spend 1 point from his ki pool to suppress his opponents' freedom of movement and magical bonuses to Escape Artist or on checks to escape a grapple. At 13th level, this ability also duplicates the effect of {i
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Lawful (Su) If you have ki remaining, unarmed strikes count as lawful to overcome DR.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Maneuver Training (Ex) CMB = other BABs + Monk level
Pinning Knockout Against a pinned opponent, you may double nonlethal damage with grapple check
Pinning Rend Against pinned opponent, you may deal bleed damage with Grapple check
Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Rapid Grappler Spend a swift action to make a combat maneuver check to grapple while using Greater Grapple
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Snapping Turtle Clutch Your shield bonus applies to your CMD and touch AC
Snapping Turtle Shell AC bonus increases by 2, and opponents receive -4 on critical confirmations
Snapping Turtle Style +2 Gain +1 shield bonus to AC when at least one hand is free
Still Mind (Ex) +2 to saves against enchantment spells and effects.
Stunning Fist (11/day) (DC 22) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue, Sicken) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Stunning Pin Use Stunning Fist against pinned opponents
Unarmed Strike (2d6) The Monk does lethal damage with his unarmed strikes.
Wholeness of Body (10 HP/use) (Su) Self-heal monk level in damage for 2 Ki points.
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