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The better bestiary


This book addresses two of the biggest difficulties faced by GMs who want to use a monster: how to keep the monster relevant at different party levels and how to make the monster unique.

MC addresses the first by providing around 7-10 examples of the creature with different classes and CR ratings. These not only provide stat block ready to be plunked down when the party decides to investigate the goblin warren you forgot about, but provide good benchmarks for what your own creations should look like.

These examples also help keep the different monsters unique. Different races use different classes, equipment, and spell-selection.

The layout is very well done. Each monster gets its own chapter. The first page features a art piece depicting the monster, with the bottom half of the page some in character text, which could be anything from part of a story, a journal page, or excerpts from a manual.

Next is a full page describing the monster in question, their lifestyle, outlook, and motivations. These are excellent for getting a feel for each.

Following are two pages of new rule content. Feats, archetypes, spells, items, etc. Most of these as useful for PCs as well.

Six pages of stat-blocks provide the leveled examples.

One page for a new creature(s) related to the monster.

The last page provides several encounter groups using the examples given earlier, from a hunting party to a monarch's retinue.

The art throughout the book is very good and helps create and cement the unique identity of each entry.

I recommend this book to every GM, and many players as well.