LethalCobra's page
Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 1 Organized Play character.
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First off, I'd like to apologize. It's been over a year since I last looked on these forums, and I noticed in my email inbox (one I haven't checked in a long time) that I have a bunch of emails informing me about my expired payment method. I had the intention of cancelling my subscription many months ago, but it seems my version of ADD kicked in, causing me to forget. Therefore, I'd like to formally request to have my subscriptions cancelled so you hard-working folks don't have to keep sending me emails and other assorted messages.
This cancellation isn't due to any dissatisfaction, however. I am absolutely pleased with all the products Paizo has been producing, but as I'm now a full-time student, I find my own financial resources a bit strained. I'll probably still purchase pdf documents and the occasional book from time to time, but I just don't have the money to go through with my various subscriptions anymore, my apologies.
Respectfully,
Curon
I'm currently attempting to create a Gold Dragon as a Player Character, and for some reason, I'm finding this more aggrevating than it probably should be. For starters, I can't seem to find any information on a Dragon's racial modifiers to skills and other tidbits of information (like the Level Adjustment for Dragons period). Any help in creating this character would be greatly appreciated.
Order Number 1382430
I recieved it the other day, but I noticed that it had a few errors.
1. It was missing the Enemies GameMastery Deck that I had ordered.
2. It contained a copy of Planet Stories that I did NOT order.
Did you want me to send the copy of Planet Stories back?

As the name on the thread states, this will be an on-going journal for me, concerning the Kingmaker Adventure Path I will be running for a few friends of mine once I get back to the states after Deployment. I like being prepared (though nothing can prepare anyone for this group), and I want to iron out as many details as possible so that I'm ready to tackle this AP to the best of my abilities (and what happens after the AP).
As such, the first task I would like to accomplish would be a set of optional NPCs in the event that the party of PCs lack certain roles, abilities, and to add general flavor to the game. This isn't an all-inclusive list right now, and anyone on this board can make suggestions for NPCs. Note, even though I use the 'he' or 'him' descriptor, each of these NPCs could feasibly be either male or female.
#1: Guide -- Generally, anyone who is a fairly decent explorer and hunter. Naturally, this would either be a Ranger, Rogue, or Fighter. Essentially, this NPC will be tossed into the campaign should the PCs lack any sort of Survival, Knowledge (Nature), and Knowledge (Geography) skills.
Concept: When I think about a guide and hunter, I immediately get an inspiration for an Elven (or Half-Elven) Ranger, stereotypically focusing on the Bow and Rapier.
History: Nothing concrete yet, but he's likely one of the unnamed individuals of trappers, hunters, and explorers that occasionally venture into the Greenbelt (at their own risk). Likely driven by wanderlust and general distaste for the city life (he's likely a native to Restov). For right now, he's likely acting as a man-for-hire, but I would like to tie him into the plot a little, having the Swordlords hire him to help the PCs in charting the entirety of the Greenbelt.
Boon: When the PCs need someone to roll survival checks, or any other nature-related skill checks, he'll be there to help out, as well as helping gather/hunt food, predict the weather, guide the PCs over terrain, act as a Cartographer, and aid in combat to a limited degree.
#2: Ne'er-do-well -- Basically, this individual acts as an information/rumor broker, as well as someone who can acquire hard-to-find items for the PCs, especially items that are less-than-legal. He's meant to be a shadier character that occaisonally helps the PCs when they're stuck.
Concept: I'm thinking a Bard or Rogue, someone really good with words and information. Likely Chaotic Neutral.
History: Originally, he's acting as a spy for the Stag Lord, mostly out of a sense of self-preservation as well as profit. The scoundrel is very much focused on himself and what he gets out of the deal in the end. Eventually, he'll see that the PCs are capable of taking out the Stag Lord and switches sides, probably revealing information about the Stag Lord's fort and how one might sneak in. Of course, he'll never reveal how he knows or why he's telling the PCs ("What they don't know won't hurt them--or me.").
Boon: While he won't venture with the PCs into the wilderness, he can act as an information and rumor mill, as well as someone who can obtain something that PCs normally can't. He's a very good musician and performer, and he likes being the center of attention, as well as wooing young maidens. He's handy with a rapier, and able to defend Oleg's or any other town should the need arise, but he also acts well as a messenger. He can also perform Harrowings for the PCs from time to time, though he'll admit he's not very good at it yet. When the PCs eventually start building up their kingdom, this NPC will likely be very suited to Black Markets or other areas that rely on his sense of economics and his way with words.
Greetings,
Out of modest curiosity and the need to start up some conversation, How many individuals out there in the wide world happen to have 12th-Level Pathfinder Society Characters? My character is almost to level 8, and I daresay he might hit 12th level here pretty soon (by the end of this year, probably).
Discuss. Maybe explain a little bit about your characters and how they have developed, maybe some of their more awesome moments?
Maybe mine is more of an isolated case and not really much to worry about, but here it is anyway:
The group I'm running for decided they would all go for Taldor for their faction (which also prompted the lot of them chipping in for the purchase of a Taldor Sourcebook). All four of them work together to accomplish the faction mission in each of the scenarios I run for them, which I'm glad to see more teamwork with this particular group (considering the problems they were having awhile ago when we first started).
I can understand that the faction missions were designed for one or two PCs per faction to be present at each table; Not all four from a single faction. While a few have been a little challenging, I don't think they were designed with a team of four PCs working together on such missions.
Like I said, I might be worrying over something minor and insignificant here, as the idea is teamwork rather than 'free stuff'.
Whenever I try to access my Pathfinder Society page, it keeps coming up as "Too Many Requests For the Same Page" even though its the only window I have open.
Suggestions?
I'm sure there are kind of grey areas as to what falls where, and rather than just opening a thread exclusively for my question, let's keep a thread going where anyone can ask questions regarding these two skills.
For my own, I'm curious if the job 'Cartographer' falls into Craft or Profession.
Greetings, folks,
I'm considering putting on an event for Pathfinder Society once I get back to the states after my deployment, sort of an all-day Pathfinder Society event. What I'm curious is if I should offer up a few prizes for the Faction that does the best after all the scenarios, or offer some sort of small appreciative gift for those that turn up, or something. Obviously, I'm not asking for Paizo or Mr. Frost to send me stuff like that--I'd obviously have to pay for it with my own expenses, which really isn't a problem, since I'm paying for refreshments anyway--but I'm more-or-less looking for suggestions. Any special twists that should occur?
This may be a little premature, but I wanted to get the ball rolling as soon as possible.
For those of you down in the Warrensburg area in Missouri, there's a game shop down there known as Thompson Productions. They're usually open from 1pm - 7pm every day, except for Fridays and Saturdays, which opens up around noon and closes at around 9pm, depending upon whats going on. There's usually somekind of Roleplaying game going on every day (along with the usual crowd of Magic: the Gathering and Warhammer 40,000).
Particularly, even though I'm currently deployed to Kosovo, I'm going to get in contact with the store owner about possibly starting up a Pathfinder Society group there. I know a few people that would likely be up for something like that (though they honestly have had a few bad experiences with another campaign).
Anyone else interested?
I recently acquired a new miniature for my homebrew campaign and I was curious how anyone would stat up a CR 21 awesome-sauce Big-Bad-Evil-Boss-Guy as a kind of finisher for a campaign. I can see him as a kind of Spell Slinger, Sword-and-Board guy (mostly as he actually carries a shield and sword), but I'm open to a lot of suggestions, as long as the boss is Undead (Lich or Skeletal) in some way. Any thoughts?
If there are any snags on this order, let me know. In case it wasn't obvious, I'm interested in the Lion Starter for the L5R deck.
My search-fu failed me, so I decided to ask: Why aren't Map Packs double-sided?
Just posting a general feeler for folks that would be interested in a kind of thriller Dark Heresy game, similar to the Aliens movie and Metroid games. I'll post character requirements once/if I get enough interest in it.
Am I correct in my understanding of the current rules that even though a PC is level 12, the player of said character is not required to retire said character, he just ceases to gain XP? Will there be more Tier 12 scenarios developed in the future to accomodate such PCs?

Curon Traylo Hifor - Captain of the Westwind Military Academy
"You are the newest generation of warriors and wizards. Never forget that the future of our race and honor rests upon your shoulders. Never fail your heritage, and never let your courage fail you!"
The Battlefield has become the premiere workplace for many of the civilizations of Wrinhope. Mercenary companies rise and fall fluidly throughout the many months of year, and the factions across the world are constantly mourning the fall of units while raising new ones. Certain races (Humans, Kobolds) are forced to conscript masses of peasants and workers into their militaries just to keep up with the tides of war. Other races (Hobgoblins, Rakshasa, Draco, Orcs) are warrior-like by their very nature, the fires of conflict coming easily to their spirits and minds.
As an individual dwelling in Wrinhope, you take the role of a minor commander in either one of the factions, temples, or mercenary companies. Even minor adventurers group together for mutual support, as traveling solo can often prove fatal. As a minor commander, your 'avatar' or 'character' begins play at 5th Level, with a total influence of 1. Your commander also leads a number of 1st Level characters equal to your starting level. As you progress through your military campaign, this number can rise and fall, depending upon casualties and recruitments. The experience of those underneath your command can also increase as they win battles and missions.
Note: You do not necessarily have to begin play as such. Players can still form parties with 1st level (or higher) characters like 'standard' games of Pathfinder. However, they need to be aware of the surrounding circumstances of their environment: It is a world at war. They are either warriors bound for the front lines, mercenaries working for one of the particular factions, or they are nobles working behind the scenes.
Your 'avatar' and the five individuals that follow him/her can be created using any method outlined by the Pathfinder Roleplaying Game Core Rulebook. Which means, they can be any base race and base class normally available to 1st level characters.
((TO BE CONTINUED))
For the folks that I accepted into the RP (and for those of you spectating or waiting in reserve), feel free to post here with OOC comments and comments concerning characters.
As a sort of casual observer looking into this hobby, what are some folks' opinion on this game? I know absolutely nothing about it, I've gotten some old cards from a friend of mine, and I'm curious what its all about and if it might be worth getting into. I'm already a casual M:tG player and a Warhammer 40,000 player, on top of playing Pathfinder, so I'm just curious if adding another hobby on top of all this would really be worth it. Thanks in advance.
I realize that orders trying to make it to an APO will likely take longer, and I'm not sure if you folks got a tracking number for the order or not, but I'm just checking up on it now, as I haven't gotten it yet. Any leads? Thanks

I'm not going to lie. I've heard some grim stories about trying to run online campaigns in the past, Play-by-post and chatroom oriented ones alike. As a soldier on deployment on the East side of the Atlantic, I understand times might be in a bit of a crunch and whatnot. As such, I'm interested in running a Pathfinder campaign. Not sure if I wan't to do an Adventure Path-based one or try something original (I've always wanted to do a kind of long-term excavation campaign). I'll be keeping a log/journal/blog/whatever on this as well, so if other DMs are running 'fluid' campaigns in Golarion as well, they might use material produced in said campaign (or even featured in Wayfinder, heck if I know).
Right now, though, I'm not making any promises. I'm mostly looking to see who all would be interested, what said individuals might play and their convenient schedules, as well as ideas for a campaign. Paizo does such a great job on the material they produce, so I'll likely try to keep everything using the established fluff/canon they have made thus far, while exploring bits and pieces of the unknown.
Thoughts? Should we keep it pbp? Skype? Chat?
I've been attempting to Develop a Homebrew Campaign and setting for awhile now (roughly 3 years) but it seems like there's a LOT you have to plan out and put together in order to give even a semblance of a breathing world. I was curious if those of you who have been successful in this process might have some advice on this particular project. Thus far, I've been using the Pathfinder Campaign Setting as the setting for my home games (that is, before going on deployment), but I'm thinking about developing a world that has my own spin on things, and I'd rather build one from the ground up rather than use a sort of 'template', really.
A random thought that came to mind last night while I was preparing for the PFS game I'll be running on Saturday. While it might be more situational than anything else, I would like to submit an idea to the GameMastery folks of perhaps developing a set of Random Encounter Decks. Obviously, decks would have to be themed based on 'terrain' and local environments, but I feel it might be an interesting addition to home campaigns. Thoughts?
This Saturday, I'm going to begin GMing a regular 'home' game for a local group. And by 'home', I mean 'out here in the middle of Europe, on deployment in Kosovo', and by 'group', I mean 'a bunch of soldiers.'
As such, while the group may not get beyond 4 players, I was wondering if there are any guidelines to GMing for a group larger than four. In addition, this isn't my first time GMing a 'global' campaign setting (as I've GM'd for both Living Greyhawk and Living Forgotten Realms), but as this is my first time GMing for Pathfinder Society, I was curious if there were any nuances or advice that would be useful in this particular setting. We'll be starting with adventure path #29, if anyone was curious. And yes, I've already started reading the rules and regulations on PFS as well as the background setting information as detailed in the wonderful PDF files this company sells (awesome marketing move, let me tell you!)

Developing a character for Pathfinder Society is slightly different than for a home game: Certain things have to be taken under careful consideration, while still going for an exceptional and remarkable character, holding true to both the game rules and the background fluff.
As such, I decided to get some feedback on a character I'm developing for Pathfinder society (not sure if this sort of thread would go here otherwise). At any rate, the Character: Curon Hifor, Human, Paladin. While paladins typically have to be more well-rounded than some other characters, I decided to go with this particular route:
Strength 16 (Improved to 18) - He's incredibly strong and while he does carry a Longsword in honor of Iomeade, his favored weapon is a Greatsword.
Dexterity 10 - Nothing truly special. He's about as average as humans go when it comes to agility and coordination. This was also selected as having an above-average Dex stat doesn't really help all that much, having a below-average Dex might be detrimental in the long run.
Constitution 12 - He's tougher than some, but he's not invincible. Obviously, you'll want some kind of Con bonus since Paladins fight up close and personal. Plus, you don't go through military-esque training without toughening up a little.
Intelligence 10 - While I would like to grab Combat Expertise, I'm not sure how one would get the points needed to boost this stat all the way to 13. As such, Curon will have to be mostly average. Take a little, give a little, I suppose.
Wisdom 8 - You heard me. One of the unique flaws I was thinking about this particular character was, while he is incredibly devout, he would have trouble physically manifesting Iomaede's will through divine magical means. Plus, he's not exactly the most observant person in the world.
Charisma 16 - He has a strong personality and a strong conviction in what he's doing is right. Charisma is one of those high-points for Paladins, as almost all of their abilities are based off of Charisma.
As I said, I wanted to get some feedback on this character concept before I set it down in stone. Thoughts?
As the label on the tin says, I'd like to discuss the possibility of player-run organizations, such as Mercenary Companies or specific orders of a religion. Obviously, you can't just make up an organization and get in-game benefits from it, so it would mostly act as a means to an end, such as explaining whom you are affiliated with, where you might receive some of your equipment, housing, et cetra. This might also allow for interesting interactions between players when time-restrictions aren't an issue.
Most of the time, it is indicated that most PCs are part of the Pathfinder Society, but I was curious about Mercenaries, Paladins, Priests, et cetra, whom might have other motives for what they do as well.
(Of course, if this has been explained/detailed in another thread, let me know!)
As such, I was curious if there were any rules on such player-run organizations
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