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Starfinder Superscriber. 1,036 posts. 106 reviews. No lists. 1 wishlist.


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Starfinder Superscriber
Quote:
Someone said Vesk-6 was confirmed in the keynote address as the planet joining the pact worlds. (I haven't relistened to that again to confirm it.)

Neutering the Veskarium by creating an enclave within the Vesk system seems like the kind of implausible situation that the writers would go with. I wish I could say I was surprised but my expectations for the 'setting' writing are through the basement. I really wish they would not use the Vesk as a punching bag for their whiggish impulses but that's the kind of carebear writing I've come to expect the past couple years.

rip Veskarium, you didn't deserve to get Worfed like this.


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Starfinder Superscriber
Sanityfaerie wrote:
Yeah... dhampir seems like an obvious case for the value of the PF2/SF2 crossover.

Having anxiously hoped they would have added Dhampir as an option when they went in deep on vampires in Horizons of the Vast #3 and coming away disappointed, I agree that PF2E covering a lot of ground in fantasy staples already is one of the best cases put forward for adapting SF to PF2e's ruleset. It allows the Starfinder books to cover the space/sci-fi covered options, which is something they've always stressed they were more focused on in publishing SF1 anyways.


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Starfinder Superscriber
WatersLethe wrote:


You may feel that this is PF2 players taking your game from you, but to our group, SF1 players trying to keep the rules as-is are akin to squatters keeping a fantastic game from reaching its potential.

TIL that I, the person who's bought every single SF product is a squatter whereas you who haven't played it in years "just wants it to reach its full potential". I can't imagine where the OP got the impression that he was playing second chair to PF2e fans with that kind of attitude. And shame on Johnathan Morgantini for tolerating it around here.

I agree with the OP. The playtest was ill-marketed towards its core audience. Respect them or you'll lose the people who kept SF going when Pathfinder players were ditching it. The window-shoppers aren't going to sustain the product line any more than they did 5 years ago. You should be convincing us to move editions, not trying to sell us on bards in space or pew pew lasers in Numeria while slyly winking at the PF2e audience. This game deserves more than the Spelljammer 5e treatment.


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Starfinder Superscriber

Good - I'm happy that all the people who refused to touch SF because it uses an obsolete ruleset can put their money where their mouth is.

Concerned - I'm worried that SF will lose the things that made it unique from Pathfinder. It sounds like SF will become a Pf2e subsidiary product line, but we'll have to see what happens. There are pretty big balancing issues such as flight and all the casters being hybrid-classes rather than full casters that are unique to SF they'll have to get past. Grenades will likely also be massively cleaved since all the Evocation stuff from Pf2e will be available.

Bad - Unless they're planning to bring out a massive 640-page tome like Pathfinder 2e's original corebook was, there is going to be a lot of fun toys that are going to disappear, and given that SF's publishing schedule is about half the size of Pathfinder's, no idea when they'll be coming back.

I've never cared for the mandatory item progression of striking runes in Pathfinder 2e, or how 'tight' the math is so that anything +2 Cr above is a fight against God and a fight against anything -2 CR below is a snoozefest. Starfinder allows you to use tactics in lieu of just "hit harder, take less hits". There's also a lack of non-monster NPC enemy support in Pf2e.

Who Cares - 3 Action Economy and Universe revamp:

People treat the 3 action thing like it's the most innovative TTRPG design element since THAC0 and boy does that get tiresome.

I suspect they're going to sandpaper the edges off the Veskarium and make them likeable as a lot of staff and freelancers have said they want the Pahtra to emancipate themselves and are uncomfortable with having a likeable autocratic state (full disclosure, I solved that contradiction with my preferred method: The Vesk Imperial family reclaiming the title of Emperor and marrying a Pahtran woman and making it mandatory that the governor of Vesk-6 is always a Pahtra) which will probably mean emasculating the Veskarium. But ever since I saw the recent editorial bent in Pathfinder's material I've suspected that the universe I've enjoyed reading about would become neutered and I've made my peace with it.


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Starfinder Superscriber

Having played almost all the AP's I don't really have a lot to grieve about -- I got my money's worth. But I am curious about some of the balancing choices they'll have to make and how they're going to make Starfinder classes stand out.

If you're making your system 1:1 compatible that means Starfinder will have 10th level spells, which it currently lacks. Soooo that unleashes a whole new can of worms on how you're going to balance Mystics/etc. You're going to need to sell me on why I would rather take a Mystic or Technomancer over a Wizard or Cloistered Cleric.

There are a couple of options: You make them full casters, which seems a poor design choice when you already have them, or you zap them from existence and just say "Play a wizard in a spacesuit", in which case I'd stick with 1e.

Also -- flying is reserved for levels 16-20 in Pathfinder 2e. You can buy a jetpack at level 3 in Starfinder. How they'll reconcile that, I don't know, but if the solution is to make jetpacks a high level item...again, I think I'll stick with the game where I can buy a jetpack at level 3.


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Starfinder Superscriber
Quote:
That may not be the case for Space Drow.

We can hope, but so far in the past 8 months Paizo has chosen a hatchet when a scalpel would do. So I'm pessimistic.

Milo v3 wrote:


Trying to be 1 to 1 compatible means this game will definitely just be a PF2e supplement line that is in Space, rather than a SF2e.

That's my main concern. Unless they're going to change Starfinder so that its casters are "full" casters instead of the half-caster design decision they made very early on, nobody's going to play a Mystic or Technomancer when they could play a Wizard or Cloistered Cleric.

Also -- flying is reserved for levels 16-20 in Pathfinder 2e. You can buy a jetpack at level 3 in Starfinder. How they'll reconcile that, I don't know, but if the solution is to make jetpacks a high level item...again, I think I'll stick with the game where I can buy a jetpack at level 3.


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Starfinder Superscriber
Theadalas wrote:
The PDF version of this product is not available for sale. Any idea why that is?

It appears to be purchasable as of 8/1/2023.


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Starfinder Superscriber

Until Drivethru accepts cash, I think this guy's still out of luck.


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Starfinder Superscriber

I get all my stuff via USPS Media Mail. So not sure how that would affect me.


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Starfinder Superscriber

You can't "unpublish" product under the OGL. Everything would have to be rewritten from the ground up, major NPC's would have to be rewritten, etc.

The Second Coming of Christ is more likely than the entirety of Paizo's back-catalog for the past seven years being republished sans OGL.


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Starfinder Superscriber
Quote:

Ironically, I want to point out that in fact the USSR was never a state that banned religion in itself, so comparing Rahadoum with them is not entirely logical. The USSR had problems mainly with the church and other organizations due to potential competition for public sentiment. This distinguishes the USSR, for example, from Albania, where the existence of religious organizations was outright outlawed.

What is this tankie nonsense.


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Starfinder Superscriber

For a system touted as "the math is really solid and balanced", nobody seems to be eager to do a straight adaptation of Pathfinder 2e.

The funny thing about this is I feel like this was a missed opportunity for a Starfinder run-and-gun style game, where the gameplay might support the theme instead of....whatever this is.


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Starfinder Superscriber

"Stellar cartography was irrelevant until Ports of Call" is a smoking hot take in a galaxy where the Swarm clearly expands linearly rather than randomly, and the Azlanti as well. If drift travel worked consistently for everybody, then the Azlanti sphere of influence would be spread out in pockets all over the maps, as would Swarm infestation.

Sorry, not buying it.


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Starfinder Superscriber

If the Starfinder team wants to yank Drow out of Apostae for Starfinder 2nd edition, I completely understand and will assume that it's because that's just the cost of a 2nd ed., much like some things were tweaked when PF2e was first published. What I object to and why I've cancelled my PF2e sub is because things are being rugpulled out from under the community mid-edition. There is a massive difference between "we can't mention them/add them as character options because legal reasons but you can read a 1e book if you want to learn about them" and this "They never existed and any time you thought you were interacting with a Drow has been pulled from existence due to creator fiat" crap.

So I appreciate that you don't intend to do anything to upset the balance in 1e.

Loreguard wrote:

I'd have guessed that a plot might have uncovered that what was believed to have been the Drow executive corporation, was just a hidden front for a Serpent-kind led plot to try to eventually own the whole pact worlds. When it becomes exposed, it changes the dynamic of what power was really held by whom, and while they do continue to exist, they no longer are the power brokers they used to be.

Perhaps with the reveal, this gives the serpent-kind the ability to leverage some of their other elven allies that had typically stayed more hidden in the past, or disguised themselves a Drow.

Starfinder already has THREE hidden conspiracy races, between Greys, Reptoids, and those Myconids added in Threefold Conspiracy. I don't think we need a fourth.


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Starfinder Superscriber
Sibelius Eos Owm wrote:

It has been stressed a number of times that the story hasn't changed, only the clunky mechanics.

"Your books are still valid, but if they aren't, it's good actually and the things you like are stupid and deserved to get culled" is not going to win over people who were perfectly happy with Pathfinder 2.0


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Starfinder Superscriber
arcady wrote:

It seems like everyone uses this variant rule.

To the point that it's maybe more common than even allowing the human ancestry. ;)

So I'm kind of wondering if there is anyone out there that doesn't use it.

Players can't react to missing out on variant options they don't know exist. The very online crowd here/on Reddit should not be construed as representative of the greater PF2e community.


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Starfinder Superscriber

The Schools being changed into something so anodyne they look like they came from an undergraduate college curriculum is depressing.

If Paizo is really that starved for people who are good at naming things, call Onyx Path. They always come up with weird, evocative names for stuff, but I think you can do better than "School of Battle Magic/Civic Wizardry"


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Starfinder Superscriber

Path of the Watered Down-Knight.


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Starfinder Superscriber
TRDG wrote:

I'm a bit stunned that though changed the time is the same for drift travel after the Drift event and the new Drift lanes is the same before this event.

It takes 7 days to traverse an entire drift lane, modified by downtime activities and a higher rated Drift engine. But it also takes 1d6 days to reach Absalom Station. So the utility in drift lanes is mainly for outbound traffic. This also creates some really perverse incentives, e.g. Vesk ships jumping without a drift lane from the Veskarium to an intermediate location, then 1d6 jumping to Absalom Station, followed by 1-7 days back to the Veskarium system.

I really would have preferred they do away with the "1d6 to Absalom station", or at least modified it so that there were multiple hubs (eg 1d6 days to Vesk Prime, 1d6 days to New Thespera, etc.)

As it stands it's just a cosmetic difference. Plus the drift lanes only link from Absalom and the Veskarium to various Ports of Call destinations (does Xibion really need its own dedicated single-destination drift lane?)

Some Drift Lanes similar in scope to those in Star Wars like the Hydian Way, Corellian Trade Spine, or Rimma Trade Route would have added a lot of needed flavor to this feature.


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Starfinder Superscriber

So instead of alignment, which everyone viewed as stupid for pigeonholing people, we're going with "Most dwarves love art/hold grudges". Really setting ourselves apart from the pack here. This is why people are going to have to pay 250$+ and we're pulping the old core rulebook?

I think I'll stick with alignment.


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Starfinder Superscriber

Will the revised edition include Call of Cthulhu? Or Numenera? Maybe Savage Worlds?


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Starfinder Superscriber

He made another comment in late April here to the same effect.


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Starfinder Superscriber
John Mangrum wrote:
I'm fairly certain that the galaxy map only tags locations that are actually referenced in the book. It's definitely not trying to be exhaustive.

Maybe they should have tried harder then.

Places not mentioned in the book (except in passing) but got a shout-out on the map:

Gideron Prime
Marixah
Great Shadar
Daimalko
Embroi


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Starfinder Superscriber
Driftbourne wrote:

A lot of the social events at the Lore Spire are the type of event that wearing full armor and weapons might be out of place if you are not working security. The Gladiator theme is the Part of the Outfit ability at 12th level that lets you wear armor to formal events and conceal weapons. This is a pointless ability if the PCs are able to be in full battle gear 24/7

One of many, many areas that Starfinder declined to elaborate upon. It would've been so easy to assign special characteristics like "Military-issue" or "Civilian" or "Formalwear" to items to signify they may not be appropriate in certain settings, but no, wear an expensive Abadar suit or a Golemforged Plate, doesn't matter, there's no tools to support giving someone the side-eye for it.

(contrast with CP RED, which handled this really well)


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Starfinder Superscriber

AntiPaladin.


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Starfinder Superscriber

I suspect that the "big news" that was alluded to in February was the switch to ORC and stripping out anything OGL related. So yeah I think this listing can and should be pulled.


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Starfinder Superscriber

I think I'll pass. There are better choices for hack and slash games on the market and it's not why I purchase Paizo or Paizo-licensed products.


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Starfinder Superscriber

This kind of "lets re-invent the wheel because we've already solved all the other problems" stuff is why I'm moving on from Pathfinder.


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Starfinder Superscriber

It was too transitive. I played/am playing the AP's, but they could've had all the references to the drift yanked out and played perfectly fine imo. You don't go anywhere except Alluvion in Drift Hackers, and Drift Crashers messes with alternate timelines and mirror universes. None of them engage with the sourcebook they were supposed derive their motivation from.

And once the new splat is released and the drift lanes are "canonized" it's probably rarely going to see much action except by someone doing a multi-year plot.

If Starfinder had the budget for 12-APs-a-year then you probably could've gotten a good six-parter out of it where you're jumping from system to system, solving the problems of governments turned upside down.


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Starfinder Superscriber
DM_aka_Dudemeister wrote:


Do you love vestigial ability scores that have almost no impact at all during gameplay except to confuse new players?
.

I love this condescending, gaslighting attitude towards people as if racial stat bonuses was just some houserule we all just agreed to make up on the spot, rather than having been part of the playtest in 2018 and widely accepted and agreed upon by everyone at the time.

Anyways, email sent and confirmed. Tales of the Valiant, here I come.


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Starfinder Superscriber

Thanks, though apparently these are not just errata reprints, but is more like Pathfinder 2.5e with the removal of alignments so I'm just going to cash in my chips.

Anybody who wants to quote and reply and gaslight me into thinking this isn't Pathfinder 2.5e, save your breath.


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Starfinder Superscriber

It says these are part of the core rulebook subscription. Is there any chance that those of us who already own the core rulebooks up to this date can opt-out of that?

I am interested in core rules. I'm not interested in core rule reprints.


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Starfinder Superscriber
Quote:
One, the Agents of Edgewatch campaign has a houserule up-front in the player's guide that lets all PCs deal non-lethal damage with all of their attacks - including spells - without any penalties. Adding that to your game sounds like it might be a good idea.

Non-Daughter Player: But I don't -want- to deal non-lethal damage with my SWORD THAT CUTS THINGS.

Daughter Player: (turns on waterworks)

Back to square one. Or your players quit.

Good luck, GM. Your daughter wants to exercise a veto over the other players. That rarely works out.


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Starfinder Superscriber
breithauptclan wrote:


Edit: And as for the Dying rules on page 459, it literally says that creatures with healing abilities such as Regeneration should be using the full Dying rules.

If you're going to try and tell people "you're playing the game wrong" you might want to read it before tallying an "Internet Arguments Won" point on your wall.

Quote:

At the GM’s discretion villains, powerful monsters, special NPCs, and enemies with special abilities that are likely to bring them back to the fight (like ferocity, regeneration, or healing magic) can use these rules as well.

So just be mad that I used my discretion to make a fun encounter rather than one a player felt compelled to go on the internet and complain about I guess.


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Starfinder Superscriber
Claxon wrote:


If the adventure didn't telegraph that you were going to encounter such a creature and or provide equipment with a way to handle it, I consider it a failure of adventure design.

It's from Blood Lords. I recognize the encounter.

That being said "Immune to death effects" should not prevent you from eliminating Marut through good old-fashioned swordplay unless your GM takes the literalist line that regen means the NPC is immortal. Per p.459, core rulebook I have never played non-named NPC's as having Dying counters so this was a non-issue for me.


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Starfinder Superscriber

If you didn't encounter problems while playing Mythic you were probably not playing it the way the rules were written, whether by accident or intention.


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Starfinder Superscriber

I used about 2/3rds of Lost Mammoth Valley and also agree that it dragged on waaaaaaaaaaaaay too long.

Pick a few groups that you are really into, and run with them. For me that was the lost Crusaders and the center mini-fortress. Less the Sutaki.


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Starfinder Superscriber

The time for complaining about patrons was probably during the Witch playtest.


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Starfinder Superscriber

20$ is basically the industry standard for PDF copies. Go on DrivethruRPG and sort by price sometime.


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Starfinder Superscriber

If D&D wasn't ubiquitous with roleplaying in a lot of the public's mind I think it would just be an above-average meh fantasy setting system and no better or worse than Castles and Crusades, Pathfinder, etc. and I wouldn't have any antipathy towards it.

I'm sure it's a great ruleset, but I don't play things for their ruleset, I play it for what they create with that ruleset, and 5e is just stagnant. I couldn't care less about the lost mines of Phandelver, or yet another Ravenloft reboot. Not even Krynn is really interesting since it's just a side story. If you want the real plot of Shadow of the Dragon Queen, go read the books. These things don't matter. None of it matters. Next edition they'll just be back. FR is gonna be FR forever. Give me Pathfinder where my group's characters now sit on thrones as kings or retainers of high-level characters or Starfinder where they shut down the Death Star moments away from it destroying Absalom Station.

But that's not the world we live in anymore sadly. At some point in the 2010's D&D became synonymous with TTRPG's among the uninformed, to the hobby's detriment. Everyone wants to buy from and work for Wizards the same way people were crazy for Microsoft in the 90's, with the same predatory and anti-competitive practices.

Maybe we're pulling back from that now that Wizards of the Coast is the only thing keeping Hasbro solvent and they're desperately flailing to wring cash out of it like TSR in the late 80's/early 90's. Until then I'm going to keep saying "Have you tried not playing D&D?"


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Starfinder Superscriber

Looks like it's gonna be a pretty dry year for SF content.


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Starfinder Superscriber
Ourevel wrote:

If only it were coming to a better platform and/or distribution channel. Why Steam? Ugh.

With Paizo's strong support of Open Gaming, it's sad to hear the games are only available through the DRM factory...

If you're purchasing Paizo products from anywhere that gives you infinite license to distribute and copy, then uh, I'm sure they'd like to know. They've never been shy about saying "rules are free, content you pay for".


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Starfinder Superscriber

I'm not going to have an argument on whether Tiefling is a heritable trait in D&D 5e. You can go read page 42 in the players handbook for a refresher if you need to.


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Starfinder Superscriber

But they're keeping Tieflings, which are, by definition, at least partially of devil heritage.

Which implies they're just reacting to the word "half".

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