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It is completely reasonable. The game is supposed to be light on content and bug free. That is what was sold. It is not supposed to be incomplete and buggy. Incomplete yes, buggy no.
Despite Ryan's caveats that things might be rocky, that was the pitch given to everyone about EE - that it would be feature-incomplete, but the core systems would work and be fully playable.
Audoucet makes a great point as well that while EE is being sold as "hey, it's NOT done, but you can see us make progress" - the price-point and fact that it's charging a subscription are going to look like a "head-start" to MANY people who will buy it, be shocked at the incomplete and buggy state, and word of mouth will bury any interest in PFO such that it will need to be renamed before a successful OE launch would be possible.
Also, when I spoke of people showing people the game and getting disinterest as a response, I am talking about people who are VERY involved in PFO who are planning on playing at launch, and still have trouble getting new players interested. I'm also speaking of my own experience wherein I sold the hell out of PFO for 3-4 months and no one that I showed it to was at all interested. Many of them were turned off entirely, not believing that what they saw now could EVER become something special. Part of that is that PFO is SO much earlier in development than almost any other game that's been seen by the public (and now I understand why most developers refuse to let players see their games so early in development).
We can stand around and point out how the EE isn't for everyone and it's been said since the start and stand on principles, etc, etc, but reality is that there are a lot of non-active (don't read the forums) purchasers who are going to enter with vastly different expectations of the game and their reviews are not going to be positive, and could do enough damage to the reputation of PFO that it has trouble ever attracting a decent population of players.