Leialoha of the Sugalo's page

503 posts. Alias of Robert Henry.


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Dude, good luck with the new gig. Thanks for the introduction to PF2, I may try dipping my toes in again sometime.


Dorian 'Grey' wrote:

Leo presents!

Wand of Ill Omen(1)

Key making Tools

Sweet! you know he's going to be carrying the wand, like it's a lance, right :)

Still need to work on the scroll list, I'll do that as soon as I get Onello's back story done.


cool, how about a copy of "How to cast spells for dummies" for Leo?


that gives us a week to figure out what scrolls Leo needs to purchase and then how to use those spells :)


Maybe the benefit for the ranger quick draw feat is that a switch hitter may have both range and melee weapons sheathed and select which weapon he wants to attack with. Since it's one of several different 'equal' feats available at second level.

If you couldn't 'carry a readied weapon' every guide book I've read would say 'take two levels in gunslinger ranger or rogue so you have a readied weapon...'

Also, it doesn't address carrying two handed weapons that have no 'scabbard.' Dude has a spear in both hands, "nope you have to draw the weapon to use it" Yeah, i just don't see it.

There were a lot of weapons that didn't even have a scabbard...


ahhh so there is a remastered version of stuff. I may need to relook at some stuff. Thanks!


I didn't necessarily want patons puppet or nudge fate, I just couldn't find what I had listed when we build Leo.


Cool, that would explain why it didn't show up on the list, obviously I didn't go and look it up or I would have seen it under 'fighter' feats.

Ok another question, related but not related, I was reading through the 'recruitment thread' and there was a recruitment for a PF2 game, and out of curiosity I looked at it. The GM was like A word of warning this is a RAW game. So out of curiosity I went to see what folks left and why.

As I read through the information something else popped out at me. Actually several did, but this is the one I'm willing to ask about. The GM said Remember no prepatory actions... so no carrying around loaded weapons or melee weapons. He explains that if the characters are using the 'defend' action then they can have a weapon in hand, but not a shield readied. My question, is that really a thing? Or can we be walking around doing 'other actions' (I assume he's referring to our 'mode') like exploration with a weapon in hand.

Edit: Maybe I should just go fighter, it seems like it might be easier...


So I tried to duplicate Leo's page to Pathbuilder 2e's page but several things didn't duplicate, like his Patron (which I have as Cursed) and adding info about Ambrose and what sort of spells he knows.

I like the idea of just punching Leo in to the page, but I'm not sure it will work. I have similar questions about my potential ranger, like I couldn't find "power attack" on the feat list. Am I missing something?

stat sheet from Pathbuilder:

Perception +5; Low-Light Vision
Languages None selected
Skills Acrobatics +7, Arcana +8, Athletics +3, Lore: Academia +8, Medicine +5, Nature +5, Occultism +8, Society +8, Stealth +7, Survival +5
Str -1, Dex +3, Con +2, Int +4, Wis +1, Cha +0
Items Unarmored, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap
AC 17; Fort +6, Ref +7, Will +7
HP 22
Recognize Spell
Speed 20 feet
Occult Prepared Spells DC 18, attack +8; 1st Color Spray, Mage Armor, True Strike; Cantrips Detect Magic, Light, Prestidigitation, Shield, Telekinetic Projectile
Focus Spells (2 points) Nudge Fate
Patron's Puppet
Cackle
Additional Feats Assurance, Cackle, Corgi Mount, Luminous Sprite
Additional Specials Familiar, Familiar of Balanced Luck, Hex Spells (Patron's Puppet), Magical Strikes, Patron (Spinner of Threads), Witch Spellcasting


hmmmm. I like Leo and Ambrose a lot, and I think picking up rogue skills will give him something to do other than hide in the back. I just don't want anyone annoyed with all the questions. looking at you DG :)

I really don't play a lot of casters. But I've got attached to leo, it's a bit of a love hate relationship. So if you're sticking with Tannakin and Julril covers some of the divine spells, I'll do my best to cover arcane and a little lock picking.

Now I just need to figure out what armor and which scrolls to purchase for Ambrose to eat.


Ok, I think I've got Leo close to second level with a 'free archetype' back in August you assigned 75 gp for purchasing items. Was that for third level? I didn't spend any of it, I was planning on purchasing scrolls for Ambrose to eat and never got around to it. Does he still get to spend the 75 or should it be less for second level?

Also, rogues and the ability to wear light armor, will light armor infringe on Leo casting spells?


A fighter archetype makes sense, of course it makes sense to let Tann play rogue since his dex is higher, but I'm bored sitting in the back, so I called it :)

I guess it's up to Parrot, if he wants to keep Tann, I'm good with trying to play Leo better (I'll just need a little help with spells and a reminder he has a spell other than telekinetic stick)

If we all want to revamp, I'm going with something more familiar like ranger or fighter.


LOL, ok 2nd level with a 'free archetype' I'll need to look at that, and sort out what scrolls he should purchase for his spell list.

Unless Parrot is changing up characters as well, then I may switch. But fighter cleric arcane caster feels well balanced.

So with archetypes, could one of us pick up rogue skills to deal with traps and locks? I would be willing to do that if it would help. Might also make Leo feel a little more useful, instead of sitting back on his ass dog.


Dorian 'Grey' wrote:

Hmmm...this will be easy, I see....

RH=New character
Djdust= Stay the course
Parrot=

You guys know that I am an easy DM.

How about we split the difference and do both @2nd with Free Archetype?

Rewrite your characters Crunch or start a new character either at 2nd with Free Archetype.

Let's try to stay away from Rare unless you twist my arm....

Have fun!

Post here for now.

So, I'm not sold on a new character yet. But quite frankly if I'm going to really learn PF2 I need the pace to pick up. We've been moving so slow that I forget everything I thought I learned.

DG what sort of pace are we looking for? I'll end up asking as many questions in discussion or discord as I will post, actually probably more.

Parrot are you going to keep the swashbuckler or go something different.

If we're going to have a pace quick enough to learn, I'll keep Leo and Ambrose (why are we changing from third level?)

If we're going to move at a leisurely pace, I'll either play a basic human fighter or rogue depending on what Parrot's doing.


As the others search the sarcophagus, Ambrose licks the half-orc's face until the fellow seems more himself.

Having remembered their task, Leo helps gather the magic mushroom, he remounts his trusty steed and follows the others as they return to Otari and Oloria's shop. Smiling widely, Leo responds, "Tis true, our task has succeeded, Much to the efforts of my tall friends and trusty steed."


Relieved that the ghost girl and her undead friends were all safely returned to Pharasma's embrace, Leo turned as Julril asked his question. About to answer he realized he'd forgotten as well. Looking towards the corgi the little dog shook his head as well. Shrugging, Leo explains, "We fey are't a flighty folk, oft forgetting such trivial things as reasoning." Guidng Ambrose further into the room, he points towards the large stone sarcophagus. "But whilest we art hear shalt we open yon sarcophagus?"


If Tannakin doesn't finish the last zombie, then Leo will fling the rock at it.

Hearing Tannakin say she would finish the zombie Leo focuses on the ghost girl giving her the evil eye . He Reaches out telekinetically again, picking the rock up again he attempts ◆◆ to smash the ghost girl this time.

Telekinetic Projectile: 1d20 + 8 ⇒ (18) + 8 = 26 for damage: 1d6 + 4 ⇒ (3) + 4 = 7


Not sure what else to do, Leo watches her disappear and reappear again. Giveing the ghost girl the evil eye again. He Reaches out telekinetically again, picking the rock up again he attempts ◆◆ to smash the same zombie again.

Telekinetic Projectile: 1d20 + 8 ⇒ (12) + 8 = 20 for damage: 1d6 + 4 ⇒ (6) + 4 = 10


Frowning when the scary ghost girl winks at him, Leo watches her disappear and reappear again. Giveing the ghost girl the evil eye again. He Reaches out telekinetically again, picking the rock up again he attempts ◆◆ to smash the same the zombie again.

Telekinetic Projectile: 1d20 + 8 ⇒ (5) + 8 = 13 for damage: 1d6 + 4 ⇒ (5) + 4 = 9


Angry that Scary ghost girl hurt his friend, he tells Ambrose, "Drop yon rock Ambrose." as he gives the ghost girl the evil eye . Reaching out telekinetically he flings ◆◆ the broken stone blade at the zombie in the far corner.

Telekinetic Projectile: 1d20 + 8 ⇒ (12) + 8 = 20 for damage: 1d6 + 4 ⇒ (4) + 4 = 8


Dorian 'Grey' wrote:
The magic causes the starknife carvings to glow and fly out as magical blades of force!

Relived that the stone starknives had stopped flying about and had fallen to the ground an shattered, Leo calls out, "is well done Sansaárë, Ambrose and I doubted not that thou woulds't be successful."

Realizing they'd left the fallen branch back with the undead, Leo pointed to one of the pieces of the broken stone starknife, commanding. "Ambrose, fetch, we shalt use stone for our next attacks." Once the dutiful corgi had picked up the stone, leo announce, "We art ready to follow you into yon still under construction Ruins."


Sorry the only game I'm in that was looking for an addition, has filled the slot already.


One of the applicants for a different game was using this site for crafting a character. Anyone use it? any opinions?


ahhhh thank you, I would do better starting in something lower, so I will pass.


I'm curious, is Gate Walkers even similar to PF1?


Tannakin Skinker wrote:
and my department has finally cut me loose.

$%&* @#?>& +%#ers

I had a friend who was an English professor at the local Private University. When a new 'regime' came in, they terminated him. Interestingly, due to the 'new regime's' other actions, student numbers dropped and the school lost a lot of longtime supporters. There is now another new 'new regime.'


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Any chance your goblin Magus needs a half orc barbarian friend?


True, but even he started somewhere. Good luck with the Weird tales.

Edit: A while back, I'd read he was teaching a class @ BYU so I thought I'd toss it in as a jest. No offense meant to you or Brandon. But I'll confess, I do like his stuff.


Tannakin Skinker wrote:
... but I gotta find something more stable than teaching writing classes.

I don't know it seems to be working for Brandon Sanderson


That actually makes sense.

So back to 'dark elves' and 'bird-beaked bears'


It troubles me that PF2 is already adjusting. But I get it. I think PF2 will work fine, I just need to get used to some of the stuff like hidden rolls and such.

I went over and looked at the dungeon builder, talk about nuts!


WTF? there's a 2.5e?


His eyes widening, not knowing what else to do, Leo looks on thinking good thoughts for the rogue. Ambrose, bored of his masters ineptness, sits down and starts to scratch his ear, nearly throwing the fey from his saddle.


Running low on spells and not really sure of what to do Leo tries to send good vibes to their rogue, "Thou art doing great Airi!" Meanwhile, Ambrose turns and looks at his fey to see if the fellow is feeling well.


aren't we on opposite sides of the room now? still not sure how Leo can help :(


Dorian 'Grey' wrote:

Airi and Leo are up?

What exactly is a Counteracting check?
You would use your Spell Attack Roll (Level+Proficiency +Int modifier) vs It's Level DC (20 in this case).

You compare your Roll results vs DC 20 on Success chart.

counteracting check: 1d20 + 3 + 2 + 4 ⇒ (19) + 3 + 2 + 4 = 28


Is the DC 19 what we apply to this?

Not sure what else to do, Leo casts 'dispel magic' on the spinning blades.


Freezing up, Leo isn't sure what to do. Fortunately, Ambrose, hearing Sansaárë say 'stay,' makes the decision for his fey master and sits.


His eyes wide Leo squeaks "Running tis fine with me!" He looks towards the tall folk to see which direction they are going.

Any recommendations here?"


slowly moving in behind the others, Ambrose sniffs the air while Leo admires the carving on the ceilings. Asking the other, "Yon starknive symbols, does't they not represent one of thine goddesses?"

perception: 1d20 + 6 ⇒ (19) + 6 = 25
knowledge (occultism): 1d20 + 11 ⇒ (18) + 11 = 29


So it's just down the road from where we're at...


What's Abomination vaults?


Breathing a heavy sigh of relief, "That twas awful! I does't believe that I truly despise undead." He looks around at the others, as Ambrose begins to sniff the undead bodies. "Tis everyone alright?"


Round 5

Still not comfortable enoug with his magic in this realm, Leo continues with what has been working. Telekinetically picking up his branch again he fling ◆◆ it at the #2 skeleton giving the creature the evil eye .

Telekinetic Projectile: 1d20 + 8 ⇒ (15) + 8 = 23 for damage: 1d6 + 4 ⇒ (3) + 4 = 7

I just realized i'd never purchased first or second level scrolls to feed Ambrose to expand Leo's spell list. Any recommendations?


Round 4

Unsure of what else to do, Leo Telekinetically picks up his branch again flinging ◆◆ it at the #2 skeleton beside Sansaárë, Turning his attention back to the wight, he gives the undead leader the evil eye . Meanwhile Ambrose barks loudly encouraging the tall folk.

Telekinetic Projectile: 1d20 + 8 ⇒ (9) + 8 = 17 for damage: 1d6 + 4 ⇒ (1) + 4 = 5


Annoyed with the Wight's impudence, Leo Telekinetically picks back up his branch he flings ◆◆ it at the #2 skeleton beside Sansaárë, But keeps his focus on the wight, giving the undead leader the evil eye . Hearing the branch hit the wall beside the skeleton, leo realizes he should probably pay better attention to where the was flinging things.

Telekinetic Projectile: 1d20 + 8 ⇒ (3) + 8 = 11 for damage: 1d6 + 4 ⇒ (5) + 4 = 9


Unsure of what else to do, Leo touches his heels to Ambrose's sides, the corgi growls and runs into the room to the left, while Leo Telekinetically picks back up his branch he flings ◆◆ it at the #4[/ooc ]skeleton near the door, giving the creature the evil eye [ooc]◆ for good measure.

Telekinetic Projectile: 1d20 + 8 ⇒ (13) + 8 = 21 for damage: 1d6 + 4 ⇒ (1) + 4 = 5


Dorian 'Grey' wrote:
@ Julril it's dead...again. But, yes CRIT! You can decidewhich? @Leo can't see map atm, but you may need to be a brave, brave sprite...

Is he dead dead, or will he be better if leo pours a potion in him?


Dorian 'Grey' wrote:
Leo does not have Line of Sight from current position. Ambrose can still free Stride into the chamber?

Leo can see #1 correct Can he see any of the other undead?


Sansaárë behest, Leo looks over his shoulder at the small branch she is using to clear cobwebs. Breathing a sigh he nods, "Yes Sansaárë yon branch woulds't be perfect."
-----------------------
Do we need to 'precieve' the wight before we can attack it?

As they proceed through the dark, oddly decorated Barrow, Leo looks up, seeing the creature Julril is speaking of, in a slight panic, he calls back "Sansaárë, tis time to turn yon cleaning tool into a branch of mass destruction." Telekinetically snatching the web covered branch from his willing friend, he flings ◆◆ it at the Wight, giving the creature the evil eye , as Ambrose prepares to flee at his command.

Telekinetic Projectile: 1d20 + 8 ⇒ (3) + 8 = 11 for damage: 1d6 + 4 ⇒ (6) + 4 = 10

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