Legowarrior's page

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Although I am excited to see the archetypes, as a huge fan of playing a Bloodrager in WotR, I can't help but be a bit sad for the new Bloodrager.

I guess we are no longer channeling our sorcerous might into fueling our rage and sparking new abilities.

The new Bloodrager has some cool ideas and abilities, but I will miss the old Bloodrager. RIP buddy.


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roguerouge wrote:
Squiggit wrote:

For me one of the big ones that stands out is the Vigilante. I see a lot of "batman doesn't belong in D&D" and not enough appreciation of a full bab martial with good skill points and lots of nice secondary options which is generally really fun to mess around with.

I had thought that the Magical Child archetype of the Vigilante would be a terrible choice at my table for Hell's Rebels, especially since it has a bad spell list where several spells on the Unchained Summoner list can't even be used by her. But it's held up very well for our Sailor Moon--dex to melee damage, pit spells, great skills, and the improved familiar makes for a very flexible character. And she's not even gotten to the 9th level ability to switch between several familiars.

Have you thought about grabbing Changling Familiar at 9th level? It allows you familiar to shift into a small or mediun creature. If you have an outsider familiar, it means access to all Martial weapons and it would be easier to intimate enemies as a medium size creature.


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Obviously,a true librarian would need to be a druid or some other class that can shape shift into an orangutan. Because there is only one true Librarian.

https://wiki.lspace.org/mediawiki/Librarian

In either case, a Wizard of some sort is necessary.


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You u forgot Occultist.


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Oh, this sounds like fun.

I think a lot of people in the past suggested Bard, which has some appeal, but if we want to think outside the box, how about the Spiritualist or Occultist spell list to give it a touch of the other worldly aspect of it all.


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Chess Pwn wrote:
Improved familiar's don't grant any special abilities to their masters.

May I suggest Edritch Fighter instead? You still get the familiar, but now you get a few other items as well, including +1 BAB and all martial weapons.


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The question is, do you take the Battlehost as the Occultist Archetype? The battlehost gives you a lot of feats to play with, which helps to Double Axe build, but you lose some of implements and implement powers, which is why you want a high intelligence to begin with.


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I've always liked the Artful Dodger for a Half Orc Occultist. The high Intelligence is helpful for the Occultist Abilities, plus, he doesn't need his hands free to cast spells while wielding the double axe. And transmutation has a few good abilities for your weapon.