Magical Child, And The New Spell List.


Advice


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Ahoy hoy forum goers!

I have a player interested in the Magical Child archetype but I don't (and won't) own Unchained.

So, in a perfect world, what would you make the spell list for the archetype in question.

As this has no bearing whatsoever on PFS there is no wrong answer, so be excellent to each other. :-)


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Possibly the magus? I think they're more about blasting than anything else really.


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Oh, this sounds like fun.

I think a lot of people in the past suggested Bard, which has some appeal, but if we want to think outside the box, how about the Spiritualist or Occultist spell list to give it a touch of the other worldly aspect of it all.

Liberty's Edge

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Why not use the APG summoner spell list and progression (or progression -1 per spell level)?


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Why not just grab the list off of internet ?
It's even available on this very site (and there are others for completeness' sake) and none of the spells themselves are in Unchained to begin with.

In fact, straight Ctrl+C Ctrl+V from the PRD ::
0-Level Summoner Spells—acid splash, arcane mark, daze, detect magic, guidance, light, mage hand, mending, message, open/close, read magic, resistance.

1st-Level Summoner Spells—alarm, ant haul, blurred movement, compel hostility, corrosive touch, daze monster, endure elements, enlarge person, expeditious retreat, feather fall, glue seal, grease, icicle dagger, identify, jump, jury-rig, life conduit, long arm, mage armor, magic fang, magic mouth, mount, obscuring mist, protection from chaos/evil/good/law, ray of sickening, reduce person, rejuvenate eidolon (lesser), shield, summon minor monster, summon monster I, unfetter, unseen servant, ventriloquism.

2nd-Level Summoner Spells—alter self, ant haul (communal), barkskin, bear's endurance, blood armor, blur, bull's strength, cat's grace, create pit, cushioning bands, detect thoughts, eagle's splendor, evolution surge (lesser), fog cloud, fox's cunning, glide, glitterdust, invisibility, levitate, misdirection, mount (communal), owl's wisdom, phantom steed, protection from arrows, protection from chaos/evil/good/law (communal), resist energy, restore eidolon (lesser), see invisibility, spider climb, summon eidolon, summon monster II, summon swarm, time shudder, twisted space, warding weapon, web shelter, whip of spiders.

3rd-Level Summoner Spells—ablative barrier, aqueous orb, devolution, control summoned creature, dispel magic, displacement, evolution surge, fly, haste, heroism, invisibility sphere, life conduit (improved), mad monkeys, magic circle against chaos/evil/good/law, magic fang (greater), marionette possession, minor creation, nondetection, pellet blast, phantom steed (communal), protection from arrows (communal), protection from energy, rain of frogs, rage, rejuvenate eidolon, resist energy (communal), restore eidolon, seek thoughts, shield companion, slow, spider climb (communal), spiked pit, stinking cloud, summon monster IV, tongues, water breathing, wind wall.

4th-Level Summoner Spells—acid pit, adjustable polymorph, agonize, black tentacles, charm monster, creeping ice, daze (mass), dimension door, dimensional anchor, enlarge person (mass), evolution surge (greater), fire shield, invisibility (greater), locate creature, major creation, obsidian flow, protection from energy (communal), purified calling, reduce person (mass), solid fog, stoneskin, summon monster V, summoner conduit, tongues (communal), transmogrify, vitriolic mist, wall of fire, wall of ice.

5th-Level Summoner Spells—baleful polymorph, cloudkill, conjure black pudding, contact other plane, dismissal, dispel magic (greater), hold monster, hostile juxtaposition, hungry pit, insect plague, life conduit (greater), mage's faithful hound, magic jar, overland flight, planar adaptation, planar binding (lesser), rejuvenate eidolon (greater), sending, stoneskin (communal), summon monster VI, teleport, wall of stone, whip of centipedes, wreath of blades.

6th-Level Summoner Spells—acid fog, banishment, bear's endurance (mass), bull's strength (mass), cat's grace (mass), create demiplane (lesser), creeping doom, dimensional bounce, eagle aerie, eagle's splendor (mass), ethereal jaunt, fox's cunning (mass), heroism (greater), ice crystal teleport, invisibility (mass), owl's wisdom (mass), planar adaptation (mass), planar binding, plane shift, repulsion, sequester, spell turning, summon monster VII, tar pool, teleport (greater), true seeing, wall of iron, whip of ants.


If there's any reason that doesn't suit you, the closest thing is the regular summoner's list. It's a support/utility/control oriented list, very much similar if a tad stronger than its unchained update.
If that's not what you want, choose one of the others classes (or make your own) based on what you want it do ?


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'll look at the OG Summoner list.

Will not use books I don't have, and I will never buy Unchained, for reasons.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

To be honest, anime isn't my thing, so I don't know what I want, which is why I come to you, rather than leave it to a power gaming teenager. :-)

Shadow Lodge

The Magical Child archetype is generally considered weak, so giving it the slightly stronger original summoner list shouldn't be a problem.

However, it is my understanding that either the bard or magus lists would more closely fit with the concept of the Magical Girl as typically presented in anime.

Honestly I think it would be fine to let the player pick one of the three (again, not a super strong archetype to begin with).

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