Contract Devil

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Firebug wrote:

If its about usage, then Swashbucklers can Finesse a Warhammer using Weapon Versatility and get level to damage with Precise Strike. If its not about usage, then the same character can finesse a Gozreh's Trident and get level to damage with Precise Strike.

Take your pick.

YMMV really heavily, since you require fiat to suggest that Weapon Versatility changes the type of the weapon. X bludgeoning weapon doesn't -become- a slashing weapon just because you have a feat that lets you change its bludgeoning damage to slashing, you're not causally changing a property of the weapon.

Ryan Freire wrote:
Weapon versatility is the worst thing to ever happen to pf1

And *this* is sensationalist hilarity. Are you gonna backup that claim at all: That a feat that most see as 'not worth taking' from a splatbook is the single greatest tragedy in the system? It's a great feat, and is make-or-break for many low-level characters in specific campaigns. But even more ubiquitous is Power Attack, and this is the hill you choose?


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I'll throw in as absolutely despising Desna. No other deity in the pantheon is such a ridiculous Mary Sue. Her writing seems to just be the musings of an aroused 13 year old, turning much of the female deities in the pantheon into an absurd harem, even when it actively detracts from the mythology in doing so. Pharasma is a non-partisan element whose entire point is to be nonbiased in the acts of the Great Beyond, but nope, even she gets roped into the harem in Planar Adventures. Desna's shadow becomes an empyreal lord, and she bones Cayden before he ascends and gives birth to Kurgess which not only is absurd, but also steals from Cayden's myth (as despisable as he is, he doesn't need his toes tread on) and sours that of Kurgess. She's the ridiculous self-insert of 'oh I'm so attractive' when half of that behavior should belong to other, more fitting, deities, like Calistria or Nocticula. /rant


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Captain Morgan wrote:
Rek Rollington wrote:
I was concerned when I heard you needed to know a spell at a higher level to cast it there so spontaneous heightening is a relief. But what is the logic behind them not being able to do this all the time? Is it too much of an advantage over a wizard or does it present too many options to a player when selecting which spell to cast?
In the internal playtesting, it did create some balance issues with the wizard, yes. But the other thing was that it essentially gave too many choices mid-battle for most players to be comfortable with, and made the sorcerer less fun to play. Considering the sorcerer is supposed to be the easier to learn caster with less book keeping, there's definitely some wisdom in that.

Who are you, exactly? If what you're saying is true, I'm suuuuuper irritated Paizo learned nothing from the Shifter debacle. But I don't know who you are, so your statement seems to come off official, when I don't think it should?


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Prestige Archetypes sound promising, I'm glad we're not completely moving away from the notion.


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KitsuneWarlock wrote:
LeesusFreak wrote:
What happened to sense motive? What umbrella is it under?
If I had to guess, I'd say Deception.

Unless your Intimidation is your resistance to being intimidated, that doesn't seem continuous...


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Holy crow, this thread is a piece of work.

If nothing else, OP is certainly zealous in his endeavor.

OP seems new here, unaware of how things work.


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Lawful Evil, especially in an all-good party. It drives my characters to exist in far more dimensions than just mechanically-- they need deep, nuanced reasons why this band of naysayers are his chosen companions.


8 people marked this as FAQ candidate. 1 person marked this as a favorite.

Seen here on the PFSRD, or in your copy of the shiny new Magic Tactics Toolbox from last month.

As far as I'm aware extracts are always standard actions to draw/drink/take effect, and while this has come up before on swift-action spells that are cross-listed on the alchemist list, this one doesn't seem to work -at all-. While we'll never get an errata on Player Companion material, perhaps a FAQ to end all questions on swift-casting time extracts?


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Malwing wrote:
Sorry I've been silent for like a week. I have a very inconvenient tree that fell over from a storm and I am now a Comcast customer.

I'm... I'm sorry you're now a Comcast customer.


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Gestalt also opens the door to a lot of concepts that would normally be terrible ventures-- A PC focused on throwing daggers (Flying Blade // Knife Master), an Arcane Archer or Mystic Theurge (the latter without actually needing the PrC) that doesn't completely suck, etc.


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Mythic is certainly more powerful, imo. Gestalt provides more options in general, and makes characters more survivable, but they still have to obey bssic mechanical rules that make the system work and are extremely limited by action economy. Mythic tiers throw that out the window very quickly, even without some of the more absurd mythic spells/path abilities enter the equation.


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Firstly, I'm firmly against choosing targets based on imperceptible things like energy resistances, etc. That said, there are some nonsense complaints in this thread about not targeting heavily armored PCs.

Certain amounts of this is expected by any intelligent enemy-- anything with an intelligence of 2 or higher should be going after the unarmored caster types before the turtled-out enemies, especially in a setting where magic is commonplace. Furthermore, predatorial animals in reality target the weakest and sickest members of a pack of prey, so if a few wolves go after the caster instead of the fighter wearing a bathtub, that's completely understandable-- in fact, it could be argued that is in the BEST interest of maintaining versimillitude.

If you're playing a tank, put the enemies in situations where they HAVE to go through you. Sure, the ooze won't get this, but if a goblin wants to put sharp things in squishy bits and you don't appear to have any of those, it's a short step to stabbing the Wizard instead.


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This tool is amazing. I can't put into words how grateful I am for this. Seriously.


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Does this work the way it seems to me like it does? Because it seems to make 5th-level alchemists into Deadpool... Which is insane.


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Tiefling Heritage comes to mind. Or being a Half-Giant if you allow DSP's stuff.


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... I think I decidely like this new trend of "Explain ___ to me like I'm 5" threads. They're neat, useful, and help clear up things that are often muddied by mountains of fluff, confusing crunch, or scattered across various sourcebooks.


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BigNorseWolf wrote:
In that case turn into a kangaroo. The baby will be ready early while its still tiny.

Really brilliant solution to this. I think we've got a winner.


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Needs a partner that says things like "Caaaaaaaaarrrrlll, that kills people!"

On a serious note, though, its great and really entertaining.


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Special note, the allies won't receive any benefit against demoralize, since they don't get a saving throw versus the Intimidate action.


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Duiker wrote:

As DrDeth says, there's a difference between in character and out of character here. Of course it's reasonable to be cagey in character, but out of character is entirely different.

"Hi I'm playing a cleric of Irori with a dip into paladin mostly for character reasons, what are you playing?"

"I sneak from shadow to shadow, always unseen, always watching."

"... So, a rogue?"

"I am whirling death incarnate."

"... Er, slayer?"

"My steel is guided by-"

"-You know what dude, I have no idea what class you are in the game, but out of the game, you're kind of a dick."

My -exact- thoughts while reading OP's post.


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This reminds me of the old 3.5 Hulking Hurler... Maximizing carrying capacity to deal absolutely insane damage, smashing planets and the like.


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Cavalier (Order of the Sword) 10 / Mammoth Rider 10 / Mounted Fury Barbarian 20

Mastodon mount has the Racer Archetype.

Riding a huge/gargantuan/colossal Mammoth and adding its strength to yours 1.5 times, giving it rage bonuses and bouncing them back to you... Also, the Mastodon's base speed on a charge will be well over 600, so you're now packing a nuclear lance, a stupidly huge reach, and a steed that moves stupidly fast.

You're now an ICBM.


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The great and powerful Treantmonk's guides should always be the first thing beginners or at least those new to a class, should be directed toward.


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Life is popular for cleric-esque Oracles. Fire is the best blaster in Pathfinder, bar none. Battle is also pretty popular.

One day, I dream of running something like Way of the Wicked, and having every PC at least dip into Oracle for the Waves Mystery and Water Sight revelation and spamming Obscuring Mist. Swordsmen of the Mist trope, thematic as hell, and just a cool thing to run around doing.


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First classes, now races? lol, but honestly, I'm down for any thread that isn't about Cthulhu, Explosive Runes, and pedantry.

Eh, I think the standard races are pretty good. Are they as varied as they could be? Nah. Are they compatible with common understandings of fantasy lore? Absolutely. Anything that promotes better character immersion is great, imo.


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Are you allowed 3.5 transparency? Because then you could take three levels of the Hulking Hurler PrC, and destroy the planet.

Edit: There is no hyperbole here, an optimized HH can quite literally throw 1000+ d6's of damage. Also, don't do this, or you'll find yourself with a DM and party members that despise you.