Kobold

Lazyclownfish's page

Organized Play Member. 272 posts (1,843 including aliases). No reviews. No lists. No wishlists. 21 aliases.



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I've been listening to Brother Dege a bit lately. Great song!


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Female Shoanti Lunar Oracle (Spirit Guide) 1 | HP: 19/19 | AC 20 (T14, FF 18) | CMB: +5 CMD: 13 | F:+3 R:+3 W:+5 | Init -2 | Low-light vision, Perception +8, Sense Motive +10, Diplomacy +7 | Speed 20 ft. | Spells lvl1: 2/5 | Wolf HP: 18/19 AC: 19 | Active Effects: Shield of Faith

This is the preliminary build for Chases Moonlight and her wolf companion, Bites Ears. I'm using a re-purposed alias so ignore the first 2 posts :)

I still have to finish up gear and write up a background/appearance section.

I'm open to suggestions if anyone thinks I should change the build at all.

Do you guys think it's important to create a second alias for the wolf?

As for shared background, my character could easily have been drawn to someone specific by the spirits that surround her.


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Awesome. Setting this in Golarion puts Chases Moonlight right where she belongs as a somewhat unusual member of the Shoanti Lyrune-quah.

Unusual because she's a terrible archer. And she's a lot more open to the outside world, though not necessarily any more trusting of it. It makes her a little bit of an outcast of her tribe.

I planned to use Shoanti Tattoo for proficiency.

Her involvement in the story revolves around the idea that the spirits have warned her of some dire threat looming in the future (the timeline is pretty open). This drives her away from her tribe and toward danger. I don't know really anything about this module, so hopefully that can fit well enough.

Her theme song.


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Level 2 sounds good to me. Daily posting shouldn't be an issue.

I've learned that the pace of a dungeon crawl relies pretty heavily on the scout/trapfinder player so we should try to put someone in that role who wants to drive exploration or have a system where they automatically search stuff that the other characters suggest etc.

I could take on that role if needed.


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Pythia:
Just as Cerise declares that they need to be destroyed, you find the sketch you're looking for and you were right! You have seen this before... but the angle is all wrong. You'd have to sit at the head of the table to be sure, but in your sketch, it looks like the corpses are talking to you!


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Male Human Investigator 1 | HP: 10/10 | AC 16 (T12, FF 14) | CMB: +4 CMD: 14 | F:+1 R:+6 W:+4 | Init +4 | Perception +6, Sense Motive +6 | Speed 30 ft. | Extracts: Cure Light Wounds, Heightened Awareness | Inspiration 3/day

I think I'll enjoy either build, but the party (myself included) might enjoy surviving XD lol

It's a pretty quick switch up that doesn't change the concept at all.


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"Flint and... ah, dammit!" is the name of my Tool cover band.


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Female Kobold Hunter (Patient Ambusher) 1 | HP: 5/10 | AC 17 (T14, FF 14) | CMB: -3 CMD: 10 | F:+4 R:+5 W:+2 | Init +3 | Perception +8 | Speed 30 ft. | Animal Focus 1/1 | Spells 1st 1/2 | Bitey HP: 8/13

"Hey everybody! Agatha taught me a new word today. Fodder! It means I get to go first since I've got the best eyes. I'm fodder and you're not!!" The kobold self-importantly takes her spot at the head of the group.

Silver Crusade

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Male LG Half-orc Cleric (Divine Paragon) of Iomedae 1 | HP: 10/10 | AC 19 (T11, FF 18) | CMB: +2 CMD: 13 | F:+3 R:+1 W:+7 | Init +1 | Darkvision 60ft | Perception +5, Diplomacy +10, Intimidate +4 | Speed 20 ft. | Spells 1st 4/4 | Bolstering Touch 4/8 | Channel Energy (1d6) 5/5 | Kin Bond 1/1 | Bolstering Touch on Clydwell, Argis, Adelita, Yoska

I tried to find an avatar that could conceivably be that thing's twin, but he's too ugly. Couldn't do it.

Use your imagination XD


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This is Lazyclownfish here. I did end up getting together a concept. Despite the silly premise and my poor stat rolls, I ended up with a far more effective character than I expected. A highly proficient scout and trapfinder, a reasonable off-healer and a fair combat presence through her animal companion, Bitey, Ak'iss would be an asset to any party, though for different reasons than she assumes, I'd guess.

As a note, everything about this concept is silly, including her theme song. She'll serve as comic relief in much the way that a gnome character can in a non-monstrous party, but the fact that she is so serious about herself will leave room for real character development. Her drive for vengeance, as silly as it seems, will also serve to push the action forward.

Thanks for your consideration! I'm totally understanding if this concept is too silly for your vision of this game. She just came out that way and I enjoyed building her either way.

A question for the GM: Do you have animal companions take max HP for the first die or just average?


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INACTIVEMale CN Dwarf Slayer 4/Cleric(Foundation of Faith) 4 | HP: 44/44 | AC 27 (T14, FF 25) | CMB: +12 CMD: 24 | F:+8 R:+6 W:+8 | Init +1 | Perception +10, Sense Motive +10, Bluff +10 | Speed 20 ft. | Liberation 4/4 Divine Favor 4rd left, Shield, Barkskin, Bull's Strength, Bless, Deflection Aura.

Be the community you want to be a part of.

And thank you. I'm just switching feats and weapons is all.


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I haven't been here super long, but it feels like there is a small focused group of very active posters here and then a much, much larger group that is a lot more casual. Give it a few days and you should see a lot of different people.


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mishima wrote:
Really wanted to make a drow for this, if I can come up with a good story.

A scion of a powerful drow house, you were a promising young warrior but ultimately rejected the evil ways of your kin and now bring your twin scimitars to the surface world in search for acceptance.


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A simpler option than background skills is to just offer one free rank for a profession or craft skill. But I don't think that's even necessary. I think it is meant to be kind of a nod to the past. We're adventurers now!

We don't need no stinkin' day job!


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INACTIVEMale CN Dwarf Slayer 4/Cleric(Foundation of Faith) 4 | HP: 44/44 | AC 27 (T14, FF 25) | CMB: +12 CMD: 24 | F:+8 R:+6 W:+8 | Init +1 | Perception +10, Sense Motive +10, Bluff +10 | Speed 20 ft. | Liberation 4/4 Divine Favor 4rd left, Shield, Barkskin, Bull's Strength, Bless, Deflection Aura.

I moved everyone. If I had to use a round of Liberation to move where I did, I will.


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Since the beginning of history, humanity has measured time in Ages. Ages of Glory, of Dreams and even of Great Sorrows mark the human tally of years, giving a sense of order to the events of past centuries. But one age has yet to occur--an age of darkness, of decay, and of writhing doom. Witty bards and wrathful preachers know it as the Age of Worms, weaving it into the peripheries of their passion plays as a mythic era of destruction that could begin at any time. Astrologers, diviners, and the servants of Fate know more. The canniest among them fear that the Age of Worms has already begun...

Hey all, this is an open recruitment for a story set in the original D&D world of Greyhawk. While it would be possible to convert it to Golarion, the dark theme fits too comfortably into the unforgiving world of Greyhawk for me to want to change it.

Before we go any further, I want you to suspend any character concepts you're thinking of. There's something I need you to do before even thinking about a character, but that comes a little later.

I'll be looking for 4-5 players to join me in a tale I've told numerous times. The story takes characters from level 1 all the way to level 21. It's a little bit dungeon crawl, a little bit hack and slash, but it's mostly a story of exploration and discovery. There are mysteries to be solved and truths to be uncovered, not many of them particularly happy ones. A majority of the roleplay and character devolopment should happen between player characters, but this is important as the plot leaves you uncertain of who might be your enemies, so you need to be sure of your friends. The party will quite often feel like it is alone against the world.

This is my first real foray into PbP gaming so I'm very open to suggestions and criticism as things move forward. I'll also be nailing down the details of how I plan to run this game as part of the discussion following recruitment, which I'll leave open for 2 weeks.

Post Rate: I'm expecting a post rate of once per day at minimum. I'd be open to allowing a slower post rate on weekends if everyone wanted. I can personally post every evening after work, multiple times per evening most nights.

Communication: I have set up a Discord server as a way to communicate real-time for anyone who needs to delay posting for personal reasons or for anyone who just has a quick question here and there. I am requiring that players use this with me as a way to keep us all accountable. You don't need to put the app on your phone if you don't want (that's how I'm using it), but I won't be accepting applicants who refuse to use Discord at all. I might be open to alternatives to Discord as well.

Etiquette: There are some good posts on PbP etiquette here and here. I intend to use these as strong guidelines for my game, but I also have a few other things to add. First of all, and most importantly, the party needs to work together. This campaign is challenging enough without the party opposing each other. It's OK for there to be character conflict and arguments, but when it comes down to taking action, I need you to find a way for your characters to be on the same page. This means no evil alignments at all (in over a decade of GMing, I think I've had one evil character played in such a way that didn't create problems within the party). Also, in a similar vein, please do not include allies in the area of your detrimental spells without discussing it OOC first (via discord or the discussion board). I don't know why, but it seems like in half of the groups I get together, the sorcerer wants to Sirocco the barbarian because he can 'hit two more enemies that way'. This is not fun for the barbarian or the cleric to deal with.

Backdrop: The campaign will start in the lively mining town of Diamond Lake, a muddy smudge on the map of the hills east of the fabulous Free City of Greyhawk. Diamond Lake's inhabitants are predominately miners and laborers, serious folk who spend most of their lives toiling below ground. When not working, the miners celebrate along the Vein, a seedy road lined with alehouses and brothels. Overall, the village is a sooty, sullen place prone to unpleasant bursts of violence and passion. Nobody likes it here. Not really.

As characters, you're stuck here for some reason. Either you grew up in Diamond Lake and know no different, or you got caught here coming through and now you can't afford to leave. You're broke, bored and tired of the daily toil that is Diamond Lake. Right now, you'd probably jump at even a remote chance at something interesting happening.

So when a trio of richly dressed adventurers come into town, bragging about their plans to explore the long-abandoned Stirgenest Cairn (which is notoriously bereft of anything interesting or valuable at all) and after you or a friend come across an outdated map with some markings that aren't on modern maps, you decide to check one of them out. You don't have anything better to do on your day off. Besides, it gets you out of town at least. And with a name like The Whispering Cairn, it's probably more interesting than staying home.

Remember I asked you to wait before coming up with concepts because I had something specific for you to do? Here it is. With the town of Diamond Lake and your predicament in mind, listen to this song that really captures the setting while you come up with a character concept.

I will provide a lot more detail on Diamond Lake and it's inhabitants on the campaign page throughout the recruitment period. I also have a bit more detail on the exact starting scenario depending on the specific characters that end up participating. Typically, I start this campaign in town but given the scope of the campaign and how slow PbP is, we'll start the actual game at the entrance to The Whispering Cairn. We'll need to connect the characters in some way to give them a reason to be exploring the Cairn together, but we can figure that out later.

Character Creation::

-Materials We'll use Core, Advanced and Ultimate books(minus Intrigue) as a starting point. With the exception of race-specific or setting-specific options, everything in those books should be OK. I'll allow further content on a case by case basis(just ask!). I know from experience with this campaign how quickly things can get out of hand at higher levels if I allow all paizo material. The first time I had to figure out what happens when multiple Spellbane auras cross paths with Anti-magic field(with one of them naming AMF), I realized my folly. So I'm going to be slow and careful about content that I allow so that the game does not fall apart at high level.

Absolutely no 3rd party content at all.

To be clear, I don't mind at all if you ask to use content outside of what I've listed as long as it is paizo official content. I'd probably allow a lot of the Occult material as well, but I haven't gone through those books thoroughly so be specific about the options you want to choose.

-Ability Scores: 25 Point Buy, don't reduce any score below its starting value and no score above 18 after racial modifiers. I strongly encourage you to build a balanced character. I have no qualms about augmenting enemy defenses to make up for aggressively built characters, but I will rarely increase enemy offense; meaning your defensive stats will likely serve you well. Also, I'm hoping to find solidly built characters without too much powergaming. To put it another way, I'm more concerned with your character's story than with your build, as long as it's a build that can survive (no 8 con wizards please).

-Races: Core races only. I'm open to other options but you'll have to ask first. Keep in mind that the Greyhawk setting is a bit different with how it deals with many races.

-Classes: All Paizo classes except Vigilante, Gunslinger and Paladin. Unchained variants must be used for any classes that have them. This isn't the type of story for an intrigue-based character (we won't be using any intrigue rules at all), Greyhawk doesn't really do the whole gunpowder thing, and while the paladin class works in the story, it's somewhat limiting for the party as a whole. If you really want to play a holy warrior-type, the inquisitor is a much better option for this campaign in my opinion.

-Skills We'll be using the Background Skills rules, so each character will get 2 extra skill points per level for background skills.

-Feats Though I've never used them before, let's use the feat tax rules.

-Traits Choose one trait plus a campaign trait from those listed here. No drawbacks.

I modified a list posted by a member of this forum a few years ago.

Arcane Upbringing
You were raised by those well versed in the ways of arcane magic . Your interest and exposure has granted you more knowledge and ability than others.
Benefit: You gain a +2 bonus on two of the following skills: Bluff, Intimidate, Knowledge (arcana), Knowledge (history), Spellcraft, Use Magic Device.
Secret: You are descended from the Green Lady.

Cairn Seeker
You come from a long line of treasure seekers and cairn hunters.
Benefit: Your familiarity with tombs gives you a +1 to perception to notice traps as well as a +1 dodge bonus to AC and a +1 bonus to reflex saves against traps.
Secret: Your ancestor discovered and died in the Whispering Cairn.

Child of the Marsh
You grew up in the Mistmarsh among the marshmen.
Benefit: You gain a +2 bonus on all swim and survival checks.
Secret: Your marshmen tribe was killed by Twisted Branch tribe.

Creature of Darkness
Your time spent working in the mines of Diamond Lake has accustomed your eyes to the darkness.
Benefit: You gain low-light vision. If you already have low-light vision, you instead gain darkvision 60 ft. If you already have darkvision, the range of your darkvision increases by 30 ft.
Secret: You work in Dourstone mine.

Dragon Slayer
Your father was a renowned dragon slayer. Two years ago he set out eastwards after a black dragon which was sighted near the Mistmarsh. A few weeks later his body, stripped of valuables and covered with acid, was found by a patrol from Blackwall Keep.
Benefit: You receive a +2 morale bonus to all attacks and damage rolls against dragons.
Secret: Your father was killed by Ilthane.

Noble Blood
You were born into a line of noble blood. Over the years, your family lost all of its wealth and power, until destitution forced it to relocate to Diamond Lake. However, you have never forgotten your noble heritage and tend to look down on the common folk.
Benefit: You start play with a masterwork melee weapon of your choice and you also gain a +2 bonus to charisma checks made to influence nobles.
Secret: Balabar Smenk is responsible for your family's recent financial problems.

Planetouched
You are descended from a lawful outsider.
Benefit: Regardless of your actual alignment, spells and spell-like abilities with the law descriptor treat you as if your alignment were lawful. Magic items are similarly fooled.
Secret: You are an ancestor of the Vaati.

Refugee
Your family came to Diamond Lake during a recent political upheval to escape the horrors of war and pestilence. The hardships you have suffered have strengthened your resolve, but have also made you resent those responsible.
Benefit: You gain a +1 bonus on will saves.
Secret: Your family comes from Alhaster.

Scholarly Upbringing
You have grown up well read with an appreciation for legends and lore of the past.
Benefit: You can make knowledge checks untrained.
Secret: You are descended from the Order of the Storm.

Touched by Zagyg
Some people think you’re eccentric. Others think you’re a little crazy.
Benefit: Your mind is disorganized and chaotic. You gain a +2 bonus on all saving throws against mind-affecting effects, save for those effects that cause confusion or insanity.
Secret: You've been having strange dreams that make little sense, but you feel like they're important.

-Alignment: Any non-evil alignment. Characters who have good intentions but are willing to bend the rules when necessary will have a lot more options in this story.

-Deities Greyhawk deities. If you're playing a cleric or inquisitor, you can use your best judgment when assigning domains or if you're unsure, you can ask me and I'll list them for that particular deity.

-Starting Gold: You start with average gold for your class, but you don't keep any excess gold you don't spend. Also, the equipment you purchase with starting gold is in rough shape. You couldn't pay anyone to take it from you (with the exception of the item given by the campaign trait). Also, if you take a trait that increases your starting gold, don't buy any magic items or other things that hold value and you'll still lose any that you don't spend. It's important that you start the campaign broke.