Hrokon

Clydwell Dust's page

38 posts. Alias of Lazyclownfish.


Race

| HP: 10/10 | AC 19 (T11, FF 18) | CMB: +2 CMD: 13 | F:+3 R:+1 W:+7 | Init +1 | Darkvision 60ft | Perception +5, Diplomacy +10, Intimidate +4

Classes/Levels

| Speed 20 ft. | Spells 1st 4/4 | Bolstering Touch 4/8 | Channel Energy (1d6) 5/5 | Kin Bond 1/1 | Bolstering Touch on Clydwell, Argis, Adelita, Yoska

Gender

Male LG Half-orc Cleric (Divine Paragon) of Iomedae 1

About Clydwell Dust

"For Victory, For the Heart."

Statistics:
Male Half-orc Cleric (Divine Paragon) of Iomedae 1
LG Medium Humanoid (Human and Orc)
Init +1; Senses Perception +5
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DEFENSE
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AC 19, touch 11, flat-footed 18 (+5 armor, +1 dex, +2 shield)
hp 10
Fort +3, Ref +1, Will +7
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OFFENSE
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Speed 20 ft.
Melee Longsword +2 (1d8+2)
Ranged Javelin +1 (1d6+2)
Special Attacks channel positive energy 5/day (DC 14, 1d6)

Domain Spell-Like Abilities (CL 1st, concentration +6)
8/day—bolstering touch

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STATISTICS
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Str 15, Dex 13, Con 13, Int 12, Wis 20, Cha 14
Base Atk +0; CMB +2; CMD 13
Traits Kin Bond, Blessed Touch
Drawbacks
Feats Deific Obedience, Combat Casting
Skills (5 points; 2 class, 1 INT, 2 Background)
ACP -6
(1) Diplomacy +10
(1) Heal +9
(0) Intimidate +4
(1) Knowledge: Religion +5
(1) Knowledge: History +5
(1) Knowledge: Nobility +9

*ACP applies to these skills
Non-Standard Skill Bonuses
+2 Intimidate (Half-orc racial)
+4 Diplomacy and Nobility (Deific Obedience) see special abilities.
Languages Common, Orc, Celestial

Special Abilities:

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SPECIAL ABILITIES
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Core Half-orc. No traded abilities.

Divine Paragon Cleric with devoted Glory(Chivalry) and secondary Sun(Light) Domains.

Deific Obedience: Hold your primary weapon in front of you and hang a holy symbol of Iomedae from it. Kneel while focusing on the holy symbol, pray for guidance and protection from the Inheritor, and swear to follow her teachings. Gain a +4 sacred bonus on Diplomacy and Knowledge (nobility) checks.

Glory Domain Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.

Bolstering Touch (Sp): You can touch a willing creature as a standard action, bracing it against frightening situations and allowing it to remain calm. The first fear effect that would affect the subject within the next hour is suppressed for the first 1d4 rounds of its effect. If you touch a creature currently suffering from an ongoing fear effect, this ability instead suppresses the ongoing fear effect for 1 round. The rounds during which the subject ignores the triggering fear effect still count against the effect’s duration. If the fear effect is suppressed for longer than it lasts, the subject isn’t affected by the fear effect at all. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Spells:

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Spells Concentration +6 (+10 when casting defensively)
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0th (at will)
Create Water
Light
Guidance

1st (0/day)
Faerie Fire (D)
Shield of Faith
Cause Fear
Command

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-66 lb. Medium 67-133 lb. Heavy 134-200 lb.
Current Load Carried 91 lb.
Scale Mail (50g) 30lbs
Heavy Steel Shield (20g) 15lbs
Longsword (15g) 4lbs
Javelin x5 (5g) 10lbs
Cleric’s Kit (16g) 32lbs
Scrolls of Cure Light Wounds x2 (50g)

Money 4 GP 0 SP 0 CP

Background:
A few said they were a blessing. Most said they were a curse. But the people of Trunau were a pragmatic people and when the half-orc babes were found on the steps of Sanctuary, they did the only reasonable thing to do. They could understand their mother’s plight. To be saddled with not one, but two monstrous children, and no father to help raise them. No, it was better for the church to try to curb the impulses drawn from their orc blood. And so, they would focus on that. They named them after the saints, Argil and Clydwell. And they kept them close.

Over the years, things went well-enough. There were other half-orcs in town, evidence that orc blood wasn’t overpowering. But the orcs were a constant threat, and the people were nervous. Some orc blood was more forceful than others. Tyari took it upon herself to teach them the ways of Iomedae. And the orcs, despite their innate bestial nature, took to it well. Argil quickly picked up on the more martial teachings of Iomedae, while Clydwell was focused on the more scholarly aspects of the religion.

Over time, the community came to a grudging trust of Argil and Clydwell, owing mostly to their faith in Tyari. Somehow, they grew into responsible servants of Iomedae. They took on real responsibilities in the town and in the church, and were diligent. Despite the townsfolk’s acceptance, they still watched the half-orcs shrewdly. It took a lot for a half-orc to prove himself in a town like Trunau, and the brothers were young and mostly cloistered in the chapel, though they were making slow progress with their diligence.

But they lost it all in one fiery night.

It was Clydwell’s turn to tend the chapel that night. The rest of the priests were away or had business in town, so it fell to him or Argil. And it was his turn. So he went carefully about his business, as was typical, but before he put out the candles, he felt like he should pray. And Clydwell fell asleep. Some cleric...

He awoke to a terrible scene. It looked like the candles had caught the drapes on fire and worse. The whole prayer hall was burning! In a scramble, Clydwell rushed to try to put out the fire, but for all of his knowledge of The Acts and of prayer, he knew nothing about putting out a fire. Clydwell wasn’t a man of action, that was always Argil’s role in their relationship. It didn’t take long for the fire to blaze out of control and, unwilling to abandon his church, everything he knew, Clydwell stayed and fought a losing battle with the fire… until part of the roof collapsed on him. His orc nature coming through for just a moment, Cydwell fought to hold onto consciousness, and the last thing he saw before passing out was his brother Argil striding through blazing fire to save him.

When he awoke much later, the first thing he saw was his brother. Argil had sustained a horrifying number of wounds, both from burns and other things, like falling debris. The next thing he noticed is that they were in the catacombs beneath the church. The church had fully collapsed over them, and his brother must have dragged him to safety here. Miraculously, Clydwell was relatively unharmed.

When the townsfolk finally dug them out, they were furious. Tyari didn’t tell them they had to leave. She didn’t say that. But it was clear she wouldn't be able to hold back the roiling anger in the townsfolk, fueled by so many years of suspicion. And before the day was done, they were on the road out of town to the west.

They didn’t have time to think about the fact that they didn’t put candles anywhere near drapes, or that a roof shouldn’t collapse so easily from a fire below. Clydwell still considers it his fault. Argil doesn’t disagree.

Appearance and Personality:

Big and imposing, Clydwell is something of a gentle giant. He’s sometimes too hesitant, often thinking things through when action should be taken immediately. He’s in many ways, too pious, often considering mundane things unimportant, which has developed into a sort of absent-mindedness when it comes to day to day activities.

Knowledge Results:

Spoiler:
Born Arkapallus Arabasti, King Eodred II adopted the name of Korvosa’s first king when he took the throne, in the hope of achieving the same level of popularity and success as his adopted namesake. Eodred loves the soft touch of females, regardless of race, ethnicity, or (rumors suggest) age. He also enjoys lavishly spending the city’s gold, spoiling himself and his harem with the finest foods and clothes from across the world. On occasion, he even spends gold on the city itself, and under his watch Korvosa built four small orphanages (bringing the city’s total up to five) and the Pantheon of Many. Despite the foul rumors surrounding him, King Eodred II retains a modicum of love from his people thanks to his good works in the city. Most of his subjects consider him a benign and mostly harmless monarch, more interested in wallowing in his own crapulence than affecting the city in any meaningful way. A statue of King Eodred II already stands in the center of Eodred Circle, in Midland. As he grows older and the fear of being forgotten grips his heart, Eodred has diverted more of the city’s gold toward public works and monumental structures and more of his personal time toward trying to produce an heir.

Spoiler:
A bitter, cruel woman, Queen Ileosa only came to Korvosa from Cheliax to seduce and marry King Eodred II, in order to gain the lofty royal title she now holds. As the two of them have produced no children, should the king die, Ileosa gains the Crimson Throne. Ileosa has mixed feelings about
this arrangement: she would be a queen, yes, but of a city she openly despises, calling Korvosa a “backwater colonial village.” The queen has made no friends among the nobles and elites of Korvosa, and, much to her constant impotent fury and chagrin, some of the city’s most respected institutions (such as the Sable Company and the Acadamae) pay her only minimal respect and otherwise ignore her. While many of the noble houses continue to publicly support her, the queen knows through her spies that none of them truly want her in power.