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![]() I guess this goes into the classes forum I had one of my players before our session 0 inform me that he was giving up on having an Animal Companion (he typically really likes having an Animal Companion) for any of the builds for Doomsday Dawn. It seems He got frustrated with the rules. I talked him through as best as I could, but I don't know if he will decide to try them out. I did tell him I would check here for more information. Here were the pointers I gave him, let me know if I need to go back and clarify for him. 1) Animal Companions use Modifiers not Stats like PCs, adding a +1 is really. But they use proficiency (level + training + ability modifier) just like PCs.
2) To start to build an animal companion, use the Base Stats for Young Companion, then add the stats from your Chosen Companion Type. With a +1 to each of the stats listed under it's entry. But it doesn't not gain the Advanced Maneuver unless your Companion is upgraded to Nimble or Savage.
3) Your Animal Companion advances at your level (no more uneven HD because there are no more HD period, only levels). 4) Your Animal Companion does not get ability score boosts every 5 levels. 5) Your Animal Companion is only upgraded when you choose a class ability which does so. Full-Grown, Nimble/Savage, Specialized, etc 6) He asked if reach increases when size increases. I told him I didn't think so, but would check. 7) I also explained the Minion trait, and how you have to command it to act each round, but that it then performed its actions as soon as you commanded it to. That it would not act without being given commands each round, but wouldn't runaway either. 8) The Mount stuff seemed to click around the time Minion was explained. ![]()
![]() So I'm having a "discussion" with someone about what the alternate racial traits "Mostly Human" and "Pass for Human" from Inner Sea Races actually do. So I thought I would ask for some clarification. Mostly Human:
A few (Ifrit, Oread, Sylph, Suli, or Undine) have appearances much closer to those of their human ancestors; in fact, they may not even realize their true race. Such geniekin appear to be human, save perhaps minor features like unusual eye color, and they count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). These geniekin do not automatically gain their associated elemental language (but may select it as a bonus language if their Intelligence is high enough). This ability alters the geniekin’s type, subtype, and languages. Pass for Human:
Discrimination against tieflings with horrifically fiendish features is so intense that even tieflings look up to those precious few of their kind who can pass as human. These tieflings have otherworldly features that are so subtle, they aren’t often noticed unless the tiefling points them out (for example, eyes that flash red in the throes of passion, or fingernails that are naturally hard and pointed). Such a tiefling doesn’t need to succeed at a Disguise check to appear to be human and count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells like charm person or enlarge person). The tiefling does not automatically gain his associated outsider language (but may select it as a bonus language if his Intelligence score is high enough), and he may not select other racial traits that would grant him obviously fiendish features (such as the fiendish sprinter, maw or claw, prehensile tail, scaled skin, or vestigial wings alternate racial traits listed in the Advanced Race Guide). This ability alters the tiefling’s type, subtype, and languages. We disagree on two points:
- I interpret these traits as adding the humanoid (human) type and subtype to the character. - He disagrees and says they are only treated as such. Point 2) Substantive Disagreement
Is there something I'm not seeing? Which way should we interpret these? Though it's irrelevant, this is not a GM vs PC argument. ![]()
![]() It could be my lack of sleep talking, but I was looking at the weather domain for a druid I'm building. Druids get sleet storm as a 3rd Level spell on their spell list. Druids with the weather domain (or storm sub domain) receive it as a 4th level domain spell. So as far as I can discern, I could have 2 different spells of my list of prepared spell with 2 different DCs and other spell level dependent bonuses. Can anyone let me know if this is correct? ![]()
![]() It's been mentioned before, but why is Ki Leech evil? I get that flavor-wise we're draining the life force from another creature. But it doesn't actually harm the enemy more than the monk was already going to harm them. Further it is functionally similar to the Swashbuckler's Panache, which isn't evil, except that a monk will need to wait until level 10 to be able to pick it up. I think a review of this alignment is in order as the Unchained Monk sees a heavier reliance on Ki with the same Ki Pool size he had as a Core Monk. As such probably need this active as much as possible to keep their ki up. As I don't want to see a lot of monks in PFS that have alignment notes on the chronicles from using a necessary class feature. Other than a small change in the spell descriptors, I don't see it as much work. That being said I can see an interpretation where it would not be needed. It goes like this. Spell-Like abilities function like spells, but to my knowledge (and I might be wrong) they aren't enhanced by effects that would enhance the same spell (metamagic or things like an aasimar's Heaven Born trait), because using a spell-like ability isn't the same as casting a spell (you don't count as a spell caster, and you don't count as having it as a spell on your list). Then perhaps using a spell-like ability doesn't incur the alignment penalties that accompany casting an alignment spell, for the same reason, they aren't casting a spell. Does anybody else have thoughts on this issue? ![]()
![]() So when a question gets tagged "Answered in the errata/FAQ" it can actually be pretty difficult to figure out which errata or FAQ (Search Everything doesn't even search the FAQ page) it's referring to. Would it be difficult to add a link to the FAQ/Errata in the tag? Something like, "Answered in the errata (link)." ![]()
![]() So I have a question on the interaction of Power Attack and Dragon Style. Please consider the following:
2) A primary natural weapon is never defined, but a primary natural attack is. "Primary attacks are made using the creature's full base attack bonus and add the creature's full Strength bonus on damage rolls." 3) "A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons." 4) Additionally "A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes." 5) Dragon Style allows you to "add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round." 6) Dragon Ferocity states that "while using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus." Based on the above:
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![]() So I was reading over the spell fabricate when I came across the following line: Fabricate wrote: If you work with a mineral, the target is reduced to 1 cubic foot per level instead of 10 cubic feet. As a geologist this got me thinking. Is it specifying one single large crystal here or are we talking about rocks and stone too? What about native element minerals like tin, copper, silver, gold, diamond, graphite, meteoric iron, etc? If I'm dealing with rock should I just use Stone Shape instead? ![]()
![]() I know you can attack with whatever you are holding in your spiked gauntlet, but can you attack with your spiked gauntlet when you're holding a weapon or an item such as a wand? Weapons: If you're also wielding a weapon in your hand punching with it in your grip wouldn't be different from punching with an Yawara. (In the real world, you'd probably just use the hilt or haft of the weapon quite effectively, but this is Pathfinder and that incurs a penalty/requires feats) Small Items: Wands (6 to 12 inches long, 0.25 inch thick) are similar in length and a little thinner than Kubotans (5.5 inches long, 0.56 inches thick). One of the defensive moves they teach with a Kubotan is to punch while holding it. ![]()
![]() Am I doing something wrong? I'm not seeing it, but when I search for say "ability score increases" or "Sohei" or whatever question just came up, I'm unable to find FAQ results in the website's built in search function. It would be nice if it came up in the search results and even better if it came up as one of the top (if not the top) results when sorted by relevance. ![]()
![]() So I'm drawing up a new character for PFS, and I decided to try to fulfill a knowledge monkey, support/control oracle. This will be my first PC that's a full caster, so I'd love to have some feedback/thoughts, especially when it comes to spell selection. Osnap Ino
Background:
Orphaned and clumsy, Osnap was trained from an early age to be a shaman. However after her curse manifested itself, the girl was forced speak in a hedging and circuitous manner to keep herself from being constantly sickened. Her statements became filled with escape clauses like "try to the best of my abilities", "to my knowledge", "might", and "possibly". This annoyed her mentor to such extremes, that she was thrown out.
As she wandered, foraging and begging around Katapesh, a monk of Irori noticed her and brought her to the Halls of Irori, where she earned her keep as an assistant to the librarian. As she grew into womanhood, she spent her free time reading tales of faraway lands and peoples, wondrous sights, and terrifying beasts. She vowed one day to see many of these for herself. Osnap got her chance when a few of her friends from the temple decided to undertake a journey to Absalom. On the long (but not that perilous) journey, Osnap, saw many amazing things: The despair of Okeno, Fair Jalmeray, and Ancient Sothis. Finally arriving in Absalom, it wasn't long before Osnap realized that the quickest way to more knowledge and adventure lay through the Pathfinder Society. -Half-Orc: Shaman's Apprentice, Sacred Tattoo, Skilled, City-Raised
L. 1: Noble Scion (Scion of War); Side Step Secret Revelation
Stats: STR 12, DEX 7, CON 14, INT 14, WIS 12, CHA 18
Description:
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![]() If I used Weapon Versatility to cause a rapier to do bludgeoning damage would I still qualify for swashbuckler abilities that require a piercing weapon? Or since Slashing Grace requires a slashing weapon, would it apply the dex to damage when I use a Sibat to deal Piercing Damage? ![]()
![]() This is based on another discussion, blackbloodedtroll thought I should move here. Q1) Does the handedness designation of weapon (light, one-handed, or two-handed) change based on the wielder or is it inherent to the weapon.
The RAW suggesting YES:
PRD reads (emphasis mine) wrote: Light, One-Handed, and Two-Handed Melee Weapons: This designation is a measure of how much effort it takes to wield a weapon in combat. It indicates whether a melee weapon, when wielded by a character of the weapon's size category, is considered a light weapon, a one-handed weapon, or a two-handed weapon. PRD reads (emphasis mine) wrote: The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature wields a Medium one-handed weapon as a two-handed weapon (it still takes the –2 penalty for using an inappropriately sized weapon). If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all. In the above we find that the designation is based on the amount of effort it takes to wield for a particular user. A huge creature with hands, if it were so inclined, could take the inappropriately sized penalty (-4) and two-weapon fight / finesse two medium-sized polearms. For them, the weapons' designation has been changed. Q2) If so, does a class ability/feat/trait (such as phalanx fighting, jotungrip, shield trained, etc) which changes the effort to wield an item, does it's effort designation change for the creature with that ability? A FAQ suggesting YES:
Pathfinder RPG Core Rulebook Frequently Asked Questions writes: wrote: If you're wielding it in one hand (even if it is normally a two-handed weapon), treat it as a one-handed weapon for the purpose of how much Strength to apply, the Power Attack damage bonus, and so on. "And so on", is not super helpful, but its an inclusive statement not an exclusive statement. What effects are covered by it, seemingly all, as none are excluded. Q3)If both of the above are true, then given the RAW of Effortless Lace, is it then applicable to what would normally be two-handed weapons, but which are for certain creatures (with abilities like those mentioned in Q2) considered one-handed weapons? RAW Analysis of Effort Lace:
Effortless Lace (emphasis mine): wrote: ... We encounter some imprecise wording in Effortless Lace. In other clauses they mention "Intended Wielder", which clarifies some parts of the abilities but isn't applied to this restriction. (Note: The term "Intended Wielder" brings with it more problems, say I had a blacksmith create a huge rapier just for me, I'm still the intended wielder.) You could then ask, in this case, does the one-handed weapon for the "wielder" or the "intended wielder" or somebody else all together? If it's the "intended wielder", this one-handed weapon is still a two-handed weapon for the "wielder" and thus isn't a one-handed weapon for the "wielder". If it's the "wielder", this one-handed weapon is a light weapon for the "intended wielder" and thus isn't a one-handed weapon for the "intended wielder". In any case, by RAW the light/one-handed/two-handed designation is creature-specific, by it's very definition (see Q1). The handles, weight, etc. may or may not be appropriately sized (and there is a penalty for that), but they still have a changed designation. And if they have a changed designation of one-handed, and deal piercing or slashing damage, they become items eligible for use with Effortless Lace
Synergy) If all the above are true, one could make a polearm finessable in certain cases. Currently they are already flurry eligible in certain cases (see Crusader's Flurry or Sohei). Anyway I think it's probably pure cheese. I'm not even sure its optimal. But it looks like it may be RAW. ![]()
![]() While giving advice in another thread, I found a way where you too can now stroll about in your leather undies and wield shield and spear. It involves some loose RAW/RAI. But it should be "fun". We've all seen the Phalanx Soldier Fighter Archetype before. However when combined with the relatively new Effortless Lace, you can now finesse both your shield and spear. Polearm (2-Handed) =(Phalanx Lvl. 3)=> Polearm (1-Handed) =(Effortless Lace)=> Polearm (Light) Heavy Shield(1-Handed Bludgeoning) =(shield spikes)=> Heavy Shield(1-Handed Piercing) =(Effortless Lace)=> Heavy Shield (Light) Now they are both subject to the benefits of weapon finesse. Pump up your Dex, and wear your... um... "light armor", while hanging around with your best platonic friends as you adventure. Anyway, I'm not sure this concept is optimal (or original) by any means, but some other thoughts...
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![]() I was wondering if the Angelic Aspect spells and the Evangelist's Spiritual Form Class Feature stack. Any thoughts? Lesser Angelic Aspect:
http://www.archivesofnethys.com/SpellDisplay.aspx?ItemName=Angelic%20Aspect ,%20Lesser Archives of Nethys wrote:
Evangelist Class Feature - Spiritual Form: http://www.archivesofnethys.com/PrestigeClassesDisplay.aspx?ItemName=Evange list Archives of Nethys wrote:
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![]() I'm attempting to build as optimized a trap-disarming skill-monkey as I can, to fill a role in my home game. As we'll be starting a new adv. path soon. Currently, no intelligence's greater than 10 at the moment for the other 4 players (Barbarian, Cleric, Fighter, & Sorcerer), the sorcerer is the party face. We'll be starting at level 1, with a 20 Point-Buy. The closest I've ever come to playing a spell caster is a Ranger (I usually just buffed). This is what I've come up with so far.
Build for Archibald:
Muse-Touched Aasimar Str 14 Dex 15+2 Racial Con 12 Int 14 Wis 7 Cha 15+2 Racial Traits:
(Bard Archaeologist 18, Paladin - Divine Hunter 2)
Questions:
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