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![]() For some reason, the players in my group and myself have never really used the invisibility spell much, so I have a basic question from our last gaming session. The PCs were engaged in melee with an opponent whom they were beating pretty badly. On his turn in melee, he attempted to escape by taking a 5-foot step and then drinking a potion of vanish (same effect as invisibility except just lasting 1 round.) The party's sorcerer was next and guested correctly that the opponent has become invisible and what square he was in. The sorcerer wanted to cast daze against the opponent, but I ruled this wasn't possible since you couldn't see him. The player argued spell casting should follow the same rules as a melee attack if you guess the correct square (full concealment=50% miss chance.) Did I rule correctly? Thanks for the input! ![]()
![]() In my campaign, the PCs are being intentionally hardheaded in regards to our resident pirate ghost captain. They suspect showing him the locket will allow him to finally rest but have steadfastly refused to do so. They've given two reasons for this behavior: 1)they think he's of evil alignment and don't want to give him the satisfaction of seeing the locket and 2)they're worried he will make off with the jewelry, and they'll lose a 500 gp chunk of treasure in a pretty sparse campaign so far. Even though I use the slow experience track in my campaign, the PCs just reached 3rd level due to some precursor adventures and a lot of additional encounters I've written on the Shiv. They've fought the captain twice now, and he didn't pose much of a challenge either time. The party is pretty well optimized with a paladin, urban ranger, cleric, and sorcerer in the group. I want to give Avret Kinkarian justice with the rich back story James Jacobs wrote, but I'm at a loss at what to do next. I hate to just have him disappear without reaching story resolution, but running encounters is becoming a waste of time now. Any suggestions or experiences from you own campaigns would be greatly appreciated! Thanks! ![]()
![]() Serpent's Skull Volume 37 has an undead creature named the tuyewera in its bestiary. Its stat block lists "vulnerable to sunlight" as its weakness. Maybe the obvious is escaping me, but what does that entail exactly in terms of gameplay? I can't find any further mention of this anywhere in its description. Two other undead with "vulnerability to sunlight" have vastly different effects. For example, the vampire is staggered on the first round of exposture and destroyed on the second. A bodak takes 2d6 points of damage each round. The bestiary here was written by James Jacobs and F. Wesley Schneider so I wanted to says thanks for developing a great monster, and if you guys are reading, I'd appreciate any help in this matter. ![]()
![]() According to the core rulebook, druids are proficient with clubs, daggers, darts, quarterstaffs, scimitars, scythes, sickles, shortspears, slings, and spears. The weapons list has been updated several times since then with releases such as the Advanced Players Guide and Ultimate Combat. Any official word on updating the druid's weapon choices? I was specifically wondering about the terbutje which themantically seems like a weapon a druid would use. We're sticklers for the "offical rules" in my campaign, so if any Paizo developers have an opinion, I'd love to hear it. ![]()
![]() In the scenario I'm currently writing, the party will find themselves in a narrow alleyway where their enemies will drop a large net on them from the second story of a building. For the purpose of the attack roll, should I roll one time or roll multiple times against each character? I can almost justify either approach depending on circumstances, but I was wondering what the official word would be. Thanks for the help. :) ![]()
![]() With my campaign about to kick off, I was wondering how other GMs have handled the possibilty of romantic relationships between the players and NPCs. Granted, conditions are rough and not exactly "romantic," but that kind of adversity can also bind people together really fast. Aerys and Gelik could be a bit problematic in this area, but I could see Jask or Sasha being open to a relationship. Maybe not a deep spiritual one since the castaways lack good alignments, but something that works for each of them. Any good roleplaying stories out there? These "island romances" might also have serious consequences when sorting out the factions in "Racing to Ruin!" ![]()
![]() I'm prepping right now to start the campaign and was wondering how other GMs have been handling the wandering monsters on the Shiv. James Jacobs writes in the Bestiary that many of the wandering monsters are in limited supply. This makes sense since the island is only 30 square feet and a self-contained ecosystem. Has anyone actually quantified the number of monsters on the island? The text of the adventure lists 22 Thrunefang cannibals, so we got that number. The winged chupacabra is also a special one of a kind opponent, so that's okay. We could also add up all of the predator dens on the island and get the figures for those creatures. Have you fellow GMs gone this route or just winged it? Thanks... |