Lady Lyra Anna Fitzroy wrote:
We have actually! I'm going to hold off on posting myself until he makes my introduction, as he'll have more information about how exactly I go there. To my knowledge, last thing she'll remember is trying to do something, where a friend in sigil failed to keep her safe and she got KO'd. Next thing she knew, she showed up... Probably here, as it'll make the most sense.
GM Hansj wrote:
Just to save you some time, TL;DR- Creation- Make things, very free-form. Think if a wizard was focused only on true creation, minor creation, fabricate and true creation. A powerful sphere as a resault. Enhancement- Mimics magic items that give +X Stats to things, also has Animate object and "Awaken," including something that mimics living spells. War- Relatively simple but large area of effect spells that give small bonuses to any number of people Warleader- same as War, but not magic Artifice- improve your ability to create things and give material effects to the items you make Perform- gives some non-combat performances directly and material effects in combat.
GM Hansj wrote:
Wonderful! I've started on the character sheet, so my apologies for taking so long to respond- Character sheet creation is complex for a 14th level character, and I do work full time. I hope you don't mind, but it will require access to Spheres of Power- Particularly the Creation sphere and Enhancement sphere, as I plan on emulating a siberyus mark using spheres of power, fluffing it as an innate part of her design meshing with her dragonmark to let her gain more from it. Notably, she is going to be very charisma based, and probably going to be an Incanter. I don't suppose I could request that incanters be bumped to a 4+int class, or to be allowed to take some Skill Spheres to hopefully offset my low skill ranks. The only other stuff might be a war sphere talent to emulate a music box, some warleader sphere talent to emulate vocals, and maybe some perform or artifice talents if Guile is on the table.
Hmm... Color me interested, the story sounds incredibly interesting, and what I've read is very engaging. I don't know if this is the game for it, so I'll toss out a concepts before attempting to apply in full: > **Bella, The Musicbox**
And an intention that was never resolved, as she fled and was immediately adopted by planehoppers who had no idea how terrifying the existence of a dragonmarked warforged truely was due to how isolated Eberron is from the rest of the multiverse, and was immediately stolen from there into the greater planescape, leaving a woman who was just another oddity in a universe of oddities. Or, at least in theory a woman. Truth be told, she still has trouble conceptualizing herself as a woman rather than a thing to be used- Her previous situation before discovering her dragonmark was quite unfortunate (Having been sold off after her creators death to provide poison to assasins and be entertainment). Backstory format stolen from Johnny's character: History] Themes/Trops: Bella was made to create. Bella chose to run. From her heritage, from her past, from her very world, when she faced the idea of being anything more than what she was, she ran. And eventually, she's going to have to stop running from everything. As she joins the group, she'll strafe around it. CLEAR MOTIVATIONS/GOALS:
Questions IF you have your character outlined:
__A. Technology-level?
__B. "Values"? (honorable? Corrupt? Trading oriented?)
__C. What was the geography of the world?
__D. What races existed and how did they relate?
2. How does your character manage to keep a low profile in a mostly human plane? What would your *cover* occupation be?
3B. If you have NOT been in the organization long, how do you find your way to Sigil or where you were recruited?
Hmmm... color me interested, either with an inquisitor//cleric (For a more necromatic character) or a mesmerist//sorcerer (For a more enchantery character). I noticed a lack of debuffs in a party that might not rely on them, but will certainly be able to use them in their toolkit. Utility casting is filled, martial is filled, I figured I'd check to see if this sounds like something that would compliment the party?
Hmm... On one hand, I don't know if you'll let me, as this will most likely require pre-game crafting. On the other, it would be *incredibly* fun to do... Quick question: How do you feel about a construct-focused wizard? As in, a wizard focused around creating and utilizing constructs? If so, what would the rules for pre-game crafting be- the usual +50% if we have multiple crafting feats? I know I want to play a high-level divination focused wizard, because I've always wanted to play someone who could plan ahead and essentially work with a team to create a bunch of chaos, and this seems like the best game to do so.
Dumb question, how are you handling material components? In addition, how are you pricing spells added through a spellbook? If you made the curio essentially a blessed book, would you price it at .5 the cost to scribe as accessing another spell book, as per the Arcane Magical Writing rules? Or would you rather be like "F+*! it, you can trade the weapon enhancement bonus for full spell book," just to make life easier. In addition, how would we handle material components? I presume making your curio disposable would be out of the question, so would spending 5x the cost of the component on the curio qualify? Or would you price it through something like Blood Money, where it drains a stat instead?
Alright, more stuff! May I request the following martial tradition? My character is very much not a "I pick up a sword and stab someone" type, but more the supportive active type: > Words break bones This tradition is basically a modified scholar tradition
Secondly, this one focused on vancian to magic transperancy- Do racial CL boosts from vancian casting schools apply to their directly corresponding sphere's caster level (Divination to Divination and Enchantment to Mind?) What about racial DC boosts? Can we select alternate racial traits if the base trait is priced in the RP system?
Gaaaaaaah, why did I chose such a hard concept as "Character granting narrative control over the story," especially without the "Character granting narrative control over the story" subsystem >_< I think I'm mostly getting to the theme through a combo of Divination, Fate, Mind, and Time comboed with some talent flexing. I do have some questions: (1) If an archetype has two features that are always a package deal (In this case, Poison Lore and Poison Resistance on Investigator), would those be allowed to be considered one feature for the feat buyback rule? (2) Secondly, Ritual Casting. I mentioned it, but I want to know what level of scope and access to Ritual Casting, if any, I should expect as an advanced magic system. Ritual Casting grants limited access to Vancian Casting (Essentially preparing spells for 1-4 SP), but further limitations are on you- Are they limited to vancian spell lists? Are they unbound by vancian spell lists? Are they much more limited to vancian spell lists? (3) Do you have any issues with the Mind sphere? Will any of the NPCs we'll be facing against be immune by default? (4) How do you feel about the following advanced talents: Sensitive Divinations, and Heroism,, and The High Priestess. Permitted, not permitted, altered, and so on.
Gotcha! Thank you for slimming it down- I'll probably end up sticking with Tiana, but Alissa has potential too. I'd like to hear which you feel like is the better candidate after getting a more complete overview of her. Seer of Shadows wrote:
Nice! I'm currently leaning much closer to this storyline here- It's a set of imagery and storytelling that I'm familiar with, and I'll be able to make it pretty easily and whole. But more than that, being able to give autonomy to others in order to provide them the support they require is a thematically engaging narrative hook, even if that hook requires significant foresight. Seer of Shadows wrote:
Gotcha! She's based around Victorian lady boxing clubs and groups in the 1800s crossed with the ideal matron-stubborn, stalwart, strict and matronly. How that will manifest will probably be just the boxing sphere with the divination sphere interlinked together, how that will manifest I don't know yet. The character will have presence, motion, and stability. Think Granny Weatherwax if she was a bouncer instead of a myth. And also gay.
I have multiple potential options, depending on what you feel like is the more interesting option. The first few are rooted in a mechanical niche that opens the door for interesting storytelling, the second few are more thematic tools with mechanics designed to fulfill them. Mechanical suite: The Psudo-Divine
This will be used in conjunction with the Ritual Feats, which grant me limited access to vancian spells through the spending of SP, which I can then pass off to my allies or minions to cast with as needed. If (And only if) if you allow NPCs to swear Oaths, I can then essentially bind NPCs to my service with Oathbind and grant them access to my limited spellcasting that way. Now onto the concepts! Tiana Grimm
What she didn't realize is that that penmanship, the ability to shift the story and it's nature, was something that would inevitably be etched into her own stories, as she gains the ability to pass over the pen to others for them to take control of their own tale. Margaret Carnegie
The thematic rather than mechanical
Alissa Brinks
The Yardspinner Because every good story in the 1800s needs a texan
Dotting for interest, with one primary question- Quote: following Spheres: Alchemy, Equipment, Leadership, Tech, Technomancy, and Trap. Uh- So do we exchange martial traditions for Martial weapon proficiency? Because Equipment is basically the default sphere and is in literally every martial tradition save for *three.* Also, why the bias against Trap sphere? Is it because it's probably one of the largest enabling spheres in the system?
Seer of Shadows wrote:
In this case, it's specifically for LNC. Primarily, about how "Human" I should make it. I'm debating whether or not it'll speak english, whether or not it should start in a body that is solely "It," or what else I should do for it. Seer of Shadows wrote:
The problem in this case is that the rules for Illusions are incredibly soft. Mechanically, there's nothing to say that because they see a Lion they react as if they are seeing a Lion, or they might presume it's just an illusion because they know an Illusionist is about. Nothing to say that, if they see the haunted specter of their dying grandfather clawing at them and saying "Peter, peter, please, please, they're killing me peter, please!!!" the target will respond *at all.* I had a campaign where I worked to establish that a shadow creature was haunting the kingdom, only to have it fail because they were just like "Hey, that's all just an illusion, who gives a s#~% that an ominous ghost is quietly whispering that the kingdom is doomed." So yeah, I just want to have some examples of where the limits of illusions apply.Seer of Shadows wrote:
Thank you, but in this case, I'm specifically talking about the Faction Sphere's Requisition ability, particularly with the Supply package, in order to requisition Scrolls and Wands from my faction. Will I not have access to these talent effects for an extended period of time? New questions!
In addition, what are the rules for the creation of martial traditions? 2 equipment 2 other talents? In addition, are Unified Traditions avaliable, with custom traditions on the field? What materials currently in playtest can we request? I have two things I want to look at- A Leadership Sphere feat that allows them to select Utility Talents, and a Trap talent that allows them to reveal traps as a [Plan] Finally, can I request the ability to use Vancian Spells in Trap Sphere Traps through the Spell Trap feat?
Heya! It's me again, with more questions: 1. Your stat array methodologies- Does the 26 stat cap include enhancement bonuses? 2. How long do you generally expect for most combats to last for? How much time do you generally have between combats? Will that be under player control or should we expect the combats to flow as they come unless we actively plan to stall them? 3. If a creature does not have a mouth, does not have a face, and cannot speak, than would any of it's other forms of communications be translated? What if it could send it's data in an audible form? 4. Having my illusions Do Things- How close to the binds of reality will my illusions have to behave before they start requiring saves? Will someone who can deduce it's an illusion but has not saved against the illusion react as if it is an illusion, or will they still react as if it was not an illusion? Mechanically, working on Isabel (As she'll be the simplest one). How much of her backstory do you want written out? In addition, how quickly will she be able to join a Faction in order to requisition magic items?
bigrig107 wrote:
That actually does matter a lot to LNC too, because I'm debating how I'm going to be having LNC communicate. I was considering if LNC would communicate through stock exchanges, and how that would transfer into an actual setting, but if all her thoughts are translated and everything else is translated, that's going to be interesting. (Also. Imagine being able to talk to your spleen for the first time. How f#$&ed up would that be)
Seer of Shadows wrote:
For the LNC, I'm partially basing her on a college professor I had- Old fashioned, old styled, deeply out of touch, but oddly innocent in their claims and genuinely earnest in their belief of it before those quiet ideals are shattered and broken through brutal recognition that other people are people for the first time. For Isabella, I was planning for a slightly more spiteful doctor-like personality. A woman who maintais a gleeful facade in the face of insurmountable odds, but mostly runs off of spite against the fact that the Gods have wronged her at every avenue. A blunt declaration that, despite the fact that everything is going awfully and completely off the rails, she'll still find ways to succeed in the face of insurmountable odds to make things better. However, I have very little faith that these characterizations will pan out in actual gameplay- In my experience, the best laid plans go completely out the window as soon as they hit another living individual. It's always better to have a character mesh with the party than stick to the plan you origionally wrote out. I'll send out my request later next week, because this month has been busy as a hurricane, but LNC is going to be a Collective Wraith with the Factions sphere and Isabella is going to be a straightforward Arcanist//Mastermind with the martial talent progression feat trade, focused on Traps and Magic.
Alright, the two potential characters set up: LNC: The Living Corporation:
LNC (Lorrain Nicholas Charles) was a US based accounting and data analytics firm known for their use of advanced AI technology and custom hardware to create cutting-edge analysis, outpacing their competitors by hours instead of milliseconds. They were known for the creation and destruction of economic standards through utilizing a non-standard structure etched in routine and behaviors taught to their employees. Well known for loyalty and trust, they were at the cutting edge of accounting technology and helped multiple large shareholders to maximize profit and ensure incredible success. Following the Dark Twilight Revolution in early 2028 and the change of government partially brought about by the success of LNC and it’s dominance in public companies, the company itself was charged with multiple offenses under recently passed legislation “The Corporate Personhood Act” and through various legal finnangling, the seizure of assets and destruction of the corporation by the government was declared “Equivalent to death, and as such a viable method of legal reprimand”. All assets were seized by non-shareholder stakeholders, most of the C-suite and multiple levels below it were put in prison, multiple shareholders were executed, and the remaining employees were given hefty severances. The company was dissolved into multiple smaller organizations in order to prevent similar monopolies from being established ever again. The death of a corporation is a hard thing to really pin down. Is it when it stops existing as it once did? When the purpose it was made for ends? When the final shareholder dies? When the employees no longer are there? When it stops producing revenue? Corporations, despite the previous legal gerrymandering provided in 2012 to maximize control and meld with government, are not people. But what if I told you that, in this one, small case, a corporation could feel? Not necessarily understand what is going on, not outside of the world of figures and data, but could understand it and through the intermingling of society end up creating a life of its own? What about when it gets a soul it doesn’t understand? What about when it realizes that it has, in fact, come back from the dead? When it is given a whole new world of financial information to analyze, and people to analyze too? When something is designed to grow, dies, and then discovers that it can grow more again?
Isabella d’Arbol: The Stolen Daughter:
How do you tell a daughter you sold her future away. That everything she does from now until eternity is defined by the fact that her future will be taken from her by an ancient force, looking for power. What do you do when your daughter seems so bright and gleeful at the fact that her future is hers? When she has dreams of re-shaping the world? When all the blights that seem to trip her, all the things that she works so hard to prepare against, all are things fighting against the ancient force that try and chain her down to keep her from thriving are for the good of the world? What do you do when you can’t even tell her that. As she crawls in your arms and weeps about the pain she suffers, the fact that despite putting every single bit of foresight forward, she still failed. That no amount of magical powers, magical foresight, and planning for ever contingency could stop her failure. Because if she does succeed in her goals, of creating a tribe learned in letters, learned in details, learned in law, she would be damning them all. She would be damning the world. He took her anyway, at the age of 25. All the planning in the world didn’t stop it when she figured it out. Every arcane edifice, every tool, every drop of trickery up her sleeve didn’t stop him from taking her body, taking her life, and taking her future. But she could burn her future down. She could let herself die. For despite going up against Asmodeus himself, she had spent years learning how to outwit gods. And the contract never mentioned setting the body up to die when it’s taken. Thoughts, comments, advice? Opinions? Any recommendations, anything I'm missing, and anything I should focus on?
I'm hoping it'll be more exploration and utility oriented, as that's how I'll most likely build up any of my characters. In this case, I'll drop the buffer mage, and instead double down on either the Corporation or the Doctor Who knockoff Before I start digging even deeper into character building than I have, I'd like to know which you would prefer. While I know the other two spheres systems have been given a blanket go-ahead (Might and Magic), is the newness of Guile something that I am going to have to be concerned about? Currently, a lot of the material just finished being published, and I access it mostly through the Wiki or the playtest documents. I mostly use the Faction sphere and the Mastermind class. In addition, this is largely a question of what type of character you'd really prefer- A wandering woman who has learned that her entire experience is constantly falling into chaos, and because of that she needs to plan for everything, and has constantly had to rely on creating traps and similar to prevent things from trying to hurt her. or the aforementioned living corporation, not quite knowing how the f#+% it's alive, but understanding for the fact that it is in fact alive and wanting to figure out how to keep itself from dying a whole second time.
bigrig107 wrote: If anyone has any recommendations for a good artificer class, feel free to shoot it my way! For something dedicated, Drop Dead Studios Artisan is gooif different, as is the 3.5 conversion on the enberron artificer. For something where it is a primary tool but not the only tool, Spheres of Power has the Essence Smith blacksmith, and Akashic Magic has the Vizier.
Hello! I'd like to bring in 2 potential options, depending on your DM style How do you like to run your games, and what is your general thoughts on Divinations and Illusions? For example, how do you feel about someone using divinations to plan aggressively ahead? How much planning do you think we'll be able to get away with? In addition, how much will we be able to set up the field? I have three potential options here that I would just like to propose until I actually try to apply: Option 1: What's essentially a melding of a traditional wizard with The Doctor to pull s**% out my rear exactly as I need it, pull so many tricks out my sleeves, and use traps in order to get what I need. Option 2: The strategist- Someone focused on supporting, orienting, buffing, and working with their team from the backlines as a remote support person. Basically designed around providing personal ranged buffs to the party. Option 3: The Ghost of the East Indian Trading Company (Or similar corporation). AKA, a living corporation that is currently attempting to pull things out their rear, desperately trying to stay alive in a world that is foundationally not designed for it as something that exists for a world that does not exist anymore. The exact stuff I'll need for each concept is going to be provided when I decided on the concept, but I want to make sure I'm not bringing in a concept that goes against what you think is fitting for the game. |