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*** Pathfinder Society GM. 217 posts (305 including aliases). No reviews. No lists. No wishlists. 17 Organized Play characters. 1 alias.


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Wow talk about threadomancy guys!


And remember they suffer from the same rules as any ranged weapons, so -4 when casting into combat (unless you have precise shot) and -4 when casting at a prone target.


I was looking to make a cleric of the night and stumbled across Laori and embracing my dark lust for her and want to make a character based on her. Her as he stats in the module are still 3.5ish so any one made a build based on her and got any suggests you might have done from how she is protrayed.

Thanks.


@Coraith - love that build, going to do it myself. What armour did you give him?


RedDogMT wrote:

Ranged Touch attacks from spells are subject to the -6 penalty for firing into melee.

See this thread: LINK.

Thanks for the Link. I'll waid in on that thread ;)


1 person marked this as a favorite.

A question has come up about ranged touch attack into combat and if there is a penalty or not. I beleive it is no because of the following:

Page 184 Players Guide wrote:


Shooting or Throwing into a Melee: If you shoot or
throw a ranged weapon at a target engaged in melee with a
friendly character, you take a –4 penalty on your attack roll.
Two characters are engaged in melee if they are enemies of
each other and either threatens the other. (An unconscious
or otherwise immobilized character is not considered
engaged unless he is actually being attacked.)

If your target (or the part of your target you’re aiming at,
if it’s a big target) is at least 10 feet away from the nearest
friendly character, you can avoid the –4 penalty, even if
the creature you’re aiming at is engaged in melee with a
friendly character.

If your target is two size categories larger than the
friendly characters it is engaged with, this penalty is
reduced to –2. There is no penalty for firing at a creature
that is three size categories larger than the friendly
characters it is engaged with.

As seen here, it says ranged weapon, and nothing about touch attacks.

Precise shot backs this up with

Quote:


Benefit: You can shoot or throw ranged weapons at an
opponent engaged in melee without taking the standard
–4 penalty on your attack roll.

.

Which again says nothing about touch attacks.

So I guess the question is does a ranged touch attack count as a ranged weapon, and if so where does it say this.

And is that why you can apply point-blank shot to rays and ranged touch attacks?


redcelt32 wrote:

There is an air elemental sorceress in our current game who uses this build with shocking grasp.

You select the magical lineage trait which lets you remove one level off of adding metamagic a particular spell. Take reach spell and now you have shocking grasp that is ranged. If you get two traits, precocious spellcaster nets you one additional level of damage dice tacked on.

This is very effective early, though it requires a full round cast. You can continue to make shocking grasp effective later with intensify spell also.

This does make you somewhat of a one trick pony for a while, but its a good trick unless your opponent is immune to lightning. By the time this isnt effective anymore, you should have a lot more tools in your bag of tricks anyway.

Basically how I'm playing my storm born sorc. I found a feat though in Ultimate Magic called Spontaneous Metafocus which lets you for a chosen spell, cast it as a normal action, rather then a full-round. And then I plan on taking Intensified Spell at 5th level to keep it as my primary spell. So means I will have a ranged touch attack shocking grasp that goes upto 10d6 that i can cast as a first level spell without as a normal spell.

Yes I will become a one trick pony with shocking grasp, but he is also the primary talker in the group so been having fun with him anyways. But that being said I haven't taken shocking grasp as yet, as I'm waiting for to get it as a bonus spell, but will level in my next PFS game. So until then I've been just using a crossbow for damage as most of his spells have been battle field control such as colour spray.

So there is some threads around with stormborns to go down the spell Elemental Focus (Electricity) feat try, and spell penetration etc etc. So just have to remember being a blaster means most of the spells are reflex saves. So against any sort of rogue, you will no doubt miss, but with a ranged touch attack the chances are better.

But check out http://www.d20pfsrd.com/extras/community-creations/ogreslab/sorcerer-spell- selection.

3/5

Hey, I'm got monday free if anyone is up for a game.

3/5

Found this on another thread

http://www.d20pfsrd.com/basics-ability-scores/character-creation


I wrote a Character creation program a couple of years back that I was going to use, but then APG came out and blew my whole concept of automating as much as I could out the window. You can find it on my development blog if you want a look. I have moved jobs so no longer writing in that language it's in, so really haven't had the time or motivation to get back into it to only automate what is needed, and leave the rest to be control by conditions and effects.

The reason I starting developing that was because I had this great fillable/savable (if you had full adobde) PDF called SSA-X2 which was fantasic and based a lot of my ideas from it. But the guy who was developing this went from 3rd to 4th ed, so there was no pathfinder version, and before I could convincing him to make a pathfinder version he stopped all development. You can see a preview of the page here, and really only needs some tweaking like the skills, and CMD/CMB stuff.

Now that fortunately is not the end of the story, he did put up all his source code for someone to continue on with this, and I fortunately grabbed it before his domain shut down, but I haven't had the time or the knock with Abode to modify the page. I've put the notes he had on his page to be able to edit the pdf, so if someone is good with these, let me know and i'll put the files up somewhere for you to download

Development info:
Requirements
In order to edit SSA-X2 products, you will need the following software:

Adobe Acrobat Professional 7.0 (or newer)

It is highly recommended you have a dedicated code editor capable of managing JavaScript syntax (as the code editor built into Adobe Acrobat is very rudimentary). Notepad++ is a free tool that suits this role wonderfully.

All dialogs code has been created using Windjack Solutions AcroDialogs plugin for Adobe Acrobat. Though the code (and thus the dialogs themselves) can be modified through JavaScript alone, AcroDialogs makes initial dialog creation and tweaking immensely less tedious. We can't tell you enough how useful this plugin has been, nor how helpful the people at Windjack Solutions were in answering our questions.

Additionally, you will require the following software in order to modify artwork or page layouts (respectively):

Adobe Illustrator CS3 (or newer)
Adobe InDesign CS3 (or newer)

Download
Product Source Files
Each of these archives contains original layouts, JavaScript code files (also available within the product PDF itself), dialog layouts, and sample XML data files, as well as a copy of the standard edition SSA-X2 product.

Shared Resource Archive
In order to modify artwork or edit the page layout, you will also require the SSA-X2 Shared Resources archive. This includes required fonts, graphics, licenses, and other support files that are used across multiple SSA-X2 products. You only need one copy of this archive to work on any and all SSA-X2 products. In order to maintain reference links, decompress this archive into the same top-level folder as the SSA-X2 product folders (above).

3/5

I wrote a Character creation program a couple of years back that I was going to use, but then APG came out and blew my whole concept of automating as much as I could out the window. You can find it on my development blog if you want a look. I have moved jobs so no longer writing in that language it's in, so really haven't had the time or motivation to get back into it to only automate what is needed, and leave the rest to be control by conditions and effects.

The reason I starting developing that was because I had this great fillable/savable (if you had full adobde) PDF called SSA-X2 which was fantasic and based a lot of my ideas from it. But the guy who was developing this went from 3rd to 4th ed, so there was no pathfinder version, and before I could convincing him to make a pathfinder version he stopped all development. You can see a preview of the page here, and really only needs some tweaking like the skills, and CMD/CMB stuff.

Now that fortunately is not the end of the story, he did put up all his source code for someone to continue on with this, and I fortunately grabbed it before his domain shut down, but I haven't had the time or the knock with Abode to modify the page. I've put the notes he had on his page to be able to edit the pdf, so if someone is good with these, let me know and i'll put the files up somewhere for you to download

Development info:
Requirements
In order to edit SSA-X2 products, you will need the following software:

Adobe Acrobat Professional 7.0 (or newer)

It is highly recommended you have a dedicated code editor capable of managing JavaScript syntax (as the code editor built into Adobe Acrobat is very rudimentary). Notepad++ is a free tool that suits this role wonderfully.

All dialogs code has been created using Windjack Solutions AcroDialogs plugin for Adobe Acrobat. Though the code (and thus the dialogs themselves) can be modified through JavaScript alone, AcroDialogs makes initial dialog creation and tweaking immensely less tedious. We can't tell you enough how useful this plugin has been, nor how helpful the people at Windjack Solutions were in answering our questions.

Additionally, you will require the following software in order to modify artwork or page layouts (respectively):

Adobe Illustrator CS3 (or newer)
Adobe InDesign CS3 (or newer)

Download
Product Source Files
Each of these archives contains original layouts, JavaScript code files (also available within the product PDF itself), dialog layouts, and sample XML data files, as well as a copy of the standard edition SSA-X2 product.

Shared Resource Archive
In order to modify artwork or edit the page layout, you will also require the SSA-X2 Shared Resources archive. This includes required fonts, graphics, licenses, and other support files that are used across multiple SSA-X2 products. You only need one copy of this archive to work on any and all SSA-X2 products. In order to maintain reference links, decompress this archive into the same top-level folder as the SSA-X2 product folders (above).

3/5

Thanks Daniel, I think I'll "sneak out" and attend this on wednesday. just shot you an email so if you can reply with some more details that will be great. Would love to play a sorceror with the stormborn bloodline btw.


Hi All

Someone i know of wargamerau.com and myself are looking for a PFS game with some in Brisbane preferable south side (myself Mt Gravatt, him Moorooka).

We prefer to play, but either of us might be willing to DM and then change over at some point (myself from an adventure path).

I prefer to play bi-weekly on a night after 7:30 as I have kids. Anyone interested drop me a line.

Lael.

3/5

Hi All

Someone i know of wargamerau.com and myself are looking for a PFS game with some in Brisbane preferable south side (myself Mt Gravatt, him Moorooka).

We prefer to play, but either of us might be willing to DM and then change over at some point (myself from an adventure path).

I prefer to play bi-weekly on a night after 7:30 as I have kids. Anyone interested drop me a line.

Lael.


I play a druid who spends all his time in earth elemental form so he gets DR 5/- and is immune to poisons and sneak attacks. So funniest thing happened, he broke into a warehouse and their protection was a rogue hiding. So it came up to my character and tried sneak attacking with a dagger of venom. Funniest thing was my DM asking me what my character was immune to, and then goes take 4 damage, and I replied so non then with my DR. So the rogue npc goes "aww crap" and bolts.


Fantastic! thanks


Bit of a threadomancy, but on same topic. Anyone know who or where the NPC from page 203 comes from?


Starglim wrote:


Understood. That's a property of the specific weapon, so you'd have to enhance it to the full 50,335 gp value to get that ability by RAW.

Cool, that's where I was heading to as well.


Its the Wielding Bastard Sword as Short Sword which has me most interested in it.

PRD wrote wrote:
This sword is the size of a bastard sword. However, a sun blade is wielded as if it were a short sword with respect to weight and ease of use. In other words, the weapon appears to all viewers to be a bastard sword, and deals bastard sword damage, but the wielder feels and reacts as if the weapon were a short sword. Any individual able to use either a bastard sword or a short sword with proficiency is proficient in the use of a sun blade. Likewise, Weapon Focus and Weapon Specialization in short sword and bastard sword apply equally, but the benefits of those feats do not stack.

But without an actual reference, the Sunblade is the only option.


Bonded item is a side not, more just interest if you can create "specific" items at all.


Yeah I'm little bit obsessed with the video atm, and the fact that the dancer is one of the hurly burly girlies doesn't hurt as well ;)


Hi All,

I stumbled across the Sun blade via another post and found that it is a weapon that has been converted from previous versions of D&D. So now in the current rule set, can you technically create a sun blade because some of the components don't really exist anymore.

Or is it a case with a specific weapon that there is a template/recipe to follow and that is how the item is created.

Just find that it has a construction line, so technically should be able to make it right?

Reason why I'm asking is that I'm looking at an Arcane Dualist Bard build, and think a sun blade would be create as a bonded item.


Oterisk wrote:
I wonder why no one has mentioned Arcane Duelist? She obviously has used her fascinate ability on the OP.

Well Oterisk, I think you win :) The bard archetype arcane duelist is fitting so much that I think 10 levels of it will be nice. I have 3 levels more (I base my character concepts on our current level in my main game), so might look at either rouge or shadow dancer. Pretty sure my DM doesn't like shadow dancers unless you can justify getting into the class as who is going to teach you the skills.

So thanks everyone, time to go looking for arcane duelist builds ;)


Thanks all, great food for thought!!!

It will have to be a pathfinder only build, but the APG will give me some options I can use.


Hey All,

I've been inspired by watching watching the dancer in Adele - Rolling in the deep, and just in awe of how this dancer moves and can so see her with a sword in combat.

But that is where I'm stuck, so what sort of build would you make for this. And yes its a her, Jennifer White as found in http://sarahlinstra.com/.

So basically high dex, max tumble and dance is where I've gotten while I'm still in awe. Thoughts?


Most archer builds tend to look at how many shots that can do a round to maximize their damage, however ranger/rouge build aka scout build to try and maximize the amount of damage with one shot using sneak attack and vital strike. Worth a look.


All depends on what sort of archer you want. Do you want to stand and shoot as many arrows as you can, or be on the move all the time and do as much damage as damage with one shot?

The feats you have select seems to imply you want to be the former, but to get sneak attack damage, you really almost need to be doing the later.

If you take the scout archetype, you can move 10 ft+ and deal sneak attack damage as if the target was flat footed. And as psionichamster said, you can take vital strike to do more damage.

But yeah I wonder how the DPS would stake between the two. Might do some calculations and find out.


I would recommend a level dip into monk for a druid. You need similar stats to a monk anyways based on wild shape only increasing your stats and not taking on the creatures stats.

I have my monk1/druid12 spend all time in earth elemental form and is pretty much unkillable.


Jeff Gilbert 272 wrote:

My monk didn't start with Stunning Fist.

If I take Stunning Fist as a general feat, can I use it 1/day for every 4 levels? Or a number of times per day per the Special section for Monks?

Thanks

How did you not start with stunning fist?


Technically no, because the spell only lists those elemental types. But I'm sure you could work it out with your DM. But you can summon them for sure.


Exactly as Elevn_Blades said, the clerics don't need to worship, but can be devoted to a cause. So in that case you could just have the "powers that be" and keep it vague enough to surmise there are no actual gods - similar to how Angel tv series done it. That way it allows still for the presence of fiendish and celestial creatures who are just opposite sides of the coin.


Nephelim wrote:
I was looking at the new Druid spells in the APG, and some of them look quite tasty...

Yes I love strong jaw, seriously massive amounts of damage when in huge elemental form.


Another way to do this, is somehow Awaken the elemental, and then take the leadership feat and have as a cohort.


Elementals all the way. Either Earth or Air!


Check our Treantmonk guide to Druids, he has it all covered for you in the The Spirit of the Beast section.


Battle oracle is pretty good fighter/healer.

Also druids can be pretty good, if you swap out all your non personal buff spells for cure's. Spend all your time in elemental form and you'll be right. And a level dip into monk is ideal.


That so works its not funny! Thanks


Hi All,

I play an human Druid who spends most of his time in Earth Elemental form, and while in earth elemental form doesn't age (part his his fluff agreed to with the DM along with a few other things).

With Bestiary 2 there is a playable race called the Oread who are humans whose ancestry includes the touch of an elemental being of earth somehow along its line. That race would suit him a lot better then a straight human, so I'm looking for ways (in game) I can have him change race.

Now I was thinking of some form of greater reincarnate which would be ideal considering reincarnate you keep all your feats and skill bonuses, with the physical stats changed, so then its just a race change. But the biggest down fall of that, is that spell technically doesn't exist ;)

So does anyone have any other ideas I could do similar to keep feats and skills, or should I just take the hit?

Thanks.


Hi All,

Well it has been sometime since any update from me on this. Basically when the APG came out with all the extra options, it put me off coding all those.

But now I'm decided to do some reworking on this and not and try and be as tricky with automating "everything as I can", but making it more flexible and automating "what I can".

So with that said if anyone has any suggestions on what they like to see changed such as size, layout or anything, let me know and I'll put that with my list of ideas that I am coming up with.


Ender_rpm wrote:
Earth Elements have Tremorsense 60', so that's how they "see", but as far as effecting another creature? I have no idea.

And that was the issue that when using the elemental body spell, you didn't get tremorsense but earthglide so how do you see...


I started a program called CCP (Character Creation Program) - Pathfinder RPG Edition, but haven't worked on this in quite a well. Basically the APG made my original concept to get thrown out the window as I wanted to automate as much as I could. But now I really need to go back and stop the automation as much and allow more manual entry. But might still be worth you having a look at here


More more lizard men anymore are there?


+1 Silver dragon


I've asked this question before about earth elemental seeing while earth gliding here, and if you have a look there, you will see there is no "official" answer at all for seeing while using the earth elemental spell. However my DM has agreed that my druid can have vision out to 60 feet similar to dark vision while earth gliding.

As for someone under the effect of meld into stone, they would still not be visible to the druid while just looking at the stone as until earth gliding then you would see it as normal stone/rock/etc. I would still think a perception check would be needed to spot subject in the stone, or at least see that there is something odd about the stone.

So then you could attack the stone and do damage as the spell details, or earth glide in and attack the subject directly (assuming there is room to do so). Any sort of attack I would think would expel the subject, so an attack to get some damage would be first choice.

As for attacking using earth gliding, as earth gliding is a personal effect, then you can't take anyone along for the ride, which really rules doing any sort of "drowning" effects while bringing the opponent along with you. But if you were doing a bull rush or overrun to push your opponent into a rock wall or something, means they would run into it, but you would pass right through.

I've used earth glide to attack from the side, underneath before, but that always leaves you exposed for a counter attack, unless you had spring attack. However doing this really gives you a degree of 3D tactics that typically only wizards have had access to while flying.


What can you tell us on the elemental player races?


I play a druid monk, though one level monk. I run this past my DM first though because of the one level dip, but my characters background totally allowed for it. I have him spend all his time in earth elemental form, and because of the monk level, he knows how to fight more effectively. I don't use any other ability besides the wisdom modifier to ac and cmd, as non can be used with a slam.


Hi All,

The improved natural attack does a pretty good covering most damage dice increases, but leaves out things like 2d4, 2d10.

So I've made the assumption that if you have something like 2d10, then 1d10 increase is 2d8, so multiple this by 2 to give 4d8.

Have I made a correct assumption there? Thoughts?

Thanks all


1 person marked this as a favorite.

Have you looked at druids at all? A cross class monk druid who goes into earth form will have a huge AC, almost impossible to do a combat man. against, and then is immune basically to rogues.

The problem with "tanks" in D&D is that once you get past a certain level you will have to deal with intelligent monsters who will attack certain types over the one who looks the most threat.


I'm uploading a new setup exe now. That contains the new destination path and also a working directy for the icons.

Otherwise let me know of any problems you have in the app.


Thanks guys, I'll look into that.


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