Exorcist

Lady Szasa's page

273 posts. Alias of Vrog Skyreaver.


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HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

All I could think of from Tarn's post:

NEXT TIME, ON DRAGONBALL Z!!!


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

See my notice in the Midgard game.

Also, forgot to post this there, but would you please mark the games as inactive? It will really help.

Thanks again for all you have done and best wishes!


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

"Focus on the casters in the back. I will hit the right ones!" Szasa shouts as she does just that, unleashing an explosion of Psychic energy on the 3 casters on the right-hand side of the crystal.

Casting Synaptic Static as a bonus action with metamagic, which specifically targets creatures in the area and deals psychic damage. It also gives them the effect on a failed save that causes them to subtract 1d6 from attack rolls and ability checks and con saves to maintain concentration for a minute. They get an int save at the end of each round to remove the effects. Saving is half damage.

Synaptic Static: DC 20 Int Save: 8d6 ⇒ (6, 3, 3, 3, 3, 2, 5, 4) = 29

Szasa then quickly gestures towards Purple and Purple and a ball of acid envelops both of them.

Acid Splash: DC 20 Dex Save: 4d6 ⇒ (5, 6, 5, 4) = 20


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HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Szasa moves with Daryl, knowing that it's his divine power that is keeping her fear at bay.

Seeing Lindaer's intent, Szasa follows up with an explosion of sound of her own, targeting the same pair that Lindaer does.

Shatter as a 4th level spell: DC 20 con save: 5d8 ⇒ (1, 7, 2, 2, 3) = 15


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HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

I love your little snippets of lore Infinity. That was really cool.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

let's see here....big open room, lots of enemies, how bout...Light!

Seriously though, it's meteor swarm. It was always meteor swarm.

As she shakes off her ennui, Szasa begins entoning the chant to her most powerful destructive spell and soon portals open in the roof that allows for meteors to rain through.

Darkness beyond twilight;
Crimson beyond the blood that flows;
Buried in the sands of time is where our power grows.

Let all the fools who stand before us;
Be destroyed by the power that you and I possess!

METEOR SWARM!

If I can get it so that I hit all the enemies and not the crystal I will. If not, I won't. To make the saves easily, I'll break the room up into quadrants and roll the damage that way. DC 20 Dex save.

Upper Left Fire: 20d6 ⇒ (1, 4, 4, 6, 3, 3, 3, 3, 1, 5, 2, 1, 4, 4, 2, 2, 1, 1, 1, 6) = 57
Upper Left Bludgeoning: 20d6 ⇒ (3, 1, 1, 2, 1, 1, 5, 4, 6, 3, 1, 1, 4, 6, 4, 4, 5, 2, 1, 5) = 60

Upper Right Fire: 20d6 ⇒ (4, 2, 6, 6, 5, 5, 5, 6, 5, 5, 6, 5, 4, 2, 2, 2, 4, 2, 6, 1) = 83
Upper Right Bludgeoning: 20d6 ⇒ (3, 4, 1, 6, 2, 4, 2, 6, 5, 4, 4, 5, 1, 5, 5, 2, 4, 1, 4, 5) = 73

Lower Left Fire: 20d6 ⇒ (6, 1, 4, 3, 5, 2, 6, 1, 3, 5, 4, 2, 6, 5, 6, 2, 3, 6, 1, 1) = 72
Lower Left Bludgeoning: 20d6 ⇒ (5, 5, 3, 3, 1, 4, 2, 5, 6, 5, 5, 2, 6, 4, 4, 6, 4, 1, 4, 5) = 80

Lower Right Fire: 20d6 ⇒ (6, 6, 4, 1, 6, 4, 2, 1, 3, 2, 3, 6, 2, 5, 3, 1, 2, 4, 2, 6) = 69
Lower Right Bludgeoning: 20d6 ⇒ (4, 5, 3, 2, 5, 3, 3, 4, 2, 1, 3, 5, 5, 5, 5, 1, 2, 4, 4, 4) = 70


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Inspiration: 1d20 + 4 ⇒ (4) + 4 = 8

It's not about attitude, just math. Statistically speaking I need 16 saves with Daryl within 10', but realistically more like 10-11. That be the fight yo.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Probably going to be until this is over tbh.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Would those of us paralyzed still be paralyzed? Asking for a friend =P


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Wis Save for turn 2: 1d20 + 4 ⇒ (5) + 4 = 9


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Well, here goes nothing!

Wis Save with Darryl bonus: 1d20 + 4 ⇒ (11) + 4 = 15 Well, then.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Having recovered what magic she could, she walked over and touched Falko, giving both of them flight.

"Here, this should help avoid at least some of them. As soon as you open it, get clear and I'll start shooting magic into the area to help clear up the swarms." I'm gonna take some non-damaging spells with my character changes, cause...ya. I'm casting Fly on myseif and Falko, which will last up to 10 minutes based on concentration.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

"Give me a couple of moments first. I need to recharge some of my magic."

I am going to spend sorcery points to get back two third level spells and a fourth level spell, leaving me with 1.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

"So it seems like we have two options here: 1) we can release whatever is in there and kill it, or 2) we can try to reinforce the wards and hope they hold another century or two. As you may have guessed, I'm all for the former, but not for the reason you think; if we leave it here, the Thayans WILL release it. If necessary, I can prove it, but it would take a moment to dig out."


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Just looking for now.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Arcana to figure out the specifics of the prison she's looking at: 1d20 + 6 ⇒ (14) + 6 = 20


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

"LET'S HEAD UP AND FINISH THIS!" Szasa shouted over the noise. She then took her place in the middle.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

No worries. It's a wierd time to be alive. That kinda bleeds into stuff, sometimes without us noticing.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

"I'm not a monster." Szasa whispers out of the corner of her mouth, but loud enough for them to hear. "I keep people safe from monsters."


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Szasa walks through the cells and and says "There are probably more ghosts here, but we should free them if we can. This place is not a good place to leave a soul untethered, and their tortured existance is cruel enough."


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Without looking up, Szasa answered Falko's question, assuming it was for her: "She didn't outlaw all magic because that would mean outlawing herself. It would also take away the only real weapon that mortals have against things like demons and dragons."


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

"And scholars wonder why the Netherese Empire collapsed. Mystra outlawed these magics for a reason."


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

"Ya, I think it's about time."


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

"Well....s#$t."


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

"They do, oh mighty Kalimshamite, but then again I never went to school. I was too busy burning things to the ground. Besides, it's good for you to contribute."

Someone had to have the highest int and I'm too pretty to be smart =P


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Fair enough. I actually don't have investigation and I only have a 10 int (given how I've been playing her, I might bump that a bit after this module). Tarn, are you trained in investigation?


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Szasa is going to start doing research on how to destroy the Writhing Battery can be destroyed.

History: 1d20 + 6 ⇒ (4) + 6 = 10
Arcana: 1d20 + 6 ⇒ (10) + 6 = 16


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

"Again, let's spread out and look for any tomes that have odd crystal-like symbols on the cover as there were in the other library. They will likely be the necromantic version of the tomes that we destroyed before. Also, bring any tomes that talk about the battery in them over here as well." Szasa indicates a table that she will be working from before starting to look through the shelves herself.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor
Daryl the Pious wrote:
Normally I'd agree...however Daryl's built around being hard to take out, and he's already wearing +2 Full plate, so it would actually make his AC worse...

So make it light armor and wear it to sleep in, so you can't be assassinated by a rogue =)


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

"We should probably head back down. Given that the rooms move around, we'll likely need to find the right room with stairs leading up."


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

If we're taking a short rest, I'll spend some HD to heal.

Hit Dice: 9d6 ⇒ (2, 1, 3, 1, 2, 3, 5, 5, 6) = 28


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

There is one obvious person who should take it ::Glances at Team Paladin::


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

I'm obviously not interested in it either.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

"You're sad because the worm was playing on your emotions. The same way it preyed on these poor b@#$ards."


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Szasa drops another Scorching Rays on the two remaining swarms.

Two on less injured: 1d20 + 12 ⇒ (8) + 12 = 201d20 + 12 ⇒ (15) + 12 = 27
Damage Roll: 2d6 ⇒ (4, 4) = 82d6 ⇒ (4, 1) = 5

One on the more injured: 1d20 + 12 ⇒ (19) + 12 = 31
Damage Roll: 2d6 ⇒ (6, 4) = 10


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Green: 1d20 + 8 ⇒ (11) + 8 = 19
Red 2: 1d20 + 8 ⇒ (19) + 8 = 27

Szasa survives, but is dangerously close to falling.

Then again, so is he. she thought, before flying away and then shooting multiple beams of fire at him.

flying 10' away from him, NE then E. This movement doesn't provoke.

Attack Rolls for Scorching Ray as a 4th level spell (so 5 rays): 1d20 + 12 ⇒ (5) + 12 = 171d20 + 12 ⇒ (2) + 12 = 141d20 + 12 ⇒ (7) + 12 = 191d20 + 12 ⇒ (3) + 12 = 151d20 + 12 ⇒ (12) + 12 = 24

Damage Rolls: 2d6 ⇒ (2, 5) = 72d6 ⇒ (3, 4) = 72d6 ⇒ (6, 5) = 112d6 ⇒ (2, 2) = 42d6 ⇒ (6, 5) = 11

I'm aware that he resists.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Szasa gestures, and sound explodes into some of the swarms and Red.

Centering it in the lower-right hand corner between the swarm and the bookcase. Should let me get Red and the 3 bottom swarms.

Shatter: DC 20 Con Save: 3d8 ⇒ (4, 8, 1) = 13 thunder damage, half on a successful save. add 8 more for all enemies within 10' of me, which looks like 4 of the 5 swarms, red, and purple.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Dex Save: 1d20 + 8 ⇒ (9) + 8 = 17 lol I love 'Dissolved Falkogoop' as a description =)

Szasa tries to evade the damage, but it is not meant to be. As she begins to channel more power, the disgusting mess covering her begins to sizzle and pop as tiny arcs of lightning dance across her skin.

She then gestures at red and green, and causes an explosion of psychic energy that engulfs them.

Synaptic Static: DC 20 Int Save or take: 8d6 ⇒ (1, 5, 2, 3, 2, 1, 6, 3) = 23 psychic damage. A successful save deals half damage. After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Szasa gestures and an eruption of fire explodes among the green worms and worm guy.

Fireball as a 4th level spell: DC 20 Dex save: 9d6 ⇒ (4, 6, 4, 1, 2, 1, 3, 3, 5) = 29


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

You're right. Sorry boss.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Szasa stepped directly south gestures and a pair of beams streak out, one at purple and one at green The non swarms.

Green's Twinned Disintegrate: DC 20 Dex Save: 10d6 + 40 ⇒ (4, 4, 5, 4, 3, 5, 5, 6, 6, 4) + 40 = 86
Purple's Twinned Disintegrate: DC 20 Dex Save: 10d6 + 40 ⇒ (2, 5, 3, 1, 4, 3, 6, 3, 3, 6) + 40 = 76

Green and purple will also then get hit by thunder damage as Szasa's body unleashes a thunderclap. 8 thunder damage no save.


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HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

I love Fin's icon.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Szasa was still laughing at the irony of the situation when the enemies appeared, and she failed to notice them immediately.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

"NO....DON'T..." Szasa sighed as he started swinging the hammer around, then silent as the head of said hammer smashed through the ancient machine.

After a moment, she just started laughing "F.....FOR FALKO...AND THEN THE....SMASHED INTO..." she was laughing so hard her sides hurt.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Szasa pocketed the ring. You never know when such a thing would be useful.

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In the room above, Szasa has to shout to be heard over the din "LOOK FOR THOSE SAME SYMBOLS LIKE THE CRYSTAL ONES ON THE BOOKS. DON'T TOUCH ANYTHING HERE BUT IF YOU SEE ONE OF THOSE SYMBOLS COME AND GET ME."


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

"To be fair, I thought he was still alive and faking it."

At Tarn's comment, Szasa says "I don't mind Goblins. They're a bit murdery, but so are basically any race. They have a healthy respect for fire that more "civilized" races lack."

"Basically, they're no better or worse than any other race. Anything else is just propaganda."

Undeterred by the scene before her, Scasa flips over the body to see if the worms exploded out the front, and also to see if there were any means of identifying this particular red wizard.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Were not idiots. That's just rude. We're simply intelligence deficient =P

Szasa scoops out a handful of the ashes and then flies up and slaps the top of the odd door, watching it retract into the wall, taking the ashes with it. She then turns and follows the others.

Seeing the Red Wizard, Szasa approaches the body and kicks it.

Hard.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

"You might. Magic that rips the soul from the body tends to drive the subject mad if they are unprepared for it. You would also be stuck in that form forever. No final rest; no end of life, surrounded by loved ones; no peace. Just your soul in a black abyss, with little to no interaction."

"Why do you think incorporeal undead are the way they are? They are displaced souls that got trapped, like those wraiths just now. Their madness has driven them to feed on the souls of the living, so they can have just a fleeting taste of what it is to be alive again."

"You are very pretty Falko, but you say the dumbest things sometimes."


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

My intent is to destroy all of the books with knowledge of higher than 9th level spells, cause that'll make Mystra happy (and a happy goddess of magic is good for everyone)!

"I am only intending to remove the magic that Mystra, lady of magic, has banned. No sense riling up a goddess, and I'm sure as s#$t not going to hand it over to a bunch of Thayans. The other books I have no interest in destroying."

Szasa begins using firebolt to set the books ablaze after finding a box or crate to contain them.

As if a switch was flipped, Szasa turns quickly towards Tarn and says "Did you say that you found information that there were Netherese artifacts here?"


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

"Books store knowledge and make it accessible for more people than a small group hearing a single storyteller. Is their value any less than a storyteller's?"