[5e] Saga of the Worm (Inactive)

Game Master mishima


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I sense we are about to have a dramatic "I can't read!!" revelation.

The Exchange

[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)

Take the weekend off (always slow for me) and come back to 29 posts...will catchup


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Wow, that many? Thought I was going slow this weekend as well.


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Tarn wrote:
...wormanoid...

:D


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Finlogan wrote:


...and blows on his thumb to reinflate into another gargantuan brontosaurus!

Love it!


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Total hp damage dealt from that Fireball was 138 if interested. 5 swarms at 22 and 2 spawns at half damage (14).

:)


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Also wanted to say thanks to everyone for tracking their hp. I usually do that too but its very helpful to have that off my to do list...its pretty easy to verify after you post in OOC.

After these tier 4 fights the encounters I run for my son's level 1 lizardfolk warlock are like Duplo™.


Is having my hp in my status bar ok, or would you prefer I add them at the end of my post?


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Status bar is ok, whatever is easier for you. I'll still double check it and put in my tracker eventually. Thanks.


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Moving slow today, apologies, will update soon


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Failed to apply Szasa's Static penalty to Red Spawn's attack on Falko, so here is that...

1d6 ⇒ 2
1d6 ⇒ 4

No change to roll results. Auto-failing end of round save for screw up, so still Static'ed.


Does any of us have means to control the battlefield? I can't help but think that a wall or two might have made things easier for us.


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

Finlogan does but was dinosaur for many rounds absorbing damage.

Can a greater restoration cure those bugs?


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The worm infestation can be cured by anything that cures disease (so a mere Lesser Restoration works). The Life Drain was what was requiring Greater Restoration.

Just remember, casting any spell of 5th or lower (base level) is affected by the Mythal and needs a wisdom 18 save (on a fail, hp is only restored 50%, or status cures only are suppressed for 1 hour then come back). Certain class abilities that do not have the 'magical' wording in their descriptor are exempt, such as Lay on Hands.


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And yes, because of where Fin was located with respect to the bookshelves, he was effectively a wall on the eastern flank most of the fight. The elephant figurine did the same, but briefly.

But these are pretty nasty monsters to deal with just in general. The swarms come back every other round and explode every other round as a lair action. They have some frustrating immunities and resistances as well.

I'm surprised no one has tried Turn Undead yet though, its usually an 'I win' button against undead at least at tier 1 and 2 where I've seen it used. And again, everything here (walls, floors, ceilings, all creatures except PCs) detect as evil undead. PCs detect as neutral fiends. ;P

The Exchange

[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)

Adamantine armor up for grabs!

I can’t make use of it, as I’d lose AC by wearing armor. But I’m sure that someone can make good use of it


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

I'm obviously not interested in it either.


Falko doesn't like armour. It hides his chest and ruins his tan.


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Can always sell it or look into enchanting it perhaps. As you recall I was planning some downtime in between the modules (assuming you guys are up for more), giving you time for that sort of thing. This first one is close to wrapping up actually.

The Exchange

[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)

Could I have it be a shield? Not sure the mechanics of it, but an adamantine Shield sounds like it would be amazing.


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Yes, but it would not have the crit proofing abilities of the armor. Instead it would crit objects like an adamantine weapon, rolled as an improvised weapon. A shield could also roll attacks as an improvised weapon against monsters with resistance to all but adamantine such as Iron Golems.

Also someone could make a weapon out of it.

But actually, reading up a bit more I'm going to take back what I said about enchanting the adamantine armor. Crawford intends to have adamantine armor count as magical (its crit proofing being nullified in antimagic fields for example) so I will go with that.

Not trying to be a dick, I just like sticking with Crawford for consistency and easy reference...especially with an unfamiliar tier, but always I don't want to change rules until I have a better handle on them and can judge from experience.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

There is one obvious person who should take it ::Glances at Team Paladin::


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

Ah Healing Spirit WAS broken. Cast a 2nd level spell and anyone who jumped through the Healing bonfire was healed for 1d6 per round for 10 rounds.

I write WAS, because evidently it was errata-ed a couple months ago. Healing Spirit (p. 157). The following text has been appended to the second paragraph: “The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.”

So for Fin, each can heal 6d6. And I would read that to 6d6 period distributed to up to 6 creatures. So not really nerfed, but unbroken.

Anyway, that will modify Fin's healing load out somehow.

cheers


Male; HP 191/191; AC24; Init +1; STR+7, DEX+2, CON+9, INT +4, WIS +10, CHA+13; Fatigue Level - 0 Dragonborn Paladin / 17; LOH 85/60 Modest lifestyle (1-gp)
Lady Szasa wrote:
There is one obvious person who should take it ::Glances at Team Paladin::

Normally I'd agree...however Daryl's built around being hard to take out, and he's already wearing +2 Full plate, so it would actually make his AC worse...

The Exchange

[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)

I’ll pass on the shield then. As Lindaer’s vorpal sword already ignores slashing resistance, so I don’t see the shield being used as a weapon.


AvernusArt 2Grid

Thanks Fin, so then you are casting at second level for 6d6 per spirit. Taking the first 6 of what was rolled:

hs1: 17
hs2: 20
hs3: 22

Quote:
And I would read that to 6d6 period distributed to up to 6 creatures.

You could break it down and assign each separate d6 to someone, yes. It might be less of a headache to say Lindaer gets hs1, Szasa hs2, etc. Technically, its the healed persons choice since they must walk into the 5ft space to receive it. But just for less labor you might simply assign.

So who gets the hp?

Also, Lindaer, was the 8d8 your short rest HD rolls? Just want to make sure Mythal isn't affecting it.

The Exchange

[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)

Yup, short rest rolls.


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

I've lost track of my hit points. Don't mind sharing the healings, but Finlogan can take it all if anyone doesn't want some.

Since we're short resting, here are all my rolls to see how many dice Fin needs.
HD: 17d8 ⇒ (2, 8, 1, 6, 2, 5, 7, 2, 8, 4, 1, 1, 6, 1, 4, 8, 2) = 68

thanks


AvernusArt 2Grid

At the time of your healing spirits post, everyone was:

Daryl 191 /191
Falko 11 /165
Finlogan 15 /122
Lindaer 85 /122
Szasa 20 /121
Tarn 112 /127


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Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

Fin needs 107 HP. He got 68 from those crappy short rest rolls +34 = 102 for his Con Mod, which I forgot. So, he could use one of the Healing Spirits. He'll take the first one of 17, so he would only need 16 HD for full.

Falko, Lindear and Szasa, please take one of the other two Healing Spirits of 20 and 22 HP.

If no one claims them, Fin will use them to offset his HD use.

cheers


Ok, Falko takes the 22 hp ;)

Short Rest: 10d12 + 30 ⇒ (11, 9, 6, 12, 12, 10, 10, 3, 7, 3) + 30 = 113

136/175(-10 from drain)


AvernusArt 2Grid

Thanks yo, I'll go ahead and put the 20 on Szasa so:

Daryl 191 /191
Falko 136 /165
Finlogan 122 /122
Lindaer 122 /122
Szasa 68 /121
Tarn 125 /127

after short rest.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor
Daryl the Pious wrote:
Normally I'd agree...however Daryl's built around being hard to take out, and he's already wearing +2 Full plate, so it would actually make his AC worse...

So make it light armor and wear it to sleep in, so you can't be assassinated by a rogue =)


AvernusArt 2Grid

Sorry guys, been a bit out of it the last few days. Will get something substantial up soon.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

No worries. It's a wierd time to be alive. That kinda bleeds into stuff, sometimes without us noticing.


Too true.


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

I find the choice to open that door is against the instinct of self-preservation of my character. Meaning if Finlogan wants to live, he would leave. But most of adventuring goes against the instinct of self-preservation. What's the Worst That Could Happen? Character Creation!

The rod appears to be a Netherese immovable rod. The doors appear reinforced with positive divine magic, but appear to be weakest part of that barrier. But appearances can be deceiving.

cheers

EDIT

Have a game mechanics question. I'm thinking about casting Barkskin and shaping into Fire Elemental that has a normal AC of 13. Now, RAW I think it should work, i.e. give AC 16, but the combination fails the fluff the test. Thoughts?


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Fin, re:barkskin/fire ele that's totally ok with me and the intent of the spell, imo. Its not actual combustible bark, but can be if you want to fluff it that way. Maybe the magic continuously regenerates the under layer of bark as your fire form consumes it...like a sunburn peeling.


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Fathers day shenanigans, will post early tomorrow. :)


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...slept in very late. Getting updates together.


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Heads up my school is having graduation (delayed from virus etc) so might not post until later.


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Thanks for patience guys, these posts take me a few hours. XD

I think its more tier 4 play-by-post than tier 4 in general, at a real table it would be swifter I think.


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

So, I think purple heals 1d10 of fire

cheers


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Don't know how many times I swore I'd never do this, but guys I seriously need a break from the boards.

If it matters, theres lots of reasons: the lack of a daily routine with work being out (I think this is the main one), other hobbies calling my name (just purchased a new $1500 synthesizer for one), posts taking insanely long to write (I joined too many games during initial virus outbreak, updating all is taking like half the entire day XD).

If you don't hate my guts, I'm sure I will be back in a few months and we can pick this back up if you like...but right now its got to where I really dread coming here and just would rather be doing other things.


It happens. It happened to me. More than once. Take good care. Thanks for the great games and great characters!

The Exchange

[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)

As said on the other one, take care of yourself. If you are in a position to come back in the future I’ll always enjoy being in your games.


HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

See my notice in the Midgard game.

Also, forgot to post this there, but would you please mark the games as inactive? It will really help.

Thanks again for all you have done and best wishes!


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

I love your game Infinity. Take care of yourself and your family. Return soon. We'll miss you.

cheers


AvernusArt 2Grid

Thank you so much guys, its agonizing inside to do this -- for real. And you know I won't be able to stay away long...but for now, really need it.

Will mark inactive in a day or two.


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M Goblin Rogue (17) | AC: 17 | HP: 127/127 | PPerc: 11 | Init: +8 | Insp: Yes

Oh man, way to drop a major season ending cliff hanger on us. ;)

[corny TV announcer voice]Will our heroes be able to defeat the emerging god of wormy death? Will Szasa ever give Falko the time of day? Will Tarn once again be unwittingly forced to touch Falko's thigh? Will Daryl learn the secrets of immortality from the stolen library book? Tune in next year to learn the answers and much more. Now we send you over to our zany summertime Gillgans Island marathon. All Gilligan, all the time![/corny TV announcer voice]

Seriously. Sorry to see you go, these are challenging times and I totally understand the need to take a break and recharge. Ping me if you decide to start this back up.

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