Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Player: Edward
Spend: 5450 gp for the raise dead
if I do get the day job: profession scribe: 1d20 + 15 ⇒ (3) + 15 = 18
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
I was a little taken aback at first, it is the way things work out... I just needed to step back for a day and not worry about it. BTW Once this "Campaign" is done it will be my last PFS game (at least for a while) decided to take a break.
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
not too worried about future posting rates. I seem to be dead and will probably not continue if that is the case. actually cannot continue cause I don't have any other core characters
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Sugar is dead. at -32 (Con is 10) also unsure how all those attacks? didn't Sugar get a turn in there first. even with reach none ar withing range unless the have like 20' reach? EDIT no scrolls never thought to buy them. also since they ganged up on me, looks like Xakin is getting stepped on and on managed to crit from around a corner. the other had to move away from Krago to get close enough to strike and difficult terrain means no 5' step
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Sugar step closer to the entry to the room. trying to get a better view into the room and size up the enemy. unsure if it will actually work, she calls forth a huge hails storm to pummel as many of the creatures as possible. [b]cast ice storm (20' radius area) trying to get all of them in the radius (between purple and blue will most likely get them all and not effect the party.)[/ooc] blunt damage: 3d6 ⇒ (6, 3, 4) = 13
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Krago of the Mountains wrote:
sugar uses her own Barkskin spell for Krago and then the pearl of power to recall the spell.
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
The threat dealt with, the air elemental gone, Sugar does a quick check to be sure all are good to go in case there is more trouble. then she follows along with the others. making sure Truffles has the Steward safe, and allowing it to see what is needed. Truffles, you can follow the directions of the steward, but not into any danger. ok? I do have some fire resist spells now, but that is proably way to hot for even them. I also have an ice spell ready as well. I agree that its best we leave that room alone. looking about, how about that other door?
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
The air elemental continues to pummel the giant robot thingy whirlwind damage: 1d8 + 4 ⇒ (3) + 4 = 7 meanwhile Sugar turns to Xakon, I think you need adamantine to hurt the big guy. didn't you say the tentacles are also metal like the big golem? just want to be sure as Sugar may go slice at them with her scythe
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
The elemental continues to swirl around damaging the golem in its midst. whirlwind damage: 1d8 + 4 ⇒ (3) + 4 = 7 Sugar and truffles enter the room but try and stay away from the tentacles for now. is it safe to enter? that elemental is keeping that metal thing busy. she gets her scythe ready to slice any tentacle that does try and grab her. Truffles, stay near me (guard command)
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
The air elemental transforms into a large whirlwind tornado. as it attempts to suck in as many of the little critters as it can to hold them for as long as it can. whirlwind up to 40' high (will stop at ceiling of course.) can pick up creatures medium and smaller, reflex DC 18, damage: 1d8 + 4 ⇒ (3) + 4 = 7 Whirlwind: Whirlwind (Su)
The whirlwind is always 5 feet wide at its base, but its height and width at the top vary from creature to creature (minimum 10 feet high). A whirlwind’s width at its peak is always equal to half of its height. The creature controls the exact height, but it must be at least 10 feet high. The whirlwind form does not provoke attacks of opportunity, even if the creature enters the space another creature occupies. Another creature might be caught in the whirlwind if it touches or enters the whirlwind, or if the whirlwind moves into or through the creature’s space. A creature in whirlwind form cannot make its normal attacks and does not threaten the area around it. Creatures one or more size categories smaller than the whirlwind might take damage when caught in the whirlwind (generally damage equal to the monster’s slam attack for a creature of its size) and may be lifted into the air. An affected creature must succeed on a Reflex save (DC 10 + half monster’s HD + the monster’s Strength modifier) when it comes into contact with the whirlwind or take damage as if it were hit by the whirlwind creature’s slam attack. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round. A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful. Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a –4 penalty to Dexterity and a –2 penalty on attack rolls. The whirlwind can have only as many creatures trapped inside at one time as will fit inside the whirlwind’s volume. The whirlwind can eject any carried creatures whenever it wishes as a free action, depositing them in its space. If the whirlwind’s base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the whirlwind’s height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a concentration check (DC 15 + spell level) to cast a spell.
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Xakon wrote:
that was my thought as well
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Krago of the Mountains wrote:
Sugar thinks for a moment, I am pretty sure I can do that. I can become one as well, but maybe just conjuring one will do for now. just give me the signal and I get on it. Sugar scans the room as best she can for the best place to bring the elemental into existence to take care of the swarm. medium or large, I recommend large but will have to sacrifice a cure or stoneskin spell.
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Thing sugar, think, its got swords, or blades, looks like heat, fire won't work, how about cold? of worth a shot Sugar runs through the possibilities in her head. Sugar pours some water on her hands as she recites some druidic chant. her hands start to freeze up. she stares into the room with the fight, looking past the combatants. her eyes turn blue and the ceiling above the ooze starts to frost up. suddenly it is bombarded by hail and sleet and snow. casting ice storm but positioning the center to avoid hitting Freo and Xakon. bludgeoning damage: 3d6 ⇒ (2, 5, 2) = 9
for the next 9 rounds the creature is in a snow/sleet storm
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
know dungeoneering: 1d20 + 3 ⇒ (16) + 3 = 19 Freo I agree, but how do we fight it? seeing that the arrow burns up from some heat, might give us a clue. Sugar has Truffles stay by her side. for now. Truffles will delay until after Sugar's turn
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Well that was different, robot bugs. everyone ok? anyone need some healing? Sugar asks pulling out a wand ready to poke people with magic healing. CLW on self: 1d8 + 1 ⇒ (7) + 1 = 8
fort save: 1d20 + 11 ⇒ (3) + 11 = 14
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
As the swarm surrounds her Sugar, swipes at them with her scythe (adamantine) attack 1: 1d20 + 8 ⇒ (19) + 8 = 27
damage 1: 1d6 + 1 ⇒ (5) + 1 = 6
meanwhile Truffles tries to help his master by attacking the monsters on her. truffles attack 1 w PA: 1d20 + 10 ⇒ (18) + 10 = 28
damage 1: 2d6 + 13 ⇒ (2, 5) + 13 = 20
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
know magic stuff: 1d20 + 2 ⇒ (15) + 2 = 17 Truffles pretty much stays put guarding his new charge, the robot head that Sugar has decided to name Bob.
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Sugar had been grabbing different things to try, but did so with a bit of caution, not sure if anything is in fact truly edible. she looks for some chocolate to give to Truffles. as the two are sitting there, she had been listening to the conversation, well, mostly listening. but upon hearing her name she looks up, crry who? Truffles can carry someone small like me or Xakon.
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Sugar leaves the tea powder. its just too messy. but her ears perk up at Krago's mention of a magical pattern. let me see. she requests as she mutters a simple druidic phrase to detect magic knowledge arcana: 1d20 + 2 ⇒ (13) + 2 = 15 studying the magic aura, looks like conjuration magic, old magic. its a little faded but still active
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
know arcana: 1d20 + 2 ⇒ (1) + 2 = 3 Sugar decides to check out the hand prints but failing to figure anything out about them, she returns her attention to the open door. well you gonna take any of it? might be interesting to see where it comes from, being underground and all. Sugar goes to examine where the smell is coming from and examine it. know nature: 1d20 + 11 ⇒ (12) + 11 = 23
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Sugar decided it best to stay as Sugar right now as some are very proficient at finding unusual stuff. know cube?: 1d20 + 3 ⇒ (19) + 3 = 22 wonder if that cube can be burned? she thinks trying to figure out if she remembers anything about this creature. I can blast it with fire if needed. just make sure everyone is out of the way. unless stopped by someone and once everyone is out of the way cast flame strike to hit the cube creature damage: 10d6 ⇒ (3, 6, 2, 1, 1, 1, 4, 6, 3, 4) = 31 -- DC 18 reflex for half, 16 fire, 15 divine damage.
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Sugar looks down the spiral crumbling stairway, I can fly down there and scout it out, then maybe we use a rope just in case. Sugar offers as a suggestion.
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Sugar waits to see the after effects of the fireball before acting. If the creature still stands she will step out and form a ball of fire in her hand and hurl it at the creature. range touch: 1d20 + 10 ⇒ (13) + 10 = 23
produce flame spell, summon nature's ally will be a full round to cast and the fight may be over or near over by the time I get the spell off
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
going away for the weekend, probably unable to post till Sunday night next round Sugar will cast summon nature's ally IV to summon a Giant scorpion sacrificing freedom of movement spell. as far as spells go
Also only 1 third level left (neutralize poison)
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Xakon, what are you doing? the bad thingy is over there. she says trying to get him to attack the right thing. she then pats him on the back with a little encouragement. Now you get him hon. cast guidance again on Xakon she also calls Truffles to her side.
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
I think i lost my post. which may be a good thing considering what I rolled on a possible attack on Freod If the Devotion bonus applies and Truffles did make the save.... Sugar calls truffles to her side not wanting to let him get eaten If he still fails the save then.... Truffles attack freod in a state of confusion. also should I add the inspire effect? attack: 1d20 + 10 ⇒ (20) + 10 = 30
looks like my rolls were saved - bummer: 1d20 + 10 ⇒ (17) + 10 = 27
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
everyone should have one guidance use available as well know dungeoneering: 1d20 + 3 ⇒ (11) + 3 = 14 I do not think entangle spell will work here but will ask anyway. but in the meantime... Sugar moves up behind Xakon to help him in the combat. she rubs a past made of granite and diamond dust on his back cast stoneskin on Xakon Xakon gains DR 10/adamantine, Once the spell has prevented a total of 90 points of damage, it is discharged.
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
the first thing that is of interest is the necklaces on the frozen corpses. she tries to see if they are holy symbols or not. know religion: 1d20 + 2 ⇒ (11) + 2 = 13 Sugar will go around and add guidance on everyone before moving forward to the next un-explored room.
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Krago of the Mountains wrote:
I do, and its call resist ENERGY, not resist party member going fireball crazy....(joking BTW so please laugh) at the door, Sugar gets a little closer to see what these runes are. spellcraft with detect magic and guidance: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29 I think I saw something like this in my dad's adventuring journal when he was investigating somesort of thing in Sandpoint.
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
My Pa always said to be wary of magic staves, and rings, staves and rings, and evil looking stuff, staves, rings, and evil stuff. all can be very bad for you if you don't know what yer doing. Sugar backs up next to Xakon as she gives her warning. Hey lets check that door instead, ok? she tries to distract Krago from playing with the magic staff.
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Sugar breathes a sigh of relief once the mummy is gone. she tends to Truffle's wounds then notices the staff being passed around. Biy, you guys are lucky that my daddy knew a lot about a lot of magic. He once was able to identify a magic rock that even the grand wizard of the river kingdoms couldn't figure out. Sugar does a little chant in druidic and senses the magic in the staff spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18 the bad news is, that was my dad, I am not as skilled.
Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Sugar advances as she directs the fire sphere to again engulf the mummy. Truffles back up to me she commands, to get Truffles to back up. She will then cast a cure moderate wounds on Truffles. CMW: 2d8 + 9 ⇒ (6, 5) + 9 = 20 I think that's another DC 15 reflex to negate, fire damage: 3d6 ⇒ (3, 3, 6) = 12 |
