Sylph

Lady Quinn's page

56 posts. Alias of Pathfinder Zoey.


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Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Good luck with whatever is going on Deevor.

Most likely I will leave at the very least was worth a shot but handmedown games rarely seen to work out sorry and have fun.


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Redotting, website seems to have removed all my dots sorry.


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Quinn shrugged at the new light. "That works as well." Since she now had the light she would take point moving forward, moving to check the nearby door first.


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Quinn keeps her weapon drawn as they are once again denied access to the others and must go hunting again.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

"Need both hands free but I can strap it to me my armor if no one else can carry it." She offered.


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Quinn tried to hide any signs of exhaustion as the all woke. "Let's hope those people are still there and willing to help us now, Evey one in as close to fighting shape as you can be?"


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Welcome back


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

If Deevor is gone I think I'm going to drop out, Handed down games seem to have bad luck for me.

Good luck to you guys trying to find someone else


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

DM:
As soon as she was able to gather herself Quinn would try to wake the others, if she could see them.

If she couldn't find them in the immediate area she would draw her weapon and try to find a defend able position within the room.


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Will: 1d20 + 2 ⇒ (16) + 2 = 18


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

None


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Quinn didn't like the idea of staying in the area but with the others not wanting to risk going back to the guard she didn't have much of a option. "You should keep it for now." She voted for Era. "Once we rest it can be handed around if you are travel ready. I'll take watch after Saturday."


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Sorry I thought we had 24 hours before getting boted, next time if quinn can she'll pretty much always use study target.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

"Staying here could be suicide if that thing has friends. We have a body we should try to return to those people, crazy as they may be at least they can be reasoned with now that we have a body."


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Despite Jacqueline seeming to decline her offer of support Quinn would still say close to her just in case.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

As they moved into the bodies Quinn would try not to focus on them. She was fine with the blood and scars from their combat but seeing them like this was an entirely different feeling to her, an unsettling one. "We shouldn't take the risk of staying here, we might not be able to fight off whatever marked them if it comes back."


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

I guess Quinn just watched

Down one of our only two light sources and a poisoned ally, lasting down here is looking bleaker by the minute.

Quinn did worry that Jac might be in danger yet at the same time found it hard to sympathise with someone that ran into a room blind knowing enemies were there.

"If you can keep moving then we should try to go on while we have light." Quinn would offer her shoulder to help Jac move if needed. "I'll stay with her just in case."

Will: 1d20 + 2 ⇒ (7) + 2 = 9


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

"For now no but it's something to keep in mind for later hopefully." She answered Era as they walked on. "This doesn't really seem like a place they would keep any important documents but at this point who knows." She would try to keep to the middle of the group since if any fighting broke out she'd need to be up front but after that rodent had managed to hurt her body and pride so much being in front wasn't ideal.


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

I had it marked but I've updated her profile so the information should be easier for you to access, also quinn cant really dodge left from where shes standing so if you're casting an AOE its just going to have to hit her

Quinn takes a final swing at the annoying beast before taking a step back, careful not to leave herself open as she retreats. She pulls away from Era's unexpected touch at first but once she realizes what Era's doing she would nod a thanks.

To Hit: 1d20 + 5 + 1 + 1 ⇒ (10) + 5 + 1 + 1 = 17
Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Quinn curses as the freakish creature bites into her causing the bleed but at Era's idea of capturing it she grudgingly turns her attentions to the rodents in an attempt to dispatch of them first, she takes a moment to find a weak point before swinging at the nearest rat.

To Hit: 1d20 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12
Damage: 2d4 + 4 ⇒ (3, 4) + 4 = 11

Move action to study rat, standard to attack


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Quinn tries to slip inside if the others would allow and take a look around the boiler room for herself.

Know:Engi: 1d20 + 5 ⇒ (11) + 5 = 16

"We might be able to get these up and running again with a little work and some time." Quinn states mostly to herself, for some reason she got the feeling she did that a lot.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Having been distracted by examining the boilers she didn't spot the strange glow on her own. "What are we looking at?"


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

I was using in reference to us not having weapons drawn since they couldn't see all of us

Quinn felt a ting of anger rising up at these people so stuck in their ways they would let others die to keep them, even if it was likely born from fear. Quinn would follow into the door Saturday was being pulled to and start their hunt, "If those people are that paranoid we should likely come up with some way of telling each other apart in case we get separated."


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

If Quinn can study him before the checks then add +1 to these but since the checks were made when we walk in I don't think they'd apply.

Reception: 1d20 + 5 ⇒ (11) + 5 = 16
Sense Motive: 1d20 + 5 ⇒ (7) + 5 = 12

Quinn steps into the hall with the others once she hears the voices. The strangers would either be just as crazy as the rest of this place and she'd need to be there to help or they'd be a welcome relief, both cases it was best she made herself known.

"We're fleeing from a murderer and we're unarmed, If you allow us to explain ourselves surely we can come to an understanding? Just to be safe Quinn made sure to give the man a quick overlook for any sort of edge she could use in case a fight did start.

Study target fits more here IMO so dropping it now

Diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

"We need to focus on distance for now, getting as far away from here as possible is our best bet to avoid ending up back in the cell. The idea that a building was 'calling to' someone put Quinn on edge, she'd need to keep an eye on Saturday just in case."If something wants you to stay here I doubt it's friendly."

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Maybe he wasn't just hearing things or maybe they were both losing it already.


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Present, sorry for the delay. I can access the slides and move my icon looks nice

also Quinn is using the VMC rules so if you want me to get rid of that I'll need to redo her sheet, she also took a modified version of the human racial feature called fae touched: She has permanent darkvision but without any of the other buffs

if any of that is a problem please let me know


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Fort: 1d20 + 4 ⇒ (6) + 4 = 10


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

I've been having difficultly with keeping up posts with the holiday and classes about to start so one a day would be fine by me if you do decide to step in


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Sorry for your loss


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Quinn was looking for a way out without that but if she can't find anything it's likely our only option


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Quinn cursed her pathetic excuse for a weapon as the creature easily got by her but thankfully the others were able to deal with it before it could do any damage and Regina was already working on putting out the fire. "Keep an eye out there's likely more of those things." She'd warn as she started looking for a way out without climbing the bodies.


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

If Quinn was able she would quickly study the creature as it came running towards them before swinging her "weapon" at the thing.

To hit: 1d20 + 4 - 4 + 1 ⇒ (4) + 4 - 4 + 1 = 5
Damage: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Piling the bodies was something Quinn would rather avoid doing movement or not but with Regina setting them on fire it didn't really seem to be an option anymore, she prepared herself for anything that might jump from the bodies once the fire flushed it out.

Full defense while waiting for Regina


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Moving forward with the others that tried the stairs Quinn keeps a close eye out for any moment or anything that she would be able to recognizes as out of place at least in the normal world.

Acrobatics: 1d20 + 5 ⇒ (15) + 5 = 20
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Know Engi: 1d20 + 5 ⇒ (15) + 5 = 20


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Quinn didn't feel like splitting up was the best idea but Regina would likely be safer up there at least for now, she'd take the well made backpack she remembered from the nightmare hearing the clink of a few coins as she slung it onto her back and headed to join the others outside the room with her Shears in hand.

When they enter the room she would cover her mouth and nose with her free hand but kept moving toward the stairs. "Looks like our only option."


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

From the unkempt tools by the man Quinn would try to find something large with a slashing edge instead of a crude bludgeoning one, hearing what she believes to be the man asking for death puts a pit in her stomach and if not for the others she would have likely granted his wish but if they believed he had hope she would follow suit.

"Are we ready then? Well as ready as we can be with these. Better to not be where they expect us."


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Quinn would be the last to exit the cell and do so quietly not wanting to draw attention to herself even from her saviors. Spotting the clothing, even in it's pitiful state, was a relief and the caster cleaning them was a welcome addition.

She'd dresses as quickly as she could in the first manageable outfit she could scavenge from the pile, the rags lacked the comfort of her own clothing but it would have to do for now. She turned her focus on finding weapons or anything that could be used as one since everyone had been freed and clothed or at least was in the process of doing so. "Look around for something we can use to fight back, I doubt that was the only one here and they won't be happy about this." Quinn finally speaks for the first time since they awoke here, her confidence slightly restored by being able to cover herself.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Also the doctor stays my studied target for now


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Unable to do anything to stop the doctor Quinn is forced to do nothing but watch while the others try to deal with her, the only action she could think of was already proven to be rather ineffective by the man so for now she'd try to take comfort in what shadows she had while the other cell worked to get free.


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Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

@Regina Thanks for the card they are cool even if I had to threaten you with a yandere to get noticed

@Fifteen. This might be more of a Combat steal Kind of situation than a SoH


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Being on the cage away from the doctor prevent Quinn from doing anything effective even if she wasn't near paralyzed with uncertainty already.

Staying frozen in place Quinn has little to do except study the fight and get ready to make a move when the opportunity shows.

study target is all I got


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Woken by the shout Quinn's immediate reaction is to find the cause of the outburst but the sudden realization that her equipment was gone once the panic faded brought her to a dead stop.

It was more than just being exposed, her attire had meaning to her even if she wasn't sure why; without it and her weapon she felt powerless.

She takes a step back trying to hide herself in any shadow the cell offered while she looked at the gate for a possible way of escape.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Knowledge ( Engineering): 1d20 + 5 ⇒ (1) + 5 = 6


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Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Alright we're going to play it that way


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

With the others dropping so quickly and Regina still hidden from her Quinn had no reason not to keep moving, even with the increasing feeling of helplessness surrounding her she would do everything she could to survive.


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Quinn was left confused as the people she'd just found suddenly dived into the fog but she wasn't about to follow others into ruin.

Why did that feel familar?

She asks herself as she flees like the unseen Regina.


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Quinn, being much less organized than the others, was lagging behind the others but finally manages to catch up. Still favoring her hand as she spots them she stops. A small pull in the back of her mind warns her of the dangers a group can pose but with the fog closing in she didn't have many options. "Victims of circumstance I take it?"


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Sorry I'm slightly lost who is all in a group and who is lagging behind? I think Quinn is behind since I haven't been able to post Sorry classes and tabletop


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Healing is always nice but we can go without if we're careful I think so up to you


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Quinn has knowledge engineering and Lore shadow plane that's about it and I'm fine with gore if the party is


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Quinn stumbles out of an angry daze striking at the nearest object with her hand, which unfortunately for her was a rather sturdy wall, her Gauntlet protects her from any real harm but the regret is still instant.

Coddling her injuried hand she tries a new approach and actually looks around before swinging. The place felt wrong almost corrupt, even the shadows seemed to be trying to hide she moved forward slowly ready to fight incase the worst happened as she did so.


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Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Guess nows as good time as any to talk about team comp?

future Quinn not set in stone but it's what I'm aiming for.

From what I can tell we've got:

2 melee dps
2 casters
1 melee tank?

And dauds got a harem


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

I don't know the name of my voice actor and it seems they kept her name hidden for some reason so does this work?

As far as the rules go I'm fine either way so it's up to the others.

EDIT: This work?


Pathfinder Zoey's Alias still in need of minor touch up but most of the important things are done.


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Sorry to hear that but life comes first, see you on the the threads.


Female Human Slayer / Sorcerer ( VMC ) 1 HP: 11(8)/13 | AC: 15/12/13 | CMD: 16 | F: +4 R: +4 W: +4 | Init: +2

Here is the first sheet you made with the idea of 'skill monkey with some blood stuff' that was pretty much immortal

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