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I have a hard time believing that the melee version would -not- add your ability score to damage, as that seems like part of 'attacking as though with light, one-handed weapons.' Light, one-handed melee weapons add your STR modifier to damage.
It's even worded in such a way that implies dipping into Unchained Rogue for Finesse Training (Mystic Bolt) is a valid option. ![]()
"The warlock vigilante attacks with mystic bolts as though they were light one-handed weapons, and the bolts can be used for two-weapon fighting (with each hand creating one mystic bolt) and feats and abilities that apply to weapon attacks (unless they’re excluded from that feat, such as with Power Attack). Weapon Focus (ray) doesn’t apply to mystic bolts, but a warlock can take Weapon Focus (mystic bolt) and apply it to both melee and ranged mystic bolts." ^ this seems to imply that, like light one-handed weapons, they add your relevant ability score to damage, and any option that is meant for weapons and isn't either explicitly called out as not functioning with touch attacks, or by the Mystic Bolt ability itself as not working on an impermanent weapon, will apply here. You just have to use Arcane Strike and Deliquescent or Demon Smith's Gloves (or both crafted together) to add some properties to them. ![]()
I suppose at that point, multiclassing into Ranger is more thematic for this particular Rogue. No weapon hate, and the one action for two Strikes is more reliant on dual wielding instead. Only against your Hunted Prey, but to be honest, you should be Hunting a target before you attack it anyway if you have the option, and it lends well to the assassin theme. ![]()
"Requirements: You are unarmored. You enter the stance of a wolf, low to the ground with your hands held like fanged teeth. You can make wolf jaw unarmed attacks. These deal 1d8
If you’re flanking a target while in Wolf Stance, your wolf jaw unarmed attacks also gain the trip trait." "Stance: A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you take an action that has the stance trait, you can’t take another one for 1 round. You can enter or be in a stance only in encounter mode." But that's a non-benefit. Nothing in the stances themselves (except Crane Stance, which ends if you use any strike that is not a Crane Wing), or the general definition of the Stance trait, requires that you have empty hands or use only unarmed strikes, they only require that you not be wearing armour (so plain clothes or explorer's clothing only), and for Mountain Stance, that you be touching the ground. Is the whole point of the feat really for using Flurry of Blows with shurikens? It may just be simpler to reskin the Wolf Jaw strike as some kind of retractable wrist blade, rather than a weird claw-fingered pinch. XD ![]()
Monastic Weaponry's text seems to imply that you can, but not with very specifically limited abilities like Crane Stance. "You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks, though not if the feat or ability requires you to use a single specific type of attack, such as Crane Stance." I thought the whole point of the feat was to be able to use your stance attacks while wielding a weapon, and gain the potential benefits attached to a magick weapon, so you can use the +1 katar that just dropped instead of always griping that your DM never drops handwraps as loot! XD Otherwise... what exactly is the point of the feat at all? Monk weapons mostly seem to be objectively worse than just using the style strikes themselves. ![]()
When you use Monastic Weaponry with a Stance-based unarmed attack, such as a Wolf Jaw or a Tiger Claw, what final list of traits does the attack have? Only the Stance attack's traits? Only the weapon's traits? Both added together? For context, I am trying to make a dagger-wielding Rogue / Monk, using Monastic Weaponry to be able to benefit while using dagger-like weapons. Relevant Attack Traits Wolf Jaw - Agile, Backstabber, Finesse, Nonlethal, Unarmed
If I am using the Wolf Stance and making a Wolf Jaw attack with a Monk weapon (via Monastic Weaponry), do I need to use a Sai for my attack to have the Finesse trait, or will it inherit Finesse from the fact that it is a Wolf Jaw Strike, even though I am wielding a Katar to do it? ![]()
Interestingly enough, Pathfinder 2 has done away with free hand requirements for somatic components! And from the way I've read it, releasing your offhand from a weapon is a free action, and only re-gripping it costs an action? There is also Eschew Materials as a Wizard feat that can be taken through the multiclass archetype! I could just use a rapier, but the curveblade seems more thematic! ![]()
Thank you! I'll probably pass on longbows anyway -- I'm intending to replicate something close to a DEX-based Magus. Unfortunately, only mainclass Rogues get DEX to damage by RAW, apparently, which saddens me a bit, so Rogue with Wizard archetype seems like my only real option. But that means that I will be able to use cantrips for ranged attacks, at least. ![]()
Warlock in 3.5e had very little to do with summoning anything. It was more of a 'build your own blast' kind of thing -- something very closely mirrored in Pathfinder 1's Kineticist. In fact, you still have the same two 'kinds' of modifications, just they aren't called 'Blast Shapes' and 'Eldritch Essences' for the Kineticist. XD ![]()
Hi! I was wondering, if you're creating an Elven Rogue, and you select Elven Weapon Familiarity, the Elven Curve Blade (an Uncommon Martial Weapon) becomes a Simple Weapon for you, for purposes of proficiency. Rogues are proficient with Simple Weapons, and gain scaling increases up to Master. However, at 13th level, there is Elven Weapon Expertise!
Is there any real reason for such a character to take Elven Weapon Expertise? If the Elven Curve Blade is treated as Simple, and Rogues' proficiency with Simple Weapons already scales, then it would seem like Elven Curve Blade proficiency would scale just fine with only Elven Weapon Familiarity. ![]()
Thanks for clearing that up! I'm rather new to psionics as a whole -- my 3.5e table never used them, so learning the system you guys have updated for Pathfinder is more of a new experience. It's definitely interesting, and I look forward to summoning a pair of mini-zantetsuken as a metal primarch <3 |