I have 2,782 miniatures - mostly plastic prepainted with a dozen or so pewter ones. I use Plano 737 tackle boxes, Keter tool boxes, and assorted clear plastic hobby boxes with adjustable dividers. I have 4 of the Plano boxes and they work the best. The top is clear plastic and has 14 sections that you can readily see right through the cover. Then it has a deeper section under the lid that you can literally store dozens of miniatures in if you don't mind them sliding together. Then the front has three drawers with 10 long sections per drawer. And finally, it has little plastic containers with dividers that are perfect for small minis. One Plano box is just for humans - divided by class with separate sections for armored soldiers, "commoners", and females (also subdivided). The big open space under the lid I use for animals (mammals). The second Plano box is for humanoids. Elves, Dwarves, and orcs each get their own drawer. They are further subdivided by class and gender. The little boxes on the side are for gnomes and halflings. The big space under that lid is for animals (birds, reptiles, and insects). The third Plano box is for monstrous humanoids - a drawer for gnolls, lizardmen, and goblinoids. Kobolds and other small humanoids in the little side boxes. The 4th box is for undead - a drawer for skeletons, zombies, and incorporal beings. I keep my dragons in one of the Keter tool boxes because its compartments are larger. I divide them by color. I use the clear plastic hobby boxes (with handles) for everything else - one box for angels, one box for devils & demons & misc. outsiders, one for elementals, one for plant-based creatures and lycanthropes, one for flying monsters, and one for giants & giantkin. Each box is labeled with an index card that lists the contents by category and identifies which drawer or level they are in. I like this system because the boxes are easily trasportable and readily stackable. Before a gaming session, I go and pick out what I'll need for the night along with a few extras (in case of random encounter) from my walk-in closet where all the boxes are stored. I throw the current minis into a small cardboard box that my players have taken to calling "the box of doom". Then I just reach in and pull out what I need as the adventure progresses. The players are responsible for their own personal character minis so that isn't an issue except when we're just drawing up characters and starting a campaign.
The WC was good and Diamond Lake is a rich and complex setting that begs to be enjoyed. Feel free to establish all kinds of relationships with the various NPCs. There's all kinds of fun to be had in town. I wouldn't bother to encourage the PCs to make the old mining shack a headquarters since a short time later they will leave Diamond Lake behind them pretty much forever. But do establish connections with some of the townsfolk who make great recurring friends/foes.
Personally, I didn't like how the whole climactic ending to this episode falls apart if the PCs defeat Bozal early. My PCs killed Bozal before he had the chance to release the ulgurstasta (which actually worked out okay) so I kept it in its cocoon until the final battle with Auric's band. I don't know how other people kept the final battle exciting if the ulgurstasta breaks out early. I reread the episode notes several times and couldn't come up with an exciting and plausible way to do it. I actually considered fudging things so the ulgurstasta wouldn't break free until the end but suddenly I didn't have to because the PCs dropped Bozal like a chump.
Thank you so much! I got the original 4 piece Paizo maps put out in Dungeon back when I had a subscription. I remembered they were nicely updated for the adventure paths. Unfortunately, when I dug out the magazines, the maps were missing and I can't find them anywhere. I was left with the 1st edition gigantic 2 piece map and felt a bit overwhelmed. You're a life-saver. Thanks again!
Not to hi-jack this thread but the question of why the tough guys aren't handling things rather than sending the PCs to do it is a problem throughout this adventure path. That's why, with alot of discussion about EaBK on these messageboards, I don't agree with changing the Allustan scenario.
I agree with Jenner. Eligos revealed everything mentioned above. Raknian's purchase of the Apostolic Scrolls was revealed through mindflayer notes.
I just acquired (after much ado) an old two piece map of Greyhawk from the World of Greyhawk boxed set. I wanted to reference the locations from Age of Worms on it but am somewhat puzzled. Where exactly does the Spire of Long Shadows take place (besides the obvious answer - in the Amodeo Jungle). Where is Redhand? Did I overlook Alhaster? Can some Greyhawk fan give me hex locations? I'd really appreciate that. I apologize in advance for my cluelessness.
Forgot to mention ... I much prefer the initiative system in 2e to the mechanics of later editions. It just seems easier and more efficient to me. Now granted, as I've already admitted, I haven't actually played newer editions so maybe I'm offbase.
I haven't ever stopped playing 2e since it came out. In fact, I'm proud to say I have never played any other version (except 1e in its day). I have been converting modules and adventure paths all along the way. Was an original pathfinder subscriber and only quit because I have so much more material than I can ever use.
We've been playing 20 years with the DM (me 99% of the time) keeping track of the PC's hps. It totally avoids metagaming and is more realistic. I let the players know when their characters are at half strength, down to single digits (I don't play 4e so I'm not sure about the specifics for "bloodied"). I allow PCs to learn their exact hps by succeeding at a healing check but otherwise they get a rather vague -"you're not feeling so well" or "you're feeling - 'I ain't got time to bleed!'" It works great for us and always has. The extra bookkeeping is not significant (to me anyway). I highly recommend it.
Jeremy Mac Donald wrote:
Excellent post, Jeremy. I completely agree. I think adventure hooks are a DM's worst job. Even most pregenerated adventures are weak in the motivation department, IMO. Every bit of help a DM can get is worth it. Besides, I think the PCs *should* be heroic and at least somewhat virtuous. Playing mercenaries may be fun but both the DM and the players have to twist themselves in knots to explain the proper motivation to save the world much less some poor peasant girl.
Besides, I think alignment has always gotten a bad rap. I happen to really like it and am disappointed that apparently it's so unpopular that the powers that be seek to minimize it or phase it out completely. I know this issue has been discussed to death in past threads but I think alignment is less of a prison (constraining a PCs actions) and more of a ladder (to advance a PCs actions).
My rating would change based on what kind of map I'm forced to produce. I do hand-drawn outdoor maps that I like just as well as some products you buy. I'd give myself a 6 or 7 for forests, cornfields, swamps, and the like. I'd give myself about a 2 on anything else. I can make a nice map with Dunjinni but I'm so slow with it, it's almost never worth the effort (the exception being ships). I spent entire days designing and printing a full scale model of the restored miner's shack from Age of Worms that the players were using as a base. All that ink and effort later, it wasn't worth it for the use I got out of it. I think mapping, for me anyway, is just one of those sucky elements of the game. Caves or rocky mountain ledges with gradients and dramatic height differences are impossible for me to create in full scale (usable with miniatures). Mapping just stinks.
This is a shameless love post. I was happy to receive my Descent into Midnight adventure. I had intended to cancel my subscription before Second Darkness, but then ... who can resist the draw of Drow? But when my final installment arrived, I thought "*Now* I can finally cancel my subscription". After all, these things aren't cheap and I have tons of material already. I don't really *need* another adventure path but ...alas, I'm hooked again. I've always had a soft spot for adventures with Arabian flavor. Just flipping through, the art of Haiten Bhaq had caught my eye. Now not only dare I not cancel my subscription, I'm fairly drooling for the Legacy of Fire! Paizo, you've done it again. I can't wait to explore the delicious possibilities!
I had a death in the family last summer which lead to a rather chaotic six months financially. I appreciated the emails I received from Paizo informing me that some of my subscription orders couldn't be filled. But now all that's resolved. I appreciate the "pending" service you provide but I can't remember how to resubmit the orders. Specifically, I'm interested in order#978661 from July 2008 and order #1048363 from September. Can you resubmit those orders with my regular payment method please?
The chain golem has nice size and heft with interesting detail but I agree that its inclusion in this pack seems ... contrived. Did someone in R&D have a secret hard-on for such a creature? Time and money would've been better spent on a giant (as per the series title) than this thing which will never have a chance to see daylight in the D&D tabletop play (although I suppose those who play the mini game can use it). More classics in your game packs please! Less obscure contrivances.
Accentuating the positive and downplaying or flat out obscuring the negative isn't underhanded marketing. It's just marketing. In order to sell maximum product companies would logically want consumers exposed to the maximum level of positive influence.
I think what's interesting about the *possible* 4E monster design philosophy is that it's a complete reversal of the 3.x philosophy. WOTC sold its customers that PCs and monsters needed to work under the exact same ruleset and mechanics. A big selling point was supposed to be that PCs could do anything monsters could do and vice versa. Another big selling point was these supposedly easier, more intuitive connections between HD and Con/Fort saves, AC and Dex/Ref saves, etc., etc. Now WOTC is doing a complete 180 and decreeing that the essential elements that made 3.x what it is are now glaring problems that are unneccessarily complex and restrictive.
I will grant you that this whole hide/seek ridiculousness that WOTC is pulling is new. I think we saw a glimpse of this terrible policy when they cancelled the printed versions of Dragon & Dungeon magazines. It was like "We're chucking out this profitable and incredibly useful resource for our beloved game and replacing it with something else. This something else is cool, trust us. But we're not going to provide you with anything but the barest hints about what our mysterious 'something else' is."
Cintra Bristol wrote:
This is an awesome post, Cintra. Well said.I think that what makes Paizo's methods so appealing and nonoffensive is that they present their female characters, roles, artwork, etc as if it's the natural course of things (which it should be) instead of as some blatant marketing ploy. If WOTC was to attempt this, they'd put a non-bikini clad woman on the cover of some book/module and then follow it up with an inside page that said "Hey, look, our cover model's not wearing a bikini! Get in line, ladies, and sign up for our wonderful game!"
I'm a woman - wait!...let me check, um...yeah, I'm a woman (whew!) and I'm not particularly insulted by the questions nor, really, by their lame answers. I am annoyed, but only mildly so, at their continued philosophy regarding female players. Like has already been stated in earlier posts, it seems odd that they aren't equally concerned about other minorities. But my opinion of WOTC's handling of this issue has long been poor. I find it insulting that they changed from using all male pronouns in the core books with their lovely little disclaimer to a confusing mix of male/female pronouns with the female overwhelming & purposefully used in typically male roles and vice versa. A male witch, a female pirate? Such obvious pandering is what I find insulting. I've played DnD pretty much from the beginning so I guess I'm not the best person to judge what it takes to draw a woman/girl into gaming in the first place; but I still find it insulting to think that changing a pronoun would suddenly cause thousands (millions?) of women to say, "Ahh, NOW I can finally play this game 'cause, you know, I've just been waiting for those female pronouns!". Now, I haven't read this Confessions book, which is fine since it wasn't marketed to me, but it seems like just another example in a long line of lame attempts to appeal to an audience that, bottomline, RPGs simply don't appeal to across a wide margin.
BTW, Last Rogue, you need to get out more...
Whew! Just sat down and read all 13 pages and I'm so glad I FINALLY get to respond!
I had a problem with my credit card for several of my Pathfinder and GameMastery Modules. They've been backing up for months, stuck in Pending. Everytime an order couldn't go through I was kindly informed by Paizo (Thanks,you guys are great!). But my internet company dropped its service in November and I just got the internet back up this month (there's a class action suit pending against the internet company) so I didn't know what to do about correcting my credit card with you guys. Anyway, a few days ago I managed to log on here and correct the problem with my credit card. I got an e-mail today saying the latest issue has been shipped. My question is ... what about all the back issues that still read "Pending"? Why wasn't everything shipped at once? And does this mean my back issues will be just trickling in piecemeal or ...(gasp!) not at all?
When I first heard this movie was being animated, I cringed. I'm still not convinced after the commercial success of the LOTR trilogy that support couldn't be raised for a live-action Dragonlance movie. In fact, as far as plot and storyline, I should think Dragonlance would sell better to the nongaming community. Hasbro managed to turn something cartoon based (Transformers) into a cool, visually appealing movie so why can't their stepchild Wizards of the Coast do the same thing with literary characters. Oh yeah, I forgot, we're talking Wizards of the Coast here, unchallenged experts at taking a good thing and totally screwing it up!
I know there was a thread on this specific issue last year or so, but rather than ask about possible Christian opposition to Halloween, I wondered if some non-Christians would be willing to share how they interpret this particular holiday in relation to their religious beliefs.
Boy, take a break from these message boards for a week or two and suddenly you have to spend several hours of reading on one thread just to catch up!
Kirth Gersen wrote:
This struck me as very interesting and thought-provoking. My first impulse is to eagerly agree with your profound post but another part of me is a little afraid to (what exactly am I agreeing to here?). Anyway, it'll probably take me a day or two to sort this all out in my mind. My general stance is that Jesus is Lord, God's Son, and that no one can come to the Father (be saved) except through Him; but at the same time, since you've explained your point of view, I can't really find a problem with your interpretation of that scripture. In the whole debate of right and wrong, black and white, I differ from you (and many others on this thread) because I tend to interpret scripture literally and hold very firmly with the concept that, despite your earlier threads to the contrary, God is very much IMO about absolutes. The place I can must allow "wiggle room" and accept that I might be wrong is not scripture itself, which I believe IS infallible, but with my own personal interpretation of it. The Bible says that the Holy Spirit reveals the truth to different individuals differently. None of us have the whole picture, so to speak. I'm always eager to hear about someone else's revelation (read interpretation) since it would be pure arrogance to assume mine is always the best/most accurate. Such is the case here. Thanks, Kirth, as always, for giving me something new to consider.
I wondered the same thing. I studied the paintings for quite a while, feeling dumber by the minute. I need better clues (or at least more simplistic ones - the demon one was the only one I fully understood). Also, why only three paintings when there are more than three serious outcomes from color-combinations?
I agree that the whole inappropriate dress problem is a combination of poor parenting and amoral societal pressures but it starts alot younger than the tweeners. There's a store in the mall right now with infant onesies hanging in the window that say things like "I'm sexy". When I was working as a kindergarten teacher in the mid-90s, I remember being horrified at the regularity of parents and other care-givers referring to their own children as "sexy". They're 5 years old, you sickos!! Bikinis for toddlers? Why, people, why?! I personally only buy my daughter one-piece swimsuits from Lands End - they are modest and functional which is all any girl under at least 16 needs. I realize some will criticize me as "old-fashioned" and overly conservative but I don't care. But if you (as a parent) think it's cute, funny, and/or harmless when dressing your real little kid inappropriately, what's going to stop your tween-age girl from looking like a tramp when the time comes?
Also, as a woman myself, I remember being furious with my mother for not allowing me to wear make-up when I was a tweener and even a teenager. In Junior High I was the only girl in my class who didn't wear make-up. Sometimes my best friend would put make-up on me when I got to school and I'd have to remember to wash my face before going back home. I thought my mother was callous to the impact on my social ranking but now, looking back, I'm thankful for her restrictions. I was still popular in school without the make-up and I learned to appreciate myself for who I am and not who I can pretend to be.
I got a friendly email (which I appreciated, BTW) informing me that you guys were unable to ship my Pathfinder subscription due to a problem with my credit card. A few days later, I got a similar email about my GameMastery subscription. I interpreted the email to mean that I needed to provide you with a new active credit card so you could charge me and my anxiously awaited products could be shipped. I went to my online account site and provided a new VISA card (and yes, it's turned on and has money available) but when I was returned to my subscription page it wasn't immediately updated with the newly inputted payment method information. What's up with that? My subscription still shows payment with the now-defunct credit info. Did I do something wrong? I want to right this situation so I can receive my Pathfinder (which I haven't received any of) and my GameMastery subscriptions (which I *have* received D1 but am anxiously awaiting D2) as soon as possible.
I'm here in Oklahoma and neither Dungeon #150 nor Dragon #359 (is that the last issue number?) have arrived yet. This is so bizarre. It's been almost a month. Are they ever going to arrive? My subscriptions say they've shipped but still ... I have an empty mailbox. How could both be mysteriously late just for me?
My favorite is cliche but hey...the dragon (especially chromatics). This doesn't mean I just throw them out there though like cannon fodder. They are always the noble, terrifying, majestic BBEGs they were, IMO, meant to be. They're iconic but when played properly can still excite and horrify like nothing else.
My least favorite(s) is/are faeries. I have to agree with Sebastian here, even down to the spriggin exception. Spriggin are cool and their wild-hair and cackling madness make them fun despite their size. All other faeries' diminuitive size, their most outstanding characteristic, also becomes one of their biggest headaches when trying to run an encounter. And neutral, or worse! good, alignments destroy the purpose of fey in any real gameplay (in fact, down with all "good" monsters!!). Sure, they're pranksters and often petty thieves, they've got potential but it perishes to boredom or silliness in the end. The majority of faeries have interesting or classic foundations but they just don't work for me mechanically. What's the fun in defeating a pack of Tinkerbells? Not exactly a tale to recount around the next campfire. Even the dryad - cool concept but what do you do with her? They just don't provide good game play.
Crown of the Kobold King is great. The quality is shocking, even being used to Paizo's consistantly fine work - you've all outdone yourself. The pages, the art, the protective shipping package... it all screams great stuff! The adventure itself is intriguing and exciting. It flows nicely and will provide plenty of excitement to newbies and old salts alike. A lot of low level adventures are corny and melodramatic. This adventure seems to have a nice balance of simplicity and challenge.
I appreciated my discussions with each one of you but I wanted to take a moment to thank Kirth specifically.
Took both my four-year old daughter and my six year old son. Both the kids liked it, and my husband & I thought it was cute too.
Really, there's no telling with these things. I would try to prepare your daughter by warning her that there are some "scary parts" and encourage her to close her eyes or turn away if something seems scary to her. As a parent, you know her better than anyone else, so just use your best judgement. My father took us to movies every other weekend when I was a kid. Some of the movies weren't very "kid friendly" back then; a handful caused emotional trauma; but in the end, those are some of my fondest childhood memories.
Isaiah Washington: "My mistake was thinking black people get second chances. I was wrong on all fronts,"
I've only been minimally following this case and since I've never seen Grey's Anatomy, I'm not exactly invested in this particular individual's acting future nor that of the show.
A. Okay, maybe a splash of B.
I have hundreds (over 500) miniatures, mostly DDM with a dozen recent Reaper minis in various stages of painting. About 90% of the time, I have the mini I want/need for a scenario. If not and I know it's coming pre-game, I sometimes make my own from sculpty or order it specially from Reaper. If I just can't find the appropriate monster (or it's outrageously priced) I will substitute a (hopefully) similar creature. For a couple years, the only thing I had in any real volume were orcs/goblins and skeletons/zombies from the old HeroQuest game. They still see frequent use, especially representing "hordes".
In my AoW campaign, for instance, I only had one actual grimlock mini so my generic orcs pulled double duty. But I actually purchased 30 lizardmen for the EaBK seige scene. The scene I was able to create was worth it.
Sometimes toys are used to represent things (i.e.small dolls for giants) but I never use two-dimensional stuff. I never liked tokens, no matter how cheap and easy they are.
No, not a full text. It's something that's developed in my heads...
Dare I ask? Exactly how many heads do you have? ;)
Seriously though, thanks for the write-up, Saern. I too have a compulsive need to flesh out all the various humanoids to their detailed logical conclusion. I always enjoy reading about your visions of fantasy culture.
Wow. It's evident you put a lot of time and effort into your work. How wonderful for your gaming group! It looks amazing!
Ditto the above question. Plus I have one of my own - not to sound cheap or anything, but is there a reason the subscription has no discount whatsoever under the cover price? Sure it saves me the hassle of making my FLGS order the products and then purchasing them locally but every subscription (to any product, even non-gaming) I've ever heard of always rewards the subscriber. Don't you want to encourage people to subscribe? I'm puzzled.
My family and I saw it on Saturday. I liked it much better than the first movie!
My husband once created a thief and rolled randomly for his height and weight. He ended up short and quite fat and was thus dubbed "Wedge" by the rest of the party. This nickname was indeed prophetic as gaming years later, he was once used as a tool to block open a complex secret door. We were all punch-drunk that gaming day and laughed about that incident much longer than its intrinsic humor demanded.