Shade of the Uskwood

Lady Alya De-Qill's page

91 posts. Organized Play character for Johnny_Panic.


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Going to play the sane pc if she fits

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Sounds good.

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Im ok with any

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Will do gm, thanks for the game

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She holds, not dering to shoot in case she hits someone in the fight on her side.

Cross bow 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7miss

but then shoots when she things she seeing an opening.

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looks into the room behind the others.

"Now this should be interesting"

She says,

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waits with her bow, checking around them to see there is no more danger from where she stands.

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Aims and fires a bolt, at his head.

TH1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7 DMG1d8 ⇒ 4

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She can move once more, and as such walks over to the dead thing, hit by the spade.

"A Vargouille, a denizen of one of the outer planes. The paralysis its scream causes is temporary, but alarming if you happen to be effected by it. Thank you for saving us, I would not have liked to have been its dinner."

She says this is her logical, detached way, reloads her cross bow, and glances around for any more dangers.

"Where next"

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She was frozen in place, some kind of Paralyzing effect, but her mind was still working. she focused on what she knew, think her way out of this.

Kn Rolls:

^Knowledge (Arcana)1d20 + 1d6 + 8 ⇒ (2) + (2) + 8 = 12
^Knowledge (Dungeoneering)1d20 + 1d6 + 8 ⇒ (19) + (4) + 8 = 31
^Knowledge (Engineering)1d20 + 1d6 + 8 ⇒ (13) + (4) + 8 = 25
^Knowledge (Geography)1d20 + 1d6 + 8 ⇒ (8) + (1) + 8 = 17
^Knowledge (History)1d20 + 1d6 + 8 ⇒ (9) + (2) + 8 = 19
^Knowledge (Local)1d20 + 1d6 + 8 ⇒ (19) + (4) + 8 = 31
^Knowledge (Nature)1d20 + 1d6 + 8 ⇒ (1) + (2) + 8 = 11
^Knowledge (Nobility)1d20 + 1d6 + 8 ⇒ (13) + (6) + 8 = 27
^Knowledge (Planes)1d20 + 1d6 + 8 ⇒ (5) + (3) + 8 = 16
^Knowledge (Religion)1d20 + 1d6 + 8 ⇒ (8) + (3) + 8 = 19

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with out a word she moves into the room.
Takes aim and shoots.

Light cross bow TH1d20 + 4 ⇒ (14) + 4 = 18 DMG1d8 ⇒ 5

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Rolls up the scrolls and puts then away.
She looks to see every one is back to normal. Loads her cross bow and nods.

"Ready"

She adds.

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If she can aid him she will using inspiration to add other +1d6 or +2 depending on how you wish to play this gm 1 use of inspiration per subject

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Looks around the room,

Rolls:

1:Telekinetic Projectile
2:Detect Magic

Perception 1d20 + 6 ⇒ (5) + 6 = 11
Spellcraft 1d20 + 1d6 + 8 ⇒ (16) + (3) + 8 = 27

^Knowledge (Arcana)(Int)____10 + 1d6 + 8 ⇒ 10 + (5) + 8 = 23
^Knowledge (Dungeoneering)(Int)____10 + 1d6 + 8 ⇒ 10 + (1) + 8 = 19
^Knowledge (Engineering)(Int)____10 + 1d6 + 8 ⇒ 10 + (4) + 8 = 22
^Knowledge (Geography)(Int)____10 + 1d6 + 8 ⇒ 10 + (3) + 8 = 21
^Knowledge (History)(Int)____10 + 1d6 + 8 ⇒ 10 + (4) + 8 = 22
^Knowledge (Local)(Int)____10 + 1d6 + 8 ⇒ 10 + (1) + 8 = 19
^Knowledge (Nature)(Int)____10 + 1d6 + 8 ⇒ 10 + (1) + 8 = 19
^Knowledge (Nobility)(Int)____10 + 1d6 + 8 ⇒ 10 + (6) + 8 = 24
^Knowledge (Planes) (Int)____10 + 1d6 + 8 ⇒ 10 + (5) + 8 = 23
^Knowledge (Religion) (Int)____10 + 1d6 + 8 ⇒ 10 + (4) + 8 = 22

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Looks that the writing.

Linguistics 1d20 + 1d6 + 8 ⇒ (4) + (3) + 8 = 15

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Lady D took a moves and shoots her cross bow again.

TA1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6 DMG1d8 ⇒ 2 (-4 for shooting into combat) I would say that is a miss

But this time getting a clear shot proves hard and the shot goes wide, embedding itself in the wall.

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Pulls Crossbow and holds until init 1

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Grynt wrote:
Grynt eyes the kukri. "I can wield it...if no one else can..."

She takes it and its scabard if it has one, then goes over to Grynt an hands it to him.

"Good, here you are, this may aid us in this fight."

She then moves back from the door and takes cover her cross bow ready.

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something curt her eye. A Mwangi warrior, his body preserved in hot mud, stands against the wall of the exhibit hall.

She goes over and looks closer.

In his hands he clutches a bone-handled kukri with a jade-carved blade. She reads the panel next to this warrior, out to the others can hear.

"This says this guy was a member of the Jambala Jaeg tribe—a people who once vehemently opposed Angazhan’s followers in the Mwangi Expanse and were wiped out for their opposition. HOLD!!, this is something of use."

She casts day use of detect magic on items + detect-psychic-significance 40'

"Tell me can any of you use a kukri?"

She reaches out and takes the kukri.

Rolls:

+8 Spellcraft(+4int, 1rank +3class)[+1d6]<

Spellcraft Osirian Scarabe 1d20 + 1d6 + 8 ⇒ (1) + (5) + 8 = 14

Spellcraft kukri + Mwangi warrior 1d20 + 1d6 + 8 ⇒ (18) + (2) + 8 = 28

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Once the fight is over she, racks her cross bot and places it once more on her belt. She had fired three shot, each a killing blow.
She said nothing just moved to get the job done.

She walked over to the undead and stripped them of useful things.

She takes the Long sword, and its scabbard, as and elf she had been trained in its used as a child.

The ornate scarab on the chest of the Osirian Scarabe Seer, she picks up and places on her own. She had an idea what it was but until they had the time it would have to wait as...

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Round three action move and load. 2x move 30'

round 4 shoot if not already dead

Lady D took moves to a place she can get a clear shot at the last enemy.

TA 1d20 + 4 ⇒ (20) + 4 = 24 crit conformation 1d20 + 4 ⇒ (3) + 4 = 7 nope DMG1d8 ⇒ 8

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Lady D takes a 5' step to get a clear shot at the Osirian Scarab Seer (GREEN).

Lady D took a step to the side and loads and shots her Cross bow again.

TA1d20 + 4 ⇒ (13) + 4 = 17 DMG1d8 ⇒ 3

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Lady D takes a 5' step to get a clear shot at the Qadiran Warlord of Old, also I think flanking with Giovanni so could be +2 TH

Lady D took a step to the side and shot her Cross bow.

TH1d20 + 4 ⇒ (19) + 4 = 23 (could be +2 to that with flankig DMG) Confirm Crit 1d20 + 4 ⇒ (15) + 4 = 19 1d8 ⇒ 1 If crit confirmed 1d8 ⇒ 8 1 or 9 crit DMG

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Stays put covering the exit until the room is clear.

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Couches down by the door they had come in from and levers her bow around the room in case of attack. She waits as the others deal with the room.

Seeks cover, ready action cross bow

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walks behind the warped Halfling her cross bow never waving from his direction.

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Lady De-Qill said nothing but followed, she has said her mind. They had chosen a course of action. There was nothing more to be said. Action was needed now and to locate and destroy this demonic artifact.

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"No, not I, I'm not even fully aware of its scope. I suspect demonic metamorphosis magic, fast acting and on going. My concern is this could be just the beginning of the transformation. If this effect was to afict the greater population. The results could be a catastrophe. My point is this, This city has healers. We could find one and be back in short order. I was hired to assist you, not lead you. As I said this is my recommendation only. How you act is up to you"

She states, it hard to know what her feelings are. She just seemed to br offering information.

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"I suspect those with in ourcranks who have been affected. Are now under a galmar and do not wish to leave because they are compelled to join the ranks of others so afflicted. Their feelings can no longer be trusted. I recommend we remove them, restore them and then renter"

She says

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"We walk back out, find a healer, get them better, then come back in with breathing cloths on. Its that or they stay as they are."

She says matter of fact-ly from under her cloth mask.

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Will save 1d20 + 1d6 + 4 ⇒ (9) + (5) + 4 = 18 made

She walks behind the others and sees that it is upsetting some, but she needs to know what kind of magic this is,

She uses an Inspiration to add 1d6 to the save roll. I want her to do more than pass. Inspiration 5/6 left

As she take a deep intake of breath, then she closes her eyes, the effect came but she focused on it. There was something... then her mind locked down, She was of law as such it reposed her, she pushing it away while seeking to see what it would have done.

She holds her breath a while studying. Then lets it out again. There seems to have been no change in her at all.

"You are right, it is tainted, I would suspect demonic in nature given what we know. "

A simple Prestidigitation kept it away as she took out a cloth from her back pack and rapt it around the lower part if her face.

Rolls:

detect-psychic-significance on mist + Takes 10 on KN for 21 to know what it is and dose.

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As the other get ready, she checks her things. She has also got a small bag of sweet cakes on her way around collecting information. This she checked in her back back. Then while the others to enter, she takes out her combat knife and locks it into place on her belt, then her light cross bow. She checks it has a bolt in and ready. She has no need for light, and taking off her smoked glasses. Follows the others in.

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After talking to a few contacts and others Lady Alya comes back to the group. She takes out her note book and adds to Grynt information what she has learned.

"Within the histoircal records, Mwangi’s was known for the darkest interior worship of a demon lord by the name of Angazhan, who is described in the Book of the Damned as a thing of primordial darkness, a foul-breathed demon who grunts prophecies of blood to apes and madmen. The jungle is his beating heart. A dread city was founded in the Expanse hundreds of years ago by cultists who bowed to Angazhan. It is said they captured the souls of monkeys in the wood-grains of strange idols called Tik Taan. The monkeys’ tormented spirits became the slaves and playthings of Angazhan, who murdered their playful whims and replaced them with a deep-seated hate and wild madness. These Tik Taan are rumored to shred the sanity of anyone who spends too long in their presence.

She looks up,

"I think we may know what Lugizar Trantos may have done, found and spent time with and sold on. As Grynt said he spent the better part of a year in the Mwangi Expanse."

she looks back at her note book, flipping pages.

"Are here we are, A contact I know said, At first he wrote letters to his brother and wife here in Absalom, but after a few months these stopped coming and he was given up for dead. His letters spoke of a lucrative find at one point, three idols of dark wood carved Grynt talked of, All in the shape of bearded monkeys."

She looks up again, and puts the note book away.

"A bit of coin got me this next tit-bit of gossip. I was told that the last of his letters evidenced an unhinged mind, and was covered in strange sketches of monkey paws. Then as Grynt said he talked of dark eyes glaring out from the mists."

Then she says in a low voice.

"The I got from the local guard and its not be be wildly said but. Around the time that Lugizar Trantos return from Absalom, many of the monkeys and apes in the city’s menageries attacked their keepers and fled into greater Absalom. There where Whereabouts are still unknown. I am sorry that was long but there was a lot of information to collate and cross check."

She says and stops.

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As she stands there see thinks about what she knows of the location.

Rolls:

Kn Local 1d20 + 1d6 + 8 ⇒ (9) + (2) + 8 = 19
Kn History 1d20 + 1d6 + 8 ⇒ (9) + (2) + 8 = 19

Now that is very odd, same roll on 4 dice humm think some ones RNG is messed up

Then seeing the others have trouble with the locals she walks over and joins them. Asking about things she new and clarification.

"Are you having problems here, maybe I can help"

lifting out a few gold coins to loosen tongues .

3GP used diplomacy/gatherinfo 1d20 + 1d6 + 5 ⇒ (18) + (1) + 5 = 24

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Her smile stays and as the others start to move off. She picks up her back pack to follow.

When the they she sees some of the others heading to question locals. She sees no point asking the same things do waits until they are done. He smile is now gone and she is once more business like.

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She looks at him a moment as if working something out in her head.

"It is not you Narayan, I... have a dislike of physical contact. however I understand it is necessary at times."

She says in the same tone, then as if wanting to change the subject, she looks closer at him. Taking the time to view him from crest of head to scale of foot.

Kn:

Taking 10 on all Kn rolls With the added 1d6 gives
10+3+8 an all but Local which is +9. 21 average.

"You are a Nagaji are you not, you have no armor and scales alone would not help in a fight so I suspect you may argument with magic of some kind. You have a Monk's Spade and your simple clothing added to your lack of Armor... I would say you have been trained in the way of fist and claw."

For the 1st time she smiles, and at him.

"Am I correct in my observations?"

she asks.

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She holds as as Narayan touches her but you can tell she is not happy with the physical contact.

"I will take that as agreement to my participation"

She states.

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Thanks and posted :)
#She is very prim and prop-per is our Lady Alya De-Qill
Likes things all in order.

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Lady Alya De-Qill Image here

Lady Alya De-Qill is A tall slender elf stands close to Venture-Captain Adril Hestram, in her hands a small note book and silver point pen. She has on some kind of uniform. Simple but well made. It has the look of an officers uniform, but of no army known. By her feet a well made but small back pack. She took down the names, locations and events in a sort of short hand. When the map is offered she takes it for the party. Then when the Venture-Captain she asks him.

"Could you describe Nigel Aldain, Lugizar Trantos for me, also who informed you Lugizar had gone too Nigel and sold artifacts t o him. I may wish to interview this person."

She says.

Then once the Venture-Captain has responded she again takes notes as the group introduces themselves to each other.

As last to turns to them. In a well spoken and formal voice she says.

"I am Lady Alya De-Qill, My profession is that of Investigating Detective. Venture-Captain Hestram here as requested that I accompany your group on this mission. So as to have my survives and skills at your disposal. I hope you will except my assistance."

She says this all formally as if it was some kind of contact.
She waits for a response form the group.

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Checking is GM

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1) Class and Level : Investigator - Psychic Detective [L2]
2) Desired Tier of Play - 1 to 2
3) Standard Campaign or Core Campaign - CORE
4) Your perceived party "role" Detection, Kn skills, Face, ok combat with good range and Spells. She was surprisingly useful to the party in the last game she was in.

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Very nice pace GM Cwethan, things went well and we did not get hung up, I liked it a lot.

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Takes cover behind the tower wall and gets her cross bow ready to shoot.
She takes aim, and shoots 1d20 + 4 ⇒ (13) + 4 = 17 1d8 ⇒ 6

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after shooting she reloads and gets ready to follow the other into the tower.

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At yellow 1d20 + 4 ⇒ (7) + 4 = 11 DMG 1d8 ⇒ 2 Cover High good 1d100 ⇒ 33

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"Incompetent, your the dumb morons in a tower, and we brought Alcamist fire. Your all going to burn in there you idiots"

She shouts back.

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Moves to shoot, if she has a shot will shoot.
Light cross bow TH1d20 + 4 ⇒ (1) + 4 = 5 DMG 1d8 + 1 ⇒ (4) + 1 = 5 cover high is good 1d100 ⇒ 46

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holds action takes out cross bow

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Stealth 1d20 + 7 ⇒ (5) + 7 = 12

Keeps back letting the others do what they do best.
She keeps an eye on whats around them from a look out point.

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"Yes let us find the trouble maker"

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