Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) No offense Lord Krovax, though I cannot guarantee if he does that again will I retaliate in kind. A decent suggestion, using water elementals will help us locate the lair and I can cast sift to check out the lair without exposing ourselves to too much dangers. Aluria keeps her whip scoffing at Dreadmaul. Play nice....Pet.
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) I say let's move on, we are lucky here and thanks to Dreadmaul we survived. If it is underwater, we will be too disadvantaged as we are ill equipped and I do not think Dreadmaul fights that we'll in water.
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) Ohhhh I am wet!! Lady Aluria started singing a tune of a Viking origin bolstering her allies confidence. Draws weapon and bardic perfomance inspire courage. An affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) Arcana: 1d20 + 0 ⇒ (16) + 0 = 16
River Drakes! !! Perfect for my new decoration!! Let's skin them.for their scales when they are done. Mordecai looks like you will get your dragon bones somehow....no offense Dreadmaul. .
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) Hhhhmmmmm......you know what thrills me Grim? Blood thrills me....it scares me but yet it thrills me...you have anything to show Grim that will thrill me??? Believe me...you will like me thrilled for you... Aluria flutters her eyes and bites her lips while looking at Grim. Diplomacy: 1d20 + 10 ⇒ (14) + 10 = 24
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) Well let's see I will have what this well endowed macho man is having bartender. Wooo!!! What big biceps you have!! Aluria claps and glees at Grim's display of his biceps. My name is Lady Aluria...pleased to make your acquaintance. Never ask a Lady a question first tsk tsk tsk...May i ask what's a strong looking man like you doing in a place like Bloodcove?
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) Sir Leon Blackmane wrote:
Aluria looks at Leon and smiles. Of course I am a professional after all despite my vices. Oohhh you are very attractive when you are serious Leon.. Aluria walks over to the scarred man. Finally a man of great strength!! What a pleasure. Would you care to buy a lady a drink then? Aluria chuckles and sits beside Grimm. Diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) Back to our purpose then Leon, what manner of business would a noble lady and her entourage be at a god forsaken place like that place? Aluria say how the black blade affected Ezra. Careful...that weapon looks like a cursed object.
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) Hmmm a noble lady...how nice of you Leon. Mr Night would you be a dear and fetch me some breakfast?? Lady Aluria giggled as she cover her mouth with both hands. I concur with Mordecai, somehow the bugs and mosquitoes find my blood exceptionally appealing. That is certainly no way to treat a lady treading through thick overgrowth and foliage like some peasant.
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) My My My Why so serious?? Aluria wag her finger at both Shadow and Krovax. I know my limits do not worry, I will put the interest of our Lord before mine. Turning to Krovax she did a small twirl around. Domesticated slaves are boring...I always like the challenge and immeasurably pleasure in breaking the will of a wild man into a shadow of his former self. It may take days, weeks, months or even years....but it's not the destination that matters but the journey...don't you agree General? Aluria giggled before walking over to the map and points. What are those? It looks like monsters of past. Aluria points towards the Ogre-like beings are depicted upon ancient documents that reference the temple
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) Questionable people huh...good guess they won't miss a couple when I abduct them to be my performing slaves.. Aluria moans at that prospect. My my you both are not so bad looking beneath those hideous mask you wear.. Aluria winks at Leon and Shadow.
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) DM: My my is that a challenge? Behold!! The mistress of the night sings!!
Perform Piano: 1d20 + 5 ⇒ (15) + 5 = 20
Aluria sings a tune akin to to Phantom of the Opera tune
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) Aluria tries the notes on the piano wearing just a silky bathrobe clinging unto her shapely feminine form as she plays a haunting tune. Noding in approval as she sips a glass of blood. How much for this Keeper? If it cost too much do you consider accepting other forms of services for payment... Aluria gives a foxy smile at the Keeper. Well ready to go too.
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) Pity...guess i will capture a poor human for my fendish fetish then. Aluria smiles at the wares as she carefully examines them. I am sorry what is an obsidian glasses from my plane??
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) After my bath perhaps, I hope you have exquisite musical instrument for my leisure? Or even any servants for sale? I would like one who can sing and entertain. Aluria pauses before taking off her clothes revealing the ancient wound mark on her chest just slightly above her full bosom. I requested the Lord of Mirrors to not rejuvenate this wound. Keeps a reminder why I am here. The Korvosa Guards will burn to their every last man when I return back to oblivion. Spinning around, she walks towards a bathtub filled to the brim with what seems like human blood.
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) Ok Leon. DM, I will keep Arcane Duelist as its most useful to the group and i cannot worship Saranrae due to my alignment anyway. I am thinking to separately pick up dervish dance feat.
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) Are the new comers entitled to the loot too? If yes, I do not mind the +2 Shield or Wedding Band to use with my whip. Also if nobody uses the Scimitar, then i am very keen to take it. I will drop my shield then and go the Dervish Dance route after tweaking my build a bit.
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) Lady Aluria locked gaze at Krovax before turning her gaze to Dreadmaul. A most magnificent beast, stuff of legend to write songs of dread and fear for our enemies and such songs they will be not without an equally competent master. Turning to the Lord of Mirrors Priest. I speak truth!! A group of agents like yourself have been tasked to eliminate members of the Pathfinder society. Unfortunately they didn't quite accustomed to living again as they soon find themselves back to their sorry dead form leaving me alone to finish the task of hunting down the last two pathfinders and reclaiming the tome single handedly. Smiling, Lady Aluria whispered. It seems we are equals then as we each seem to have achieved something for the Lord of Mirrors.
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) Yes tell me why do I have to join another group when my previous group proved incompetent. I am sure I can handle the next task better on my own. Aluria was a Captain of the Nightingale Blades a special unit of the Korvosa Guards during 4502 AR during the civil war
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) Aluria flatters her eyes at Ezra and gasped. The audacity!! Of course you are part of me. Not the other way beautiful. Turning away she did a small curtise to Mordecai.
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) A eerie song heralded the entrance in a dark figure. What once started as a vision
A woman whom puts you in mind of a serene peacock walked in singing. She has slanted grey eyes. Her luxurious, wavy, midnight black hair is long and is worn in a simple, dignified style. She has a busty build. Her skin is pale. She has a defined nose and high cheekbones. Lady Aluria Nightingale. All to love me yet all to fear me.
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) Hi guys, I just got revived lol. Thanks for having me. This is Lady Aluria Nightingale, Captain of the betrayed Nightingale Blades Squad, hell knows no fury like a woman's scorn. Back for revenge, just let me know when to enter
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) Lady Aluria receives the scroll of raise Dead from Treggor Thank you Mister Dwarf, it is unfortunate that our races are in such a dire situation together. This is an unexplored continent and I feel that we are here for a purpose, however I am glad for your company and your race's well known sturdiness and hardiness. Looking at the newly formed troops. We still have a long way to go to turn them into fighting men of House Nightingale standard. As she was pondering, she saw an elf walking towards a cave. Hmmm a fellow elf... Sensing her work is done at the beach and the logistics being set up by Treggor and Zalevu. She sets her mind to the defense of the camp site. As she saw the elf approaching the cave she decides to cast Sift to see if there is any impending danger at the cave. May Saranrae bless us.. 1st Action:Perception Defend: 1d20 + 11 ⇒ (12) + 11 = 23
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) Probably someone wanna PM our Saladin because from what I see we are actually needing a frontline melee attacker which is basically only me. Also currently are all the heroes together at the same place? Can we talk to each other for RP? Is there a map too?
Female Half Elf
Spoiler:
AC 23, FF 20, touch 13; HP 54/54; Init +3; Fort +3, Ref +8, Will +5; CMB +9 CMD +22, Perception +10, (+2 sight-based, +2 sound-based) Character Sheet:
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Lady Aluria Nightingale -------------------- Female elf Bard 8/ Fighter 2 LN Medium humanoid (elf) Init +6 ; Senses Perception +11, Low-light Vision, Keen Senses (+2 sight-based, +2 sound-based) -------------------- Defense -------------------- AC 25, touch 16, flat-footed 19 (+9 armor, +6 dex) hp 94 (8d8+2d10+10) Fort +6, Ref +12, Will +6 Defensive Abilities Elven Immunities, Well-Versed -------------------- Offense -------------------- Spd 30 ft/x4 Melee "Zephyrrat" Keen Scimitar +2 +16/+11 1d6+8 15-20/x2 Melee Unarmed Strike +14/+9 1d3 20/x2 -------------------- Statistics -------------------- Str 10, Dex 22, Con 12, Int 12, Wis 10, Cha 20 Base Atk +8, Cmb +14Cmd +24 Melee Attack Bonus: +8/+3
Countersong (Su) At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components. Distraction (Su) At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components. Fascinate (DC 19)(Su) At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability. Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function. Inspire Courage (Su) A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. Inspire Competence (Su) A bard of 3rd level or higher can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard’s performance. This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th). Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. inspire competence relies on audible components. Weird Words (Su) At 6th level, a sound striker can start a performance as a standard action, lashing out with 1 potent sound per bard level (maximum 10), each sound affecting one target within 30 feet. These are ranged touch attacks. Each weird word deals 1d8 points of damage plus the bard’s Charisma bonus (Fortitude half ), and the bard chooses whether it deals bludgeoning, piercing, or slashing damage for each word. Wordstrike (Su) At 3rd level, the sound striker bard can spend 1 round of bardic performance as a standard action to direct a burst of sonically charged words at a creature or object. This performance deals 1d4 points of damage plus the bard’s level to an object, or half this damage to a living creature. Battle Dance- A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but these bonuses only affect him. He does not need to be able to see or hear his own performance. Battle dancing is treated as bardic performance for the purposes of feats, abilities, and effects that affect bardic performance, except that battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended. The benefits of battle dancing apply only when the bard is wearing light or no armor. Like bardic performance, battle dancing cannot be maintained at the same time as other performance abilities.
Lady Aluria survey the remains of the shattered warships and galleons. I hate the sea... Turning to the closest soldier to sound the horn to ask the men to fall in. Set up camp and send scouts around this area! do a 24 hour patrol around the camp site till the next day while we set up camps! Lady Aluria then started singing the Nightingale Song to inspire and motivate the troops. Just thinking can Perfrom(Oratory)be used to motivate the troops Actions: Action 1:Defend Perception: 1d20 + 11 ⇒ (5) + 11 = 16 Action 2:Motivate Troops: 1d20 + 30 ⇒ (13) + 30 = 43 Action 3:Rest
Lady Aluria Nightingale wrote:
Question 5: What do you as a player bring to this digital table? I always love a good story and i try to bring it in my gaming group to develop the character due to the choices we make as a group. I can post multiple times per day too. Question 6: Where do you see your character fitting into the grand scheme of things? (classic party roll as well as ambitions and such) I Bring wit, tactical choices due to her ability in magic and sword. I can spec her magic spells to fit the group and advantage during combat. I see her filling in the gap between the main tanker and damage dealer allowing them to bring out their full potential in their roles. Question 7: How would your character deal with this situation?
Qns 7: I will use my spells to influence a weak willed member of the thieve guild, probably plenty at dark alleys. Perhaps with a little vision of death or cutting off his fingers to get him to talk if he requires more motivation. Threatening to kill his love will also help; barmaid etc. to get me near the member either infiltrating or understanding how is that member going to leave the city. Through a secret tunnel, arrangement, ship etc?
once i got my required information. An ambush would be perfect, overwhelming his party with surprise and being undead get it privileges. Do not commit the mistake of explaining the process how i tracked him down, how i planned, how i logic etc...no room for error or chance for escape and reinforcement. Just kill him, especially when he says "Wait! I know.." Stab, kill, get the item and leave his corpse in the dust.
1 Where are you infamous? Korvosa. A civil war in Korvosa 4502 AR 2 What made you infamous? Lady Stalkignwolf is the most beautiful woman in the whole of Northen Korvosa. Her fighting prowess with the scimitar is also legendary. She served as a captain of the Korvosa Guards. However under the beautiful visage lies a bloodthirstier as she kills her enemies in cold blood after each battle. It is rumored she bathes in the blood of her enemies too. Up-risers within the army who disagreed with her also mysteriously disappeared overnight in the camp. During battles, she sacrifices her soldiers to achieve the victory as she believes the end will justify the means. 3 Who has suffered for your success? People in general around her. Her soldiers and townsfolk suffered in silence. 4 What caused your downfall? Ironically, her success caused her downfall. Even though her bloodthirsty and iron handed rule reached the ears of her superiors, they were able to ignore it due to her stellar success in the war campaign. They reasoned that someone has to do the dirty job eventually. When the civil war was drawing to an end and victory was obvious for Lady Stalkingwolf side, they plotted her death as they know she do not have a place post war Korvosa. In the last battle of at the Jeggare River, her army of 300 men was placed at the vanguard of the army. Expecting reinforcements, Lady Stalkingwolf charged at the front lines of the rebel. Moments passed as her men were dying beside her, she was shocked as the Calvary from the Sable Company did not flanked as planned but instead the rebel's Calvary flanked her unit instead. She flew into a rage as she made her stand, it is said she brought down 100 men with her before a arrowhead found the mark at her heart. With the arrow protruding from her chest, she coughed blood cursed the whole of Korvosa and promised that she will return and wreck her revenge upon all who have betrayed her... Betrayed Your rise to power was cut short by a knife in the back or poison in your cup. Someone you trusted turned on you and it wasn't until afterwards that you could understand the signs and you won't make that mistake again. Gain a +1 trait bonus on Sense Motive and always treat it as a class skill. I will be developing her as a Scimitar Dervish Dance Bard.
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