Kyra

Kyra of Sarenrae's page

16 posts. Alias of Anthony Adam.


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Venture Teller Play b'Post wrote:
Unlike the cleric, she escapes its grasp and continues fighting.

... starts to suspect, on the history of attack rolls, that the d20 in use is, in fact, one of those weird ones that go 0-9 and... 0-9 - it would explain so much...

For when you get to Kyra, to speed up play... she continues to hack away... unless someone moves beside her for healing

{if attacking)
Fort Save: 1d20 + 7 ⇒ (8) + 7 = 15 +5 is antitoxin bonus counts

Attack: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17 (-2 because of grapple), Dam: 1d6 + 3 ⇒ (1) + 3 = 4

(if healing)
casts a cure spell defensively the size of which is based on the urgency of the healing requested.


1 hit, 1 miss

Fort Save: 1d20 + 7 ⇒ (13) + 7 = 20 _5 for antitoxin if it's poison based

56 - 6 = 50 hp

Grab gets me too :(

I'll continue to stab at the thing grabbing me... but as I'm grappled, I can't do a double scimitar attack as that would be a two handed attack - so just the one attack then... (I can't escape artist as Im not trained, so there's only one way out for me I think, hack it to death)

1d20 + 9 ⇒ (15) + 9 = 24, Damage: 1d6 + 3 ⇒ (1) + 3 = 4

My attack suffers -2 from the grapple, so that will actually be a 22 not a 24.


Before doing my rolls, can I check if the grab counts as needing a save too, i.e. does it count as a hit? - I'm fairly sure the 12 and 13 miss, but the 26 I think is a hit - I will check when I get back to my home laptop and character sheet.


Kyra continues to hack away at the slimey.

Attack 1d20 + 8 ⇒ (9) + 8 = 17 + 2 more for flanking if possible
Damage 1d6 + 3 ⇒ (6) + 3 = 9

After the attack, I start to 5 foot step around my opponent to get towards Valeros with healing in mind.

omg, another sub 10 roll - this d20 is cursed, cursed I say!


Kyra will continue to attack the slimy thing unless healing is called for. So, when you get to her turn, the attack and damage rolls are...

Attack 1d20 + 8 ⇒ (9) + 8 = 17 +2 if i retain flanking.
Damage 1d6 + 3 ⇒ (3) + 3 = 6

Oh dear, sub 10 roll again, going for a record!


Kyra moves drawing her scimitar to engage the oozy critter in the hope it falls quickly, or at minimum, releases her ally, actively seeking a flanking position if possible.

She strikes out at the beast, (Standard melee attack)

Attack Roll: 1d20 + 8 ⇒ (8) + 8 = 16

That will be 2 higher if I can get flanking position with one of the beggars / my party members.

Damage would be: 1d6 + 3 ⇒ (2) + 3 = 5

GM Note - Kyra crits on 18-20's and when she does, she does additional fire damage with the scimitar - doesn't apply this go unfortunately. Oh, and Kyra wants a new dice machine, this one seems like it's forgotten numbers 10 and above >.<

"Foul abomination, time to die..."


Fearing that she has been poisoned, Kyra uses her turn to draw her antitoxin and drink it, giving her +5 to poison based Fort saves for the next hour. Suspecting there may be secondary saves, she mutters a quick prayer to Sarenrae to guide her, hoping the antitoxin will suffice.

She then prepares to draw her scimitar and engage this weird slime that assails her and her allies.

"Ack! Poison, use your antitoxins if you have them!"


Fort Save: 1d20 + 7 ⇒ (6) + 7 = 13

looks like I need to see what happens cos that looks awfully like a fail >.<


PbP Ezren wrote:
@Kyra: Just to clarify - are you including Axia as any ally for the bless effect?

At the time of casting, I have no reason to not include her as we are here to find her, so yes, Axia benefits too as I believe at the moment that she is an ally.


As I go after Tin Man and his buddy Brass Man, and to allow continued play, here is my action...

If I am in danger of provoking, I take a 5 foot step away to a safe place. Then I cast Bless -

Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. This effect lasts for 7 minutes and I don't think anyone will be out of the 50 foot burst.

"Take heart my friends, Sarenrae guides your destiny this day. Bless"


Initiative: 1d20 + 0 ⇒ (1) + 0 = 1

Lol, ah well, I like to assess the situation >.<


Perception: 1d20 + 4 ⇒ (19) + 4 = 23


"Nothing magical immediately sensed. I advise caution. Something here doesn't ring true."

*pause*

"Valeros seems to be doing the physical method of detection..."

*glances over at Merisiel*

*smiles*

*nods*

"Yeah, wait for the bang! It usually works."


Thinks...

Should I shout to her now, or take her attention after the fighter gets his face slap...?

A wry smile.

After.

I start to scan the room, not one patron has hailed, waved or reacted in any way to our appearance - that is unusual, something isn't right, but I can't put my finger on it...

Ah-ha! No one is serving the patrons, the only one actively serving is Axia, serving that strange beast. Well, time to see what is really going on, one of two things are about to happen. Either, we enter combat, or I discover something magical is going on, and then we enter combat.

I start to cast Detect Magic, with the intent of concentrating and scanning the room for signs of magical aura's, finishing on the magical aura of Axia's hair if I get that far...

(player waits for reaction to the starting of spell casting)


Standback wrote:
Who's Axia?

"She is that strumpet jezebel who has crossed us. She sides with home wreckers it seems and must be admonished for her sins. If your gentlemanly virtue prevents you from this, fear not, I will delight in administering her restitution to the path of goodness and ensure she crosses our path no more."

*cracks knuckles, and grins*


Hand's clenching tighly around her holy symbol, a moment of sadness briefly passes in her eyes as she witnesses more lost homes stirring deep and troubled memories.

"We should bring Sarenrae's Light into the darkness of the souls who destroy homes. A price must be paid, and it shall be. Come. It is time for work".