1 hit, 1 miss
Fort Save: 1d20 + 7 ⇒ (13) + 7 = 20 _5 for antitoxin if it's poison based
56 - 6 = 50 hp
Grab gets me too :(
I'll continue to stab at the thing grabbing me... but as I'm grappled, I can't do a double scimitar attack as that would be a two handed attack - so just the one attack then... (I can't escape artist as Im not trained, so there's only one way out for me I think, hack it to death)
1d20 + 9 ⇒ (15) + 9 = 24, Damage: 1d6 + 3 ⇒ (1) + 3 = 4
My attack suffers -2 from the grapple, so that will actually be a 22 not a 24.
Kyra continues to hack away at the slimey.
Attack 1d20 + 8 ⇒ (9) + 8 = 17 + 2 more for flanking if possible
After the attack, I start to 5 foot step around my opponent to get towards Valeros with healing in mind.
omg, another sub 10 roll - this d20 is cursed, cursed I say!
Kyra moves drawing her scimitar to engage the oozy critter in the hope it falls quickly, or at minimum, releases her ally, actively seeking a flanking position if possible.
She strikes out at the beast, (Standard melee attack)
Attack Roll: 1d20 + 8 ⇒ (8) + 8 = 16
That will be 2 higher if I can get flanking position with one of the beggars / my party members.
Damage would be: 1d6 + 3 ⇒ (2) + 3 = 5
GM Note - Kyra crits on 18-20's and when she does, she does additional fire damage with the scimitar - doesn't apply this go unfortunately. Oh, and Kyra wants a new dice machine, this one seems like it's forgotten numbers 10 and above >.<
"Foul abomination, time to die..."
Fearing that she has been poisoned, Kyra uses her turn to draw her antitoxin and drink it, giving her +5 to poison based Fort saves for the next hour. Suspecting there may be secondary saves, she mutters a quick prayer to Sarenrae to guide her, hoping the antitoxin will suffice.
She then prepares to draw her scimitar and engage this weird slime that assails her and her allies.
"Ack! Poison, use your antitoxins if you have them!"
As I go after Tin Man and his buddy Brass Man, and to allow continued play, here is my action...
If I am in danger of provoking, I take a 5 foot step away to a safe place. Then I cast Bless -
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. This effect lasts for 7 minutes and I don't think anyone will be out of the 50 foot burst.
"Take heart my friends, Sarenrae guides your destiny this day. Bless"
Should I shout to her now, or take her attention after the fighter gets his face slap...?
A wry smile.
I start to scan the room, not one patron has hailed, waved or reacted in any way to our appearance - that is unusual, something isn't right, but I can't put my finger on it...
Ah-ha! No one is serving the patrons, the only one actively serving is Axia, serving that strange beast. Well, time to see what is really going on, one of two things are about to happen. Either, we enter combat, or I discover something magical is going on, and then we enter combat.
I start to cast Detect Magic, with the intent of concentrating and scanning the room for signs of magical aura's, finishing on the magical aura of Axia's hair if I get that far...
(player waits for reaction to the starting of spell casting)
"She is that strumpet jezebel who has crossed us. She sides with home wreckers it seems and must be admonished for her sins. If your gentlemanly virtue prevents you from this, fear not, I will delight in administering her restitution to the path of goodness and ensure she crosses our path no more."
*cracks knuckles, and grins*
Hand's clenching tighly around her holy symbol, a moment of sadness briefly passes in her eyes as she witnesses more lost homes stirring deep and troubled memories.
"We should bring Sarenrae's Light into the darkness of the souls who destroy homes. A price must be paid, and it shall be. Come. It is time for work".