Kyra

Kyra - Gimry's page

184 posts. Alias of Gimry.


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========================
Kyra starts her turn.
Hour: Benefaction
Hour Power:No effect.
Location: Bridge
Location Power:Non-story banes cannot be evaded.
Adventure Powers:
Scenario Powers:

  • On all non-combat checks, add 1d4.
  • For your exploration at any location other than the Base, encounter the top card of the siege pile as if it were the top card of your location. If it is not defeated, shuffle it into the siege pile.
  • While using a power that examines cards, you may treat the siege pile as your location.
  • When you suffer damage that is not reduced to 0, banish the top card of your location and each unoccupied location; when a location has no cards, it closes automatically.
  • If you defeat Kazavon and the siege pile has any cards, banish 1d4 cards from it then shuffle Kazavon back into it.

    Given the BYA, I'm going to stay away from people

    Meladaemon:

    CotCT
    Monster 6
    Traits:
    Fiend
    Outsider
    To Defeat:
    Combat 24
    Immune to Acid and Poison.
    Resistant to Cold, Electricity, and Fire.
    Before acting, each local character must succeed at a Constitution or Fortitude 11 check or suffer the scourge Exhausted.
    If undefeated, suffer the scourge Plagued.

    Auto fail the BYA and become exhausted

    Combat 24: 1d8 + 3 + 1d8 + 1 + 1d8 + 1d8 + 1d6 ⇒ (2) + 3 + (3) + 1 + (2) + (7) + (3) = 21

    Roll Details:

    Combat(Strength) - 1d8+3
    Ukwar Axe - 1d8+1
    Discard spell - 1d8
    Blessed - 1d8
    Remove Outsider - 1d6

    Use Amiri's carnival to bless
    Discard Divine Blaze for Axe
    Flip the 2 to a 7 and that's a pass

    At the end of my turn, recharge Divine Insight to remove Exhausted

    "Kyra ends her turn.
    Auto Recharge non-Attack spells (Divine Fortune) in Recovery into her deck
    Kyra resets her hand."

    "

    Kyra wrote:

    Hand: Grayflame Mace +2, Pearl of Wisdom, The Healing Light, Blessing of the Gods,

    Displayed: Angelic Armor,
    Deck: 10 Discard: 7 Buried: 0
    Current Location: Bridge
    Hero Points: 4
    NOTES:
    Other: Paizo reroll used: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Embiggen, Steal Soul, Desna's Freedom, Augury, Lyrune-quah Truthspeaker, Blessing of Cayden Cailean, Divine Fortune, Holy Symbol, The Vision
    Recharged: Divine Insight,
    Discard Pile: Blessing of Sivanah, Exalted, Darb Tuttle, Greatclub +1, Divine Blaze, Wyrmsmite, Ukwar Axe,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3
    - Melee: Strength +2
    Dexterity d4 ☐ +1
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the (☑ start or ) end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


  • ========================
    Kyra starts her turn.
    Hour: Sarenrae's Light
    Hour Power:When this is the hour: When you heal, you may heal an additional card.
    Location: Bridge
    Location Power:Non-story banes cannot be evaded.
    Adventure Powers:
    Scenario Powers:

  • On all non-combat checks, add 1d4.
  • For your exploration at any location other than the Base, encounter the top card of the siege pile as if it were the top card of your location. If it is not defeated, shuffle it into the siege pile.
  • While using a power that examines cards, you may treat the siege pile as your location.
  • When you suffer damage that is not reduced to 0, banish the top card of your location and each unoccupied location; when a location has no cards, it closes automatically.
  • If you defeat Kazavon and the siege pile has any cards, banish 1d4 cards from it then shuffle Kazavon back into it.

    Flanking Attack:

    CotCT
    Barrier 1
    Traits:
    Skirmish
    Veteran
    To Defeat:
    None 0
    Before acting, a random other character summons and encounters the danger; the difficulty to defeat is increased by #.
    Summon and encounter the danger; the difficulty to defeat is increased by #. Then banish this barrier; it is defeated.

    A,B,V: 1d3 ⇒ 3
    Varian takes the Danger +#

    Dragon:

    Story Bane
    Type: Monster
    Traits: Dragon Veteran
    To Defeat: Combat 16+## OR Diplomacy 12+#
    Roll 1d4. This monster gains the trait, is immune to, and all damage is: 1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.

    Display Divine Fortune
    Use Balazars Paladin

    Dexterity 12(5+7): 1d4 + 1d6 + 1d12 + 4 + 1d4 ⇒ (3) + (4) + (5) + 4 + (1) = 17

    Roll Details:

    Dexterity - 1d4
    Divine Fortune - 1d6
    Paladin (Balazar) - 1d12+4
    Harrow - 1d4

    Combat 37(16+21): 1d8 + 5 + 1d8 + 2 + 1d10 + 1d4 + 1d6 + 1d8 ⇒ (5) + 5 + (6) + 2 + (2) + (3) + (4) + (8) = 35

    Roll Details:

    Combat(Melee) - 1d8+5
    Wyrmsmite (Dragon) - 1d8+2+1d10
    Reload - 1d4
    Divine Fortune - 1d6
    Blessed - 1d8

    Use Healing Light to bless

    Paizo Reroll the d10
    Combat 37(16+21): 5 + 5 + 6 + 2 + 1d10 + 3 + 4 + 8 ⇒ 5 + 5 + 6 + 2 + (6) + 3 + 4 + 8 = 39

    Kyra is healed for 2: (The Healing Light, The Vision). Deck shuffled.

    Healing Light heals 1 and the hour heals an extra one

    "

    Kyra wrote:

    Hand: Wyrmsmite, Ukwar Axe, Divine Insight, Divine Blaze, Blessing of the Gods,

    Displayed: Divine Fortune,
    Deck: 12 Discard: 4 Buried: 0
    Current Location: Bridge
    Hero Points: 4
    NOTES:
    Other: Paizo reroll used: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Holy Symbol, The Healing Light, Grayflame Mace +2, Angelic Armor, Pearl of Wisdom, Steal Soul, Augury, Lyrune-quah Truthspeaker, Blessing of Cayden Cailean, The Vision, Desna's Freedom, Embiggen
    Recharged:
    Discard Pile: Blessing of Sivanah, Exalted, Darb Tuttle, Greatclub +1,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3
    - Melee: Strength +2
    Dexterity d4 ☐ +1
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the (☑ start or ) end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


  • ========================
    Kyra starts her turn.
    Hour: Erastil's Eye
    Hour Power:If you are at a Wild location, you may discard a card to explore
    Location: Bridge
    Location Power:Non-story banes cannot be evaded.
    Adventure Powers:
    Scenario Powers:

  • On all non-combat checks, add 1d4.
  • For your exploration at any location other than the Base, encounter the top card of the siege pile as if it were the top card of your location. If it is not defeated, shuffle it into the siege pile.
  • While using a power that examines cards, you may treat the siege pile as your location.
  • When you suffer damage that is not reduced to 0, banish the top card of your location and each unoccupied location; when a location has no cards, it closes automatically.
  • If you defeat Kazavon and the siege pile has any cards, banish 1d4 cards from it then shuffle Kazavon back into it.

    Warning Bells:

    CotCT
    Barrier 5
    Traits:
    Curse
    Trigger
    To Defeat:
    Constitution
    Fortitude 13
    OR Intelligence
    Perception 15
    When examined or if undefeated, each local character suffers 1d4 Mental damage that cannot be reduced and the scourge Dazed.
    If defeated, examine your location until you find a Curse or Undead card. Shuffle the rest of the location, then reload or recharge the card into the location.

    Intelligence 15: 1d6 + 1d6 + 1d6 + 1d6 + 1d4 ⇒ (4) + (6) + (6) + (2) + (2) = 20

    Roll Details:

    Intelligence - 1d6
    Double Blessed - 1d6+1d6
    Exalted - 1d6
    Harrow Bonus - 1d4

    Use Sivanha to double bless

    Elect to examine my location as opposed to the Siege Deck

    Discard Darb Tuttle to explore again

    Soul Mistress:

    CotCT
    Monster 5
    Traits:
    Hag
    Outsider
    To Defeat:
    Combat 21
    Immune to Cold and Fire. Resistant to Attack.
    When you discard cards as damage, you must first choose items.
    If undefeated, suffer the scourge Plagued.

    Combat 21: 1d8 + 5 + 1d10 + 1 + 1d8 + 1d6 + 1d8 ⇒ (3) + 5 + (2) + 1 + (3) + (2) + (6) = 22

    Roll Details:

    Combat(Melee) - 1d8+5
    Greatclub +1 - 1d10+1
    Discard - 1d8
    Turn Undead - 1d6
    Blessed - 1d8

    Use the Vision to bless and call 1

    "

    Kyra wrote:

    Hand: Wyrmsmite, Divine Fortune, Divine Insight, The Healing Light, Blessing of the Gods,

    Displayed:
    Deck: 12 Discard: 5 Buried: 0
    Current Location: Bridge
    Hero Points: 4
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Holy Symbol, Ukwar Axe, Angelic Armor, Grayflame Mace +2, Embiggen, Augury, Lyrune-quah Truthspeaker, Pearl of Wisdom, Steal Soul, Divine Blaze, Desna's Freedom, Blessing of Cayden Cailean
    Recharged:
    Discard Pile: Blessing of Sivanah, Exalted, Darb Tuttle, Greatclub +1, The Vision,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3
    - Melee: Strength +2
    Dexterity d4 ☐ +1
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the (☑ start or ) end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


  • "

    Kyra wrote:

    Hand: Greatclub +1, Wyrmsmite, Exalted, Darb Tuttle, Blessing of Sivanah, The Vision,

    Displayed:
    Deck: 16 Discard: 0 Buried: 0
    Current Location: Bridge
    Hero Points: 4
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Gods, Augury, Holy Symbol, Ukwar Axe, Divine Fortune, Embiggen, Angelic Armor, Lyrune-quah Truthspeaker, The Healing Light, Divine Blaze, Desna's Freedom, Divine Insight, Steal Soul, Blessing of Cayden Cailean, Grayflame Mace +2, Pearl of Wisdom
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3
    - Melee: Strength +2
    Dexterity d4 ☐ +1
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the (☑ start or ) end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


    Hero Point
    Banked - 4 Remaining

    Upgrades
    Weapon 6: 1d1000 ⇒ 146 (Will downgrade to weapon 5, so will defer if both Amiri and Varian want Weapon 6s)
    Spell 6: 1d1000 ⇒ 470


    ========================
    Kyra starts her turn.
    Hour: Iomedae’s Justice
    Hour Power:On your check against an Outsider card, add 1d4.
    Location: Swamp
    Location Power:When you fail a check to defeat a monster, suffer the scourge Wounded.
    Adventure Powers:

  • The Harrow suit is Crowns.
  • Add 1d4 to Charisma non-combat checks.
  • When you play your harrow, you may draw a random ally from your discards.
    Scenario Powers:
  • When you advance the hour, if it is Proxy B, summon and encounter the non-closing henchman Taniniver, then banish the proxy.
  • Before you attempt to guard your location, advance the hour.

    Venster Arabasti:

    CotCT
    Ally 6
    Traits:
    Ghost
    Undead
    To Acquire:
    Charisma
    Diplomacy 14
    OR Banish A Harrow Card 0
    Recharge to examine the top 3 cards of the hourglass, then you may reload any number of them into the hourglass and recharge the rest into the hourglass.
    If the hour is a Harrow blessing, discard to draw it.

    Diplomacy 14: 1d8 + 1 + 1d6 + 1d8 + 1d4 ⇒ (1) + 1 + (2) + (1) + (1) = 6

    Roll Details:

    Diplomacy - 1d8+1
    Turn Undead - 1d6
    Blessed - 1d8
    Harrow Bonus - 1d4

    Discard Exalted to bless

    Discard the Twin to explore again
    Random Ally: 1d2 ⇒ 1
    Grab Darbs

    Burning Tar:

    Core
    Barrier 0
    Traits:
    Fire
    Obstacle
    Veteran
    To Defeat:
    Dexterity
    Acrobatics 6+#
    OR Constitution
    Craft
    Fortitude 7+#
    Before acting, each local character suffers 1 Fire damage.
    If undefeated, suffer 1d4 Fire damage. If you do not reduce the damage to 0, bury the cards you would discard as damage and suffer the scourge Wounded

    Use Twin to evade that, recharge it and explore again

    Aid:

    Core
    Spell 0
    Traits:
    Divine
    Magic
    Veteran
    To Acquire:
    Wisdom
    Divine 6
    On any check, freely banish to add 1d4+#.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at a Divine 8 check to recharge it instead.

    Divine 6 is an Auto

    DiscardRecharge Darbs to explore again

    Our Lord In Iron:

    Core
    Blessing 3
    Traits:
    Deity: Gorum
    Divine
    When this is the hour: On your combat check, you may reveal any number of weapons; for each, add 1.
    To Acquire:
    Divine
    Melee
    Ranged 8
    On any non-Attack combat check, recharge to bless; reroll any dice showing 1.
    Discard to explore. This exploration, on your combat checks, you may reroll any dice showing 1.

    Divine 8: 1d10 + 6 ⇒ (8) + 6 = 14

    Roll Details:

    Divine - 1d10+6

    "

    Kyra wrote:

    Hand: Flaming Mace, Greatclub +1, Embiggen, Aid, Our Lord In Iron,

    Displayed:
    Deck: 15 Discard: 4 Buried: 0
    Current Location: Swamp
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Sivanah, Ukwar Axe, Lyrune-quah Truthspeaker, Divine Blaze, Angelic Armor, Wyrmsmite, Pearl of Wisdom, Steal Soul, Holy Symbol, Divine Insight, Desna's Freedom, Divine Fortune, Augury, Blessing of Cayden Cailean
    Recharged: Darb Tuttle,
    Discard Pile: Blessing of the Gods, The Healing Light, Exalted, The Twin,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3
    - Melee: Strength +2
    Dexterity d4 ☐ +1
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the (☑ start or ) end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


  • ========================
    Kyra starts her turn.
    Hour: The Paladin
    Hour Power:When another character avenges your encounter, heal 1d4 cards.
    Location: Reading Room
    Location Power:On your check, if the hour is Harrow, add 1.
    Adventure Powers:

  • The Harrow suit is Crowns.
  • Add 1d4 to Charisma non-combat checks.
  • When you play your harrow, you may draw a random ally from your discards.
    Scenario Powers:
  • When you advance the hour, if it is Proxy B, summon and encounter the non-closing henchman Taniniver, then banish the proxy.
  • Before you attempt to guard your location, advance the hour.

    I have a weapon, so in order to avoid the dragon, I'll move to Swamp

    Guardian Zombie:

    CotCT
    Monster 2
    Traits:
    Undead
    Zombie
    Veteran
    To Defeat:
    Combat 11+##
    Immune to Cold, Electricity, Mental and Poison.
    If undefeated, suffer the scourge Plagued.

    Go ahead and cast Embiggen

    Combat 23(11+6+6): 1d12 + 6 + 1d12 + 1d8 + 1d10 ⇒ (5) + 6 + (11) + (3) + (2) = 27

    Roll Details:

    Combat(Divine) - 1d12+6 (1d10+6)
    Flaming Mace - 1d12+1d8 (1d8+1d4)
    Turn Undead - 1d10 (1d6)

    Discard Gods to explore again

    Ogre:

    Core
    Monster 0
    Traits:
    Giant
    Ogre
    Veteran
    To Defeat:
    Combat 12+##
    Before acting, each local character suffers 1 Combat damage.

    Discard Darb Tuttle for BYA

    Combat 24(11+6+6): 1d12 + 6 + 1d12 + 1d8 + 1d12 ⇒ (7) + 6 + (8) + (4) + (7) = 32

    Roll Details:

    Combat(Divine) - 1d12+6 (1d10+6)
    Flaming Mace - 1d12+1d8 (1d8+1d4)
    Blessed - 1d12 (1d10)

    Recharge Amiri's Our Lord In Iron to bless

    "Kyra ends her turn.
    Auto Recharge non-Attack spells (Embiggen) in Recovery into her deck
    Kyra resets her hand."

    "

    Kyra wrote:

    Hand: Flaming Mace, Greatclub +1, Exalted, The Healing Light, The Twin,

    Displayed:
    Deck: 15 Discard: 2 Buried: 0
    Current Location: Swamp
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Embiggen, Augury, Divine Insight, Wyrmsmite, Blessing of Sivanah, Holy Symbol, Desna's Freedom, Ukwar Axe, Angelic Armor, Lyrune-quah Truthspeaker, Pearl of Wisdom, Divine Fortune, Steal Soul, Blessing of Cayden Cailean, Divine Blaze
    Recharged:
    Discard Pile: Blessing of the Gods, Darb Tuttle,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3
    - Melee: Strength +2
    Dexterity d4 ☐ +1
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the (☑ start or ) end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


  • Hero Point
    Skill Point - Wis - 3 Remaining

    Deck Upgrades
    Spell 6


    OFF-TURN ACTIONS:
    On Varians turn, I will discard Venster Arabasti to Draw the Betrayal (Crowns Blessing)

    ========================
    Kyra starts her turn.
    Hour: Iomedae’s Justice
    Hour Power:On your check against an Outsider card, add 1d4.
    Location: Reading Room
    Location Power:On your check, if the hour is Harrow, add 1.
    Adventure Powers:

  • The Harrow suit is Crowns.
  • Add 1d4 to Charisma non-combat checks.
  • When you play your harrow, you may draw a random ally from your discards.
    Scenario Powers:
  • At the end of your turn, examine the top card of your location; if you examine a boon, either bury a card or summon and encounter the danger.

    Giant Form:

    CotCT
    Spell 4
    Traits:
    Arcane
    Magic
    Divine
    To Acquire:
    Intelligence
    Wisdom
    Arcane
    Divine 13
    Display next to a local character.
    While displayed:
    * This character's Strength and Constitution skills are 1d12+4.
    * On this character's Strength checks, add 1d4.
    * At the end of the turn, banish.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at an Arcane or Divine 15 check to recharge it instead.

    Divine 13: 1d10 + 5 + 1d10 + 1d10 ⇒ (9) + 5 + (2) + (3) = 19

    Roll Details:

    Divine - 1d10+5
    Double Blessed - 1d10+1d10

    Use Betrayal to double bless

    Recharge Augury to heal Balazar
    Heal: 1d4 ⇒ 4

    EoT Examine Immortal Ichor - Bane

    "

    Kyra wrote:

    Hand: Ukwar Axe, Ashbringer , Embiggen, Giant Form, The Mute Hag,

    Displayed:
    Deck: 18 Discard: 4 Buried: 0
    Current Location: Reading Room
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Darb Tuttle, Divine Insight, Steal Soul, Divine Fortune, Flaming Mace, Blessing of Cayden Cailean, Blessing of the Gods, Lyrune-quah Truthspeaker, Wyrmsmite, Blessing of Sivanah, Pearl of Wisdom, Angelic Armor, Holy Symbol, Exalted, Desna's Freedom, Divine Blaze, Greatclub +1
    Recharged: Augury,
    Discard Pile: The Twin, The Healing Light, Venster Arabasti, The Betrayal,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3
    - Melee: Strength +2
    Dexterity d4 ☐ +1
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


  • ========================
    Kyra starts her turn.
    Hour: Incitation
    Hour Power:No effect.
    Location: Reading Room
    Location Power:On your check, if the hour is Harrow, add 1.
    Adventure Powers:

  • The Harrow suit is Crowns.
  • Add 1d4 to Charisma non-combat checks.
  • When you play your harrow, you may draw a random ally from your discards.
    Scenario Powers:
  • At the end of your turn, examine the top card of your location; if you examine a boon, either bury a card or summon and encounter the danger.

    Venster Arabasti:

    CotCT
    Ally 6
    Traits:
    Ghost
    Undead
    To Acquire:
    Charisma
    Diplomacy 14
    OR Banish A Harrow Card 0
    Recharge to examine the top 3 cards of the hourglass, then you may reload any number of them into the hourglass and recharge the rest into the hourglass.
    If the hour is a Harrow blessing, discard to draw it.

    Diplomacy 14: 1d8 + 1 + 1d8 + 1d8 + 1d4 + 1d6 ⇒ (6) + 1 + (4) + (5) + (3) + (3) = 22

    Roll Details:

    Diplomacy - 1d8+1
    Double Blessed - 1d8+1d8
    Harrow Bonus - 1d4
    Turn Undead - 1d6

    Use Sivanah to double bless

    Discard Twin to explore again

    The Mute Hag:

    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Stars
    Veteran
    When this is the hour: At the start of your turn, summon and encounter a spell.
    To Acquire:
    Wisdom
    Arcane 4+#
    Recharge to examine the top card of your location. If it is encountered this turn, all checks against it are blessed.
    Discard to examine the top card of any location, then you may explore.

    Wisdom 10(4+6): 1d10 + 2 + 1d10 ⇒ (9) + 2 + (7) = 18

    Roll Details:

    Wisdom - 1d10+2
    Blessed - 1d10

    Use Healing Light to bless
    Kyra is healed for 1: (Blessing of Sivanah). Deck shuffled.

    End of Turn Examine - Palace Patrols (Bane)

    "

    Kyra wrote:

    Hand: Ukwar Axe, Embiggen, Augury, Venster Arabasti, The Mute Hag,

    Displayed:
    Deck: 17 Discard: 2 Buried: 0
    Current Location: Reading Room
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Divine Insight, Pearl of Wisdom, Desna's Freedom, Flaming Mace, Darb Tuttle, Lyrune-quah Truthspeaker, Exalted, Wyrmsmite, Divine Fortune, Blessing of Cayden Cailean, Blessing of the Gods, Greatclub +1, Holy Symbol, Divine Blaze, Angelic Armor, Blessing of Sivanah, Steal Soul
    Recharged:
    Discard Pile: The Twin, The Healing Light,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3
    - Melee: Strength +2
    Dexterity d4 ☐ +1
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


  • Start at the reading Room

    "

    Kyra wrote:

    Hand: Ukwar Axe, Embiggen, Augury, Blessing of Sivanah, The Healing Light, The Twin,

    Displayed:
    Deck: 16 Discard: 0 Buried: 0
    Current Location: Reading Room
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Steal Soul, Angelic Armor, Divine Fortune, Blessing of Cayden Cailean, Blessing of the Gods, Exalted, Lyrune-quah Truthspeaker, Divine Insight, Flaming Mace, Divine Blaze, Greatclub +1, Wyrmsmite, Darb Tuttle, Pearl of Wisdom, Holy Symbol, Desna's Freedom
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3
    - Melee: Strength +2
    Dexterity d4 ☐ +1
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


    Harrowing
    Balazar

    The Theater:

    CotCT Blessing 1
    Traits: Harrow Suit: Crowns Veteran
    When this is the hour: At the start of your turn, examine the top card of your location; you may encounter it. To Acquire: Charisma Divine 4+#
    On any check, discard to bless, and non-blessing Harrow boons may be freely played. Discard to examine your location, then you may explore; if the hour is Harrow, recharge instead.

    Varian

    The Marriage:

    CotCT Blessing 1
    Traits: Harrow Suit: Crowns Veteran
    When this is the hour: At the start of your turn, summon and encounter an ally. To Acquire: Charisma Craft 4+#
    On a local check, discard to bless. The character attempting the check may add another local character's die for the skill they are using. Discard to explore. This exploration, you may evade your encounter and a local character may encounter the card instead.

    Amiri

    The Empty Throne:

    CotCT Blessing 1
    Traits: Harrow Suit: Crowns Veteran
    When this is the hour: On your check, you may banish a boon to reroll a die. To Acquire: Charisma Divine 4+#
    On any check, discard to bless. Discard to ignore a bane's before acting or after acting powers. Discard to explore. This exploration, you may ignore banes' before acting or after acting powers.

    Kyra

    The Twin:

    CotCT Blessing 1
    Traits: Harrow Suit: Crowns Veteran
    When this is the hour: On your check, the first item or ally played is played freely. To Acquire: Charisma Stealth 4+#
    When you would encounter a card, discard to move to a distant character's location and move them to the location you came from; they encounter the card instead. Discard to explore. This exploration, you may evade your first encounter; recharge the encountered card into its location, then explore.

    Balazar Discards:

    The Cyclone:

    CotCT Blessing 1
    Traits: Harrow Suit: Hammers Veteran
    When this is the hour: The difficulty of your non-combat check against a bane is increased by 3. To Acquire: Strength Survival 4+#
    On any check, discard to bless; after the roll, for each die showing 1 or 2, add 2. Discard to explore. This exploration, the first time you encounter a boon, you may evade it and explore again.


    Hero Point
    Power Feat: [x] Or Start

    Upgrades
    Weapon 6: 1d1000 ⇒ 58
    No Bonus

    Supporter Feat
    Amin Jalento


    "OFF-TURN ACTIONS:
    Discard the Healing Light
    Draw Angelic Armor for Fire Damage
    Move to Arsenal on close

    ========================
    Kyra starts her turn.
    Hour: The All-Seeing Eye
    Hour Power:When you would examine the top card of a location, you may examine the top 2 cards instead.
    Location: Arsenal
    Location Power:On your combat check, add 1 for each weapon played.
    Adventure Powers:

  • The Harrow suit is Crowns.
  • Add 1d4 to Charisma non-combat checks.
  • When you play your harrow, you may draw a random ally from your discards.
    Scenario Powers:
  • When you would close your location, first search it for Evidence. If you find it, do not close your location; instead, either banish the Evidence or shuffle the location and reload the Evidence into it.
  • When Togomor is defeated, shuffle together the villain Sermignatto and a number of monsters equal to the number of locations, then shuffle 2 of these cards into your location and 1 into each other location.

    Evidence (Proxy B):

    Story Bane
    Type: Barrier
    Traits: Task Trigger Veteran
    To Defeat: Intelligence Wisdom Knowledge Perception 10+#
    When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.

    Wisdom 16(10+6): 1d10 + 2 + 1d10 + 1d10 ⇒ (6) + 2 + (3) + (4) = 15

    Roll Details:

    Wisdom - 1d10+2
    Double Blessed - 1d10+1d10

    Use Amiri's Abadar to double bless

    Use Paizo reroll
    Wisdom 16(10+6): 6 + 2 + 1d10 + 4 ⇒ 6 + 2 + (4) + 4 = 16

    "

    Kyra wrote:

    Hand: Flaming Mace, Glorious Warhammer, Holy Symbol, Darb Tuttle, Darb Tuttle (2),

    Displayed: Angelic Armor,
    Deck: 13 Discard: 4 Buried: 0
    Current Location: Arsenal
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Desna's Freedom, Divine Insight, Wyrmsmite, Blessing of Cayden Cailean, The Tyrant, Embiggen, Steal Soul, Augury, Lyrune-quah Truthspeaker, Pearl of Wisdom, Divine Blaze, Divine Fortune, Greatclub +1
    Recharged:
    Discard Pile: Blessing of the Gods, Exalted, Blessing of Sivanah, The Healing Light,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3
    - Melee: Strength +2
    Dexterity d4 ☐ +1
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


  • Boggard Champion:

    Story Bane Monster 2
    Traits
    Boggard
    Barbarian
    Aquatic
    Veteran

    Check
    Combat
    11+##

    Powers
    If you are at an Aquatic location, the difficulty to defeat is increased by 1d12.
    If undefeated, bury a random card from your discards and suffer the scourge Frightened.

    Melee 23(11+6+6): 1d8 + 5 + 1d8 + 1d4 + 1d8 + 1d8 ⇒ (8) + 5 + (4) + (4) + (7) + (7) = 35

    Roll Details:

    Melee - 1d8+5
    Flaming Mace - 1d8+1d4
    Blessed - 1d8
    Exalted - 1d8

    Use my Sivanah to bless


    ========================
    Kyra starts her turn.
    Hour: Sands of the Hour
    Hour Power:No effect.
    Location: Arsenal
    Location Power:On your combat check, add 1 for each weapon played.
    Adventure Powers:

  • The Harrow suit is Crowns.
  • Add 1d4 to Charisma non-combat checks.
  • When you play your harrow, you may draw a random ally from your discards.
    Scenario Powers:
  • When you would close your location, first search it for Evidence. If you find it, do not close your location; instead, either banish the Evidence or shuffle the location and reload the Evidence into it.
  • When Togomor is defeated, shuffle together the villain Sermignatto and a number of monsters equal to the number of locations, then shuffle 2 of these cards into your location and 1 into each other location.

    Move To Cell

    Returning Totem Spear:

    CotCT Weapon 4
    Traits: 2-Handed Magic Melee Ranged Respect Spear
    To Acquire: Strength Melee 12 OR Dexterity Ranged Survival 14
    For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Survival + 1d8+2 and the Piercing or Slashing trait. If proficient, on a local combat check or your Acrobatics check, reload to add 1d8. After playing this weapon, you may not play an Offhand boon this encounter.

    Melee 12: 1d8 + 5 ⇒ (3) + 5 = 8

    Roll Details:

    Melee - 1d8+5

    Discard Gods to explore again

    Darb Tuttle:

    CotCT Ally 6
    Traits: Aristocrat Human
    To Acquire: Charisma Diplomacy 15 OR Divine 13
    On a local check to close or to guard, recharge to add 2d12. Discard to explore; if you encounter a barrier or a boon, recharge instead.

    Reload Tyrant to bless
    Tyrant: 1d4 - 2 ⇒ (2) - 2 = 0
    Play Harrow lets me draw random Ally from Discards. Only have one

    Divine 13: 1d10 + 5 + 1d10 ⇒ (10) + 5 + (4) = 19

    Roll Details:

    Divine - 1d10+5
    Blessed - 1d10

    Discard Darb Tuttle to explore again

    Trapped Chest:

    Core Barrier 1
    Traits: Cache Lock Trap Veteran
    To Defeat: Strength Melee 11+# OR Disable 7+#
    If undefeated, suffer 1d4 Acid damage and the scourge Dazed. If defeated, summon and encounter a weapon, a spell, an armor, or an item.

    Rechrage Darb Tuttle instead

    Melee 17(11+6): 1d8 + 5 + 2d6 ⇒ (6) + 5 + (6, 6) = 23

    Roll Details:

    Melee - 1d8+5
    Divine Insight - 2d6

    Choose Weapon

    Limning Starknife:

    CotCT
    Weapon 4
    Traits:
    Finesse
    Knife
    Magic
    Melee
    Piercing
    Ranged
    Respect
    To Acquire:
    Strength
    Dexterity
    Acrobatics
    Melee
    Ranged 13
    For your combat check, reveal to use Strength, Dexterity, Acrobatics, Melee, or Ranged + 1d4+2.
    On a local combat check, freely recharge to add 1d4+1. You may use this power even if you have previously revealed this card on this check.
    After playing this weapon on a check, powers that reroll dice may be ignored.

    Lame....

    Melee 13: 1d8 + 5 ⇒ (7) + 5 = 12

    Roll Details:

    Melee - 1d8+5

    "Kyra ends her turn.
    Auto Recharge non-Attack spells (Divine Insight) in Recovery into her deck
    Kyra resets her hand."

    "

    Kyra wrote:

    Hand: Flaming Mace, Glorious Warhammer, Exalted, Blessing of Sivanah, The Healing Light,

    Displayed: Angelic Armor,
    Deck: 16 Discard: 1 Buried: 0
    Current Location: Cell
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Divine Insight, Embiggen, Darb Tuttle, Wyrmsmite, Holy Symbol, Lyrune-quah Truthspeaker, Divine Fortune, Desna's Freedom, Pearl of Wisdom, Blessing of Cayden Cailean, Steal Soul, Darb Tuttle (2), The Tyrant, Divine Blaze, Greatclub +1, Augury
    Recharged:
    Discard Pile: Blessing of the Gods,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3
    - Melee: Strength +2
    Dexterity d4 ☐ +1
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


  • ========================
    Kyra starts her turn.
    Hour: Benefaction
    Hour Power:No effect.
    Location: Arsenal
    Location Power:On your combat check, add 1 for each weapon played.
    Adventure Powers:

  • The Harrow suit is Crowns.
  • Add 1d4 to Charisma non-combat checks.
  • When you play your harrow, you may draw a random ally from your discards.
    Scenario Powers:
  • When you would close your location, first search it for Evidence. If you find it, do not close your location; instead, either banish the Evidence or shuffle the location and reload the Evidence into it.
  • When Togomor is defeated, shuffle together the villain Sermignatto and a number of monsters equal to the number of locations, then shuffle 2 of these cards into your location and 1 into each other location.

    Limning Starknife:

    CotCT
    Weapon 4
    Traits:
    Finesse
    Knife
    Magic
    Melee
    Piercing
    Ranged
    Respect
    To Acquire:
    Strength
    Dexterity
    Acrobatics
    Melee
    Ranged 13
    For your combat check, reveal to use Strength, Dexterity, Acrobatics, Melee, or Ranged + 1d4+2.
    On a local combat check, freely recharge to add 1d4+1. You may use this power even if you have previously revealed this card on this check.
    After playing this weapon on a check, powers that reroll dice may be ignored.

    Melee 13: 1d8 + 5 ⇒ (1) + 5 = 6

    Roll Details:

    Melee - 1d8+5

    Discard Exalted to explore again

    Verminbane Warhammer:

    CotCT
    Weapon 4
    Traits:
    Bludgeoning
    Hammer
    Magic
    Melee
    To Acquire:
    Strength
    Melee 14
    For your combat check, reveal to use Strength or Melee + 1d8+2; against a Red Mantis or Vermin bane, add another 1d12. If proficient, against a monster, you may additionally reload to ignore its after acting powers.

    Auto Fail this

    "

    Kyra wrote:

    Hand: Flaming Mace, Glorious Warhammer, Divine Insight, Blessing of the Gods, The Tyrant,

    Displayed: Angelic Armor,
    Deck: 15 Discard: 1 Buried: 0
    Current Location: Arsenal
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Holy Symbol, Blessing of Sivanah, Pearl of Wisdom, Darb Tuttle, Augury, Divine Fortune, Divine Blaze, Greatclub +1, Steal Soul, Lyrune-quah Truthspeaker, Wyrmsmite, The Healing Light, Blessing of Cayden Cailean, Desna's Freedom, Embiggen
    Recharged:
    Discard Pile: Exalted,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3
    - Melee: Strength +2
    Dexterity d4 ☐ +1
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


  • Start at Arsenal with Amiri

    "

    Kyra wrote:

    Hand: Flaming Mace, Divine Insight, Angelic Armor, Exalted, Blessing of the Gods, The Tyrant,

    Displayed:
    Deck: 16 Discard: 0 Buried: 0
    Current Location: Arsenal
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Holy Symbol, Blessing of Sivanah, Glorious Warhammer, Divine Fortune, Greatclub +1, Lyrune-quah Truthspeaker, Embiggen, Steal Soul, The Healing Light, Pearl of Wisdom, Blessing of Cayden Cailean, Desna's Freedom, Darb Tuttle, Augury, Wyrmsmite, Divine Blaze
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3
    - Melee: Strength +2
    Dexterity d4 ☐ +1
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


    Hero Point
    Card Feat: Ally

    Upgrades
    Ally 6: 1d1000 ⇒ 46


    OFF-TURN ACTIONS:
    End of Balazars turn.
    Auto Recharge non-Attack spells (Divine Insight) in Recovery into her deck

    ========================
    Kyra starts her turn.
    Hour: The Tangled Briar
    Hour Power:When you close your location, instead of banishing its cards, shuffle them into a random other location.
    Location: Barracks
    Location Power:On your combat check, add 1d4. On your Diplomacy and Stealth checks, the difficulty is increased by 1d4.
    Adventure Powers:

  • The Harrow suit is Crowns.
  • Add 1d4 to Charisma non-combat checks.
  • When you play your harrow, you may draw a random ally from your discards.
    Scenario Powers:
  • At the start of the scenario and when a non-Veteran story bane from a location is undefeated, uncheck a rallied supporter.
  • When you close your location, before banishing its cards, search it and shuffle each of its non-Veteran story banes into a random other location.
  • When you defeat and corner a villain, display it next to the scenario.
  • When you display the second villain, add the new location Plaza and shuffle the villain Dragon (Zarmangarof) into it; the Dragon always rolls Acid. To win, defeat and corner the Dragon.

    Sczarni Thief:

    CotCT
    Monster 1
    Traits:
    Human
    Rogue
    Veteran
    To Defeat:
    Combat 9+##
    OR Stealth 5+#
    Before acting, if you are the only local character, suffer 1d4-1 Ranged Combat damage.
    If undefeated, bury either a random item from your discards or the top card of your deck.

    Combat 21(9+6+6): 1d10 + 5 + 3d8 + 1d10 + 1d4 ⇒ (3) + 5 + (7, 4, 1) + (6) + (4) = 30

    Roll Details:

    Combat(Divine) - 1d10+5
    Divine Blaze - 3d8
    Blessed - 1d10
    Location Power - 1d4

    Recharge Sivanah to heal
    Heal: 1d4 ⇒ 2

    Kyra is healed for 2: (Blessing of Cayden Cailean, The Healing Light). Deck shuffled.

    "Kyra ends her turn.

    Kyra attempts to recover all cards in her Recovery pile.
    Divine Blaze: Divine 14: 1d10 + 5 ⇒ (7) + 5 = 12 -> Divine Blaze discarded.

    Kyra resets her hand."

    "

    Kyra wrote:

    Hand: Glorious Warhammer, Divine Fortune, Divine Insight, The Healing Light, Blessing of Cayden Cailean,

    Displayed: Angelic Armor,
    Deck: 11 Discard: 5 Buried: 0
    Current Location: Barracks
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Wyrmsmite, Steal Soul, Flaming Mace, Embiggen, Exalted, Lyrune-quah Truthspeaker, Blessing of the Gods, Augury, Blessing of Sivanah, Pearl of Wisdom, Greatclub +1
    Recharged:
    Discard Pile: Desna's Freedom, Holy Symbol, Divine Blaze, Asyra, The Eclipse,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


  • ========================
    Kyra starts her turn.
    Hour: Lady Despair
    Hour Power:On your turn, if you would suffer a scourge, a random local character suffers it instead.
    Location: Barracks
    Location Power:On your combat check, add 1d4. On your Diplomacy and Stealth checks, the difficulty is increased by 1d4.
    Adventure Powers:

  • The Harrow suit is Crowns.
  • Add 1d4 to Charisma non-combat checks.
  • When you play your harrow, you may draw a random ally from your discards.
    Scenario Powers:
  • At the start of the scenario and when a non-Veteran story bane from a location is undefeated, uncheck a rallied supporter.
  • When you close your location, before banishing its cards, search it and shuffle each of its non-Veteran story banes into a random other location.
  • When you defeat and corner a villain, display it next to the scenario.
  • When you display the second villain, add the new location Plaza and shuffle the villain Dragon (Zarmangarof) into it; the Dragon always rolls Acid. To win, defeat and corner the Dragon.

    Cast embiggen

    Mantle of Faith:

    CotCT
    Armor 6
    Traits:
    Light Armor
    Magic
    To Acquire:
    Constitution
    Divine
    Fortitude 15
    Display. While displayed:
    * When you suffer Combat damage, you may draw this card to reduce it by the number of blessings in your discards.
    * When you suffer any damage, you may bury to reduce it to 0.
    * On a local check against a story bane, you may freely discard to add your Divine modifier.

    Divine 15: 1d12 + 5 ⇒ (2) + 5 = 7

    Roll Details:

    Divine - 1d12+5 (1d10+5)

    Discard Asyra to explore again

    Shoanti Barbarian Hide:

    CotCT
    Armor 4
    Traits:
    Light Armor
    Respect
    To Acquire:
    ConstitutionFortitudeSurvival 12
    Display. While displayed:
    * When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
    * On your combat, Constitution, or Fortitude check, after the roll, you may recharge to add your Survival.

    Auto Fail this

    "Kyra ends her turn.
    Auto Recharge non-Attack spells (Embiggen) in Recovery into her deck
    Kyra resets her hand."

    "

    Kyra wrote:

    Hand: Glorious Warhammer, Divine Blaze, Divine Insight, Blessing of Sivanah, Blessing of Cayden Cailean,

    Displayed: Angelic Armor,
    Deck: 11 Discard: 5 Buried: 0
    Current Location: Barracks
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Augury, Wyrmsmite, Exalted, Pearl of Wisdom, Steal Soul, Divine Fortune, Lyrune-quah Truthspeaker, Greatclub +1, Blessing of the Gods, Flaming Mace
    Recharged: Embiggen,
    Discard Pile: The Eclipse, Desna's Freedom, Holy Symbol, The Healing Light, Asyra,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


  • Gray Maiden Guard:

    Story Bane
    Type: Monster
    Traits: Fighter Gray Maiden Human Veteran
    To Defeat: Combat 11+## OR Charisma Diplomacy 6+#
    If undefeated, shuffle a new barrier into your location.

    Combat 23(11+6+6): 1d8 + 5 + 1d8 + 1 + 1d8 + 1d4 ⇒ (2) + 5 + (8) + 1 + (6) + (1) = 23

    Roll Details:

    Combat(Melee) - 1d8+5
    Glorious Warhammer - 1d8+1
    Blessed - 1d8
    Location Power - 1d4

    Use Healing Light to bless
    Kyra is healed for 1: (Divine Blaze). Deck shuffled.


    ========================
    Kyra starts her turn.
    Hour: The Brass Dwarf
    Hour Power:The first time you discard cards as damage this turn, recharge 1 of them instead.
    Location: Cell
    Location Power:You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.
    Adventure Powers:

  • The Harrow suit is Crowns.
  • Add 1d4 to Charisma non-combat checks.
  • When you play your harrow, you may draw a random ally from your discards.
    Scenario Powers:
  • At the start of the scenario and when a non-Veteran story bane from a location is undefeated, uncheck a rallied supporter.
  • When you close your location, before banishing its cards, search it and shuffle each of its non-Veteran story banes into a random other location.
  • When you defeat and corner a villain, display it next to the scenario.
  • When you display the second villain, add the new location Plaza and shuffle the villain Dragon (Zarmangarof) into it; the Dragon always rolls Acid. To win, defeat and corner the Dragon.

    Move to Barracks on close of Cell

    Red Mantis Assassin (Proxy A):

    Story Bane
    Type: Monster
    Traits: Assassin Human Red Mantis Veteran
    To Defeat: Combat 10+##
    Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded.

    Wisdom 10: 1d10 + 2 + 1d10 ⇒ (10) + 2 + (8) = 20

    Roll Details:

    Wisdom - 1d10+2
    Blessed - 1d8

    Bless with eclipse and draw Asyra for Harrow Bonus

    Combat 22(10+6+6): 1d8 + 5 + 1d8 + 1 + 1d8 + 1d10 ⇒ (6) + 5 + (5) + 1 + (3) + (5) = 25

    Roll Details:

    Combat(Melee) - 1d8+5
    Glorious Warhammer - 1d8+1
    Blessed - 1d8
    Asyra - 1d10

    Use Desna's Freedom to bless
    Reload Asyra and buryDiscard Holy Symbol

    Elect to leave location open.

    Cast Augury for Monster

    Card 2 - Staff of Greater Necromancy
    Card 3 - Sczarni Thief
    Card 4 - Firepelt Cougar

    Recharge the Thief

    "Kyra ends her turn.
    Auto Recharge non-Attack spells (Augury) in Recovery into her deck
    Kyra resets her hand."

    "

    Kyra wrote:

    Hand: Glorious Warhammer, Embiggen, Asyra, The Healing Light,

    Displayed: Angelic Armor,
    Deck: 13 Discard: 4 Buried: 0
    Current Location: Barracks
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Sivanah, Divine Insight, Blessing of Cayden Cailean, Greatclub +1, Exalted, Lyrune-quah Truthspeaker, Wyrmsmite, Pearl of Wisdom, Divine Fortune, Flaming Mace, Steal Soul
    Recharged: Blessing of the Gods, Augury,
    Discard Pile: Divine Blaze, The Eclipse, Desna's Freedom, Holy Symbol,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


  • ========================
    Kyra starts her turn.
    Hour: Sands of the Hour
    Hour Power:No effect.
    Location: Cell
    Location Power:You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.
    Adventure Powers:

  • The Harrow suit is Crowns.
  • Add 1d4 to Charisma non-combat checks.
  • When you play your harrow, you may draw a random ally from your discards.
    Scenario Powers:
  • At the start of the scenario and when a non-Veteran story bane from a location is undefeated, uncheck a rallied supporter.
  • When you close your location, before banishing its cards, search it and shuffle each of its non-Veteran story banes into a random other location.
  • When you defeat and corner a villain, display it next to the scenario.
  • When you display the second villain, add the new location Plaza and shuffle the villain Dragon (Zarmangarof) into it; the Dragon always rolls Acid. To win, defeat and corner the Dragon.

    Move to the Cell

    Asyra:

    CotCT
    Ally 5
    Traits:
    Arcane
    Eidolon
    Outsider
    Promo
    To Acquire:
    Arcane
    Divine 13
    On your combat check, reload this card and bury up to 4 cards to add 1d10 for each card buried. If Shadowcount Sial is a rallied supporter, treat the word bury in this power as 'discard.'
    Discard to explore. This exploration, when you suffer any damage, reduce it by 2. After the exploration, if Shadowcount Sial is not a rallied supporter, bury your discards.

    Divine 13: 1d10 + 5 + 1d6 + 1d10 ⇒ (8) + 5 + (6) + (6) = 25

    Roll Details:

    Divine - 1d10+5
    Remove Outsider - 1d6
    Blessed - 1d10

    Recharge Gods to bless

    Disacrd Asyra to explore (I have Shadowcount Rallied)

    Landshark:

    CotCT
    Monster 4
    Traits:
    Aberration
    Trigger
    To Defeat:
    Combat 21
    When examined, encounter this monster.
    Cannot be evaded.
    If undefeated, recharge this monster into its location.

    Combat 21: 1d8 + 5 + 1d8 + 1 + 3d8 ⇒ (3) + 5 + (5) + 1 + (2, 8, 7) = 31

    Roll Details:

    Combat(Melee) - 1d8+5
    Glorious Warhammer - 1d8+1
    Divine Blaze - 3d8

    "Kyra ends her turn.

    Kyra attempts to recover all cards in her Recovery pile.
    Divine Blaze: Divine 14: 1d10 + 4 ⇒ (8) + 4 = 12 -> Divine Blaze discarded.

    Kyra resets her hand."

    "

    Kyra wrote:

    Hand: Glorious Warhammer, Augury, Holy Symbol, Desna's Freedom, The Eclipse,

    Displayed:
    Deck: 15 Discard: 2 Buried: 0
    Current Location: Cell
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Lyrune-quah Truthspeaker, Greatclub +1, Steal Soul, The Healing Light, Blessing of Cayden Cailean, Angelic Armor, Divine Insight, Divine Fortune, Embiggen, Pearl of Wisdom, Wyrmsmite, Flaming Mace, Exalted, Blessing of Sivanah
    Recharged: Blessing of the Gods,
    Discard Pile: Asyra, Divine Blaze,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


  • Start with Amiri at the Arsenal

    "

    Kyra wrote:

    Hand: Glorious Warhammer, Divine Blaze, Augury, Desna's Freedom, Blessing of the Gods, The Eclipse,

    Displayed:
    Deck: 15 Discard: 0 Buried: 0
    Current Location: Arsenal
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Pearl of Wisdom, Angelic Armor, Flaming Mace, Steal Soul, Wyrmsmite, Greatclub +1, Lyrune-quah Truthspeaker, Divine Insight, Blessing of Sivanah, Blessing of Cayden Cailean, Holy Symbol, The Healing Light, Divine Fortune, Exalted, Embiggen
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


    Hero Point
    Banked - 3 Remaining

    Upgrades
    Spell 5: 1d1000 ⇒ 767


    Acrobatics 13: 1d4 + 1d6 + 1d6 + 1d4 - 4 ⇒ (1) + (6) + (2) + (4) - 4 = 9

    Roll Details:

    Acrobatics - 1d4
    Sklar-Quah Thundercaller - 1d6
    Sklar-Quah Thundercaller - 1d6
    Blessed - 1d4
    Drained - -4

    Acid Damage: 1d4 ⇒ 4

    Discard Angelic Armor to reduce to 0
    Fortitude 6: 1d4 + 1d4 - 2 ⇒ (3) + (2) - 2 = 3

    Roll Details:

    Fortitude - 1d4
    Blessed - 1d4
    Drained - -2

    Armor stays discarded

    At end of turn, recharge Blessing of Sivanah to either heal Amiri or remove a Scourge

    "

    Kyra wrote:

    Hand: Glorious Warhammer, Flaming Mace, The Healing Light, Desna's Freedom, Blessing of the Gods,

    Displayed:
    Deck: 12 Discard: 7 Buried: 1
    Current Location: Tower
    Hero Points: 2
    Used: 1 // Kyra has the following scourges marked:
    Dazed:
    While Marked:
    You may explore only once per turn and you may not examine locations.

    If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.

    Drained:
    While Marked:
    On your checks, subtract 1 for each die rolled.

    At the end of your turn, you may bury a Divine boon to remove this scourge.

    Exhausted:
    While Marked:
    On each check or step, you may play no more than 1 boon.

    At the start of your move step, you may end your turn to remove this scourge.


    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Cayden Cailean, Augury, Raccoon, Greatclub +1, Embiggen, Exalted
    Recharged: Major Cure, Divine Insight, Divine Fortune, Divine Blaze, Wyrmsmite, Blessing of Sivanah,
    Discard Pile: The Eclipse, The Father of Creation, Holy Symbol, Lyrune-quah Truthspeaker, Erastil's Eye, Disintegrate, Angelic Armor,
    Buried Pile: Pearl of Wisdom,

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


    Going to retcon the Disintegrate check

    Intelligence 14: 1d6 + 1d6 + 1d12 + 1d4 + 1 + 5 ⇒ (2) + (5) + (1) + (4) + 1 + 5 = 18

    Roll Details:

    Intelligence - 1d6
    Blessed - 1d6
    Foreign Trader - 1d12
    Varian Aid - 1d4
    Enhance - 1+5

    Use Varians Foreign Trader
    Use Balazars Enhance
    Use Varians Power


    ========================
    Kyra starts her turn.
    Hour: Rovagug's Destruction
    Hour Power:On your check, you may banish a random blessing from your discards to bless.
    Location: Oubliette
    Location Power:Damage you suffer is increased by 1.
    Adventure Powers:

  • The Harrow suit is Stars.
  • Add 1d4 to Wisdom non-combat checks.
  • When you play your harrow, you may heal a blessing and/or a Divine card.
    Scenario Powers:
  • When you move to or from the Base without playing a boon to move, bury a boon.
  • When you close your location, a random character summons and encounters the danger.
  • Add Wildcards: Deadly
    DEADLY - When you suffer damage, it is increased by 1.

    Move to the new Tower, bury Pearl.

    Disintegrate:

    CotCT
    Spell 5
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 14
    For your combat check, banish to use Arcane + 4d6. If it is against a non-villain monster and all checks to defeat it are successful, after the encounter, banish the monster.
    On a local check against a Lock or Obstacle barrier, banish to add 3d10.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at an Arcane 16 check to recharge it instead.

    Auto Fail this

    Discard Lyrune-quah Truthspeaker to explore again

    Erastil's Eye:

    Core
    Blessing 1
    Traits:
    Deity: Erastil
    Divine
    Veteran
    When this is the hour: If you are at a Wild location, you may discard a card to explore.
    To Acquire:
    Dexterity
    Divine
    Survival 4+#
    On any check, discard to bless.
    On a Dexterity or Survival check, freely discard to bless.
    Discard to explore.

    Divine 9(4+5): 1d10 + 5 ⇒ (6) + 5 = 11

    Roll Details:

    Divine - 1d10+5

    Discard Eye to explore again

    Enormous Reefclaw:

    CotCT
    Monster 3
    Traits:
    Aberration
    Aquatic
    To Defeat:
    Combat 19
    Before acting, each local character suffers 1 Combat damage.
    If this monster would be defeated, reroll.

    Everyone suffers 1 Combat Damage.
    I recharge Wyrmsmite for 1

    Combat 19: 1d8 + 5 + 1d8 + 1 + 1d8 ⇒ (5) + 5 + (6) + 1 + (8) = 25

    Roll Details:

    Combat(Melee) - 1d8+5
    Glorious Warhammer - 1d8+1
    Blessed - 1d8

    Recharge Amiri's Our Lord In Iron to bless

    Forced Monster Reroll
    Combat 19: 1d8 + 5 + 1d8 + 1 + 1d8 ⇒ (1) + 5 + (7) + 1 + (1) = 15

    Roll Details:

    Combat(Melee) - 1d8+5
    Glorious Warhammer - 1d8+1
    Blessed - 1d8

    Lord in Iron rerolls both 1s

    Combat 19: 1d8 + 5 + 7 + 1 + 1d8 ⇒ (7) + 5 + 7 + 1 + (5) = 25

    "

    Kyra wrote:

    Hand: Glorious Warhammer, The Healing Light, Desna's Freedom, Blessing of Sivanah,

    Displayed: Angelic Armor,
    Deck: 13 Discard: 5 Buried: 1
    Current Location: Oubliette
    Hero Points: 2
    Used: 1
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Flaming Mace, Raccoon, Blessing of Cayden Cailean, Greatclub +1, Blessing of the Gods, Embiggen, Augury, Exalted
    Recharged: Major Cure, Divine Insight, Divine Fortune, Divine Blaze, Wyrmsmite,
    Discard Pile: The Eclipse, The Father of Creation, Holy Symbol, Lyrune-quah Truthspeaker, Erastil's Eye,
    Buried Pile: Pearl of Wisdom,

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "

    End of Turn Summary
    Everyone suffers 1 Combat Damage. I rehcarge Wyrmsmite for 1
    Recharge Amiri's Our Lord In Iron to bless


  • Knowing Amiri is going for the Villain, Kyra will move to Base when Oubliette closes


    End of Balazars turn.
    Auto Recharge non-Attack spells (Divine Insight) in Recovery into my deck

    Devil: 1d3 ⇒ 2

    Sentinel Devil:

    CotCT
    Monster 5
    Traits:
    Devil
    Outsider
    To Defeat:
    Combat 23
    Immune to Fire and Poison.
    If the check to defeat does not have the Attack or Ranged trait, suffer the scourge Wounded.

    Combat 23: 1d8 + 5 + 1d8 + 2 + 1d4 + 1d6 + 1d6 + 1d8 ⇒ (2) + 5 + (6) + 2 + (1) + (4) + (1) + (2) = 23

    Roll Details:

    Combat(Melee) - 1d8+5
    Wyrmsmite - 1d8+2
    Reload - 1d4
    Turn Undead - 1d6
    Divine Fortune - 1d6
    Blessed - 1d8

    Used Balazars Benefaction to bless

    ========================
    Kyra starts her turn.
    Hour: Asmodeus's Tyranny
    Hour Power:When you fail a check, you may bury your hand and discards to reroll.
    Location: Oubliette
    Location Power:Damage you suffer is increased by 1.
    Adventure Powers:

  • The Harrow suit is Stars.
  • Add 1d4 to Wisdom non-combat checks.
  • When you play your harrow, you may heal a blessing and/or a Divine card.
    Scenario Powers:
  • When you move to or from the Base without playing a boon to move, bury a boon.
  • When you close your location, a random character summons and encounters the danger.
  • Add Wildcards: Deadly
    DEADLY - When you suffer damage, it is increased by 1.

    Start of turn bring down Divine Fortune
    Start of turn wounded - Discard Holy Symbol

    The Father of Creation:

    Core
    Blessing 3
    Traits:
    Deity: Torag
    Divine
    When this is the hour: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.
    To Acquire:
    Strength
    Craft
    Divine 8
    On any check, discard to bless.
    On a Strength or Constitution check, freely discard to bless.
    Discard to explore. This exploration, when any character suffers damage, reduce it by 2.

    Divine 8: 1d10 + 5 + 1d4 ⇒ (10) + 5 + (3) = 18

    Roll Details:

    Divine - 1d10+5
    Harrow Bonus - 1d4

    Discard Father of Creation to explore again

    Blackjack's Daggers:

    CotCT
    Weapon 4
    Traits:
    Blackjack
    Finesse
    Knife
    Loot
    Magic
    Melee
    Piercing
    Ranged
    To Acquire:
    Strength
    Dexterity
    Melee
    Ranged
    Stealth 11
    For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Stealth + 1d4+2.
    On a local character's combat check, freely recharge to add 1d4+1; if they fail the check, they may evade their encounter. You may use this power even if you have previously revealed this card on this check.

    Melee 11: 1d8 + 5 ⇒ (3) + 5 = 8

    Roll Details:

    Melee - 1d8+5

    Kyra ends her turn.
    Auto Recharge non-Attack spells (Divine Fortune) in Recovery into my deck
    Kyra resets her hand.
    Recharge Divine Blaze to remove Wounded

    "

    Kyra wrote:

    Hand: Glorious Warhammer, Wyrmsmite, Lyrune-quah Truthspeaker, Blessing of Sivanah, Pearl of Wisdom,

    Displayed:
    Deck: 15 Discard: 3 Buried: 0
    Current Location: Oubliette
    Hero Points: 2
    Used: 1
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Angelic Armor, Desna's Freedom, Blessing of Cayden Cailean, Flaming Mace, Blessing of the Gods, Raccoon, The Healing Light, Embiggen, Augury, Exalted, Greatclub +1
    Recharged: Major Cure, Divine Insight, Divine Fortune, Divine Blaze,
    Discard Pile: The Eclipse, The Father of Creation, Holy Symbol,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


  • ========================
    Kyra starts her turn.
    Hour: The Inquisitor
    Hour Power:You may not use powers to reroll dice.
    Location: Rooftops
    Location Power:When you would encounter a barrier, draw a new one; encounter 1 and banish the other.
    Adventure Powers:

  • The Harrow suit is Stars.
  • Add 1d4 to Wisdom non-combat checks.
  • When you play your harrow, you may heal a blessing and/or a Divine card.
    Scenario Powers:
  • When you move to or from the Base without playing a boon to move, bury a boon.
  • When you close your location, a random character summons and encounters the danger.
  • Add Wildcards: Deadly
    DEADLY - When you suffer damage, it is increased by 1.

    Move group to the Oubliette when Spiders Nest closes

    Cast Divine Fortune

    Guardian Zombie:

    CotCT
    Monster 2
    Traits:
    Undead
    Zombie
    Veteran
    To Defeat:
    Combat 11+##
    Immune to Cold, Electricity, Mental and Poison.
    If undefeated, suffer the scourge Plagued.

    Combat 21(11+5+5): 1d8 + 5 + 1d8 + 1 + 1d6 + 1d6 + 1d8 ⇒ (7) + 5 + (1) + 1 + (2) + (1) + (6) = 23

    Roll Details:

    Combat(Melee) - 1d8+5
    Glorious Warhammer - 1d8+1
    Turn Undead - 1d6
    Divine Fortune - 1d6
    Blessed - 1d8

    Recharge Amiri's Our Lord in Iron to bless

    Discard the Eclipse to explore again

    Forbiddance:

    CotCT
    Barrier 5
    Traits:
    Curse
    Trap
    To Defeat:
    Wisdom 13
    OR Arcane
    Divine 15
    If undefeated, display this barrier at your location and move to a random other location. While displayed, at this location:
    * At the start of your turn, you may encounter this barrier.
    * When you would explore, move to a random other location and explore it instead.
    * When this location is closed, banish this barrier.

    Divine 15: 1d10 + 5 + 1d6 + 1d4 + 1d10 ⇒ (8) + 5 + (4) + (4) + (7) = 28

    Roll Details:

    Divine - 1d10+5
    Divine Fortune - 1d6
    Harrow Bonus - 1d4
    Blessed - 1d10

    Use Balazars Healing Light to bless
    Kyra is healed for 1: (Raccoon). Deck shuffled.

    At end of turn, recharge Major Cure to cure Amiri of Drained

    "

    Kyra wrote:

    Hand: Glorious Warhammer, Wyrmsmite, Divine Insight, Divine Blaze, Pearl of Wisdom,

    Displayed: Divine Fortune,
    Deck: 15 Discard: 1 Buried: 0
    Current Location: Oubliette
    Hero Points: 2
    Used: 1
    NOTES:
    Available Support: Characters at the Oubliette add 1d6 to all checks
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Holy Symbol, Blessing of Sivanah, Blessing of the Gods, Greatclub +1, Blessing of Cayden Cailean, Desna's Freedom, The Healing Light, Embiggen, Lyrune-quah Truthspeaker, Raccoon, Augury, Angelic Armor, Exalted, Flaming Mace
    Recharged: Major Cure,
    Discard Pile: The Eclipse,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "

    End of Turn Summary
    Recharge Amiri's Our Lord in Iron to bless
    Use Balazars Healing Light to bless
    Recharge Major Cure to cure Amiri of Drained
    All checks at the Oubliette add 1d6 from Divine Fortune


  • ========================
    Kyra starts her turn.
    Hour: Incitation
    Hour Power:No effect.
    Location: Spider Nest
    Location Power:Monsters you encounter gain the Vermin trait and all their damage is Poison.
    Adventure Powers:

  • The Harrow suit is Stars.
  • Add 1d4 to Wisdom non-combat checks.
  • When you play your harrow, you may heal a blessing and/or a Divine card.
    Scenario Powers:
  • When you move to or from the Base without playing a boon to move, bury a boon.
  • When you close your location, a random character summons and encounters the danger.
  • Add Wildcards: Deadly
    DEADLY - When you suffer damage, it is increased by 1.

    Ghost:

    Core Monster 1
    Traits: Ghost Incorporeal Mental Undead Veteran
    To Defeat: Combat 11+## OR Divine 6+#
    Immune to Mental and Poison. All damage is Mental damage that may not be reduced. If the check to defeat does not have the Magic trait, this monster is undefeated.

    Divine 11: 1d10 + 5 + 1d6 + 1d4 ⇒ (6) + 5 + (3) + (1) = 15

    Roll Details:

    Divine - 1d10+5
    Turn Undead - 1d6
    Harrow Bonus - 1d4

    "

    Kyra wrote:

    Hand: Glorious Warhammer, Major Cure, Divine Fortune, Pearl of Wisdom, The Eclipse,

    Displayed:
    Deck: 16 Discard: 1 Buried: 0
    Current Location: Spider Nest
    Hero Points: 2
    Used: 1
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): The Healing Light, Angelic Armor, Augury, Divine Blaze, Exalted, Blessing of Sivanah, Greatclub +1, Wyrmsmite, Blessing of the Gods, Divine Insight, Desna's Freedom, Embiggen, Lyrune-quah Truthspeaker, Blessing of Cayden Cailean, Flaming Mace, Holy Symbol
    Recharged:
    Discard Pile: Raccoon,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


  • ========================
    Kyra starts her turn.
    Hour: Lady Despair
    Hour Power:On your turn, if you would suffer a scourge, a random local character suffers it instead.
    Location: Spider Nest
    Location Power:Monsters you encounter gain the Vermin trait and all their damage is Poison.
    Adventure Powers:

  • The Harrow suit is Stars.
  • Add 1d4 to Wisdom non-combat checks.
  • When you play your harrow, you may heal a blessing and/or a Divine card.
    Scenario Powers:
  • When you move to or from the Base without playing a boon to move, bury a boon.
  • When you close your location, a random character summons and encounters the danger.
  • Add Wildcards: Besieged, Deadly
    DEADLY - When you suffer damage, it is increased by 1.

    Cave Bear:

    Core
    Monster 1
    Traits:
    Animal
    Veteran
    To Defeat:
    Combat 11+##
    OR Survival 6+#
    Before acting, succeed at a Combat 6+# # or Survival 3+# check or suffer 1d4 Combat damage.
    After acting, if you suffered damage from this monster that was not reduced, suffer the scourge Wounded.

    BYA Combat 11(6+5): 1d8 + 5 + 1d8 + 1 ⇒ (7) + 5 + (8) + 1 = 21

    Roll Details:

    Combat(Melee) - 1d8+5
    Glorious Warhammer - 1d8+1

    Combat 21(11+5+5): 1d8 + 5 + 1d8 + 1 + 1d8 ⇒ (2) + 5 + (6) + 1 + (3) = 17

    Roll Details:

    Combat(Melee) - 1d8+5
    Glorious Warhammer - 1d8+1
    Blessed - 1d8

    Use Blessing of Sivanah to bless

    Go ahead and Hero Point that
    Combat 21(11+5+5): 1d8 + 5 + 1d8 + 1 + 1d8 ⇒ (4) + 5 + (8) + 1 + (6) = 24

    Discard Exalted to explore again

    Raccoon:

    Core
    Ally 3
    Traits:
    Animal
    To Acquire:
    Wisdom
    Survival 12
    On a local Dexterity non-combat or Disable check, recharge to add 1d8.
    Discard to explore. If you encounter a barrier, you may evade it and explore.

    Wisdom 12: 1d10 + 2 + 1d6 + 1d4 ⇒ (7) + 2 + (5) + (4) = 18

    Roll Details:

    Wisdom - 1d10+2
    Lyrune-quah Truthspeaker - 1d6
    Harrow Bonus - 1d4

    Truthspeaker heals 2 cards
    Kyra has all cards in her discard pile healed: (Blessing of Sivanah, Exalted). Deck shuffled.

    Discard Racoon to explore again

    Skeleton:

    Core
    Monster 0
    Traits:
    Skeleton
    Undead
    Veteran
    To Defeat:
    Combat 10+##
    Immune to Cold, Mental, and Poison.
    Vulnerable to Bludgeoning.

    Combat 20(10+5+5): 1d8 + 5 + 1d8 + 1 + 1d6 + 4 ⇒ (4) + 5 + (7) + 1 + (5) + 4 = 26

    Roll Details:

    Combat(Melee) - 1d8+5
    Glorious Warhammer - 1d8+1
    Turn Undead - 1d6
    Vulnerable - 4

    "

    Kyra wrote:

    Hand: Glorious Warhammer, Major Cure, Divine Fortune, Pearl of Wisdom, The Eclipse,

    Displayed:
    Deck: 16 Discard: 1 Buried: 0
    Current Location: Spider Nest
    Hero Points: 2
    Used: 1
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Divine Insight, Embiggen, The Healing Light, Exalted, Blessing of Sivanah, Wyrmsmite, Divine Blaze, Augury, Greatclub +1, Desna's Freedom, Blessing of the Gods, Flaming Mace, Angelic Armor, Holy Symbol, Blessing of Cayden Cailean, Lyrune-quah Truthspeaker
    Recharged:
    Discard Pile: Raccoon,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


  • Start at Spiders Nest with Amiri

    "

    Kyra wrote:

    Hand: Glorious Warhammer, Major Cure, Exalted, Lyrune-quah Truthspeaker, Blessing of Sivanah, The Eclipse,

    Displayed:
    Deck: 15 Discard: 0 Buried: 0
    Current Location: Spider Nest
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): The Healing Light, Embiggen, Greatclub +1, Wyrmsmite, Flaming Mace, Angelic Armor, Desna's Freedom, Divine Insight, Pearl of Wisdom, Holy Symbol, Blessing of the Gods, Divine Fortune, Augury, Blessing of Cayden Cailean, Divine Blaze
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).
    ☑ On your check to recharge a Divine non-Attack spell, you automatically succeed

    "


    Hero Points
    Power Feat: Auto Recharge Divine non-Attack spell

    Upgrades
    Ally 5: 1d1000 ⇒ 639


    Sure lets do it! Kyra loves bashing undead

    Ancient Skeleton (Proxy A):

    Story Bane
    Type: Monster
    Traits: Skeleton Undead Veteran
    To Defeat: Combat 11+##
    Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.

    Reveal Totem Klar for BYA damage

    Combat 21(11+5+5): 1d8 + 5 + 1d10 + 1 + 1d8 + 1d6 + 4 ⇒ (8) + 5 + (5) + 1 + (7) + (5) + 4 = 35

    Roll Details:

    Combat(Melee) - 1d8+5
    Greatclub +1 - 1d10+1
    Discard - 1d8
    Turn Undead - 1d6
    Vulnerable - 4

    Combat 19(5+5+5+4): 1d8 + 5 + 1d12 + 2 + 1d8 ⇒ (4) + 5 + (6) + 2 + (4) = 21

    Roll Details:

    Combat(Melee) - 1d8+5
    Dragonbane Greatsword - 1d12+2
    Blessed - 1d8

    Use one of Balazars many blessings

    On closing, heal Greatclub
    Also need to draw one more card now

    "

    Kyra wrote:

    Hand: Dragonbane Greatsword, Totem Klar, Holy Symbol, The Healing Light, The Mute Hag,

    Displayed:
    Deck: 18 Discard: 4 Buried: 0
    Current Location: Barracks
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Divine Blaze, Greatclub +1, Divine Insight, Embiggen, Flaming Mace, Benefaction, Wyrmsmite, Glorious Warhammer, Lyrune-quah Truthspeaker, Angelic Armor, Blessing of Sivanah, Blessing of Cayden Cailean, Major Cure, Pearl of Wisdom, Divine Fortune, Magistrate
    Recharged: Staff of Minor Healing, Augury,
    Discard Pile: Zellara, Desna's Freedom, Blessing of the Gods, The Inquisitor,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).

    "


    ========================
    Kyra starts her turn.
    Hour: The Locksmith
    Hour Power:On your check, you may recharge a card to replace all d4s with d8s.
    Location: Barracks
    Location Power:On your combat check, add 1d4. On your Diplomacy and Stealth checks, the difficulty is increased by 1d4.
    Adventure Powers:

  • The Harrow suit is Stars.
  • Add 1d4 to Wisdom non-combat checks.
  • When you play your harrow, you may heal a blessing and/or a Divine card.
    Scenario Powers:
  • When you move to or from the Base without playing a boon to move, bury a boon.
  • When an Undead bane is undefeated, each character discards the top card of their deck.
  • Add Wildcards: Besieged, Deadly
    BESIEGED - After you move, suffer 1 Ranged Combat damage.
    DEADLY - When you suffer damage, it is increased by 1.

    Move to Island. Revel Totem Klar for damage

    Benefaction:

    Core
    Blessing 0
    Traits:
    Divine
    When this is the hour: No effect.
    To Acquire:
    Diplomacy
    Divine 5
    On another character's check, discard to bless.
    To avenge, discard.
    Discard to explore.

    Lame. Two blessings in the deck and they're both Benefactions

    Divine 5 is an auto

    Cast Augury for Monster
    Card 6 - Assassination Squad - TRIGGER. Elect not to encounter
    Card 7 - Mandraivus
    Card 8 - Trapped Chest

    Place Madraivus on top and shuffle the deck

    Discard Benefaction to explore

    Mandraivus:

    CotCT
    Story Bane 5
    Type: Monster
    Traits:
    Incorporeal
    Undead
    To Defeat:
    Combat 23
    OR Divine 13
    Immune to Mental and Poison.
    If the check to defeat is either not blessed or does not have the Magic trait, this monster is undefeated.
    Damage suffered from this monster cannot be reduced.
    After acting, suffer the scourge Drained.

    Divine 13: 1d10 + 5 + 1d10 + 1d6 ⇒ (6) + 5 + (8) + (4) = 23

    Roll Details:

    Divine - 1d10+5
    Blessed - 1d10
    Turn Undead - 1d6

    Use Balazars Healing Light to bless
    Kyra is healed for 1: (Benefaction). Deck shuffled.

    Close check

    Constitution 10(5+5): 1d6 + 1d6 + 5 ⇒ (2) + (6) + 5 = 13

    Roll Details:

    Constitution - 1d6
    Good Omen - 1d6+5

    Use Balazars God Omen

    On closing move to wherever Balazar ends up
    End of turn, recharge Staff of Minor Healing for Balazar
    Heal Balazar: 1d4 ⇒ 3

    "Kyra ends her turn.

    Kyra attempts to recover all cards in her Recovery pile.
    Augury: Divine 8: 1d10 + 4 + 1d4 ⇒ (6) + 4 + (2) = 12 -> Augury recharged.

    Kyra resets her hand."

    "

    Kyra wrote:

    Hand: Dragonbane Greatsword, Greatclub +1, Totem Klar, The Healing Light, The Mute Hag,

    Displayed:
    Deck: 18 Discard: 4 Buried: 0
    Current Location: Barracks
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Pearl of Wisdom, Wyrmsmite, Glorious Warhammer, Lyrune-quah Truthspeaker, Blessing of Cayden Cailean, Divine Insight, Benefaction, Blessing of Sivanah, Major Cure, Divine Blaze, Holy Symbol, Embiggen, Magistrate, Divine Fortune, Angelic Armor, Flaming Mace
    Recharged: Staff of Minor Healing, Augury,
    Discard Pile: Zellara, Desna's Freedom, Blessing of the Gods, The Inquisitor,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).

    "

    End of Turn Summary
    Use Balazars Healing Light to bless
    Use Balazars God Omen
    Healed Balazar for 3


  • On Close Move to Barracks. Reveal Totem Klar for damage

    ========================
    Kyra starts her turn.
    Hour: Gozreh’s Growth
    Hour Power:On your check against an Animal or Elemental card, add 1d4.
    Location: Barracks
    Location Power:On your combat check, add 1d4. On your Diplomacy and Stealth checks, the difficulty is increased by 1d4.
    Adventure Powers:

  • The Harrow suit is Stars.
  • Add 1d4 to Wisdom non-combat checks.
  • When you play your harrow, you may heal a blessing and/or a Divine card.
    Scenario Powers:
  • When you move to or from the Base without playing a boon to move, bury a boon.
  • When an Undead bane is undefeated, each character discards the top card of their deck.
  • Add Wildcards: Besieged, Deadly
    BESIEGED - After you move, suffer 1 Ranged Combat damage.
    DEADLY - When you suffer damage, it is increased by 1.

    The Inquisitor:

    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Books
    Veteran
    When this is the hour: You may not use powers to reroll dice.
    To Acquire:
    Intelligence
    Diplomacy 4+#
    On any check, discard to bless and ignore immunities and resistances.
    Discard to explore. This exploration, you may ignore immunities and resistances.

    Location Power: 1d4 ⇒ 4

    Diplomacy 13(4+5+4): 1d8 + 1 + 1d8 + 1d8 ⇒ (8) + 1 + (2) + (2) = 13

    Roll Details:

    Diplomacy - 1d8+1
    Magistrate - 1d8
    Blessed - 1d8

    Discard Inquisitor to explore again

    Wyrmsmite:

    Core
    Weapon 3
    Traits:
    Loot
    Magic
    Melee
    Slashing
    Sword
    To Acquire:
    Strength
    Melee 14
    For your combat check, reveal to use Strength or Melee + 1d8+2; against a Dragon bane, add 1d10. If proficient, you may additionally reload to add another 1d4.
    When a local character suffers damage, recharge to reduce it by 4.

    Melee 13: 1d8 + 5 ⇒ (5) + 5 = 10

    Roll Details:

    Melee - 1d8+5

    Recharge Staff to heal
    Cure Light Wounds: 1d4 ⇒ 1
    Kyra is healed for 1: (The Healing Light). Deck shuffled.

    "

    Kyra wrote:

    Hand: Dragonbane Greatsword, Greatclub +1, Augury, Totem Klar, Staff of Minor Healing,

    Displayed:
    Deck: 17 Discard: 4 Buried: 0
    Current Location: Barracks
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): The Healing Light, Blessing of Sivanah, Holy Symbol, Major Cure, Angelic Armor, Lyrune-quah Truthspeaker, The Mute Hag, Flaming Mace, Pearl of Wisdom, Divine Fortune, Divine Blaze, Blessing of Cayden Cailean, Glorious Warhammer, Wyrmsmite, Embiggen, Divine Insight, Magistrate
    Recharged:
    Discard Pile: Zellara, Desna's Freedom, Blessing of the Gods, The Inquisitor,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).

    "


  • Per discussion, also heal Divine Insight from playing Harrow

    Danger: 1d4 ⇒ 2

    Ashwing Gargoyle:

    Story Bane
    Type: Monster
    Traits: Gargoyle
    To Defeat: Combat 23
    Resistant to Melee. Vulnerable to Magic. Before acting, if you have the Human trait, suffer the scourge Wounded. If evaded or undefeated, reload this monster into its location.

    BYA Suffer Wounded

    Combat 28(23+5+4-4): 1d8 + 5 + 1d12 + 2 + 1d8 + 1d8 + 1 ⇒ (4) + 5 + (4) + 2 + (8) + (5) + 1 = 29

    Roll Details:

    Combat(Melee) - 1d8+5
    Dragonbane Greatsword - 1d12+2
    Balazar Aid - 1d8
    Blessed - 1d8
    Location Power - 1

    Play the Healing light to bless
    Instead of healing a card, I will remove wounded

    "

    Kyra wrote:

    Hand: Dragonbane Greatsword, Totem Klar, Staff of Minor Healing, Magistrate, Blessing of the Gods,

    Displayed:
    Deck: 17 Discard: 3 Buried: 0
    Current Location: Arsenal
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Wyrmsmite, Holy Symbol, Lyrune-quah Truthspeaker, Blessing of Cayden Cailean, Greatclub +1, Divine Blaze, Flaming Mace, Glorious Warhammer, Augury, Angelic Armor, Major Cure, Pearl of Wisdom, Divine Fortune, Divine Insight, Embiggen, Blessing of Sivanah, The Mute Hag
    Recharged:
    Discard Pile: Zellara, Desna's Freedom, The Healing Light,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).

    "


    Move to Arsenal on Castle close. Discard Zellara and Desna's Freedom as damage

    ========================
    Kyra starts her turn.
    Hour: Incitation
    Hour Power:No effect.
    Location: Arsenal
    Location Power:On your combat check, add 1 for each weapon played.
    Adventure Powers:

  • The Harrow suit is Stars.
  • Add 1d4 to Wisdom non-combat checks.
  • When you play your harrow, you may heal a blessing and/or a Divine card.
    Scenario Powers:
  • When you move to or from the Base without playing a boon to move, bury a boon.
  • When an Undead bane is undefeated, each character discards the top card of their deck.
  • Add Wildcards: Besieged, Deadly
    BESIEGED - After you move, suffer 1 Ranged Combat damage.
    DEADLY - When you suffer damage, it is increased by 1.

    Recharge Mute Hag to examine top of Arsenal - Still Totem Klar.
    Playing Harrow lets me Heal a Blessing/Divine Card

    Heal Blessing/Divine: 1d3 ⇒ 1 -> Blessing of Gods

    Take Free Explore, with checks blessed

    Totem Klar:

    CotCT
    Armor 4
    Traits:
    Magic
    Offhand
    Piercing
    Respect
    Shield
    To Acquire:
    Constitution
    Fortitude
    Melee
    Survival 11
    When you suffer Combat damage, freely reveal to reduce it by 2.
    If proficient, on your Melee combat or Survival check, freely recharge to add 1d6+1 and the Magic and Piercing traits.
    After playing this armor, you may not play a 2-Handed boon this encounter.

    Melee 11: 1d8 + 5 + 1d8 ⇒ (1) + 5 + (5) = 11

    Roll Details:

    Melee - 1d8+5
    Blessed - 1d8

    "

    Kyra wrote:

    Hand: Dragonbane Greatsword, Totem Klar, Magistrate, Blessing of the Gods, The Healing Light,

    Displayed:
    Deck: 16 Discard: 3 Buried: 0
    Current Location: Arsenal
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Glorious Warhammer, Greatclub +1, Holy Symbol, Blessing of Sivanah, Augury, Flaming Mace, Divine Blaze, Lyrune-quah Truthspeaker, Wyrmsmite, Divine Fortune, Blessing of Cayden Cailean, Pearl of Wisdom, Embiggen, The Mute Hag, Major Cure, Angelic Armor
    Recharged:
    Discard Pile: Divine Insight, Zellara, Desna's Freedom,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).

    "


  • "End of Balazars turn.

    Kyra attempts to recover all cards in her Recovery pile.
    Divine Insight: Divine 8: 1d10 + 4 ⇒ (1) + 4 = 5 -> Divine Insight discarded.

    Combat on Varians turn

    Combat 21(11+5+5): 1d8 + 5 + 1d12 + 2 + 1d6 + 1d8 ⇒ (3) + 5 + (4) + 2 + (4) + (4) = 22

    Roll Details:

    Combat(Melee) - 1d8+5
    Dragonbane Greatsword - 1d12+2
    Turn Undead - 1d6
    Balazar Aid - 1d8

    Recharge Blessing of Sivanha for BYA


    ========================
    Kyra starts her turn.
    Hour: The Forge
    Hour Power:On your check, add 1 for each type of boon played.
    Location: Castle
    Location Power:You may avenge by recharging a card.
    Adventure Powers:

  • The Harrow suit is Stars.
  • Add 1d4 to Wisdom non-combat checks.
  • When you play your harrow, you may heal a blessing and/or a Divine card.
    Scenario Powers:
  • When you move to or from the Base without playing a boon to move, bury a boon.
  • When an Undead bane is undefeated, each character discards the top card of their deck.
  • Add Wildcards: Besieged
    BESIEGED - After you move, suffer 1 Ranged Combat damage.
    DEADLY - When you suffer damage, it is increased by 1.

    Cast Augury for Ally

    Card 1 - Zellara
    Card 2 - Madness Mist Trap
    Card 3 - Blue War Paint

    Place Zellara on top

    Zellara:

    CotCT
    Ally 5
    Traits:
    Ghost
    Harrow
    Medium
    Undead
    To Acquire:
    Wisdom
    Divine 12
    OR Bury A Harrow
    Card 0
    Display. While displayed:
    * Harrow boons may be recharged instead of discarded.
    * You may ignore powers that happen when you examine cards.
    * At the end of the turn, bury.
    Bury to explore; you may recharge a Harrow boon to reload instead.

    Divine 12: 1d10 + 5 + 1d10 + 1d4 + 1 ⇒ (8) + 5 + (10) + (1) + 1 = 25

    Roll Details:

    Divine - 1d10+5
    Blessed - 1d10
    Harrow Bonus - 1d4
    Hour Bonus - 1

    Discard Gods to copy the Hour, which will add 1 after the roll

    "Kyra ends her turn.

    Kyra attempts to recover all cards in her Recovery pile.
    Augury: Divine 8: 1d10 + 4 + 1d4 ⇒ (9) + 4 + (1) = 14 -> Augury recharged.

    Kyra resets her hand."

    "

    Kyra wrote:

    Hand: Divine Insight, Zellara, Desna's Freedom, Blessing of Sivanah, The Mute Hag,

    Displayed:
    Deck: 16 Discard: 1 Buried: 0
    Current Location: Castle
    Hero Points: 3
    NOTES:
    Available Support:
  • Sivanah double blesses Int/Cha checks
    Other: Paizo reroll used: Available
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Divine Blaze, Major Cure, Glorious Warhammer, Magistrate, Blessing of Cayden Cailean, Embiggen, The Healing Light, Greatclub +1, Holy Symbol, Pearl of Wisdom, Angelic Armor, Flaming Mace, Lyrune-quah Truthspeaker, Wyrmsmite, Divine Fortune
    Recharged: Augury,
    Discard Pile: Blessing of the Gods,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).

    "


  • Start at the Castle

    "

    Kyra wrote:

    Hand: Augury, Divine Insight, Blessing of the Gods, Desna's Freedom, Blessing of Sivanah, The Mute Hag,

    Displayed:
    Deck: 15 Discard: 0 Buried: 0
    Current Location: Castle
    Hero Points: 3
    NOTES:
    Available Support:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): The Healing Light, Holy Symbol, Flaming Mace, Angelic Armor, Divine Blaze, Pearl of Wisdom, Blessing of Cayden Cailean, Magistrate, Embiggen, Major Cure, Wyrmsmite, Glorious Warhammer, Greatclub +1, Lyrune-quah Truthspeaker, Divine Fortune
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).

    "


    Hero Point
    Skill Feat: Wis (3 Remaining)

    Upgrades
    Take the second Armor 5


    Guard Check

    Rioting Mob:

    Story Bane
    Type: Barrier
    Traits: Skirmish Veteran
    To Defeat: Charisma Diplomacy 6+#
    If undefeated, each character summons and encounters the story bane Thug.

    Diplomacy 11(6+5): 1d8 + 1 + 1d6 + 5 + 2d8 ⇒ (1) + 1 + (3) + 5 + (7, 1) = 18

    Roll Details:

    Diplomacy - 1d8+1
    Good Omen - 1d6+5
    Lady of Valor - 2d8


    Rioting Mob:

    Story Bane
    Type: Barrier
    Traits: Skirmish Veteran
    To Defeat: Charisma Diplomacy 6+#
    If undefeated, each character summons and encounters the story bane Thug.

    Diplomacy 11(6+5): 1d8 + 1 + 2d6 ⇒ (1) + 1 + (6, 6) = 14

    Roll Details:

    Diplomacy - 1d8+1
    Divine Insight - 2d6

    Talk about Extremes

    Kyra attempts to recover all cards in her Recovery pile.
    Divine Insight: Divine 8: 1d10 + 4 ⇒ (10) + 4 = 14 -> Divine Insight recharged.


    ========================
    Kyra starts her turn.
    Hour: Iomedae’s Justice
    Hour Power:On your check against an Outsider card, add 1d4.
    Location: Stable
    Location Power:When you acquire an ally, you may shuffle a new ally into a random other location.
    Adventure Powers:

  • The Harrow suit is Stars.
  • Add 1d4 to Wisdom non-combat checks.
  • When you play your harrow, you may heal a blessing and/or a Divine card.
    Scenario Powers:
  • When you move to or from the Base without playing a boon to move, bury a boon.
  • While marked with the scourge Drained, your hand size is reduced by 2.
  • Add Wildcards: Besieged, Deadly, and Withering
    BESIEGED - After you move, suffer 1 Ranged Combat damage.
    DEADLY - When you suffer damage, it is increased by 1.
    WITHERING - At the end of your turn, bury a random card from your discards.

    Magic Spiked Full Plate:

    CotCT
    Armor 3
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 12
    Display. While displayed:
    * When you suffer any damage, you may draw this card to reduce it by 1.
    * When you suffer Combat damage, you may draw this card to reduce it by 2.
    * If proficient, when you suffer any damage, you may discard to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.
    * If proficient, on your Melee combat check, you may recharge to add 1d4 and the Magic and Piercing traits.

    Auto Fail this
    Close Check

    Diplomacy 10: 1d8 + 1 + 1d8 ⇒ (3) + 1 + (8) = 12

    Roll Details:

    Diplomacy - 1d8+1
    Blessed - 1d8

    Recharge Bals Peacock to bless

    Move to Throne Room - Take 2 damage. War Paint prevents 1 and recharge Glorious Warhammer for the other

    "

    Kyra wrote:

    Hand: Thundering Earthbreaker, Divine Insight, Major Cure, Pearl of Wisdom, Blessing of Cayden Cailean,

    Displayed: Silver War Paint,
    Deck: 15 Discard: 0 Buried: 1
    Current Location: Throne Room
    Hero Points: 3
    NOTES:
    Available Support:
  • Cayden Cailen double blesses Non-Combat Str/Con
    Other: Paizo reroll used: Available
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Holy Symbol, Wyrmsmite, Magistrate, Blessing of the Gods, Embiggen, Gray Maiden Plate, Lyrune-quah Truthspeaker, Augury, Divine Fortune, Divine Blaze, Blessing of Sivanah, Desna's Freedom
    Recharged: Shoanti Barbarian Hide, The Mute Hag, Glorious Warhammer,
    Discard Pile:
    Buried Pile: Flaming Mace,

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).

    "

    End of Turn Summary
    Recharge Bals Peacock to bless


  • ========================
    Kyra starts her turn.
    Hour: The Betrayal
    Hour Power:When you acquire a boon, bury it.
    Location: Stable
    Location Power:When you acquire an ally, you may shuffle a new ally into a random other location.
    Adventure Powers:

  • The Harrow suit is Stars.
  • Add 1d4 to Wisdom non-combat checks.
  • When you play your harrow, you may heal a blessing and/or a Divine card.
    Scenario Powers:
  • When you move to or from the Base without playing a boon to move, bury a boon.
  • While marked with the scourge Drained, your hand size is reduced by 2.
  • Add Wildcards: Besieged, Deadly, and Withering
    BESIEGED - After you move, suffer 1 Ranged Combat damage.
    DEADLY - When you suffer damage, it is increased by 1.
    WITHERING - At the end of your turn, bury a random card from your discards.

    Manananggal:

    CotCT
    Monster 5
    Traits:
    Undead
    To Defeat:
    Combat 20
    THEN Combat 20
    Immune to Mental and Poison.
    Before acting, if the hour is not Harrow, summon and encounter an ally that lists Diplomacy in its check to acquire; if you acquire it, this monster is defeated.
    If undefeated, suffer the scourge Drained.

    Combat 20: 1d8 + 5 + 1d12 + 2 + 1d6 + 1d4 ⇒ (7) + 5 + (2) + 2 + (3) + (4) = 23

    Roll Details:

    Combat(Melee) - 1d8+5
    Thundering Earthbreaker - 1d12+2
    Turn Undead - 1d6
    Keppira D'Bear - 1d4

    Combat 20: 1d8 + 5 + 1d12 + 2 + 1d6 + 1d4 ⇒ (6) + 5 + (2) + 2 + (4) + (3) = 22

    Roll Details:

    Combat(Melee) - 1d8+5
    Thundering Earthbreaker - 1d12+2
    Turn Undead - 1d6
    Keppira D'Bear - 1d4

    "

    Kyra wrote:

    Hand: Glorious Warhammer, Thundering Earthbreaker, Divine Insight, Major Cure, Pearl of Wisdom,

    Displayed: Silver War Paint,
    Deck: 15 Discard: 0 Buried: 1
    Current Location: Stable
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Wyrmsmite, Divine Fortune, Holy Symbol, Blessing of the Gods, Blessing of Sivanah, Gray Maiden Plate, Magistrate, Divine Blaze, Augury, Embiggen, Desna's Freedom, Lyrune-quah Truthspeaker, Blessing of Cayden Cailean
    Recharged: Shoanti Barbarian Hide, The Mute Hag,
    Discard Pile:
    Buried Pile: Flaming Mace,

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).

    "


  • ========================
    Kyra starts her turn.
    Hour: Abadar's Law
    Hour Power:On your check to close or to guard, add 1d4.
    Location: Storehouse
    Location Power:Treat your hand size as 1 larger.
    Adventure Powers:

  • The Harrow suit is Stars.
  • Add 1d4 to Wisdom non-combat checks.
  • When you play your harrow, you may heal a blessing and/or a Divine card.
    Scenario Powers:
  • When you move to or from the Base without playing a boon to move, bury a boon.
  • While marked with the scourge Drained, your hand size is reduced by 2.
  • Add Wildcards: Besieged, Deadly, and Withering
    BESIEGED - After you move, suffer 1 Ranged Combat damage.
    DEADLY - When you suffer damage, it is increased by 1.
    WITHERING - At the end of your turn, bury a random card from your discards.

    Move to Stable
    Recharge Hide armor to prevent 2 damage
    Recharge the Mute Hag to examine the Wraith, and bless all checks against

    Wraith (Proxy A):

    Story Bane
    Type: Monster
    Traits: Incorporeal Undead Veteran Wraith
    To Defeat: Combat 13+## OR Divine 8+#
    Immune to Mental and Poison. If the check to defeat does not have the Magic trait, this monster is undefeated. Damage suffered from this monster may not be reduced. If undefeated, suffer the scourge Drained.

    Divine 13(8+5): 1d10 + 4 + 1d6 + 1d10 + 1d4 ⇒ (3) + 4 + (3) + (1) + (2) = 13

    Roll Details:

    Divine - 1d10+4
    Turn Undead - 1d6
    Blessed - 1d10
    Keppira D'bear - 1d4

    Diplomacy 10(5+5): 1d8 + 1 + 1d4 ⇒ (4) + 1 + (3) = 8

    Roll Details:

    Diplomacy - 1d8+1
    Hour Bonus - 1d4

    Location stays open

    "

    Kyra wrote:

    Hand: Glorious Warhammer, Thundering Earthbreaker, Divine Insight, Major Cure, Pearl of Wisdom,

    Displayed: Silver War Paint,
    Deck: 15 Discard: 0 Buried: 1
    Current Location: Stable
    Hero Points: 3
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Divine Fortune, Desna's Freedom, Blessing of Cayden Cailean, Gray Maiden Plate, Holy Symbol, Lyrune-quah Truthspeaker, Divine Blaze, Wyrmsmite, Embiggen, Augury, Magistrate, Blessing of the Gods, Blessing of Sivanah
    Recharged: Shoanti Barbarian Hide, The Mute Hag,
    Discard Pile:
    Buried Pile: Flaming Mace,

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Divine: Wisdom +3
    Charisma d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    - Diplomacy: Charisma +1

    Favored Card: Blessing
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Armor,Divine, ☑ Weapon
    POWERS:
    On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
    At the end of your turn, you may recharge a Divine card to (☑ remove a Scourge from a local character) or heal a local character a card (☑ or 1d4 cards).

    "

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