Jarl of the North Wind

Kulthar Hexbrand's page

30 posts. Alias of Shieldknight.


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Sorry about this guys, but I just got a new job and it will put a big cramp in my gaming. I'm going to have to leave this PbP. Thanks for the great time and interesting concept.

Kulthar


Let us keep a wary eye on the water then, but we need to investigate this cave further before we attack anything.


Unable to find the creator of the illusion, Kulthar casts Mage Armor on himself. Someone find it. I can't see or hear it.


Kulthar attempts to find the creator of the illusion.

Will: 1d20 + 8 ⇒ (18) + 8 = 26
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Is the boy an illusion? Do I find him/her? Determines my next actions


HMPF, figured as much when my spell did nothing. It should have at least outlined the creature.

Who's turn is it?


Kulthar moves forward 20' and casts a spell on the creature.

Glitterdust (DC 14)


Is the boy still visible above the water? Or did the creature pull him under? Makes a difference for what I do.


Initiative: 1d20 + 3 ⇒ (7) + 3 = 10


Cursing in dwarven, Kulthar quickly dismounts Blade and runs just far enough in to see what is happening. Lifting his Musket to his shoulder he takes aim.

Are we in initiative now? Will there be a map?
Ride (quick dismount): 1d20 + 12 ⇒ (1) + 12 = 13


Kulthar will follow Ian's lead and urge Blade to be just out of sight of the cave entrance. Kulthar readies his musket for what may come out of the cave.

Stealth: 1d20 + 3 ⇒ (6) + 3 = 9


At Ian's words Kulthar mounts Blade and moves away from the entrance about 20 feet and draws his musket and readies it. He looks down the Far-Sight and tries to see what the others are seeing in the cave. Steady Blade. We will be in battle soon enough.

Perception: 1d20 + 8 ⇒ (11) + 8 = 19


How big is the cave opening? Will Blade be able to fit?


I see that I have a ton of ranks in swim for Blade. Not sure why, doesn't make much sense. Would it be okay if I split that out into a couple different skills?


Perception:
Blade: 1d20 + 7 ⇒ (9) + 7 = 16
Kulthar: 1d20 + 8 ⇒ (1) + 8 = 9


Kulthar takes the scarf and passes it under the nose of Blade. He then makes his way around the group, offering it for each companion to smell so that they may pick up the scent of the children. Well, no time like the present. Let's see if this group can pick up that trail. Kulthar mounts Blade and rides over to the place Jacobo pointed out. Let's go Blade, see if you can pick up that scent. I'll look for signs of disturbance. Kulthar dismounts and begins searching for tracks.

Both Blade and Kulthar are trying to aid Ian or Uriel in tracking the children. Kulthar doesn't consider himself a great tracker.
Blade Track: 1d20 + 2 ⇒ (8) + 2 = 10
Kulthar Track: 1d20 + 11 ⇒ (8) + 11 = 19


And here I thought having an 1800 lb boar was going to be an issue.


Blade and I will assist anyone who can track the young children.


Kulthar sighs heavily with a huff, Will someone please run to the childrens' home and grab a recently used item, preferably an article of clothing. We may need it to help find where the children are currently located.


Listen, I understand your fear, your unwillingness to trust an outsider. But if we are to help you, and possibly save those children and others, we will need full cooperation from all of you. And the truth. Kulthar pauses for effect. Dam# idiots. So afraid of us, they would let their own people die if it kept us from knowing the full truth. Kulthar continues, If we are to save anyone, including the next person to be taken, we must have the whole truth. Anyone want to share?

Diplomacy: 1d20 + 8 ⇒ (2) + 8 = 10


Wait a minute. You just said that the doctor was the last to disappear two days ago, and now we have a young child who just disappeared today? What are we waiting for? We should be hitting that fresh trail right now! Kulthar becomes visibly agitated, grinding his teeth and rubbing his hands. What more can you tell us about the children? Where's their house? We'll need some recently worn clothes, Blade can pick up the trail if he has a scent to go on.


Eldrad, I see you are a half-elf with 3 levels of Orc. ;) lol I saw that and couldn't help myself.


Just to clarify. No one has gone missing during the middle of the day? And no one has gone missing that can defend themselves? And no one has gone missing as long as they stayed within sight of the village, even if it was at night? Kulthar doesn't wait for a response, his questions being more rhetorical than anything else. Perhaps we could test this.

Kulthar rubs his brow for a moment, How do you know when someone has gone missing? Do you hear screaming, or do you not know until they don't show up? There are so many questions. How much are these villagers willing to tell us?


Is there anything you can tell us about the disappearances? Does it matter where they went outside the village? Or does everyone who leaves the village disappear? Kulthar thinks for a little bit, Which home is the good doctor's? Having some of her items or maybe even a sample of the herbs she was collecting would help us find her.

Kulthar turns to the others looking to help, Any of you able to scry? I could if I had a scroll of it.


A balding dwarf with a flame red beard steps forward. He is unkempt and smells of swine musk, he wears a simple outfit, heavy mountain boots, canvas pants with a leather belt and silver buckle, a loose fitting shirt, an open full length duster and a large brimmed hat. He has two pouches tied to his belt, one on each side, a musket strapped over his shoulder behind him, a long chain with a large heavy ball on the end wrapped around his waist under his duster. He looks well aged and worn from the elements. Perhaps, if you can give us some more information, we may be able to better help you folks. And if you can give us a place to start, we may be able to pick up the trail. Like the home of the most recently disappeared perhaps?


Making a dot.


I will be in and out from the computer, but will try to check it at least once an hour today.


Thanks, added gear, still have a little more than 700gp left. May add a couple of scrolls or potions. Otherwise, should be done.


Okay, have everything done. But don't have equipment listed yet. You can check out the rest though. Will get equipment listed tonight before I go to bed.


Spells done, still buying equipment, but have most of it done. Will hopefully post a final version by the end of today with Animal Companion/Familiar.


Here is Shieldknight's character. I have yet to do my spells, purchase items, and finish out my AC/Familiar. I should have it done by the end of the day.
Let me know if I'm missing anything else, or have screwed up on the Gestalt build, or if I have something I shouldn't have.