Male Half-Orc Monk 1
"No worries, just keep distracting it!", says Kuch as he continues pummeling the undead, hoping to find a way past its defenses. Atk 1: 1d20 + 6 ⇒ (11) + 6 = 17
Dmg 1: 1d6 + 5 ⇒ (5) + 5 = 10
Male Half-Orc Monk 1
"Just you against the four of us - your unholy patron will not save you!" Through gritted teeth Kuch persists attacking the loathsome undead. Atk 1: 1d20 + 6 ⇒ (18) + 6 = 24
Atk 1: 1d6 + 5 ⇒ (2) + 5 = 7
Male Half-Orc Monk 1
Oof, I'm not grappled anymore, right? Thanks guys! The cold unyielding grip of the undead hands was not something Kuch was used to - no painful grips or chokeholds were going to work on the dead people! Thankfully, the combined efforts of his fellow Pathfinders destroyed the troublesome zombie, and the instant Kuch was free from grapple he seized the moment and unleashed a devastating series of blows! Exits Dragon Stance as a free action, Flurry and two Strikes, Zombie first and then Skeleton when/if it goes down. Atk 1: 1d20 + 6 ⇒ (5) + 6 = 11
Dmg 1: 1d6 + 5 ⇒ (1) + 5 = 6
Male Half-Orc Monk 1
Not sure if that half-ruined table has any effect on the terrain so I'll just go around it
Stride, Dragon Stance, Flurry
Atk 2, IC: 1d20 + 1 ⇒ (9) + 1 = 10 Another +1 if the first strike missed due to Backswing trait
Male Half-Orc Monk 1
Ref 1: 1d20 + 4 ⇒ (16) + 4 = 20
"Impressive work getting those bats to leave us alone! I was not trained to handle that. But perhaps I can help remedy the consequences." Kuch will also assist with Medicine: Medicine Aid Another:
1d20 + 3 ⇒ (7) + 3 = 10 1d20 + 3 ⇒ (3) + 3 = 6 1d20 + 3 ⇒ (17) + 3 = 20 1d20 + 3 ⇒ (12) + 3 = 15 1d20 + 3 ⇒ (7) + 3 = 10 1d20 + 3 ⇒ (10) + 3 = 13 Upon discovering the weapon he will also attempt to investigate it:
"This was not the murder weapon - looks like Justerian tried to defend himself against a hirsute undead creature!" Finally he attempts to use his anatomical knowledge to inspect Justerian's body:
Male Half-Orc Monk 1
Even with the divine energy closing some of the wounds, the rest are just too numerous to stop the bleeding in one go... Kuch thanks Baltoros as he applies another suture to his skin.
"We need more time to heal... perhaps the bats won't pursue us outside!" HP 13/19
Male Half-Orc Monk 1
Check to remove the bleed damage at the end of last turn
I'm not sure if I can try again?
Male Half-Orc Monk 1
Ref 1: 1d20 + 4 ⇒ (5) + 4 = 9
The bats leave hundreds of tiny bite marks on Kuch, but the real pain comes after the open wounds are hit by the filth wave.
Barely conscious, he instinctively runs out of the swarm and hops over the worst puddles of the sludge. Action 1 - Stride
He then attempts to beat the filth out of the living pile of it.
Atk1, IC, Bless: 1d20 + 6 ⇒ (14) + 6 = 20
Both crits, right? Dmg1, IC, Crit: 2d10 + 10 ⇒ (2, 9) + 10 = 21
Male Half-Orc Monk 1
As Kuch initially offered the money, he will hand over his pouch to Balistar in compensation. "We were actually investigating the recent string of murders around town, to which one of our agents also fell prey. Has anyone besides the rats been causing trouble in the district lately?"
Male Half-Orc Monk 1
Kuch is decidedly terrible at social encounters, but I guess money talks for him
Male Half-Orc Monk 1
Kuch spends the first day off cleaning himself and ordering a new kimono to replace the smelly and burnt one. He then trains intensely at his dojo, paying special attention to the moves designed to evade projectiles and grapple spellcasters.
Male Half-Orc Monk 1
Kuch takes a deep breath as the positive energy heals his wounds and bruises. He shows a thumbs up to Baltoros as he leaps over to the other side of the sewer, strides back towards the last kobold and throws a couple of quick jabs at him.
Wow, two nat 20s in a row!
30 damage to the poor thing... That kobold is beaten up worse than Conor McGregor
Male Half-Orc Monk 1
Kuch groans as the missiles burn his flesh. For a moment there, his orc half almost goes out of control, but he centers himself with a deep breath. "Your sorcery will not subdue my spirit!" he shouts as he leaps over the fallen kobold's body, taking the stance of the dragon and covering the distance in a few leaps, aiming to crush the sorcerer' skull with his heel. Dragon Stance, Stride, Flurry Atk1: 1d20 + 5 ⇒ (15) + 5 = 20
Atk2: 1d20 ⇒ 10
Male Half-Orc Monk 1
Kuch gives Midnight an impressed look. "Nicely done, Agent!"
Male Half-Orc Monk 1
"It is just a flesh wound!" says Kuch before accepting the healing from Midnight trying to look at least a little bit reluctant but she can see he is grateful.
Male Half-Orc Monk 1
Newly bolstered by Balistar's song, Kuch forgets the pain as he launches another flurry of kicks.
Finally I assume it hits the flanked enemy... talk about flurry of misses! Dmg4, IC: 1d10 + 4 + 1 ⇒ (4) + 4 + 1 = 9 The thug parries the first few strikes but Kuch keeps up the pressure relentlessly until one of the kicks lands straight into his foe's jawbone!
Male Half-Orc Monk 1
Having received another cut, Kuch Steps to flank with Baltoros and focuses his wrath on the Green thug: At 12/21 HP. Action 1 - Step, Action 2 - Flurry, Action 3 - Strike Atk1, IC: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
But the blood loss combined with all the spinning makes him dizzy and his kicks fail to connect.
Male Half-Orc Monk 1
@Balistar - I don't think that's right though. The spell says "Make a ranged attack against the target." The FAQ clarifies:
Update 1.3 wrote:
I think the TKP is designed to compete with simple weapons (aka crossbows) which you have to reload, and not martial weapons like a shortbow. @Midnight - bard changes actually affect both level 1 and 2, since the spell progression says:
Spell Repertoire wrote: Each time you get a spell slot from Table 3–6, you add a spell to your spell repertoire of the same level. So in the original rulebook you started with one spell known and got two at 2nd level; in the new rules you start with two and get three at 2nd level.
Male Half-Orc Monk 1
GM Batpony wrote: Kuch proves to be an extremely skilled in marital arts He isn't actually married yet but already has a black belt in those. On a more serious note, since the dagger is an agile weapon, shouldn't second strikes come at -4? That would make Kuch take one more hit from the last attack and be at 16/21 HP.The half-orc barely winces as the rogues' knives cut into his skin. He traces a fresh cut with his finger and licks the blood, then bares his tusks. "Hey barber boys? I think you forgot your shaving foam." He enters the stance of the dragon and delivers three powerful spinning kicks at his attackers. Action 1 - Dragon Stance, Action 2 - Flurry, Action 3 - Strike. Yellow->Red-Green whoever is left standing when the attack is resolved. Atk1, Inspire Courage: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 I assume it's a miss, the next attacks get a +1 circumstance bonus due to backswing trait Atk2, IC, Backswing: 1d20 + 1 + 1 ⇒ (14) + 1 + 1 = 16
Atk3, IC, Backswing: 1d20 + 2 - 5 ⇒ (3) + 2 - 5 = 0
Male Half-Orc Monk 1
The door opens again, revealing a muscular half-orc in a rough kimono with torn-off sleeves. He is dripping wet from the weather but does not seem to be bothered by it. "I'm Kuch Krisnor, you may just call me Kuch. I was told Pathfinders are needed here." He finds a chair opposite Balistar but does not sit down, instead standing with his feet at shoulder width and his arms crossed, oblivious to the trickles of rainwater slowly forming small puddles at his feet. |