Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage And I'll buy myself a Mage Armor potion. I got 59 gp I'm not using for anything since the last time we went to a human owned tavern, so I can afford it. I think we are good to go
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Then my Called Adamantine Falcata is +2 now. I've been substracting the +1 from Called and I've always thought the rule made no sense. By level 20 of ABP you get a +5 weapon enhancement which would be much less with properties... Weird And nos to the best part: how much money and stuff we have? Because, I must confess, I've been ignoring that. If there's enough money I will enchant my old falcata with Ghost Touch and swap attunements, it might prove useful in the long run.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage "Deff ward, Silence, okay... How about that part you said where it is incorporeal? I hate facing stuff I can't stab to death." says the kellid remembering the swarms from their early days "Is there any oil, spell, beer or yool we can use to unincorporeatiate her or to make our weapons harm her real hard?" Almost like an afterthought the kellid adds "Also, lady beautiful elven priestess, you wanna grab a drink later?" accompanying his masterful attempt at seduction with a wink and a slight flesh of his massive muscles.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage At the mention of wizards -elvwn ones, to boot- Kronug spits on the ground dealing 1d3+STR slimy damage.
"Now's our turn, and we don't try to murder people... we finish the job. The Raging Kellid Burrito Brothers get s*~% done, I swear on my name and my steel." he says, pointing at the others. "So point us in a direction and we'll kill them so hard their ancestors will feel it."
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Close to dead, but Not!Jean saved my bacon with that last Heal spell. Post will be on in a couple hours, I'm having the mandatory 5 o'clock tea break soon.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Hey fellas, I'll post this afternoon. Foreign based job hunts are draining.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Plus I was at 43 before this last round of attacks, now I'm at 22... RAGING hP. These knife-eared dum dums need some killing right now His body starting to fall apart, the kellid looked into his attackers eyes and muttered "No, you are coming with me..." before his blade flashed like a red lightning. Attacking #1 again, if he falls I'll switch to #2
Power Reckless Attack: 1d20 + 16 ⇒ (13) + 16 = 29
Power Reckless Attack: 1d20 + 11 ⇒ (9) + 11 = 20
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage F+%!. Enter the music then...
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage The kellid looked down on the multiple arrows sticking out of his muscular, manly chest. A grin appeared on Kronug's face as his rage-possesed brain understood the amount of harm his body was suffering. Raising his blade with both hands, the king of furniture muttered "Angry... Kronug..." before his voice turned into a storm of hate and wrath
Power Reckless #1: 1d20 + 21 ⇒ (14) + 21 = 35
Power Reckless #1: 1d20 + 16 ⇒ (3) + 16 = 19
Power Reckless #1: 1d20 + 11 ⇒ (7) + 11 = 18
If #1 drops, the rest go to #2. Also, ate 120 damage on six attacks, so after DR that's 90 and with Taedos healing that goes to 79. Ouchie
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Still nonlethal arrows or not? DR varies depending on that fact. The kellid groans, then screams "Who the f~#@ did just wake me up? WHO WANTS TO DIE?" before standing up and stepping forward, his blade appearing on his hand only a split second before he tries to stab #1. Move action stand up, five foot step towards one, swift action activating Called Falcata. And then entering rage and attacking Power Reckless Attack: 1d20 + 21 ⇒ (10) + 21 = 31
AC goes down by 5 between rage and reckless abandon
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Marckus is more effective asleep than awake. Comedy gold here. Fort: 1d20 + 14 ⇒ (5) + 14 = 19
Initiative: 1d20 + 6 ⇒ (8) + 6 = 14 Invulnerable Rager states that my DR doubles against NL damage so... 2 and 19. Also I'm pretty f!#@ing angry
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Perception: 1d20 + 14 - 10 ⇒ (2) + 14 - 10 = 6
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage "Thank you, your Mayinzty. Some rest, booze, food and PG-18 sports sure will help. Been a hell of a trip." the kellid comments, trying to ignore his partners comments around him. "We also happen to have... Recovered arms and armors from the drow. Top quality stuff that we don't need right now. If you could point us towards the quartermaster, we could trade."
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Indeed I am.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Kronug's here. An already bad health thing with my granpa got worse and I didn't have time nor energy the past days. Should have said so anyway, so sorry. I'm back on track, though, and as of tomorrow I will return to regular posting. Also, Kronug's ready and I chose Stealth Synergy so we finally appear to work as a team. Ps.-Ulthar, I'll eventually get you killed for that claim. Or both of us, but I win either way.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Dropping out of rage and breathing heaviky the kellid looks around to check there aren't more drows "I guess they sent the strongest first and we are moping up the remains... That or we finally learned how to be a team." The kellid watches his mates and sighs "The remains is it..."
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage AoO on #6, Power Attack, invisible, haste: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
Reappearing from his magical supported invisibility, the kellid screams and starts hacking and slashing at #5
Power Reckless First Attack: 1d20 + 19 + 1 ⇒ (19) + 19 + 1 = 39
Confirm: 1d20 + 19 + 1 ⇒ (10) + 19 + 1 = 30
If the crit or any attack kills #5, I'll 5ft step towards #6 and continue attacking. Which I believe would flank him with Marckus so +2 to hit and...
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage I'll be posting tomorrow morning, sorry for the delay. This goes for your other games too, Buzzard.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Kronug keeps his mouth shut and starts moving until he is behind #5. Okay, if I am not mistaken I can move through Marckus squares and moving there cost me 11 squares worth of movement without diagonals, which I could take one at no increase on the feet moved. That's taking into account squeezing past #5 and the wall, which is two squares instead of one.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Initiative: 1d20 + 6 ⇒ (16) + 6 = 22 Before I act the square to the left of #5 is free or wall? I mean, could I walk through that invisible?
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage If Marckus allows it, I'd use the wand too. Got +10 to UMW so I should be able to take 10 it
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage "Okay gentlemen and gentlelven, if I have learned something from our adventures is that every time we approach places and times like these, some f%~+ing drow or monster is waiting for us... So get your weapons ready and start dropping the buffs ." Whatcha say if we go sneaky beaky again and try to sneak attack whoever guards the portal?
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Can't we do both? Sneak to the kennels or whatever you call where giant riding lizards sleep and steal some? If not, sneaky beaky like works for me
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage "You know I always enjoy drow-related violence... But we got a job here guys, try to be sneaky" Stealth: 1d20 + 17 ⇒ (11) + 17 = 28
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage How could you suggest that any of us is considering doing her, our temporal boss, what we did to our former first boss?... ... Because we should totally dick her over before she dicks us, but not now. Maybe after we save the world. Looking at Rags, the kellid speaks "Ignore that. Thanks for returning our beautifully muscled and muscledly beautiful bodies, we'll be on our way. Have a nice day doing whatever extremely powerful drow wizards do." and he begins pushing the reat od the misfits towards the door.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Dronug glares Marckus trying to contain his desire to punch the puncher "I mean a local map, ya git! One that shows House Azrinae's turf, builgings and rooms!"
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage "Given that we intend to go there and basicakky murderkill everyone involved with the ominous world-ending magic..." the kellid spits on the ground as he says so "What could you tell us about their defenses, their traps and that? Also, a map would be great."
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Already done the CON thing, so that damage was probably like 6 or 9 points less in the end.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Holy Molly Ulthar, you are f&~!ing right and I hadn't even noticed. Man I picked it at lvl 3 and just now realised. Em, Buzzard, what do we do? I mean, I could have bumped up CON instead of Strength or whatever at 4th or 8th but now I do feel sort of bad for the f@#+ up
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage The confusion fading away, Kronug's wrath guides his hand as he chops and stabs at #1. Power Reckless Haste: 1d20 + 18 + 1 ⇒ (20) + 18 + 1 = 39
Power Reckless Confirm: 1d20 + 18 + 1 ⇒ (19) + 18 + 1 = 38
By the way, I just realised that Kronug's Rage Hit Points were off, so I corrected it: as I have Raging Vitality I get 3 HP per level for a total of 135
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage We better roll Confusion and then we see what's up Confusion: 1d100 ⇒ 65 Kronug is so confused that harms himself. Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Kronug sighs, growls and then stands up before walking towards a nice spot close to Mr. I-shoot-you-with-a-crossbow. The kellid then tries to explain via mimicking that he is going to do som nasty things to him.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Fair enough, I didn't consider that the sword would fall. but I still could Swift action use Called if it helps getting Kronug up.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage So now I am at 34 (59 due to rage) but between Punchy's legs... Kronug furiously furious and recently conscious, tries to stab #6 from the ground. Power Reckless Haste Attack (+1 Haste -4 Prone): 1d20 + 20 + 1 - 4 ⇒ (18) + 20 + 1 - 4 = 35
Confirm Haste Attack: 1d20 + 20 + 1 - 4 ⇒ (9) + 20 + 1 - 4 = 26
Account for other penalties I may have missed. And also if #6 drops from the first attack, Kronug then instead stands up as move action
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Screw entangle for now then, a -2 to hit if I am not wrong and -2 to AC from the -4 to Dex In his confusion, Kronug hurts others. Like #5. Power Reckless Whole Package -2: 1d20 + 20 - 2 ⇒ (7) + 20 - 2 = 25
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Before trying anything regarding the net, does it take an action to try the STR check? Also, confusion. Should I roll anything?
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Well, that did hurt. 82 whole points of hurt after DR. Man, am I going to enjoy murderstabbing these mofos.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Kronug does what he did in discussion because failure is my middle name.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage God fricking dammit...
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Kronug steps inside the room, his sword appearing in his hand as he does so. Swift action using Called property The kellid as the magical silence mutes everything in the room... everything but his inner rage. His eyes became bloodied as the wrath overcame him and his mouth openrd with silent screaming and muffled threats. Kronug's world turned red hot with pure undilluted murderous rage as he stabs and slashes at #4. Power Reckless Raging #1: 1d20 + 20 ⇒ (4) + 20 = 24
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Initiative: 1d20 + 6 ⇒ (18) + 6 = 24
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage You might be right, Ulthar would want to hear them scream.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage If the amount of baddies is a problem I think the Melee gank squad is the solution. Go ahead and cast the silence, id you drop a hint the attacks will follow up immediately.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Well, it worked half as well as intended which is twice what I expected. Any suggestions as to how to proceed?
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage "I'll take yours then." Kronug shrugs as he grabs Punchy's mug and starts two weapon drinking. The drellid turns to the bartender and nods "Good stuff you have here, but I heard we might try something with more... Punch. Word out there says there's a guy that couod hook us up here, Orvignato's the name. There is a finder's fee, of course." Dronug adds as he shows fifty gold pieces before putting them on the bar. Okay, my intention here is to Bluff us as buyers but I'd understand if this called for a Diplomacy check instead of a Bluff. I might be busy until tomorrow night so I'll roll ahead and list modifiers, choose your poison or ignore it if not Bluff: 1d20 + 17 ⇒ (12) + 17 = 29
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage One last try at knowing the enemy,
Kn. Local: 1d20 + 12 ⇒ (9) + 12 = 21 Dronug gestures the rest to do a squad hug thingy to speak unnoticed. "Here's the plan: once we are inside, we start a brawl and kill them all... Any questions?" If anybody suggest that the plan -while beautifully simple and mastermindly workable- might be a mess, the kellid suggests a different strategy "We could split til we spot him then squadgank his ass into oblivion, but I fancy the brawl one personally."
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Yay here.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Good times :')
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage Eh, I'm not complaining about the whole rogue talents system... I just find them not enough barbaric, they lack the classy 'I rage and behead and stab and tear and waaaaagh' flavour that I am so fond of. When I choose stuff I want to feel outrageously outrageous, not roguishly roguish. I miss the Frenzied Berserker... |