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![]() Fromper wrote:
Thanks so much Fromper. That was exactly what it was. I reported yesterday's game and everything is back to normal. I appreciate your help. ![]()
![]() KahnyaGnorc wrote:
Great. Now I am going to have to completely respec my Halfling. There is no way he isn't encumbered now that I can only apply 3/4 of the weight his already low strength allows him to carry. :( ![]()
![]() When under the effects of an Enlarge Person spell, the users equipment (weapons and armor) enlarge to suit (per the spell description). It also specifies in the spell description that these enlarged weapons do size appropriately more damage, assuming they never leave the wielders hands. My question now is does this size increase also apply to Hit Points of the weapon? And if so, would an "enlarged" longsword be able to withstand some sunder damage, only to become broken when the spell wears off/ weapon gets dropped. And on the converse, could a sword that is broken become "un-broken" when the wielder becomes under the effect of Enlarge Person and the weapon grows in size? ![]()
![]() I know there have been various posts on the reach of Animal Companions that grow to a Large size during development. I have heard varying thoughts on the matter. One being not to give them Reach at all since it is not stated in the AC stat block. Others say to use the Bestiary to determine if the AC has Reach at that size. If anyone knows whether an official FAQ has been devoted to this please let me know. However, I noticed while running a recent PFS scenario that an Axe-Beak AC was used. The Axe-Beak AC stats in Bestiary 3 say nothing of Reach, yet the Stat block for the companion in the scenario gave it reach. Was this a mistake in the scenario? Or is this evidence that we DMs should be using the Bestiaries to determine the reach of out players ACs? If this is so, the medium sized level 1 Elasmosaurus companion should have reach 10'. Thoughts? ![]()
![]() Paint of Discerning Demise
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![]() Sean McGowan wrote:
Thanks Sean. I will have to look into Google drive as a second free backup program. By dropbox is full to the brim with my scientific research. Would be nice to have my RPG files and PDFs backed up online too. My item was the Paint of Discerning Demise. I have already gotten a bit of feedback from it (I now know people hate items that can be considered Plot Devices) but would like to get more. If you still happen to have it on file, I would be very appreciative. Thanks again Sean. ![]()
![]() Due to an unfortunate Christmas Eve hard drive crash, my item submission file (and quite a few other important documents) were lost. I would still like to post my item on the forum and get some feedback from what people remember. I enjoy criticism (especially harsh critics) and am quick to learn from them. Thanks to all who participated and voted. I can't wait to be able to tell the rest of you what I liked/didn't like about your individual items. ![]()
![]() I actually tend to find that if everyone wants it, it becomes mundane. I enjoy items that serve a function that may not have existed before, and may enhance a party members ability to aid the group and/or adventure. Straight combat enhancers are nice, but that isn't the only aspect of the Pathfinder gameplay. An item that allows furthering of an adventure is just as valuable as the item that makes you impervious to pain. IMO ![]()
![]() I actually think that it should only be easy to tumble around opponents IF you spend max points and optimize as such. if you are expecting the average rogue to tumble past the fighter type 75% of the time, then you better expect the same from the enemy. Average is just that, average. I do think, however, that an opponents armor check penalty should effect their CMD against things like acrobatics checks, which require speed and finesse. ![]()
![]() I am confused about the item purchase rules. I have read lots of threads and listened to many arguments on the topic. From what I gather, you are allowed to buy any +1 armor,shield,weapon plus any level 0,1 potion or scroll at any time. On top of that, you can buy items based on your fame score. As well, you can buy items from a chronicle sheet that you acquired. My question is this, why would a chronicle sheet for tier 4-5 have a level 2 potion of it (like cure moderate wounds) for 300 gp when you should very easily already have the fame required to buy any potion for that price? Is there something I am missing? Can you only buy level 2 or 3 potions when they are listed on your chronicle sheet? Or are these only for those level 3+ characters that have very low fame? ![]()
![]() Bobson wrote:
It is true that the population of the city ultimately doesn't matter. I have been deciding what the population shgould be for my PCs towns and villages. Their gripe was a worry about how they would be able to pool citizens together for an army if needed and I had to assure them that the ability to pool an army more relies on the amount of hexes in the nation rather than the size of the cities. But I was wondering if anyone has supplemented the army size restrictions based on nation hex number with populations of towns and cities. I can see a nation of 100 hexes (which is 25,000 population counting hexes only) putting together sizable forces, but if the players have really focused on city growth versus nation size I don't see why a smaller nation that contains two cities of comparable populations couldn't amass a similar sized force. Just wondering if anyone else has thought about this issue. ![]()
![]() I have to agree that the rules for the population makes little sense, especially considering the capital city of my players kingdom is about to rival the size of Restov in four short years. A bigger issue I came upon was at the end of Varnhold Vanishing. When the players entered Varnhold, there were barely over 100 people that were supposed to be living there (obviously not there at the time, hence the Vanishing portion of the title.) However, at the end of the module, when the remaining 42 poeple were rescued and devoted themselves to joining the PCs kingdom, the buildings that were said to be in Varnhold jacked up the population of Varnhold alone to over 5,000. Just the 8 houses that were in Varnhold added 2,000 people. Now I saw the map of Varnhold, there was not room for 2,000 people. I just do not like the continuity between the rules saying a "house" built in a city is a collection of homes, and seeing an individual house on the map of Varnhold magically become a "collection" of houses once the PCs annex the town. The same issue exists with Taztleford. |