Ghostly Guard

Kris G's page

Goblin Squad Member. RPG Superstar 6 Season Marathon Voter. *** Pathfinder Society GM. 24 posts. No reviews. No lists. No wishlists. 6 Organized Play characters. 1 alias.


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Scarab Sages

And actually, I believe the Ogres bonus to STR is actually +11. This is because he has 4 HD and would be assumed to have put his bonus attribute point in STR.

Scarab Sages

Fromper wrote:
Kris G wrote:

Is anyone else still not seeing their GM stars? I have 36 tables of credit (close to what my original number had been) and I still have no stars on forum posts, nor on my PFS ID card. Just curious if there are still people out there with this issue.

It seems to be fixed for just about everyone. I know some people were saying that if they logged a new GM session during the time it was broken, it wouldn't be fixed for them until they logged another new session after the fix. So that might be your problem, if you haven't GMed at all since it was fixed.

Thanks so much Fromper. That was exactly what it was. I reported yesterday's game and everything is back to normal. I appreciate your help.

Scarab Sages

Is anyone else still not seeing their GM stars? I have 36 tables of credit (close to what my original number had been) and I still have no stars on forum posts, nor on my PFS ID card. Just curious if there are still people out there with this issue.

Scarab Sages 3/5

I've never seen a GM in PFS choose the language for Black Blade. There would be way too much variation from GM to GM. Every Magus I have seen has chosen it, and the table GM signed off on it on the chronicle sheet.

Scarab Sages

KahnyaGnorc wrote:

From http://paizo.com/pathfinderRPG/prd/additionalRules.html

Quote:


Bigger and Smaller Creatures: The figures on Table: Carrying Capacity are for Medium bipedal creatures. A larger bipedal creature can carry more weight depending on its size category, as follows: Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. A smaller creature can carry less weight depending on its size category, as follows: Small ×3/4, Tiny ×1/2, Diminutive ×1/4, Fine ×1/8.

Great. Now I am going to have to completely respec my Halfling. There is no way he isn't encumbered now that I can only apply 3/4 of the weight his already low strength allows him to carry. :(

Scarab Sages

I am assuming, then, that this also covers weight, too? So while under the effects of a spell that doubles my size and increases my weight 8x, if I started with a low strength score, I could now be encumbered, since EVERYTHING I am carrying is now twice the weight?

Scarab Sages

1 person marked this as FAQ candidate.

When under the effects of an Enlarge Person spell, the users equipment (weapons and armor) enlarge to suit (per the spell description). It also specifies in the spell description that these enlarged weapons do size appropriately more damage, assuming they never leave the wielders hands. My question now is does this size increase also apply to Hit Points of the weapon? And if so, would an "enlarged" longsword be able to withstand some sunder damage, only to become broken when the spell wears off/ weapon gets dropped. And on the converse, could a sword that is broken become "un-broken" when the wielder becomes under the effect of Enlarge Person and the weapon grows in size?

Scarab Sages

1 person marked this as FAQ candidate.

I know there have been various posts on the reach of Animal Companions that grow to a Large size during development. I have heard varying thoughts on the matter. One being not to give them Reach at all since it is not stated in the AC stat block. Others say to use the Bestiary to determine if the AC has Reach at that size. If anyone knows whether an official FAQ has been devoted to this please let me know. However, I noticed while running a recent PFS scenario that an Axe-Beak AC was used. The Axe-Beak AC stats in Bestiary 3 say nothing of Reach, yet the Stat block for the companion in the scenario gave it reach. Was this a mistake in the scenario? Or is this evidence that we DMs should be using the Bestiaries to determine the reach of out players ACs? If this is so, the medium sized level 1 Elasmosaurus companion should have reach 10'.

Thoughts?

Scarab Sages Marathon Voter Season 6

Paint of Discerning Demise
Aura strong divination; CL 13th
Slot -; Price 9,100 gp Weight -
Description
This small clay jar of colorless fluid becomes a shifting prismatic paint whenever a pinch of powdered bone or a few drops of blood from corpse are added. Dipping a brush into the paint allows the user to enter a trance and begin to recreate the scene that led to the corpse’s demise, painting on whatever surface is available. It takes one hour to successfully complete the painting, after which time the artist makes a Craft (painting) check. Using a canvas confers a +5 competence bonus while painting on an uneven stone floor or wall is a -5 penalty. A DC 10 Craft (painting) check is needed to recreate basic details of the last moment of the corpse’s life. If the corpse was killed by a trap, a scene of the victim’s demise is depicted, revealing the trap’s location. If the dead body was killed by a visible creature, the size and shape of the killer in the act of delivering the final blow is created. If the painter succeeds on a DC 20 Craft (painting) check, the details of the killer’s appearance are accurate enough to be able to identify the person, if known, or to be used as a likeness for the purpose of establishing a connection for use in scrying. An invisible killer is depicted as a faint outline of the body. A see invisibility spell, or similar effect, cast while looking at the painting will reveal the killers details as if he were visible. There is enough paint for one use.
Construction
Requirements Craft Wondrous Item, Blood biography, Vision, creator must have 2 ranks in Craft (painting) skill; Cost 4,550 gp

Scarab Sages Marathon Voter Season 6

Sean McGowan wrote:

To follow up what she-bob said, it's likely I have your item somewhere in my files, if you want it back for your own use and critique posting. Give me the name and I'll see if it's here. Heck, since it sounds like you lost it through no fault of your own instead of just neglecting to save it, I'll even spare you my 'how can you not save your items!' rant.

...

...

...

GOOGLE DRIVE IS FREE AND EASY TO USE FOR BACKING UP ALL IMPORTANT STUFF!

Okay, mostly spare.

Thanks Sean. I will have to look into Google drive as a second free backup program. By dropbox is full to the brim with my scientific research. Would be nice to have my RPG files and PDFs backed up online too.

My item was the Paint of Discerning Demise. I have already gotten a bit of feedback from it (I now know people hate items that can be considered Plot Devices) but would like to get more. If you still happen to have it on file, I would be very appreciative.

Thanks again Sean.

Scarab Sages Marathon Voter Season 6

Due to an unfortunate Christmas Eve hard drive crash, my item submission file (and quite a few other important documents) were lost. I would still like to post my item on the forum and get some feedback from what people remember. I enjoy criticism (especially harsh critics) and am quick to learn from them.

Thanks to all who participated and voted. I can't wait to be able to tell the rest of you what I liked/didn't like about your individual items.

Scarab Sages Marathon Voter Season 6

I didn't see paper messenger either. But loved the patchwork cat. I take it single use items weren't very popular this year. Note to self for next year...... No more paint.....

Scarab Sages Marathon Voter Season 6

Anyone see the Paint of Discerning Demise?

Scarab Sages Marathon Voter Season 6

The Crusader wrote:

Wow. I have actually felt ZERO tension or aprehension, until this moment...

I'm feeling it, now.

As Am I!!!!!

Scarab Sages Marathon Voter Season 6

My keep at the end of voting has 52. I am now narrowing it down between them to try and get 32, but I think at least 10 can get a weak keep based on originality.

Scarab Sages Marathon Voter Season 6

I actually tend to find that if everyone wants it, it becomes mundane. I enjoy items that serve a function that may not have existed before, and may enhance a party members ability to aid the group and/or adventure. Straight combat enhancers are nice, but that isn't the only aspect of the Pathfinder gameplay. An item that allows furthering of an adventure is just as valuable as the item that makes you impervious to pain. IMO

Scarab Sages Marathon Voter Season 6

Inkwell wrote:
Wait, there are two items with exactly the same name? That's very odd.

Wow I didn't notice that either. Oops.

Scarab Sages Marathon Voter Season 6

Any updates to the numbers of votes or any more quelling of entries?

Scarab Sages

I actually think that it should only be easy to tumble around opponents IF you spend max points and optimize as such. if you are expecting the average rogue to tumble past the fighter type 75% of the time, then you better expect the same from the enemy. Average is just that, average. I do think, however, that an opponents armor check penalty should effect their CMD against things like acrobatics checks, which require speed and finesse.

Scarab Sages 3/5

That is what I thought. Thanks. It just seems strange to list so many potions and scrolls on chronicle sheets that you would normally be able to purchase anyway at that level anyway.

Scarab Sages 3/5

I am confused about the item purchase rules. I have read lots of threads and listened to many arguments on the topic. From what I gather, you are allowed to buy any +1 armor,shield,weapon plus any level 0,1 potion or scroll at any time. On top of that, you can buy items based on your fame score. As well, you can buy items from a chronicle sheet that you acquired. My question is this, why would a chronicle sheet for tier 4-5 have a level 2 potion of it (like cure moderate wounds) for 300 gp when you should very easily already have the fame required to buy any potion for that price? Is there something I am missing? Can you only buy level 2 or 3 potions when they are listed on your chronicle sheet? Or are these only for those level 3+ characters that have very low fame?

Scarab Sages Goblin Squad Member

Should be there.

Scarab Sages

Bobson wrote:
Kris Genschmer wrote:

I have to agree that the rules for the population makes little sense, especially considering the capital city of my players kingdom is about to rival the size of Restov in four short years.

A bigger issue I came upon was at the end of Varnhold Vanishing. When the players entered Varnhold, there were barely over 100 people that were supposed to be living there (obviously not there at the time, hence the Vanishing portion of the title.) However, at the end of the module, when the remaining 42 poeple were rescued and devoted themselves to joining the PCs kingdom, the buildings that were said to be in Varnhold jacked up the population of Varnhold alone to over 5,000. Just the 8 houses that were in Varnhold added 2,000 people. Now I saw the map of Varnhold, there was not room for 2,000 people. I just do not like the continuity between the rules saying a "house" built in a city is a collection of homes, and seeing an individual house on the map of Varnhold magically become a "collection" of houses once the PCs annex the town.

The same issue exists with Taztleford.

I cut the size of a city block down (I think to 250x250 instead of 750x750), and called it a single building (or set of buildings) instead of a district. Then I also cut the population per block (I think to 25).

I keep tweaking those numbers, though, because as JJ said, they don't actually affect anything.

It is true that the population of the city ultimately doesn't matter. I have been deciding what the population shgould be for my PCs towns and villages. Their gripe was a worry about how they would be able to pool citizens together for an army if needed and I had to assure them that the ability to pool an army more relies on the amount of hexes in the nation rather than the size of the cities. But I was wondering if anyone has supplemented the army size restrictions based on nation hex number with populations of towns and cities. I can see a nation of 100 hexes (which is 25,000 population counting hexes only) putting together sizable forces, but if the players have really focused on city growth versus nation size I don't see why a smaller nation that contains two cities of comparable populations couldn't amass a similar sized force. Just wondering if anyone else has thought about this issue.

Scarab Sages

I have to agree that the rules for the population makes little sense, especially considering the capital city of my players kingdom is about to rival the size of Restov in four short years.

A bigger issue I came upon was at the end of Varnhold Vanishing. When the players entered Varnhold, there were barely over 100 people that were supposed to be living there (obviously not there at the time, hence the Vanishing portion of the title.) However, at the end of the module, when the remaining 42 poeple were rescued and devoted themselves to joining the PCs kingdom, the buildings that were said to be in Varnhold jacked up the population of Varnhold alone to over 5,000. Just the 8 houses that were in Varnhold added 2,000 people. Now I saw the map of Varnhold, there was not room for 2,000 people. I just do not like the continuity between the rules saying a "house" built in a city is a collection of homes, and seeing an individual house on the map of Varnhold magically become a "collection" of houses once the PCs annex the town.

The same issue exists with Taztleford.