Kobold

Krik' Gruhg's page

24 posts. Alias of fnord72.


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Is this officially dead?


Krik considers the ground between the group and the tree, he casts an illusion of lumps of earth, 10' wide, and several feet high, varying the heights and sizes of the illusory ground. Here be our way in.

That said he slowly and quietly walks towards the tree while maintaining his concentration on the illusion.


Let us wait for night, I can cover our approach with an illusion, enough to get us to the tree.


Krik also has a few rations, from the generic pack he has.


Krik' listens intently as the others discuss the future of the hated mite.

While listening he takes a closer look at the tracks of the other mites trying to determine how many there were, how long ago, and in which direction they went.

If we can track these other mites, we should try to end them before they can return to their hovel. Fewer to deal with later.

survival: 1d20 + 2 ⇒ (16) + 2 = 18


I've never fought before. Should we "blood our claws?" I recall hearing stories of a traditional rite of passage...

Krik looks closely at the mite, his first view of one.


Krik will happily take second to last.

Krik' considers the discussion about traveling by day or night, Our vision is affected either way. Dazzled by the light, but able to see far, or hidden by shadows and only able to see a few dozen strides.

He keeps moving items around in his pack, trying it on, jumping up and down a couple of times, then taking it off again to rearrange the contents.

perception: 1d20 + 5 ⇒ (14) + 5 = 19


Sighing at the inevitable, Krik takes a moment to study the map drawn on the floor. I will gather my supplies. When do we leave?


salutations!

I have my intro post up! Krik is something of a reluctant hero, unsure that he is in the right place, but willing to help with his last scale.


Krik was surprised at the questions of the others, their memories must be addled, too soon they left the creche, maybe? Why it was only... yesterday? that the mites attacked. Krik realizes he's been gathering moss again and tries to pay attention.

He glances about the tribe, if that is what you could call it. So few females left. I'm not even sure we could survive, even with the idol returned. Without joining another tribe we've already lost a generation, maybe two.

Timidly raising a claw, Krik bows low and addresses his chief, Most honorable and scaly one, while I am most honored to be called as one of the tribes warrior's, this lowly one humbly suggests there may have been an error? Maybe his holy eminence was given advice that had the wrong name? I know not how to wield a sword, though my tooth and claw be for the tribe!


It was as he feared, he was being volunteered to go die against the mites.

He wasn't sure if he stepped forward or the others stepped back, but he found himself staring raptly as fully a third of the tribe prepared to march to their deaths.

TBC


Good morning, larger post coming when I get to work!


Krik found a spell book in one of the less often used tunnels. It's previous owner didn't need it anymore. Kobolds are good at trap making after all. He didn't feel too badly about it, the human shouldn't have tried crawling through such a narrow passage anyway.

Krik was surprised to find the book written in draconic. Crawling off to a side chamber that had been abandoned for a while he started reading. It was a spell book! He knew about magic, but the people he know usually just knew how to cast a spell. This book had instructions in it!

It took him nearly a year to teach himself to understand even the basic spells. But learn them he did. And now he found respect in the tribe when he was able to apply his arcane knowledge to help out the tribe.

He wasn't sure why he was summoned by Chief Sootscale, but he feared that he would be fighting mites before long.


Ok, crunch is in, need a note on the trait pioneer, would like to drop the animal and get the skill as a class skill.

Need to visit gear, but otherwise done.


woohoo, dot me in, I'll have something up soon!


Speaking of...

How does this sound? Bump him up a couple of HD and add this supernatural ability.

At-will: Polymorph any Object, self only. The doppelganger is able to polymorph into any object. The doppelganger remains aware of it's surroundings with it's own senses, if the new form has a method of moving, then the doppelganger may have limited mobility (rocking a chair back and forth, rolling ball, etc) As with polymorph, any equipment and clothing is melded into the new form. Alway's on abilities remain active while those requiring activation are unavailable until a form is selected. Size is limited from tiny to large. Every 5 HD up the maximum size increases by one catagory.
Telepathy: The doppelganger has telepathy, range 100'.

Think Odo from DS9.


couldn't hurt to ask. a bumped up doppelganger works just fine.


A half-dragon doppelganger would be CR 6, and about on par with the others.

Better yet, since a couple of people were talking about medusa's already, a half-medusa doppelganger...

half-medusa for doppelganger:
Here's my suggestion, +2 CR would increase the creature to CR 6, HD should be 7. all of the doppelganger abilities plus medusa's all-around vision, and petrifying gaze and poison, when in true form only. +2 Dex, +4 Con, +2 Cha Compared to other +2 CR templates, it's on the low side.

You want to see my true form? Are you sure about that?

You're making me angry. You won't like me angry. I revert to true form.
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Why did you want to play that creature? Always liked the doppelganger, one of my favorite monsters. When played well, and correctly, even your own teammates won't know.
What about them interests you the most? first off, the polymorphic shapechange just provides a level of flavor play that plays to my sense of humor.
What is essential to it's coolness in your eyes. The shapechange is definitely the most basic component of the doppelganger. While the detect thoughts should be an important part of the character, I've just had too many GMs that have peons with awesome will saves to the point that without spending considerable resources it was next to useless.


I saw a post where he said he didn't like multiple templates. I also saw several posts about young and advanced...

Since we are not taking class levels, I'd be interested in seeing how he would balance a CR 4 with a CR 7.

I'd like to play the doppelganger. It would be more interesting as a half-dragon doppelganger (doesn't that bring a mental picture?)

Regarding the house rules, that is definitely a lot of them, and it is a concern. Not only does it require revamping the characters, but every npc as well. there are also going to be a lot of unintended effects down the road from these as well.

For instance, static HP means that later spells are less useful, or over powering. Like heal/harm. Heal is overkill and harm is devastating.
The progression of cure light/moderate/serious/critical becomes less important if the HP don't change.

Conversely, the dice increase for something like fireball becomes a TPK after just a few levels instead of just a serious threat.


hey, if this is still open, sounds like a good chance to play a doppelganger. They're always fun. Since they are CR 4, the advanced template would probably bring them pretty close to the other options i've seen, that or half dragon... oooh...


I'm still interested, I lost track of the thread. so if you still have room, awesome.


How are you planing to balance the characters? I know I can make a pretty broken monster, even if abilities based on HD or CL are dropped back. And I consider myself only slightly above average at builds.

Dibs on playing Tarrasque, I'll drop his HP and HD to lvl one and shrink him to tiny.

Bump his intelligence and he pretends to be someone's familiar. Rescued from a mad scientist's lab by the good professor.


Okay, this sounds like a fun diversion, what's your GM experience?

I take it we can pretty much come up with anything we want, but dump the HD back to 1?

Has to be monstrous, but doesn't have to be evil?

Along the lines of someone else, a 1 HD demi-lich works?


Krik' is a dragonwrought desert kobold, he has spent the majority of his life traveling between various kobold holdings in his lifelong quest to unite his peoples and secure their place among the humans.

Only recently, after passing his right of passage, has he decided that it is time for him to travel among humans, and other races to bring forward the rights of kobolds everywhere!

It's not that Krik' hates humans, he's never even tried one, though he has heard they are pretty good with a little mustard. They just seem to think that brawn makes right. With his dragon heritage for sorcery, he finds delight in out-witting humans. He isn't above playing the kobold stereotype, if a human assumes he is weak just because he is smaller, and cold-blooded, too bad for the human.

He has found that human children are often a delight, and impressionable. He hopes that in his final years he will be able to instill ideas and legends that will help his people long after he has passed on.

crunch:

This is minimal until I know if Krik' will be playing, it takes a bit of time to put crunch together and stat out a character. Here are the basics:

Krik' Gruhg
Dragonwrought Desert Kobold, Force (dragon)
Age: 121

Base:
STR 11, DEX 16, CON 14, INT 17, WIS 11, CHA 18
Race -4 Str, +2 Dex, -2 Wis
Age +3 Int, +3 Wis, +3 Cha
Final:
STR 7, DEX 18, CON 14, INT 20, WIS 12, CHA 21

Feats:
Dragonwrought

+2 racial bonus to Survival