Krik considers the ground between the group and the tree, he casts an illusion of lumps of earth, 10' wide, and several feet high, varying the heights and sizes of the illusory ground. Here be our way in. That said he slowly and quietly walks towards the tree while maintaining his concentration on the illusion.
Krik' listens intently as the others discuss the future of the hated mite. While listening he takes a closer look at the tracks of the other mites trying to determine how many there were, how long ago, and in which direction they went. If we can track these other mites, we should try to end them before they can return to their hovel. Fewer to deal with later. survival: 1d20 + 2 ⇒ (16) + 2 = 18
Krik will happily take second to last. Krik' considers the discussion about traveling by day or night, Our vision is affected either way. Dazzled by the light, but able to see far, or hidden by shadows and only able to see a few dozen strides. He keeps moving items around in his pack, trying it on, jumping up and down a couple of times, then taking it off again to rearrange the contents. perception: 1d20 + 5 ⇒ (14) + 5 = 19
Krik was surprised at the questions of the others, their memories must be addled, too soon they left the creche, maybe? Why it was only... yesterday? that the mites attacked. Krik realizes he's been gathering moss again and tries to pay attention. He glances about the tribe, if that is what you could call it. So few females left. I'm not even sure we could survive, even with the idol returned. Without joining another tribe we've already lost a generation, maybe two. Timidly raising a claw, Krik bows low and addresses his chief, Most honorable and scaly one, while I am most honored to be called as one of the tribes warrior's, this lowly one humbly suggests there may have been an error? Maybe his holy eminence was given advice that had the wrong name? I know not how to wield a sword, though my tooth and claw be for the tribe!
Krik found a spell book in one of the less often used tunnels. It's previous owner didn't need it anymore. Kobolds are good at trap making after all. He didn't feel too badly about it, the human shouldn't have tried crawling through such a narrow passage anyway. Krik was surprised to find the book written in draconic. Crawling off to a side chamber that had been abandoned for a while he started reading. It was a spell book! He knew about magic, but the people he know usually just knew how to cast a spell. This book had instructions in it! It took him nearly a year to teach himself to understand even the basic spells. But learn them he did. And now he found respect in the tribe when he was able to apply his arcane knowledge to help out the tribe. He wasn't sure why he was summoned by Chief Sootscale, but he feared that he would be fighting mites before long.
Speaking of... How does this sound? Bump him up a couple of HD and add this supernatural ability. At-will: Polymorph any Object, self only. The doppelganger is able to polymorph into any object. The doppelganger remains aware of it's surroundings with it's own senses, if the new form has a method of moving, then the doppelganger may have limited mobility (rocking a chair back and forth, rolling ball, etc) As with polymorph, any equipment and clothing is melded into the new form. Alway's on abilities remain active while those requiring activation are unavailable until a form is selected. Size is limited from tiny to large. Every 5 HD up the maximum size increases by one catagory.
Think Odo from DS9.
A half-dragon doppelganger would be CR 6, and about on par with the others. Better yet, since a couple of people were talking about medusa's already, a half-medusa doppelganger...
half-medusa for doppelganger:
Here's my suggestion, +2 CR would increase the creature to CR 6, HD should be 7. all of the doppelganger abilities plus medusa's all-around vision, and petrifying gaze and poison, when in true form only. +2 Dex, +4 Con, +2 Cha Compared to other +2 CR templates, it's on the low side. You want to see my true form? Are you sure about that? You're making me angry. You won't like me angry. I revert to true form.
I saw a post where he said he didn't like multiple templates. I also saw several posts about young and advanced... Since we are not taking class levels, I'd be interested in seeing how he would balance a CR 4 with a CR 7. I'd like to play the doppelganger. It would be more interesting as a half-dragon doppelganger (doesn't that bring a mental picture?) Regarding the house rules, that is definitely a lot of them, and it is a concern. Not only does it require revamping the characters, but every npc as well. there are also going to be a lot of unintended effects down the road from these as well. For instance, static HP means that later spells are less useful, or over powering. Like heal/harm. Heal is overkill and harm is devastating.
Conversely, the dice increase for something like fireball becomes a TPK after just a few levels instead of just a serious threat.
How are you planing to balance the characters? I know I can make a pretty broken monster, even if abilities based on HD or CL are dropped back. And I consider myself only slightly above average at builds. Dibs on playing Tarrasque, I'll drop his HP and HD to lvl one and shrink him to tiny. Bump his intelligence and he pretends to be someone's familiar. Rescued from a mad scientist's lab by the good professor.
Krik' is a dragonwrought desert kobold, he has spent the majority of his life traveling between various kobold holdings in his lifelong quest to unite his peoples and secure their place among the humans. Only recently, after passing his right of passage, has he decided that it is time for him to travel among humans, and other races to bring forward the rights of kobolds everywhere! It's not that Krik' hates humans, he's never even tried one, though he has heard they are pretty good with a little mustard. They just seem to think that brawn makes right. With his dragon heritage for sorcery, he finds delight in out-witting humans. He isn't above playing the kobold stereotype, if a human assumes he is weak just because he is smaller, and cold-blooded, too bad for the human. He has found that human children are often a delight, and impressionable. He hopes that in his final years he will be able to instill ideas and legends that will help his people long after he has passed on. crunch: This is minimal until I know if Krik' will be playing, it takes a bit of time to put crunch together and stat out a character. Here are the basics: Krik' Gruhg
Base:
Feats:
+2 racial bonus to Survival |