Harsk

Korgarr Thunderbolt's page

57 posts. Organized Play character for Borok Boldhew.


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Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr greets Janira Gavix at the tavern and tells her that the Iruxi are safe once more. "Greetings Jan! We have found Rain in Cloudy Day and have assisted him with his mission. As this was his mission for his Confirmation, I will will let him give you the details. We can certainly attest that he has Explored and Cooperated. Now my fun little guy, Report!"

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr moves up next to Rain ◆ then uses a Focus Point to cast a spell.

Storm Order Tempest Surge. (Somatic, Verbal, Evocation, Air, Electricity, Range 30 feet) ◆◆
Electricity Damage: 1d12 ⇒ 5
Basic Reflex Save: 17 = 17
Fail: Creature is also Clumsy 2 for 1 round and takes 1 Persistent Electricity Damage.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr decides that he needs to be closer to be more effective. He moves twice ◆◆ then raises his shield ◆

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr moves up a bit ◆ then casts a spell at Snek.
Horizon Thunder Sphere (Somatic, Verbal, Evocation, Range 30 feet) ◆◆
Spell Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Electricity Damage: 3d6 ⇒ (4, 1, 5) = 10
Critical Success: Double damage and Dazzled for 1 round.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

...of course.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr casts Hydraulic Push. (Somatic, Verbal, Evocation, Water, Range 60 feet) ◆◆
Spell Attack on Blue: 1d20 + 7 ⇒ (1) + 7 = 8
Success: Bludgeoning Damage: 3d6 ⇒ (1, 6, 1) = 8and knocked back 5 feet.
Critical Success: Bludgeoning Damage: 6d6 ⇒ (1, 3, 6, 5, 1, 3) = 19and knocked back 10 feet.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

oops! If the map is correct, I can hit it at 60 feet so I will try a different spell.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Forgot to change the macro... the attack is not on "Blue" it is on the snake of course.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr calls out to his comrades, "Hit with slashing weapons! It is weak to them! I have but a sickle so I am casting a spell. Let's take this thing down!"

Korgarr casts Horizon Thunder Sphere. (Somatic, Verbal, Evocation, Range 30 feet) ◆◆
Spell Attack on Blue: 1d20 + 7 ⇒ (18) + 7 = 25
Electricity Damage: 3d6 ⇒ (4, 6, 3) = 13
Critical Success: Double damage and Dazzled for 1 round.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

As Korgarr gets a good look at the thing approaching them, he sifts through his mind trying to determine which one of his skills to use for a knowledge check.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr tries to get some information about it.
Occultism: 1d20 + 7 ⇒ (7) + 7 = 14

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺
GM Tiger wrote:

** spoiler omitted **

Korgarr makes a thorough search of the area. In a chamber off to the side, manages to find an unlocked chest holding 25gp and a Dusty Rose Prism Aeon Stone.

Being a dwarf, Korgarr of course will scoop up the treasure. He already has a shield tho, so he offers it to anyone else that wants it.

(this is obviously group loot, just wanted to play it out so we dont leave it behind)

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr Defends.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

”Har Har Har!” Korgarr laughs out loud and claps the human on the back friendly-like. ”Me Ma always told me to ‘get up, shut up, and rub some dirt on it’ whenever I had a fall. Got my druidismness from her ‘parently! Much easier than carrying around all those tools the medics use! Korgarr doesn’t mention that he forgot the moss the first time. ”Glad I could help ye, lad!”

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr searches the area for anything that may be useful as they continue to investigate.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr takes another 10 minutes to retry.
Natural Medicine (DC15): 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Success: Regain Hit Points: 2d8 ⇒ (8, 8) = 16
Critical Success Regain Hit Points: 4d8 ⇒ (1, 7, 6, 2) = 16
Critical Failure Take Damage: 1d8 ⇒ 3

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr looks around and can only see that Haohji apparently took any damage. The druid scoops up some mud, casts then tends to the human's wounds.
Healing Plaster (Somatic, Transmutation, Earth) ◆
Natural Medicine
Nature (DC15): 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Success: Regain Hit Points:: 2d8 ⇒ (1, 6) = 7
Critical Success: Regain Hit Points:: 4d8 ⇒ (7, 6, 5, 4) = 22
Critical Failure: Take Damage:: 1d8 ⇒ 5

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr pokes the kobold. "Finish him, Schek!

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr then raises his shield. ◆

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Since the Scree worked so well before, Korgarr will cast it again.
Korgarr casts Scatter Scree. (Somatic, Verbal, Evocation, Earth) ◆◆
Range 30 feet; Area two contiguous 5-foot cubes; Duration 1 minute.
Bludgeoning Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Basic Reflex Save: 17 = 17
Ground is Difficult Terrain. Interact to clear one square.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr casts Scatter Scree. (Somatic, Verbal, Evocation, Earth) ◆◆
Range 30 feet; Area two contiguous 5-foot cubes; Duration 1 minute.
Bludgeoning Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Basic Reflex Save: 17 = 17
Ground is Difficult Terrain. Interact to clear one square.
He then raises his shield.◆

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

"Do ye have access to any scrolls good sir? Like say Air Bubble or Water Breathing?" Korgarr asks hopefully.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr prays to the The Wind and the Waves, eats some leftover turtle soup for breakfast, then does some quick maintenance on his shield and is ready to go. Before they head out, the dwarf druid asks Thakik if they will need anything to prepare to use in the partially submerged structure.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr chuckles, "Hahaha, o' course lil shroom! Let's get our friends patched up, then first light it is." The burly dwarf looks around expectantly then turns to Thakik. "Sooo... ye wouldn't happen to have any stout about would ye? Or gods pray, some whiskey?"

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

"Rain," Korgarr interjects. "You have not reported back to the Pathfinder Society. Reports are a major part of our charter... especially for new initiates. Kreighton, Sorrina, and Marcos are worried about you. We were sent to find you and then to help you finish your discovery of the ruins. This is important, little shroom, to complete your Confirmation. Show us what you have found."

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

"you did not completely fill in your insurance form" Omg, Lol! That is great!

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

He then raises his shield. ◆

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr uses a Focus Point to cast Storm Order Tempest Surge. (Somatic, Verbal, Evocation, Air, Electricity, Range 30 feet) ◆◆
Electricity Damage: 1d12 ⇒ 10 BLUE
Basic Reflex Save: 17 = 17
Fail: Creature is also Clumsy 2 for 1 round and takes 1 Persistent Electricity Damage.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

"Sorry mate!

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr scoops up a handful of dirt then casts Healing Plaster. (Somatic, Transmutation, Earth) ◆
Range 5 feet; Duration 10 minutes; Target a handful of dirt or mud.
Used in lieu of healer's tools for First Aid or Treat Wounds.
He then attempts a natural heal on Schek Nek with a bonus for being in the wilderness.
Nature (DC15): 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Success: Regain Hit Points: 2d8 ⇒ (7, 7) = 14
Critical Success: Regain Hit Points: 4d8 ⇒ (2, 8, 2, 2) = 14
Critical Failure: Take Damage: 1d8 ⇒ 3

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

"Pathfinders we are. Well met,"Korgarr says cordially. "We are looking for a friend of ours who may have came this way, and fear for his safety," Korgarr continues, looking at his party to see if others more diplomatic may want to pick up the conversation.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

That roll in Discussion was a test that I forgot to delete, but I will keep it so we do not have to retcon. That ability is for adjacent foes (updated in macro) so Korgarr will move first ◆ and then Raise Shield ◆.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Energy bursts forth from the body of the Elemental Heart Dwarf! (Evocation, Primal, Once per day) ◆◆
Electricity Damage: 1d6d6 ⇒ 5
Basic Reflex Save: 17 = 17

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr moves up ◆ then casts a spell aiming it at the red snake.
Ray of Frost (Somatic, Verbal, Evocation, Cold) ◆◆
Spell Attack on Red: 1d20 + 7 ⇒ (1) + 7 = 8
Cold Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Escape is an attack action, so it would be at -5.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr then raises his shield. ◆

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr casts Ray of Frost (Somatic, Verbal, Evocation, Cold) ◆◆
Spell Attack on Blue: 1d20 + 7 ⇒ (15) + 7 = 22
Cold: 1d4 + 4 ⇒ (1) + 4 = 5

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

"Ready!" Korgarr says enthusiastically as he wipes the foam from his breakfast ale off his face. "Let's find that little fungus!

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

"Cat got yer tongue?" Korgarr asks as he downs the rest of his beer and signals for another one to be poured.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

"Top o' the mornin' to ye, Roland! Let's start it of right with a Dwarven Stout!" Korgarr greets. "Was talkin' to yer husband last night. Says ye may have some info on our friend that we are trying to find. Name of Rain... the mushroom feller... any news, good man?"

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

After the fiasco on the Powerful Hector, Korgarr opts for meals and a bed. The sore dwarf is staying in an average room at the Three-Legged Frog.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr greets the innkeeper with the standard "Well met," and asks if they have any "Dwarven Stout". "We are also looking for some information," the tall for his ancestry dwarf says. "Have you heard of or seen a young fungus leshy named "Rain in Cloudy Day"? He came into port some weeks ago and rumor has it, had his gear stolen. Any information would be greatly appreciated."

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

I forget what my original Glyph distribution was but I have 2 and will give them to Alanosse and Schek Nek.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺
GM Tiger wrote:
Korgarr Thunderbolt wrote:
ok, cool. I am just glad that you are here!
btw, if I run 03-06 again, do you want me to save you a seat?

My local lodge has it scheduled now, but thank you for thinking of me!

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

ok, cool. I am just glad that you are here!

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Welcome GM Tiger! Looking forward to getting started again.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

"Bah... humans... always too quick to act!" Korgarr scoffs as he addresses Haohji. "Quit wagglin yer tongue, youngling! There are others here who are better in the art of the Deception/Diplomacy/Intimidation game! Not meself, o'course..."

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr talks to Captain Oderon Payne in dwarven with his Taralu clan dagger (styled in the motif of a dragon's tooth) in obvious plain sight. "Hey ye ol' scallywag! Thunderbolt's the name," Korgarr greets Oderon offering an outstretched fist. "Was wonnerin how long it would take ye to get to Cassomir. I am a druid of Ioz'om, god of the storm and sky, so the winds'll be ever in our favor."

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr stands before Kreighton Shaine and bows. "Thank you Master of Scrolls. I will treat this wayfinder with the utmost care. My fealty to the Society is absolute. May The Wind and the Waves be ever with you."

Korgarr then strides over to Sorrina Westyr, who he has been training with for the past three years. "Good Morning Matriarch. It is a delight to see you once again!" he says with a wink. "How goes your studies of the aeon stones? Oreads have much in common with dwarves, and Korgarr makes that well known while in Sorrina's presence. Her love of magic and the elements also draws the Taralu to her. An innocent crush, to be sure, one made in respect.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

ha, not so secret. sorry.

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