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Koli and Thor's page
25 posts. Organized Play character for Meranthi.
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N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
Koli shrugs. "Thanks for the light. I can try the climb. Hold the end." holding it out to Ponya after a moment of consideration. She removes her scizore, wraps the other end of the rope around her waist, and starts up the slope.
Survival: 1d20 + 4 ⇒ (6) + 4 = 10 (+1 on checks made on behalf of others)
Survival: 1d20 + 4 ⇒ (7) + 4 = 11 (+1 on checks made on behalf of others)
I'm guessing those don't work.
"Ahem." She blows on her mittened fists and wiggles her fingers to bring some warmth into them.
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
Koli shivers as the wind seems to cut through even the space suit she's wearing. "I had no idea any place this cold existed outside of the frozen hells." Teeth chattering, she lights a torch and skewers it onto the scizore, preventing it from doing damage, but keeping that hand a whole lot warmer.
Koli needs light, Thor has low-light. Cold and dark are pretty much her worst nightmare.
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
Whew! Thank you for making all the checks. Technically, bites do piercing, slashing, *and* bludgeoning, so Ponya could potentially wear the suit and still get their bite. But that's a GM call. ;)
"Awwww, you look so cute, Thor." She scruffs along the stegosaurus's back, but Thor only looks sad that he can't feel the scritches.
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
Koli looks askance at the pressure suits. "Thor definitely will need some help getting a suit to fit." She will try to help Allanarion.
Craft?: 1d20 - 2 ⇒ (13) - 2 = 11
And is surprisingly helpful, even though her help is mostly pointing and holding.
Note the suits confer endure elements. She has no way to energize the engines unless you count flint and steel.
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
Koli snarls at the thing which seems to be incredibly dodgy.
gladius: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 for slashing: 1d6 + 5 ⇒ (1) + 5 = 6
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
Koli scoots around the end of the railing and tries to flank with Moe...
gladius, flanking: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 for piercing: 1d6 + 5 ⇒ (3) + 5 = 8
...for all the good that does.
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
Koli leans down and gives Thor a good scruff, murmuring, "Who's a good boy? Who's a good boy? Yes, that's you. You are. Awww..." Thor dances in place, drooling happily.
Koli will follow along when folks go, but doesn't really care about this weird thing.
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
Koli growls at the fire creature as she strikes again.
scizore: 1d20 + 6 ⇒ (3) + 6 = 9 for piercing: 1d10 + 5 ⇒ (5) + 5 = 10
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
You can move twice, or if you had a line, charge through at twice your move.
"Ok, fighting it is. Get 'em, boy!" shouts Koli, obviously happy at this turn of events. She steps forward and swings.
scizore: 1d20 + 6 ⇒ (3) + 6 = 9 for piercing: 1d10 + 5 ⇒ (2) + 5 = 7
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
"Par-what? What's that even mean?"
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
Koli charges forward, then skids to a halt at the edge of the magma. "Uh...maybe we should wait for them to come to us?" she asks uncertainly as she takes a step back from the heat.
Calling Thor to her, she points at Allanarion and says, "Help." Thor snuffles, sneezes, and then bounces in place as he takes the command. Thor will wait for Koli's next turn and will act with her unless something attacks him.
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
"You provided a great distraction! I'm Koli and this is Thor," she points to the stegosaurus who is poking its nose at the toy that broke (the elemental). She looks around at the places the party can go next. "I'm no good at talking, but I like fighting and exploring."
Option 1 or 3 preference, but not wedded to it. I don't have a wand or I would heal Torrin. I'm pretty sure we have someone who can cast it if Torrin does.
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
Koli waits impatiently for the walking rock to reappear.
Readied smack with scizore: 1d20 + 6 ⇒ (14) + 6 = 20 for piercing: 1d10 + 5 ⇒ (1) + 5 = 6
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
"Stand there and fight, you little pipsqueaks!"
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
Koli spits something in a language most of you don't know, and given the sound, you're not sure you *want* to know. "Fine. Next up!" she shouts as she heads for the other elemental.
scizore: 1d20 + 6 ⇒ (3) + 6 = 9 for piercing: 1d10 + 5 ⇒ (7) + 5 = 12
Come on, dice! At least *one* of my games shouldn't suck. :(
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
And welcome Torrin! You'll want to move your token on the slides. The link it at the top of the page or in the header bar for the GM.
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
Koli jumps as someone new rushes in, but she's relieved that it's just another Pathfinder. Sadly one who is having the same luck the rest of the group is.
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
I didn't calculate it in, figuring the GM will know if flanking helps.
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
Koli is taken aback by the immediate onslaught, but quickly rallies, calling out to Thor, "Get 'em, boy!" as she charges at the nearest one.
Thor provokes as he moves past red. AC 20
Koli scizore: 1d20 + 6 ⇒ (10) + 6 = 16 for piercing: 1d10 + 5 ⇒ (5) + 5 = 10
Thor tail slap with flanking: 1d20 + 5 ⇒ (10) + 5 = 15 for bludgeoning: 2d6 ⇒ (5, 1) = 6
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
Ditto. Will pay 1PP from this chronicle for the spell.
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
Thanks for the clarification.
Koli smiles at the eidolan as she feeds the potion to Thor. Thor is *very* enthusiastic about the new fun game he is playing and romps around, waiting for something to happen. "My sister is *never* going to believe this when I get back home."
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
Ditto. I would spend the PP if I had any.
"Will I be able to bring Thor? He would be so lonely without me."
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
Koli will "help" on diplomacy. The steggy probably won't help.
Diplomacy: 1d20 - 2 ⇒ (6) - 2 = 4
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
A short, dark-skinned human emerges from the surroundings, her hand resting on a small stegosaurus that follows her like a puppy. "Am I in the right place? Pathfinders, yes?" she asks uncertainly. Looking at their surroundings"This is...nice, I guess. Nothing like the jungles at home. I'm Koli and this is Thor," pointing at the dinosaur.
Her left hand is covered in a strange metal tube with a half moon shaped blade emerging from the end, while a heavily spiked wooden shield covers her right. She looks ready for battle, though the "puppy" at her side does detract a little from the fearsome persona she's projecting. (Think Spike from Land Before Time)
N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation
Any details on where we're meeting up?
Full Name |
Ranor |
Race |
Human (2.0A CORE) Pal 2 | HP 21/22; AC 20;TCH 13; FF 17; F +7; R +4; W+5; CMB +5; CMD 18; INIT +4; |
Classes/Levels |
Smite 1/1; Lay on Hands 1/3; Arrows 19/20 | Wands: CLW 47/50 |
Gender |
CORE Male |
Strength |
16 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
14 |
About Ranor
Ranor
Male human paladin 2
LG Medium humanoid (human)
Init +4; Senses Perception +1
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Defense
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AC 20, touch 13, flat-footed 17 (+5 armor, +2 Dex, +1 dodge, +2 shield)
hp 22 (2d10+6)
Fort +7, Ref +4, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee gauntlet (from armor) +5 (1d3+3) or
mwk light flail +6 (1d8+3) or
unarmed strike +5 (1d3+3 nonlethal)
Ranged mwk composite longbow +5 (1d8+3/×3)
Special Attacks smite evil 1/day (+2 attack and AC, +2 damage)
Paladin Spell-Like Abilities (CL 0th; concentration +2)
At will—detect evil
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 14
Base Atk +2; CMB +5; CMD 18
Feats Combat Reflexes, Dodge
Traits a sure thing, reactionary
Skills Acrobatics -2 (-6 to jump), Craft (weapons) +6, Diplomacy +6, Heal +4, Knowledge (nobility) +4,
Knowledge (religion) +4, Perception +1
Languages Common
SQ lay on hands 3/day (1d6)
Combat Gear wand of cure light wounds , acid (2); Other Gear scale mail, darkwood heavy wooden
shield, arrows (20), mwk composite longbow (+3 Str), mwk light flail, backpack, bedroll, hemp rope (50 ft.),
masterwork artisan's tools, traveler's outfit, 35 gp, 9 sp
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Tracked Resources
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A Sure Thing (1/day) - 0/1
Acid - 0/2
Arrows - 0/20
Lay on Hands (1d6 hit points, 3/day) (Su) - 0/3
Smite Evil (1/day) (Su) - 0/1
Wand of cure light wounds - 0/50
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Special Abilities
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A Sure Thing (1/day) 1/day, +2 to hit an evil creature.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Lay on Hands (1d6 hit points, 3/day) (Su) As a standard action (swift on self), touch channels positive
energy and applies mercies.
Smite Evil (1/day) (Su) +2 to hit, +2 to damage, +2 deflection bonus to AC when used.
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+1 mithral full plate armor
+1 mithral tower shield or heavy steel shield
Improved trip
Combat patrol
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The shield emblazoned with what appears to be a giant dark green octopus face. A multitude of tentacles dangling from the bottom of the portrait. The creature seems to be glaring with a series of ten eyes painted upon the beast.
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