Amiri

Koli and Thor's page

25 posts. Organized Play character for Meranthi.


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Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli shrugs. "Thanks for the light. I can try the climb. Hold the end." holding it out to Ponya after a moment of consideration. She removes her scizore, wraps the other end of the rope around her waist, and starts up the slope.

Survival: 1d20 + 4 ⇒ (6) + 4 = 10 (+1 on checks made on behalf of others)
Survival: 1d20 + 4 ⇒ (7) + 4 = 11 (+1 on checks made on behalf of others)

I'm guessing those don't work.

"Ahem." She blows on her mittened fists and wiggles her fingers to bring some warmth into them.

many checks just in case:

Survival: 1d20 + 4 ⇒ (13) + 4 = 17 (+1 on checks made on behalf of others)
Survival: 1d20 + 4 ⇒ (7) + 4 = 11 (+1 on checks made on behalf of others)
Survival: 1d20 + 4 ⇒ (17) + 4 = 21 (+1 on checks made on behalf of others)
Survival: 1d20 + 4 ⇒ (4) + 4 = 8 (+1 on checks made on behalf of others)
Survival: 1d20 + 4 ⇒ (10) + 4 = 14 (+1 on checks made on behalf of others)
Survival: 1d20 + 4 ⇒ (6) + 4 = 10 (+1 on checks made on behalf of others)

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli shivers as the wind seems to cut through even the space suit she's wearing. "I had no idea any place this cold existed outside of the frozen hells." Teeth chattering, she lights a torch and skewers it onto the scizore, preventing it from doing damage, but keeping that hand a whole lot warmer.

Koli needs light, Thor has low-light. Cold and dark are pretty much her worst nightmare.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Whew! Thank you for making all the checks. Technically, bites do piercing, slashing, *and* bludgeoning, so Ponya could potentially wear the suit and still get their bite. But that's a GM call. ;)

"Awwww, you look so cute, Thor." She scruffs along the stegosaurus's back, but Thor only looks sad that he can't feel the scritches.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli looks askance at the pressure suits. "Thor definitely will need some help getting a suit to fit." She will try to help Allanarion.

Craft?: 1d20 - 2 ⇒ (13) - 2 = 11

And is surprisingly helpful, even though her help is mostly pointing and holding.

Note the suits confer endure elements. She has no way to energize the engines unless you count flint and steel.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli snarls at the thing which seems to be incredibly dodgy.

gladius: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 for slashing: 1d6 + 5 ⇒ (1) + 5 = 6

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli scoots around the end of the railing and tries to flank with Moe...

gladius, flanking: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 for piercing: 1d6 + 5 ⇒ (3) + 5 = 8

...for all the good that does.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli leans down and gives Thor a good scruff, murmuring, "Who's a good boy? Who's a good boy? Yes, that's you. You are. Awww..." Thor dances in place, drooling happily.

Koli will follow along when folks go, but doesn't really care about this weird thing.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli growls at the fire creature as she strikes again.

scizore: 1d20 + 6 ⇒ (3) + 6 = 9 for piercing: 1d10 + 5 ⇒ (5) + 5 = 10

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

You can move twice, or if you had a line, charge through at twice your move.

"Ok, fighting it is. Get 'em, boy!" shouts Koli, obviously happy at this turn of events. She steps forward and swings.

scizore: 1d20 + 6 ⇒ (3) + 6 = 9 for piercing: 1d10 + 5 ⇒ (2) + 5 = 7

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

"Par-what? What's that even mean?"

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli charges forward, then skids to a halt at the edge of the magma. "Uh...maybe we should wait for them to come to us?" she asks uncertainly as she takes a step back from the heat.

Calling Thor to her, she points at Allanarion and says, "Help." Thor snuffles, sneezes, and then bounces in place as he takes the command. Thor will wait for Koli's next turn and will act with her unless something attacks him.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

"You provided a great distraction! I'm Koli and this is Thor," she points to the stegosaurus who is poking its nose at the toy that broke (the elemental). She looks around at the places the party can go next. "I'm no good at talking, but I like fighting and exploring."

Option 1 or 3 preference, but not wedded to it. I don't have a wand or I would heal Torrin. I'm pretty sure we have someone who can cast it if Torrin does.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli waits impatiently for the walking rock to reappear.

Readied smack with scizore: 1d20 + 6 ⇒ (14) + 6 = 20 for piercing: 1d10 + 5 ⇒ (1) + 5 = 6

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

"Stand there and fight, you little pipsqueaks!"

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli spits something in a language most of you don't know, and given the sound, you're not sure you *want* to know. "Fine. Next up!" she shouts as she heads for the other elemental.

scizore: 1d20 + 6 ⇒ (3) + 6 = 9 for piercing: 1d10 + 5 ⇒ (7) + 5 = 12

Come on, dice! At least *one* of my games shouldn't suck. :(

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

And welcome Torrin! You'll want to move your token on the slides. The link it at the top of the page or in the header bar for the GM.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli jumps as someone new rushes in, but she's relieved that it's just another Pathfinder. Sadly one who is having the same luck the rest of the group is.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

I didn't calculate it in, figuring the GM will know if flanking helps.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli is taken aback by the immediate onslaught, but quickly rallies, calling out to Thor, "Get 'em, boy!" as she charges at the nearest one.

Thor provokes as he moves past red. AC 20

Koli scizore: 1d20 + 6 ⇒ (10) + 6 = 16 for piercing: 1d10 + 5 ⇒ (5) + 5 = 10
Thor tail slap with flanking: 1d20 + 5 ⇒ (10) + 5 = 15 for bludgeoning: 2d6 ⇒ (5, 1) = 6

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Ditto. Will pay 1PP from this chronicle for the spell.

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Thanks for the clarification.

Koli smiles at the eidolan as she feeds the potion to Thor. Thor is *very* enthusiastic about the new fun game he is playing and romps around, waiting for something to happen. "My sister is *never* going to believe this when I get back home."

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Ditto. I would spend the PP if I had any.

"Will I be able to bring Thor? He would be so lonely without me."

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Koli will "help" on diplomacy. The steggy probably won't help.

Diplomacy: 1d20 - 2 ⇒ (6) - 2 = 4

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

A short, dark-skinned human emerges from the surroundings, her hand resting on a small stegosaurus that follows her like a puppy. "Am I in the right place? Pathfinders, yes?" she asks uncertainly. Looking at their surroundings"This is...nice, I guess. Nothing like the jungles at home. I'm Koli and this is Thor," pointing at the dinosaur.

Her left hand is covered in a strange metal tube with a half moon shaped blade emerging from the end, while a heavily spiked wooden shield covers her right. She looks ready for battle, though the "puppy" at her side does detract a little from the fearsome persona she's projecting. (Think Spike from Land Before Time)

Grand Lodge

N (she/her) human brawler (wild child) 1 || HP 13/13 || AC 17/12/15 || Fort +4, Ref +4, Will +0 || Perc +4 || Stealth -1 || Speed 30 || Init +6 || Active Conditions: Planetary Adaptation

Any details on where we're meeting up?

Full Name

Ranor

Race

Human (2.0A CORE) Pal 2 | HP 21/22; AC 20;TCH 13; FF 17; F +7; R +4; W+5; CMB +5; CMD 18; INIT +4;

Classes/Levels

Smite 1/1; Lay on Hands 1/3; Arrows 19/20 | Wands: CLW 47/50

Gender

CORE Male

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Ranor

Ranor

Male human paladin 2
LG Medium humanoid (human)
Init +4; Senses Perception +1

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Defense
—————

AC 20, touch 13, flat-footed 17 (+5 armor, +2 Dex, +1 dodge, +2 shield)

hp 22 (2d10+6)

Fort +7, Ref +4, Will +5

—————
Offense
—————

Speed 30 ft. (20 ft. in armor)

Melee gauntlet (from armor) +5 (1d3+3) or

mwk light flail +6 (1d8+3) or

unarmed strike +5 (1d3+3 nonlethal)

Ranged mwk composite longbow +5 (1d8+3/×3)

Special Attacks smite evil 1/day (+2 attack and AC, +2 damage)

Paladin Spell-Like Abilities (CL 0th; concentration +2)
At will—detect evil

—————
Statistics
—————

Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 14

Base Atk +2; CMB +5; CMD 18

Feats Combat Reflexes, Dodge

Traits a sure thing, reactionary

Skills Acrobatics -2 (-6 to jump), Craft (weapons) +6, Diplomacy +6, Heal +4, Knowledge (nobility) +4,
Knowledge (religion) +4, Perception +1

Languages Common

SQ lay on hands 3/day (1d6)

Combat Gear wand of cure light wounds , acid (2); Other Gear scale mail, darkwood heavy wooden
shield, arrows (20), mwk composite longbow (+3 Str), mwk light flail, backpack, bedroll, hemp rope (50 ft.),
masterwork artisan's tools, traveler's outfit, 35 gp, 9 sp

—————
Tracked Resources
—————

A Sure Thing (1/day) - 0/1
Acid - 0/2
Arrows - 0/20
Lay on Hands (1d6 hit points, 3/day) (Su) - 0/3
Smite Evil (1/day) (Su) - 0/1
Wand of cure light wounds - 0/50

—————
Special Abilities
—————

A Sure Thing (1/day) 1/day, +2 to hit an evil creature.

Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.

Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).

Lay on Hands (1d6 hit points, 3/day) (Su) As a standard action (swift on self), touch channels positive
energy and applies mercies.

Smite Evil (1/day) (Su) +2 to hit, +2 to damage, +2 deflection bonus to AC when used.

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+1 mithral full plate armor
+1 mithral tower shield or heavy steel shield
Improved trip
Combat patrol

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The shield emblazoned with what appears to be a giant dark green octopus face. A multitude of tentacles dangling from the bottom of the portrait. The creature seems to be glaring with a series of ten eyes painted upon the beast.