Kobold Master Trapper

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Organized Play Member. 97 posts (98 including aliases). No reviews. No lists. No wishlists. 7 Organized Play characters.


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Kobolds are my favourite race. (a hard commitment). Really, just acknowledge that melee isn't your push. It's a little painful because you need high charisma(because sorcerer) and constitution(because weak). Definitely get mage armor and other protective spells. If multiclassing with ranger maybe even arcane armor mastery.(if sorcerer getting armor proficiency isn't worth the feat) I would focus on buffing allies and staying out of the way. If a striker still stay out of the way. It also fits the personality for roleplay (I'll shine from a distance thank you.). Good luck. Prove the kobold haters wrong and dominate the field.

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Kobold bushwackers (racial archetype) catch does flat footed and ignore armor. Also, npc's armed with brilliant energy weapons ignore him organic material, neutralizing armor bonus.

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The master alchemist feat allows you to treat physics as a tenth I'd the cost for creating. A small level dip in vivisectionist could improve this.

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I like to go half orc worth a level dip in fighter(unbreakable). This allows them to get diehard and endurance and qualify for deathless initiate and master and all that. Then, you'll drop when you have 50 arrows in your back, and five swords!

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There is a similar thread with someone with a similar build. Check it out here. http://paizo.com/threads/rzs2t5tx?Need-for-advice#5

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This could work well with Assasin. Especially with Quick Draw. Just discretely walk buy, maybe pull out a weird-looking cigar, and what's that? Someone died? You have no idea what happened... Also in general, Assasins are good with poison. Vivisectionist/Assasin would be a really good choice for this build.

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Natural attacks are handy because for Tengus' you qualify as having improved unarmed strike to meet the prerequisites for feats. It helps open up some options. My personal favorite is crane style. (Which seems rather suiting for a bird race).

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Definitely go Shadowdancer. It's a really cool Prestige class and complements rogue. One of the reasons people hate on rogue is how often sneak attack could actually be used. Shadowdancer just eliminates that argument. Now you see me, now you don't, now there's a knife in your back!

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Dwarves get an amazing cleave chain as racial feats. While paladins are my least favourite class, I'd go Dwarf.

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Taku Ooka Nin wrote:
Master Summoner is essentially one of the pure power gamer archetypes.

That's probably why my master summoner kobold has the God Compkex :)

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It should work. In party roles blaster spellcasters normally means there's no debuffers or controllers. I will day, a monster is just as dangerous at 1 hp than at 100, so debuffs ate normally more helpful from a caster than damage. Kudos for shaman. One of my favourite classes. (admittedly I have a lot).

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If the paladin finds out though... That's why my friends and I don't like paladin. The role play just doesn't work for us. It's really pretentious, and judgmental. Still, with such high levels the paladin probably had their life saved by you our at least helped, establishing trust.

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Also, my personal interpretation is that he intimidates people a lot. He does use diplomacy, so I do have ranks for them.

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Fair. However with the empiricist archetype a lot of things could be replaced with intelligence. Also, he isn't as strong as scarrans so that had to be represented. I guess a16 strength and 16 intelligence might work better though. What's hard about this, is that he doesn't have dump stats. I figured I could get away with it using skill ranks. Also, I think Scorpius is higher than fifth level, so some stuff is yet to come. (like the deathless chain). Thank you for your input though.

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oldsaxhleel wrote:

Dpr / ( (level * 8) + 24)

Is the KPR formula we used for 3.5. Generally a KPR of .2 or better is the bare minimum of what you want. If you can get .4 without sacrificing your basic defenses (which you can on even an average fighter in PF) you should. Above that is where you start getting into the optimized DPR builds

How did you find this formula? Did you get it from someone else or did random experimentation or something like that?

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I'm kind've a math nerd, so being able to incorporate that in Pathfinder just feels good. I justify it with me not being able to comprehend my friends' football stats.

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Considering +6 strength, BAB 9, average die roll of 10, a -3 penalty on accuracy for power attack, means you have an average attack roll of 22. I merely accounted for the penalty you get for using power attack, you didn't. I was imagining you would power attack every round. There are feats and whatnot that can boost this. Ideally if you could get it to 27 that would be nice. A combo with a lot of stuff however does add up. And of course, you rarely just get a single cr 12 monster to face with your team, you normally get a whole bunch of weaker ones. That's without going even into spells. You should be fine. :)

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Okay. Here's a sample build for 5th level. The diehard chain isn't available until there is a higher BAB, but here's what we have so far.

Scorpius
Male Half-Orc Investigator 4/ Unbreakable 1
LE Medium Humanoid (Orc, Human)
Init +1, darkvision 60 ft.
Defense
AC ? To be decided
HP 31 (4d8 + 1d10 + 10)
Fort +5, Will +3, Ref +5
Defensive Abilities Diehard
Offense
Speed 30 ft.
Melee Unarmed Strike +6, 1d6 +2
Extracts? To be determined later
Statistics
Str 14, Dex 13, Con 14, Int 18, Wis 8, Cha 9
Base Atk +4, CMB +6, CMD +17
Feats, Improved Unarmed Strike, Endurance, Diehard, Boar Style, Intimidating Prowess
Skills, Diplomacy +15, Intimidate +23, Knowledge (Arcana) +20, Knowledge (Dungeoneering) +20, Knowledge (Engineering) +10, Knowledge (Local) +20, Knowledge (Planes) +20, Perception +, Sense Motive +20, Spellcraft +20, Use Magic Device +20

I'm still working out some of the other details. It's a bit late right now. If you guys have any ideas on improvement please let me know. While I may have to change the LE part, this could be a PFS character. I'm also curious about how useful this will actually be.

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Subject to your dm, the penalties for blindness are alleviated for people used to it. This worth blind fight, gives immunity to a lot of effects and wouldn't actually have that many cons. Make sure to max out perception.

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You should also account for ac. On average your attack roll is 22. If I'm reading your strength score correctly. The average ac for Cr 12 is 27. That means on an average roll you'll miss, but when you hit you hit hard!

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Yeah. At level 1 your average damage is 15. There's the hp for a Cr 1 monster in average, and you normally get a whole bunch of weaker monsters. Same with level 12. On average you deal 56 damage. Average for Cr 12 creatures is 160. Without accounting for teammates or that it's normally multiple creatures, the fights done in a couple rounds. Even one with full attack if you're lucky.

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Look at the average hp for a monster of the right Cr and find your average damage. For example, A barbarian with a bastard sword, strength 16 and level 1 with power attack deals 9 damage on average. That's compared to the average hp for a Cr 1 monster which is 15, that's pretty good considering you have teammates that deal damage, and ay level 1 you typically get a bunch of weaker monsters than Cr 1.

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I believe its cr+2. I would reason to start out with, you'd be two levels behind the other players. Check the bestiary guide about adding class levels to monsters, but the rule is for every three levels the group gains, you get an additional level halfway between the second and third levels. This is repeated for half your Cr, which is one.

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That's the tough part... I guess I'd just have to build a custom race to get everything. Or at least role play impatience and aggression in the heat. His personality turns bestial in the heat. I know there are features that give a weakness to heat but not off the top of my head. I won't go gillmen for it though.

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You could but you would have to spend a feat to gain proficiency. Try to focus on bluff. Feint and two hand is a deadly combo.

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Also, Scorpius is a hybrid so he can see peoples heart sacred, and tell when people are lying. That would be represented with just a high sense motive.

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Overall though, I don't think that would work because the blend would overall be weak. If it was dhampir that could get racial heritage orc that would be nice, but I think I'll go half-orc empiricist. With the diehard chain.

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Get the teamwork feats escape route, back to back, and improved back to back. Also, if you want, having stealth synergy allowed you to hide with his stealth check. (All this assuming your brother gets these too). All this is in Ultimate Combat.

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So the way I see it, monster pc's have enough class levels to boost their cr to the average level of the group. Since mites are cr 1/4 does that mean that you are one level higher than the average player? You would be level seven in a level six group for example.

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captain yesterday wrote:

This should've been about making The Ghostbusters as pathfinder characters.

Just saying.

You call them after you summon a creature and it backfires.

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Jabbing style is also pretty good. It's a little frustrating if some guy keeps punching you and moving, and you can't do anything about it. Granted, as an evil wizard or something like that you deserve it, but...

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It seems like a bit of a stretch to find Farscape fans and Pathfinder fans in one, but I"ll still try. Farscape is a sci-fi show, and I'm considering making a build for one of the main villains Scorpius. Brief description. Scorpius is a half-breed raised by the cruel alien race the scarrans. They treat him horribly in attempts to "purify" his half-human side. (Technically Sebacean, but for this it's the same thing.) He joined the Peackeepers (Galactic Military) and is devoted to the utter destruction of all Scarrans. He is highly intelligent and has an eidetic memory. He is also quite manipulative, and truly will stop at nothing for the destruction of scarrans. Currently, I am considering two paths. First, a half-orc Empricist (investigator) with a level dip in unbreakable fighter, and has the deathless master chain in feats. Or, a dhampir Kinslayer (Inquisitor) with all the perks to hunting down vampires. Not to mention a skill for intimidation and torture. The idea is, that the placeholders for Scarrans could be Orcs or Vampires. I like the persistence the half-orc would have, but it wouldn't have as much specialty to hunting down scarrans, or the skill at torture. Any advice guys?

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Arcanists don't get healing spells. That's why I like witch our shaman.

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Something worth mentioning, very rarely do tv characters prepare spells. However, it isn't necessarily worth losing spell power for.

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Druid/cavalier would be a good trainer.

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Cavalier's expert trainer. (Advanced players guide -base classes)

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Also, you can spend a wizard bonus feat for learning an outsider's true name. (ultimate magic spellcasting class options)

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Your paladin might disapprove of anyone you bind. Either, "don't work with demons" or "what is wrong with you, why did you bind an angel?" However, look at ultimate magic with the mastering magic section. Has good tips.

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He's pretty good with a sword as well. Shaman might be the best class however. Can you rip out hearts in pathfinder?

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I would go witch with mythic tiers. His powers are god like. You could even surpass the need for a familiar. It would make sense. "It'll take more than that do kill me deary..." He got his power from a magical dagger and that's his only weakness.

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The master craftsmen feat allows you to mane magic items without being a spell caster. Gillmen get an archetype called Eldritch Raider and gets some spells. Rogue has an archetype called counterfeit mage which allowed you to use wands efficiently.

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Does anyone find it funny there's a thread this long about stats? I guess those basic fundamentals on pathfinder are the big ones.

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There is combat expertise. Little confused, do you want penalties? Crane style alleviates fighting defensively. I think it stacks with combat expertise.

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Thanks. I was considering a mite feral hunter and the idea of a drone ant mount was tempting.

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So a mite can make medium vermin into mounts and train them. How many tricks do they get? Or do you have to use diplomacy and handle animal to push and ask for things?

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I would lower intelligence and charisma and raise constitution.

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Ifrit gets an archetype for sorcerer called wishcrafter. Reading that, it seems a lot like good ol' Rumple.

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Samsaran (Alt racial trait) Soulforger (Magus). Can build weapons quickly, and the racial feature allows you to have fabricate as a spell. That's the best way to make magic weapons.

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Also, how much cooler does he look worth four? Not for this, but it occurred to me that a tetori monk or other grappler based character could grapple two people at a time without penalty.

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It seemed like a really cool concept. However, not all the alchemist features are directly useful. Any archetypes that replaces it with more useful features?

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