I like that the discussion in this thread has gone so well and I thank you for all your input!
As of now, I've decided that this information actually would need to have Dev interference for a proper sorting of RAW. From a house-rule perspective I've decided it's going to be a Sunder vs. the archers CMD.
While archers tend to have low CMDs, the defenses that his arrows have vs. the damage (namely +2 hardness and +10 HP per +1 of the bow firing) will make up for this. Should the character successfully sunder yet not deal enough damage to destroy it, the arrow will still be said to have shattered against his blade but the shrapnel continued forward to hit him.
Thanks, everyone! Please don't end the discussion on my account!
Quantum Steve wrote:
Wait... So this is legal, But attacking the arrow isn't?
That's the way I've been seeing it. My group is pretty RAW solid but experimental with the unwritten. Mechanically, it doesn't seem overpowered. The feats that everyone are talking about let you ignore one arrow with no action on your part, which seems much better in my opinion. I was just wondering if it were possible.
Adamantine Dragon wrote:
Why? Are arrows immune to damage or the broken or destroyed condition? or is it that I said "sunder" instead of "attack and deal damage to an object"?
I have a question that this scenario has brought up. Could a character ready an action to "strike the next thing that comes at him" and use it to sunder arrows or shurikens out of the air? That would allow the fighter to sit in one spot with melee out, never having to switch to ranged and thereby eliminating the monk strategy of needing the switch for spring attack.
...Oh, and someone brought up contact poison for the monk earlier. Just because he's immune doesn't mean he can't "be poisoned", he just doesn't suffer the effects. It's not like a spiders venom would shoot out of the wound after it bit him, it just wouldn't effect him.