I've been watching the bbc merlin tv show again (Colin Morgan one), and it gave me some ideas for a variant Kingmaker campaign.
Has anyone considered using a diffrent area other than the stolen lands as a jumping point for it?
my idea in my head was thinking of using Artume for our starting characters- more specifically the EverBloom village (NICE idea from Wayfinder #15))- to create a "merlinisque" type of campaign. Using a younger version of Prince Edwyrd , a milani cleric/ monk and couple of diffrent types of cavaliers as well as getting a spell caster/ ranger/druid rouge types from diffrent areas -
The idea is , instead of starting from scratch- start from the village at lowlevel- explore the area, instead of the staglords bandits and low level bosses- we'd fight the low level bandits/thugs used by the false regent in the kingdome of Artume. working our way up the chain of command so to speak. and instead of the big boss fight being the staglord/and other events before the war with pitax- we'd be helping Edwyrd reclaim his throne and bring stability to Artume. moving from Artume to an area on the map called "thorn" or Thom ???) without trespassing on the OutSea teritory. using diplomacy with the thom area to join the kingdom, make a trade/non agression pact with OutSea, at higher levels begin laying claim to the Loric Fells area.
Once the Fells have been tamed- the war with Pitiax could commence much the same way as it does in the standard KM series - and going from there to the stolen lands proper - with the high teens levels ending with Thousand voices/ agian much the same as standard.
Thoughts/ ideas? thanks