Mekuhare

Knight_Druid's page

Organized Play Member. 137 posts. 1 review. No lists. 1 wishlist.


Sovereign Court

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gamer-printer wrote:
The Ragi wrote:
So far kept to the official stuff, but I'll definitely add the Psionics Guide and Bestiary when Dreamscarred Press publishes them.

Well I just released Starships, Stations and Salvage Guide by Edward Moyer, art and deck plans by me.

21 new starship frames, including anthropomorphic/zoomorphic ships, living bio-hybrid ships, necroships, and salvage ships, all with full color multi-deck deck plans.

47 new expansion bay options, even several arcane bays for giving ships arcane weapon attacks, and special shields (invisibility, gr. inviso, limited blink, holographic image (like mirror image)).

Dozens of system upgrades from AI to weapon systems.

New options - shadow drives, satellites and probes, space hazards, salvage rules, optional cargo bay and tonnage rules based on ship scale (goes around the 25 ton cargo bay rule), and others.

A one-shot module using the new rules.

A 10 Space Monster Bestiary.

25 custom starship deck plans and a 3 deck colossal space station.

It's not official, but might make your game better!

Hey thanks for derailing my post with your product advertisement!

Sovereign Court

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Shadow Kosh wrote:
Knight_Druid wrote:
In a nutshell Pathfinder became the exact game it tried not to be; 3.5 D&D with it's rules bloat and unnecessary library of books that add nothing to the game except more rules.
I'm not sure Pathfinder ever tried to avoid becoming this.

Paizo has to make money so I can't blame them, but after awhile it seemed like they were just rehashing material for the sake of calling it a book and selling it. Even still, I bought most of them and now they sit on my shelf not being used in lieu of 5e.

I hope P2e is a success, in fact I've pre-ordered everything that you can pre-order in print. But at this point I think 5e is just a much better game, and it's super easy to find people who want to play thanks to the numerous streaming shows available.

Basically, Paizo is going to have to bring their "A-game" to the table; not only do they have to win over the old-heads who still play Pathfinder/3.5/3.75, but somehow convince NEW players to come join the fun too. Either one is an immense challenge unto itself, let alone trying to do both with one product.

Sovereign Court

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Pathfinder = too many books, too many rules, and too many people who play for system-mastery.

5th Edition D&D = streamlined rules (advantage/disadvantage is a game changer), and brings new people to the hobby.

Really that's what it boils down to; very few people new to the hobby will cut their teeth on Pathfinder, but give them a 5e book and it's like watching a kid say their first words.

Pathfinder will always have a home on my shelf, but the days of me actually running the game are over. I have no desire to try and put together a group of players who want nothing more to do than to eek out every +1, feat, and archetype possible.

In a nutshell Pathfinder became the exact game it tried not to be; 3.5 D&D with it's rules bloat and unnecessary library of books that add nothing to the game except more rules. Even with the update it'll be hard to pull people away from 5e, especially those who follow the Critical Role show.

But like many others I'm willing to give P2e a shot, if nothing more than to satisfy my curiosity.

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I would LOVE a Kingmaker hardcover.

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archmagi1 wrote:

Just got out. It's not a great movie. But it's a good movie. My issues weren't as much with the overall pacing, but with the individual scenes pacing. Every major sequence should or could have had a few minutes cut, and the movie would have remained just as good.

6.5/10

To each their own. I loved the movie, but I also loved the original Blade Runner (so much so I bought the soundtrack). I saw it on an IMAX screen which I highly recommend. The movie tells a story, and it's a good one to boot. If you like hard science-fiction go see it. If you are looking for a Transformers-like experience you'll be sorely disappointed. For reference I also loved the original Dune movie, which Sean Young was in too.

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I always felt the entry barrier was lower for Roll20 than FG, but after you learned FG the payoff was greater. Like my realtor said today, "you get what you pay for."

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Owen K. C. Stephens wrote:
John Roberts 909 wrote:
That cover... waiting until August will be difficult.

For us too.

I want to HOLD this book!

Starfinder

Aethera http://www.aetherarpg.com/

and Interface Zero https://www.kickstarter.com/projects/821979583/interface-zero-20-cyberpunk- action-for-the-pathfin

There's a lot of goodness coming down the pipe for Pathfinder.

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The cover alone makes me want this book. \M/

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There isn't anything that prevents your GM from allowing polar bears, megaraptors, or anything else for your druid to shape-shift into. In the end the decision is up to you and your GM.

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I find this thread by the OP hilarious. In essence no one forcing you to use errata; it's your game, do as you wish. Also, if Paizo didn't publish errata people would complain about that too. I started gaming in 1988 using Palladium Fantasy and Rifts. We never got errata or updated books, and there was plenty of power-creep for new releases. If we didn't like a rule we changed it and moved on.

Consider yourself very fortunate that Paizo spends time correcting mistakes. If you buy the PDF the update is FREE. In fact as far as I can tell all erratta is free. It's like you're looking for a reason to complain. It's not that serious, my friend. Either use the updates or don't.

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hasteroth wrote:

I've been encountering this a fair bit lately, the idea that a GM is basically incompetent upon the slightest mistake or smallest deficit in understanding of a rule or rules. And in some cases the slightest misinterpretation of (or disagreement with a player over) a thematic issue.

And I have to ask this general question, to what standard do you hold your GMs to?

At one extreme do you expect GMs to have a perfect recollection of the entire Core Rulebook (and perhaps the accompanying books like Ultimate Combat, APG, etc etc) and how every single rule could potentially interact with others in other books? And would you expect them to agree with you on every single thematic issue (even the Goblin Orphanage)? And would you be unwilling to forgive even the first mistake?
Or do have incredibly low standards and willing to excuse just about any problem?

Or are you somewhere in the middle? Obviously most probably go on a case-by-case basis but some may have a hardline set of standards.

Speaking as a GM who has made his share of mistakes, I'm usually quite forgiving even when the GM is wrong so long as they aren't a dick about it. (Though as both a player and a GM I prefer to keep all but the simplest and most urgent of disputes deferred post-session to minimize disruption).

I'm also interested in hearing anecdotes about disputes with GMs, both resolved positively and not so positively.

I GM and don't pretend to know every rule. With that being said I try to rule in the player's favor if possible. If I can't that's ok too because my players trust me. They know I'm going to give them the benefit of the doubt. I know how much effort most players put into creating their characters so I never try to screw them over, but I also don't hesitate in making a ruling that could kill their characters. Basically I'm like that boxing referee: "firm but fair."

Sovereign Court

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TheRealHoratio wrote:

I suppose this is an opportunity to expand my skills as a game master. I do realize that I have unlimited license to make the game as easy or as challenging as needed. After my initial post and reading the responses, I guess I am overthinking it. I can't really make any decisions if we haven't played any of the campaign yet.

Basically, what I wanted advice on from the community, is do the types of gamers that make these characters do so because they want to be able to breeze through the content, or because they want the challenge of seeing what they can survive? I guess it could be both, or something else entirely. Either way, thanks to the folks that actually contributed something meaningful to the thread.

The best advice I can give as a GM for many games (including Pathfinder) is don't be afraid to throw out your pre-made notions on what your game/campaign should be. Think on your feet and be flexible when running the game. Pathfinder can be intimidating, but like most things it's only intimidating if you allow it to be. No matter what happens in the game you have the ultimate say-so. Good luck and welcome back to fold!

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Great topic and thanks for posting this. I would love to see more characters in the pages of Paizo products and other game publishers feature more people of color. Exalted (White Wolf) was the first game that I can remember which had an African-American character featured on the cover of the core book (Harmonious Jade). Everyone wants to be a hero, which is why we play RPGs, but it would be cool to see heroes that look like me in the pages of the books that I play.

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Can it be true? I can finally run my Pathfinder rules based science-fantasy campaign without doing lengthy (and painful) conversions from previous D20 products?? I'm in!!

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Gem!

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mbauers wrote:
Are the playtest discussion threads still visible? I can't find them

I think they have all been removed, or maybe it was just a dream and they were never there at all...

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The warpriest is a hybrid class and should be created as such; war = fighting and priest = healing. The class should be able to do both effectively without outpacing their parent class. It's the same formula used in WoW, which we know our friends at Pazio play. Look at the the WoW shaman; it can heal, do ranged dps or melee dps, but by no means can it do more dps than say hunter or rogue, they class isn't built that way and shouldn't be.

A hybrid class gives an alternative to playing the parent classes for those that are looking for something different. I don't want a warpriest to do more damage than a fighter, nor do I want it to outheal a cleric, but if my group is lacking one of these two classes, then this is where the warpriest would fit in.

Personally I would try to understand the flavor of the class first, then I would worry about mechanics. What's the point of getting mired in mechanics that may or may not be there? Playtest the class, send feed back, and then move on to another class. Some of you are taking the fun out of the playtest and missing the point entirely.

Sovereign Court

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I have been waiting for a fighter that uses only hands, but doesn't have the eastern bent of the monk. Look at it this way:

Brawler = boxer, mix-martial artist, etc...

Monk = karate, kung-fu, akido, etc...

They are both VERY different in their discipline and design, but achieve the same goal; a front-line fighter that uses their body as a weapon.

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Anyone in the Northern VA area? I'm running Pathfinder but would be very interested in PFS.

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Being an old-school gamer, I still use the bag that Crown Royal bottles come in, although I can't stand Crown Royal.