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To recap the Gunner Crew Actions for Starship Combat: Fire At Will is a distinct crew action from Shoot or Broadside.
Fire At Will - "You can fire any two starship weapons, regardless of their arc. Each attack is made at a –4 penalty."
Shoot - "You can fire one of your starship’s weapons. If you use a turret weapon, you can target a ship in any arc."
Broadside - "At 6th level, you can expend 1 Resolve Point to fire all of the starship weapons mounted in one arc (including turret-mounted weapons). Each weapon can target any vessel in that arc. All of these attacks are made with a –2 penalty."
Fire At Will seems to allow a gunner to fire two weapons, even if they are mounted on different arcs, but at -4. Shoot only allows the gunner to fire a single weapon. Broadside allows the gunner to fire all the weapons mounted in a single arc (or turret), but only targeting vessels in that arc.
What Fire At Will does not do is allow weapons to fire in different arcs than the one they are mounted (although the Gyrolaser, with the Broad Arc property, can fire in adjacent arcs).
Thanks for your response. Perhaps it's the terminology used but I can't see how that fully meets the definition of "regardless of arc" without ambiguity - I think I'm starting to understand where the disconnect is though - the game uses the term "arc" interchangeably for both the section of the ship the weapon is placed in and the area of space around that weapon. This ability is effectively saying it is "regardless of arc (section of ship)" and not "regardless of arc (area around the ship)" - Perhaps there should be some differentiation of these terms in future products if starship combat in 2nd edition will have similar complexities (section of ship is a quarter or quadrant while the areas around the ship maintain the arc terminology?). In any case, thanks again for the response