Ecclesitheurge

Klodd Rockhopper's page

157 posts. Alias of scranford.


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Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

I'm probably going to drop Klodd from this game. Just having a really hard time getting into his character. Thanks for the opportunity, and look forward to gaming with all of you in the future.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Just my two coppers worth... It's hard to rebuild momentum in a game that's slowed down. The characters were built with certain things in mind, and as other characters leave the game some of that "role-playing" interaction leaves with them. Unfortunately, this game has been one of starts and stops, which can be frustrating, and speaking for myself I've kind of lost my train of thought with Klodd.

I think in a table top game or a fast posting game on here your approach to GM'ing is wonderful, unfortunately in a slow posting, inconsistent PbP I think you've got to lead us around a bit. I'm in other games which move slowly but work because the GM constantly summarizes, and in some cases presents us with our options multiple times in order to get us to react. Sometimes the games come back, more often they don't. It's just hard to restart a stalled game.

I'd be willing to keep playing with Klodd, but probably am not going to push the action forward too much, as I'd have to reread the entire thread, and have other players interact to get the momenteum back. If you pull us along for a while it might come back... or it might be time to start something else anew.

Thanks, for running, and I like playing with you...it's seldom just the GM or just the players fault when things don't work out.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

"Sure. Come on over".

See rolls above


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Klodd after dispensing his healing, walks over to the unmoving friend.

1d20 + 5 ⇒ (14) + 5 = 19 Medicine

"Let's see if I can figure out what's wrong with him, and how fast he might be able to move again".

Klodd will dispense his healing on whoever comes to him for aid. Either first come, first served, or if someone is really down they should come to him. If nobody asks for healing, he's not going to run over and heal them. Everyone knows if their character needs healing or not, and it would keep me from having to spend the time to check everyone elses character to see if they needed healing.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Klodd has 2 1st level slots left.

1d8 + 3 ⇒ (7) + 3 = 10 CW 1
1d8 + 3 ⇒ (2) + 3 = 5 CW 2

"Gather round now ye, and let's give thanks for coming though this battle alive".


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

1d8 ⇒ 7 Level 2 HP +11 hp (7+3+1)

* Channel Divinity: (Turn Undead / Guided Strike) Once per short rest.
* Additional 1st level spell slot


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Woo! Hoo! Finally Level 2...

I'll level up tonight.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

I'll be on a week long business trip, but should still be able to post from the hotel. Don't let me hold things up if not however, and feel free to DMPC my character.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

My bad. I knew I was last, so I was waiting for everyone in front of me to go.

Klodd begins to froth at the mouth, as he swings wildly at a wasp.

1d20 + 3 ⇒ (5) + 3 = 8 Warhammer
1d8 + 1 ⇒ (4) + 1 = 5 Damage

Wow. Klodd might be the worst War Cleric ever :-)


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Klodds existence is still probable.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

I don't mind rolling, but would prefer that you roll, and group us for combat. I find that this really speeds up combat... which is often the downfall of successful PbP games.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

1d20 ⇒ 3 Initiative.

"Flying varmints with big stinger everybody"!


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Klodd is right on the spot, bursting in weapons drawn as well.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

"Sure". Klodd goes down the hallway a bit to scout things out in a little more detail.

1d20 + 3 ⇒ (9) + 3 = 12 Perception

I'll be on a business trip this week, so posting may be spotty. Feel free to DMPC my character to help move things along.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Klodd continues along his way.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

"Not a problem. I'll try to keep us away from the nastier stuff".

Using his above perception roll, Klodd starts down.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

1d20 + 3 ⇒ (17) + 3 = 20 Perception

"Yeah. That is some kind of fungus. When I was younger the local authorities removed it from our home. It is dangerous, so proceed with caution".


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

"My people have had "interactions" with Kobolds in the past. This construction is reminiscent of the techniques used at the entrance to their lairs... or hovels as they refer to them".


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Klodd playing rear guard for now looks about the chamber, one finger on his chin as he thinks.

"This looks like Kobold work. Wonder what they're doing down here".


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

"I guess I'd better go first or last, since the darkness doesn't really bother me".

As Grinling starts down the ladder, Klodd stays to hold the door for everyone to enter.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

The ever present throne on Klodd's face deepens even more at the mention of forced slavery. He begins to pace about impatiently.

"Yes. Yes. It's time these "Wizards" get their comeuppances".


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

"Do you think we should stabilize one of these rascals for questioning? I'm all for ending the others".


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Being colorblind makes that difficult, so I'll just say the one closest to the door on the right...


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

1d20 ⇒ 19 Initiative

Klodd moves in along the wall that the door closes against, casts Sacred Flame, then moves into the corner is possible.

1d8 ⇒ 4 Radiant damage (Dex save to negate, cover does not apply)


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

"Names Klodd... and I can't see I'm sorry to see some reinforcements... but I agree with Ayita. We need to find Valarie... even if it's just her corpse".


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

I'll be back to full posting as soon as the internet and power come back on.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

"Yes good idea. Hopefully we'll not encounter anything too dangerous, as our ranks have thinned considerably".


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Yeah. I'm like Ayita. If we can get the momentum back I'd like to continue with Klodd, but it is often difficult to get a game back once it's went on life support. I'll stick it out, and see if new life can re-invigorate it.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

"Looks like she left here in a hurry. We'd best get on with finding her. She might be in trouble again".


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

I think Northwest Tower.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

"Well it's not getting any closer us standing here. Shall we go? Seem a bit lonely without the other huh"?


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Klodd shows up early on the morning of the 5th day, ready to resume their charter.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Klodd is leveled up, and would like to take the extra day to pray, and tithe his normal 10% to the his faith. He'll also use up his compliment of healing spells volunteering for the sick and injured in the city. He'll dispense funds as follows:

22-gp to the local church to help in whatever is needed.
50-gp Flask of Alchemist Fire
10-gp 50' silk rope
50-gp Potion of healing
25-gp Flask holy water.
4-gp Hotel, food, & Ale
50-gp gem
35 GP leftover


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

"Well we seem to have wrapped things up here. What say we give that locked door a look, and finish exploring this thing"?


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

1d8 ⇒ 5 hp


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Knowing that he needs to end this spellcaster and move on, Klodd calls forth the power of his god, and aims a lance of pure radiant magic at the man.

1d20 + 2 ⇒ (12) + 2 = 14 Guiding Bolt
4d6 ⇒ (6, 1, 2, 2) = 11 Radiant


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

"Well in for a penny... in for a pound". Klodd takes aim at the wand carrier, seeing him as a greater threat.

1d20 + 2 ⇒ (15) + 2 = 17 Crossbow
1d8 ⇒ 5 Bolt


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Klodd was making his usual bad, miss timed joke, playing upon her name "First to Dance".

Hoping they are not starting a war they can't win, or killing a potential ally, Klodd attempts to defuse the situation. He carefully sights his crossbow and bellows for the elves to surrender.

Ready action to shoot his Crossbow, triggered by the elves aggressively attacking, and not trying to defend themselves.

1d20 + 3 ⇒ (10) + 3 = 13: Intimidation
1d20 + 3 ⇒ (7) + 3 = 10: Insight

If needed

1d20 + 2 ⇒ (9) + 2 = 11: Crossbow
1d8 ⇒ 7: Bolt

"Stand down, and raise your hands, and you might survive to see the light of another day, you lilly livered tree huggers".


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Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

"Boy! You sure live up to your nickname don't you? Would you quit attacking everything you see? I bet school was a challenge for you".

Klodd stands ready, but does not attack waiting to see the reaction.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Travelling till Wednesday. Please DMPC my character.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Klodd squints and watches the man closely as he speaks, to see if he's telling the truth.

1d20 + 3 ⇒ (15) + 3 = 18 Insight

1d20 - 1 ⇒ (8) - 1 = 7 INT Check


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Wow. Last weekend was the year anniversary of this game. Many don't make it that long... so congratulations to all. Maybe in another year we'll make second level :-).


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Klodd walks in, see's the situation is well in hand, and stands down.

"I'll keep an eye out while you talkers deal with that one".


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)


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Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Klodd once again heads up the stairs to where he was before.

"Whew! Who designed these steps. They are a good 3 inches too steep each".


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

I'm away on a business trip and ill, so please DMPC my character as needed.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Klodd steps forward with a smile and open arms. "Friends! Don't worry we're here and will take care of any wolves. I don't suppose you have any of that spicy jerky you guys usually travel with. I love the fact that it bites back as hard as you bite it".

Klodd seems to be happier with the Kobolds than anything you've noticed till this point.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Klodd rolls his eyes, and heads to open the door. "Well no time like the present. Get yourselves ready".

Klodd intends to move forward, throw the door open, then jump quickly to the side of the door that opens away from the knob into the room.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Klood steps out onto the balcony and looks over the group still below.

"Well you chickens coming up, or did you find something interesting down there... or is it time for Breakfast"?


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

I'm at the home office for training this week, so not sure what my posting schedule will be... so if necessary feel free to bot.

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