Villamar Koth

Kjell Carlufsen's page

542 posts. Alias of Filios.


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Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I am dropping out. Thanks all!


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I am officially dropping out as well. I will be hiding the thread on my Campaigns tab. Please PM me if things change, Dajelly.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I will hang in a bit longer as well.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Ditto


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Hang tough, DaJelly, and get back to us soon!


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Should we maybe consider another GM? I have heard nothing from Dajelly.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Have we lost DaJelly?


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

@Dajelly: Have you worked out the RL schedule so that you have time for us?


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I concur. get RL straight, then come back.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Feel better, and welcome back!


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Excellent, thanks!


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Round 2, Power Att, FF, OH Chop, Great Cleave, Touch of the Spirit World (Do I need this when my weapon is already magical?)

Kjell swings mightily at the shadow in G20.

GA Att: 1d20 + 10 ⇒ (2) + 10 = 12
GA Dam: 1d12 + 4 + 4 + 6 ⇒ (11) + 4 + 4 + 6 = 25

If he hits, Kjell now Cleaves the shadow directly before him in H20.

GA Att: 1d20 + 10 ⇒ (8) + 10 = 18
GA Dam: 1d12 + 4 + 4 + 6 ⇒ (7) + 4 + 4 + 6 = 21

If successful, he will again Cleave the one in I19.

GA Att: 1d20 + 10 ⇒ (5) + 10 = 15
GA Dam: 1d12 + 4 + 4 + 6 ⇒ (8) + 4 + 4 + 6 = 22


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

AoO, Power Attack, Furious Focus, OH Chop

Kjell swings mightily at the shadow as it moves by him to attack Thalrik.

GA Att: 1d20 + 10 ⇒ (6) + 10 = 16
GA Dam: 1d12 + 4 + 4 + 6 ⇒ (2) + 4 + 4 + 6 = 16

Round 1, Power Att, FF, OH Chop, Cleave

Kjell now attacks the shadow directly before him in H-20.

GA Att: 1d20 + 10 ⇒ (5) + 10 = 15
GA Dam: 1d12 + 4 + 4 + 6 ⇒ (9) + 4 + 4 + 6 = 23

If successful, he will Cleave the one in G-20.

GA Att: 1d20 + 10 ⇒ (14) + 10 = 24
GA Dam: 1d12 + 4 + 4 + 6 ⇒ (5) + 4 + 4 + 6 = 19


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Aye, let's do this!

STR: 1d20 + 4 ⇒ (19) + 4 = 23

Ok...that's a little freaky!


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Do we need to pull them open or break 'em down?

Kjell has a bonus to Sunder (Shattering Strike), or would he need a simple STR check? Either way, I am game!


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Believe me...it is warranted. Having been on the end of many fizzled PbPs, it is the GM that keeps it alive and moving, for the most part. Players can be replaced, but when the GM falters, the PbP dies. ;-)


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I hear ya...great job, Dajelly.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

sweeeeet...


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Aye, it will be let the babies fend for themselves, or make quick work of them. I will do whatever everyone thinks best. So, where is the threat down here?

Kjell hefts his Axe before him.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I would like to take the first watch before noddin' off. Does anyone wish to take the second?

Perception: 1d20 + 1 ⇒ (4) + 1 = 5


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I had some extra, Arthur, and wanted to make a gift of it to the lady. Thanks, friend.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Edited post above for more healing to Shalelu.

I am Kjell of Clan Carlufsen from the Land of The Linnorm. I have come south in search of adventure as a hired sword to make a name for myself. I too was taken and held prisoner by these foul beasts. I escaped, and joined with these others to make the good fight against Nualia and Tsuto. When I saw them holdin' you too, I knew that I had to set you free!


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Resting here and facing the threat in the morning is a sound plan. I concur.

He turns his attention to Shalelu,

My lady, I am very glad that we got to you in time. To find you hale brings my heart joy.

He reaches into his pack and produces a Potion of Cure Moderate Wounds for her use. with a smile, he adds,

This should help even more.

Potion: 2d8 + 3 ⇒ (5, 8) + 3 = 16


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

What is left to explore, Arthur?


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Kjell unties her and holds her upright on the slab, supporting her weight while Fraadok uses the wand.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Kjell, upon seeing the other prisoner, rushes into the room and towards the altar.

I know, a bit reckless, but he really wants to save her.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
Arthur Brimstone wrote:

its +1 so you would gain +1 to AC

(and having a magic weapon, is a big plus as we might very rapidly encounter creatures that are only wounded by magic weapons)

I have a +1 Great Axe. If he does not want it, then I will take the +1 Breastplate.

HP: 1d10 + 3 ⇒ (7) + 3 = 10

Bonus Feat: Great Cleave
+1 Rank in Perception
+1 Rank in Intimidate
+1 Strength
+1 BAB
-2/+6 Power Attack


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

What is the Bonus on the Breastplate? I would rather have that. I am not interested in the +1 BS at all. We should sell that if no one wants it.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Thanks, Dajelly


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I can assign this to any current PFS character? Or, am I out of the running because I just joined in?

Also, How are HP done for the level-up? Just a roll?


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Well done all, let's find that ranger, ahall we?

Kjell follows Arthur up the stairs.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Round 5, Power Attack, Furious Focus, OH Chop, Blessed, flanking

Kjell will attack Tsuto again.

GA Att: 1d20 + 9 + 1 + 2 ⇒ (20) + 9 + 1 + 2 = 32
GA Dam: 1d12 + 4 + 4 + 3 ⇒ (4) + 4 + 4 + 3 = 15

confirm crit: 1d20 + 9 + 1 + 2 ⇒ (9) + 9 + 1 + 2 = 21
crit dam: 2d12 + 8 + 8 + 6 + 3 ⇒ (5, 11) + 8 + 8 + 6 + 3 = 41

56 total damage


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Gotcha! Thanks!


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Should we not await Tsuto's action before providing our Round 6 Actions?


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Round 5, Power Attack, Furious Focus, OH Chop, Blessed

Kjell will attack Tsuto again.

GA Att: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
GA Dam: 1d12 + 4 + 4 + 3 ⇒ (10) + 4 + 4 + 3 = 21


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Not sure if it matters, but I attacked Tsuto. I was not close enough to Nualia.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

So I take the full 8 points of damage from the Channel Energy, right? Now for my Round four actions.

Round 4 Retcon, Power Attack, Furious Focus, OH Chop

Kjell will pick up his weapon as a move action, incurring whatever AoO Tsuto delivers, and then he will attack the man.

GA Att: 1d20 + 9 ⇒ (2) + 9 = 11
GA Dam: 1d12 + 4 + 4 + 3 ⇒ (1) + 4 + 4 + 3 = 12


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Will: 1d20 + 1 ⇒ (12) + 1 = 13

So, am I stunned until the end of this turn? Is it half damage (4) with the successful save? I am assuming yes to both questions. Also, based on Thalrik's rule clarification, DaJelly may have some retcon to do because that means my attack would have occurred and Arthur would have had flanking.

Round 4, Stunned


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Staying on Nualia. What is the save DC?

Fort: 1d20 + 5 ⇒ (6) + 5 = 11

If save is successful...Round 3, Power Att, Furious Focus, OH Chop

Kjell steps forward five feet to I5 and continues his onslaught of Nualia, this time from a flanking position with Arthur.

I'll get to you soon Tsuto - give me a minute!

GA Att: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
GA Dam: 1d12 + 4 + 4 + 3 ⇒ (10) + 4 + 4 + 3 = 21


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Round 2, Power Att, Furious Focus, OH Chop

Kjell steps forward five feet to J4 and continues his onslaught of Nualia.

GA Att: 1d20 + 9 ⇒ (5) + 9 = 14
GA Dam: 1d12 + 4 + 4 + 3 ⇒ (12) + 4 + 4 + 3 = 23


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Round 1, Power Att, Furious Focus, OH Chop

Kjell circles around to J3, just in front of the pool, and attacks Nualia with his Axe.

GA Att: 1d20 + 9 ⇒ (16) + 9 = 25
GA Dam: 1d12 + 4 + 4 + 3 ⇒ (8) + 4 + 4 + 3 = 19


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Come on then, b+@$#!


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Will: 1d20 + 1 ⇒ (18) + 1 = 19


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Kjell nods and heads to the stairs.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

After Kjell does not see anyone acting on the news of a secret entrance, he leaves the corpse of the bugbear and approaches the woman. After the looting of her person is complete, he holds his axe above her neck.

Where is the secret entrance to the lower level? NOW! Or, you can lose your head like the beast over there did.

Intimidate: 1d20 + 7 ⇒ (10) + 7 = 17


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Is she going to tell us where the secret entrance is?


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I'm not likin' him taggin' along, but if you bring him, he is your charge, Thalrik. As for this piece of meat...

Kjell steps forward and lops off the head of the bugbear!

Now, let's have the wench tell us where the entrance is or she'll lose her head too.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Do any of them know of the secret entrance to the lower level?


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

We need to get to lookin' for that secret entrance. I agree with Arthur, shall we start the search. I can aid you in the search, but I am sure that there are others in our little group better at the task.

Perception: 1d20 ⇒ 12


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Kjell paces back in forth in front of Orik, blood dripping from his Axe, as he stares menacingly at the enemy that has surrendered.

Intimidate: 1d20 + 7 ⇒ (16) + 7 = 23

He says through clenched teeth as he white-knuckles his weapon.

You need to answer...now...

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