Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
Round 2, Power Att, FF, OH Chop, Great Cleave, Touch of the Spirit World (Do I need this when my weapon is already magical?) Kjell swings mightily at the shadow in G20. GA Att: 1d20 + 10 ⇒ (2) + 10 = 12
If he hits, Kjell now Cleaves the shadow directly before him in H20. GA Att: 1d20 + 10 ⇒ (8) + 10 = 18
If successful, he will again Cleave the one in I19. GA Att: 1d20 + 10 ⇒ (5) + 10 = 15
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
AoO, Power Attack, Furious Focus, OH Chop Kjell swings mightily at the shadow as it moves by him to attack Thalrik. GA Att: 1d20 + 10 ⇒ (6) + 10 = 16
Round 1, Power Att, FF, OH Chop, Cleave Kjell now attacks the shadow directly before him in H-20. GA Att: 1d20 + 10 ⇒ (5) + 10 = 15
If successful, he will Cleave the one in G-20. GA Att: 1d20 + 10 ⇒ (14) + 10 = 24
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
Edited post above for more healing to Shalelu. I am Kjell of Clan Carlufsen from the Land of The Linnorm. I have come south in search of adventure as a hired sword to make a name for myself. I too was taken and held prisoner by these foul beasts. I escaped, and joined with these others to make the good fight against Nualia and Tsuto. When I saw them holdin' you too, I knew that I had to set you free!
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
Resting here and facing the threat in the morning is a sound plan. I concur. He turns his attention to Shalelu, My lady, I am very glad that we got to you in time. To find you hale brings my heart joy. He reaches into his pack and produces a Potion of Cure Moderate Wounds for her use. with a smile, he adds, This should help even more. Potion: 2d8 + 3 ⇒ (5, 8) + 3 = 16
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
Arthur Brimstone wrote:
I have a +1 Great Axe. If he does not want it, then I will take the +1 Breastplate. HP: 1d10 + 3 ⇒ (7) + 3 = 10 Bonus Feat: Great Cleave
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
Round 5, Power Attack, Furious Focus, OH Chop, Blessed, flanking Kjell will attack Tsuto again. GA Att: 1d20 + 9 + 1 + 2 ⇒ (20) + 9 + 1 + 2 = 32
confirm crit: 1d20 + 9 + 1 + 2 ⇒ (9) + 9 + 1 + 2 = 21
56 total damage
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
So I take the full 8 points of damage from the Channel Energy, right? Now for my Round four actions. Round 4 Retcon, Power Attack, Furious Focus, OH Chop Kjell will pick up his weapon as a move action, incurring whatever AoO Tsuto delivers, and then he will attack the man. GA Att: 1d20 + 9 ⇒ (2) + 9 = 11
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
Will: 1d20 + 1 ⇒ (12) + 1 = 13 So, am I stunned until the end of this turn? Is it half damage (4) with the successful save? I am assuming yes to both questions. Also, based on Thalrik's rule clarification, DaJelly may have some retcon to do because that means my attack would have occurred and Arthur would have had flanking. Round 4, Stunned
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
Staying on Nualia. What is the save DC? Fort: 1d20 + 5 ⇒ (6) + 5 = 11 If save is successful...Round 3, Power Att, Furious Focus, OH Chop Kjell steps forward five feet to I5 and continues his onslaught of Nualia, this time from a flanking position with Arthur. I'll get to you soon Tsuto - give me a minute! GA Att: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
After Kjell does not see anyone acting on the news of a secret entrance, he leaves the corpse of the bugbear and approaches the woman. After the looting of her person is complete, he holds his axe above her neck. Where is the secret entrance to the lower level? NOW! Or, you can lose your head like the beast over there did. Intimidate: 1d20 + 7 ⇒ (10) + 7 = 17
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
I'm not likin' him taggin' along, but if you bring him, he is your charge, Thalrik. As for this piece of meat... Kjell steps forward and lops off the head of the bugbear! Now, let's have the wench tell us where the entrance is or she'll lose her head too.
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
We need to get to lookin' for that secret entrance. I agree with Arthur, shall we start the search. I can aid you in the search, but I am sure that there are others in our little group better at the task. Perception: 1d20 ⇒ 12
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
Kjell paces back in forth in front of Orik, blood dripping from his Axe, as he stares menacingly at the enemy that has surrendered. Intimidate: 1d20 + 7 ⇒ (16) + 7 = 23 He says through clenched teeth as he white-knuckles his weapon. You need to answer...now...
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